1 /* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef ANDROID_LAYER_H 18 #define ANDROID_LAYER_H 19 20 #include <stdint.h> 21 #include <sys/types.h> 22 23 #include <EGL/egl.h> 24 #include <EGL/eglext.h> 25 26 #include <utils/RefBase.h> 27 #include <utils/String8.h> 28 #include <utils/Timers.h> 29 30 #include <ui/FrameStats.h> 31 #include <ui/GraphicBuffer.h> 32 #include <ui/PixelFormat.h> 33 #include <ui/Region.h> 34 35 #include <gui/ISurfaceComposerClient.h> 36 37 #include <private/gui/LayerState.h> 38 39 #include "FrameTracker.h" 40 #include "Client.h" 41 #include "MonitoredProducer.h" 42 #include "SurfaceFlinger.h" 43 #include "SurfaceFlingerConsumer.h" 44 #include "Transform.h" 45 46 #include "DisplayHardware/HWComposer.h" 47 #include "DisplayHardware/FloatRect.h" 48 #include "RenderEngine/Mesh.h" 49 #include "RenderEngine/Texture.h" 50 51 namespace android { 52 53 // --------------------------------------------------------------------------- 54 55 class Client; 56 class Colorizer; 57 class DisplayDevice; 58 class GraphicBuffer; 59 class SurfaceFlinger; 60 61 // --------------------------------------------------------------------------- 62 63 /* 64 * A new BufferQueue and a new SurfaceFlingerConsumer are created when the 65 * Layer is first referenced. 66 * 67 * This also implements onFrameAvailable(), which notifies SurfaceFlinger 68 * that new data has arrived. 69 */ 70 class Layer : public SurfaceFlingerConsumer::ContentsChangedListener { 71 static int32_t sSequence; 72 73 public: 74 mutable bool contentDirty; 75 // regions below are in window-manager space 76 Region visibleRegion; 77 Region coveredRegion; 78 Region visibleNonTransparentRegion; 79 80 // Layer serial number. This gives layers an explicit ordering, so we 81 // have a stable sort order when their layer stack and Z-order are 82 // the same. 83 int32_t sequence; 84 85 enum { // flags for doTransaction() 86 eDontUpdateGeometryState = 0x00000001, 87 eVisibleRegion = 0x00000002, 88 }; 89 90 struct Geometry { 91 uint32_t w; 92 uint32_t h; 93 Rect crop; 94 inline bool operator ==(const Geometry& rhs) const { 95 return (w == rhs.w && h == rhs.h && crop == rhs.crop); 96 } 97 inline bool operator !=(const Geometry& rhs) const { 98 return !operator ==(rhs); 99 } 100 }; 101 102 struct State { 103 Geometry active; 104 Geometry requested; 105 uint32_t z; 106 uint32_t layerStack; 107 uint8_t alpha; 108 uint8_t flags; 109 uint8_t reserved[2]; 110 int32_t sequence; // changes when visible regions can change 111 Transform transform; 112 // the transparentRegion hint is a bit special, it's latched only 113 // when we receive a buffer -- this is because it's "content" 114 // dependent. 115 Region activeTransparentRegion; 116 Region requestedTransparentRegion; 117 }; 118 119 // ----------------------------------------------------------------------- 120 121 Layer(SurfaceFlinger* flinger, const sp<Client>& client, 122 const String8& name, uint32_t w, uint32_t h, uint32_t flags); 123 124 virtual ~Layer(); 125 126 // the this layer's size and format 127 status_t setBuffers(uint32_t w, uint32_t h, PixelFormat format, uint32_t flags); 128 129 // modify current state 130 bool setPosition(float x, float y); 131 bool setLayer(uint32_t z); 132 bool setSize(uint32_t w, uint32_t h); 133 bool setAlpha(uint8_t alpha); 134 bool setMatrix(const layer_state_t::matrix22_t& matrix); 135 bool setTransparentRegionHint(const Region& transparent); 136 bool setFlags(uint8_t flags, uint8_t mask); 137 bool setCrop(const Rect& crop); 138 bool setLayerStack(uint32_t layerStack); 139 140 uint32_t getTransactionFlags(uint32_t flags); 141 uint32_t setTransactionFlags(uint32_t flags); 142 143 void computeGeometry(const sp<const DisplayDevice>& hw, Mesh& mesh, 144 bool useIdentityTransform) const; 145 Rect computeBounds(const Region& activeTransparentRegion) const; 146 Rect computeBounds() const; 147 148 sp<IBinder> getHandle(); 149 sp<IGraphicBufferProducer> getProducer() const; 150 const String8& getName() const; 151 152 // ----------------------------------------------------------------------- 153 // Virtuals 154 getTypeId()155 virtual const char* getTypeId() const { return "Layer"; } 156 157 /* 158 * isOpaque - true if this surface is opaque 159 * 160 * This takes into account the buffer format (i.e. whether or not the 161 * pixel format includes an alpha channel) and the "opaque" flag set 162 * on the layer. It does not examine the current plane alpha value. 163 */ 164 virtual bool isOpaque(const Layer::State& s) const; 165 166 /* 167 * isSecure - true if this surface is secure, that is if it prevents 168 * screenshots or VNC servers. 169 */ isSecure()170 virtual bool isSecure() const { return mSecure; } 171 172 /* 173 * isProtected - true if the layer may contain protected content in the 174 * GRALLOC_USAGE_PROTECTED sense. 175 */ 176 virtual bool isProtected() const; 177 178 /* 179 * isVisible - true if this layer is visible, false otherwise 180 */ 181 virtual bool isVisible() const; 182 183 /* 184 * isFixedSize - true if content has a fixed size 185 */ 186 virtual bool isFixedSize() const; 187 188 protected: 189 /* 190 * onDraw - draws the surface. 191 */ 192 virtual void onDraw(const sp<const DisplayDevice>& hw, const Region& clip, 193 bool useIdentityTransform) const; 194 195 public: 196 // ----------------------------------------------------------------------- 197 198 void setGeometry(const sp<const DisplayDevice>& hw, 199 HWComposer::HWCLayerInterface& layer); 200 void setPerFrameData(const sp<const DisplayDevice>& hw, 201 HWComposer::HWCLayerInterface& layer); 202 void setAcquireFence(const sp<const DisplayDevice>& hw, 203 HWComposer::HWCLayerInterface& layer); 204 205 Rect getPosition(const sp<const DisplayDevice>