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1 /*
2  * Copyright 2014 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef ANDROID_GUI_BUFFERQUEUECORE_H
18 #define ANDROID_GUI_BUFFERQUEUECORE_H
19 
20 #include <gui/BufferQueueDefs.h>
21 #include <gui/BufferSlot.h>
22 
23 #include <utils/Condition.h>
24 #include <utils/Mutex.h>
25 #include <utils/NativeHandle.h>
26 #include <utils/RefBase.h>
27 #include <utils/String8.h>
28 #include <utils/StrongPointer.h>
29 #include <utils/Trace.h>
30 #include <utils/Vector.h>
31 
32 #define BQ_LOGV(x, ...) ALOGV("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
33 #define BQ_LOGD(x, ...) ALOGD("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
34 #define BQ_LOGI(x, ...) ALOGI("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
35 #define BQ_LOGW(x, ...) ALOGW("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
36 #define BQ_LOGE(x, ...) ALOGE("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
37 
38 #define ATRACE_BUFFER_INDEX(index)                                   \
39     if (ATRACE_ENABLED()) {                                          \
40         char ___traceBuf[1024];                                      \
41         snprintf(___traceBuf, 1024, "%s: %d",                        \
42                 mCore->mConsumerName.string(), (index));             \
43         android::ScopedTrace ___bufTracer(ATRACE_TAG, ___traceBuf);  \
44     }
45 
46 namespace android {
47 
48 class BufferItem;
49 class IConsumerListener;
50 class IGraphicBufferAlloc;
51 class IProducerListener;
52 
53 class BufferQueueCore : public virtual RefBase {
54 
55     friend class BufferQueueProducer;
56     friend class BufferQueueConsumer;
57 
58 public:
59     // Used as a placeholder slot number when the value isn't pointing to an
60     // existing buffer.
61     enum { INVALID_BUFFER_SLOT = -1 }; // TODO: Extract from IGBC::BufferItem
62 
63     // We reserve two slots in order to guarantee that the producer and
64     // consumer can run asynchronously.
65     enum { MAX_MAX_ACQUIRED_BUFFERS = BufferQueueDefs::NUM_BUFFER_SLOTS - 2 };
66 
67     // The default API number used to indicate that no producer is connected
68     enum { NO_CONNECTED_API = 0 };
69 
70     typedef Vector<BufferItem> Fifo;
71 
72     // BufferQueueCore manages a pool of gralloc memory slots to be used by
73     // producers and consumers. allocator is used to allocate all the needed
74     // gralloc buffers.
75     BufferQueueCore(const sp<IGraphicBufferAlloc>& allocator = NULL);
76     virtual ~BufferQueueCore();
77 
78 private:
79     // Dump our state in a string
80     void dump(String8& result, const char* prefix) const;
81 
82     // getMinUndequeuedBufferCountLocked returns the minimum number of buffers
83     // that must remain in a state other than DEQUEUED. The async parameter
84     // tells whether we're in asynchronous mode.
85     int getMinUndequeuedBufferCountLocked(bool async) const;
86 
87     // getMinMaxBufferCountLocked returns the minimum number of buffers allowed
88     // given the current BufferQueue state. The async parameter tells whether
89     // we're in asynchonous mode.
90     int getMinMaxBufferCountLocked(bool async) const;
91 
92     // getMaxBufferCountLocked returns the maximum number of buffers that can be
93     // allocated at once. This value depends on the following member variables:
94     //
95     //     mDequeueBufferCannotBlock
96     //     mMaxAcquiredBufferCount
97     //     mDefaultMaxBufferCount
98     //     mOverrideMaxBufferCount
99     //     async parameter
100     //
101     // Any time one of these member variables is changed while a producer is
102     // connected, mDequeueCondition must be broadcast.
103     int getMaxBufferCountLocked(bool async) const;
104 
105     // setDefaultMaxBufferCountLocked sets the maximum number of buffer slots
106     // that will be used if the producer does not override the buffer slot
107     // count. The count must be between 2 and NUM_BUFFER_SLOTS, inclusive. The
108     // initial default is 2.
109     status_t setDefaultMaxBufferCountLocked(int count);
110 
111     // freeBufferLocked frees the GraphicBuffer and sync resources for the
112     // given slot.
113     void freeBufferLocked(int slot);
114 
115     // freeAllBuffersLocked frees the GraphicBuffer and sync resources for
116     // all slots.
117     void freeAllBuffersLocked();
118 
119     // stillTracking returns true iff the buffer item is still being tracked
120     // in one of the slots.
121     bool stillTracking(const BufferItem* item) const;
122 
123     // waitWhileAllocatingLocked blocks until mIsAllocating is false.
124     void waitWhileAllocatingLocked() const;
125 
126     // mAllocator is the connection to SurfaceFlinger that is used to allocate
127     // new GraphicBuffer objects.
128     sp<IGraphicBufferAlloc> mAllocator;
129 
130     // mMutex is the mutex used to prevent concurrent access to the member
131     // variables of BufferQueueCore objects. It must be locked whenever any
132     // member variable is accessed.
133     mutable Mutex mMutex;
134 
135     // mIsAbandoned indicates that the BufferQueue will no longer be used to
136     // consume image buffers pushed to it using the IGraphicBufferProducer
137     // interface. It is initialized to false, and set to true in the
138     // consumerDisconnect method. A BufferQueue that is abandoned will return
139     // the NO_INIT error from all IGraphicBufferProducer methods capable of
140     // returning an error.
141     bool mIsAbandoned;
142 
143     // mConsumerControlledByApp indicates whether the connected consumer is
144     // controlled by the application.
145     bool mConsumerControlledByApp;
146 
147     // mConsumerName is a string used to identify the BufferQueue in log
148     // messages. It is set by the IGraphicBufferConsumer::setConsumerName
149     // method.
150     String8 mConsumerName;
151 
152     // mConsumerListener is used to notify the connected consumer of
153     // asynchronous events that it may wish to react to. It is initially
154     // set to NULL and is written by consumerConnect and consumerDisconnect.
155     sp<IConsumerListener> mConsumerListener;
156 
157     // mConsumerUsageBits contains flags that the consumer wants for
158     // GraphicBuffers.
159     uint32_t mConsumerUsageBits;
160 
161     // mConnectedApi indicates the producer API that is currently connected
162     // to this BufferQueue. It defaults to NO_CONNECTED_API, and gets updated
163     // by the connect and disconnect methods.
164     int mConnectedApi;
165 
166     // mConnectedProducerToken is used to set a binder death notification on
167     // the producer.
168     sp<IProducerListener> mConnectedProducerListener;
169 
170     // mSlots is an array of buffer slots that must be mirrored on the producer
171     // side. This allows buffer ownership to be transferred between the producer
172     // and consumer without sending a GraphicBuffer over Binder. The entire
173     // array is initialized to NULL at construction time, and buffers are
174     // allocated for a slot when requestBuffer is called with that slot's index.
175     BufferQueueDefs::SlotsType mSlots;
176 
177     // mQueue is a FIFO of queued buffers used in synchronous mode.
178     Fifo mQueue;
179 
180     // mOverrideMaxBufferCount is the limit on the number of buffers that will
181     // be allocated at one time. This value is set by the producer by calling
182     // setBufferCount. The default is 0, which means that the producer doesn't
183     // care about the number of buffers in the pool. In that case,
184     // mDefaultMaxBufferCount is used as the limit.
185     int mOverrideMaxBufferCount;
186 
187     // mDequeueCondition is a condition variable used for dequeueBuffer in
188     // synchronous mode.
189     mutable Condition mDequeueCondition;
190 
191     // mUseAsyncBuffer indicates whether an extra buffer is used in async mode
192     // to prevent dequeueBuffer from blocking.
193     bool mUseAsyncBuffer;
194 
195     // mDequeueBufferCannotBlock indicates whether dequeueBuffer is allowed to
196     // block. This flag is set during connect when both the producer and
197     // consumer are controlled by the application.
198     bool mDequeueBufferCannotBlock;
199 
200     // mDefaultBufferFormat can be set so it will override the buffer format
201     // when it isn't specified in dequeueBuffer.
202     uint32_t mDefaultBufferFormat;
203 
204     // mDefaultWidth holds the default width of allocated buffers. It is used
205     // in dequeueBuffer if a width and height of 0 are specified.
206     int mDefaultWidth;
207 
208     // mDefaultHeight holds the default height of allocated buffers. It is used
209     // in dequeueBuffer if a width and height of 0 are specified.
210     int mDefaultHeight;
211 
212     // mDefaultMaxBufferCount is the default limit on the number of buffers that
213     // will be allocated at one time. This default limit is set by the consumer.
214     // The limit (as opposed to the default limit) may be overriden by the
215     // producer.
216     int mDefaultMaxBufferCount;
217 
218     // mMaxAcquiredBufferCount is the number of buffers that the consumer may
219     // acquire at one time. It defaults to 1, and can be changed by the consumer
220     // via setMaxAcquiredBufferCount, but this may only be done while no
221     // producer is connected to the BufferQueue. This value is used to derive
222     // the value returned for the MIN_UNDEQUEUED_BUFFERS query to the producer.
223     int mMaxAcquiredBufferCount;
224 
225     // mBufferHasBeenQueued is true once a buffer has been queued. It is reset
226     // when something causes all buffers to be freed (e.g., changing the buffer
227     // count).
228     bool mBufferHasBeenQueued;
229 
230     // mFrameCounter is the free running counter, incremented on every
231     // successful queueBuffer call and buffer allocation.
232     uint64_t mFrameCounter;
233 
234     // mTransformHint is used to optimize for screen rotations.
235     uint32_t mTransformHint;
236 
237     // mSidebandStream is a handle to the sideband buffer stream, if any
238     sp<NativeHandle> mSidebandStream;
239 
240     // mIsAllocating indicates whether a producer is currently trying to allocate buffers (which
241     // releases mMutex while doing the allocation proper). Producers should not modify any of the
242     // FREE slots while this is true. mIsAllocatingCondition is signaled when this value changes to
243     // false.
244     bool mIsAllocating;
245 
246     // mIsAllocatingCondition is a condition variable used by producers to wait until mIsAllocating
247     // becomes false.
248     mutable Condition mIsAllocatingCondition;
249 }; // class BufferQueueCore
250 
251 } // namespace android
252 
253 #endif
254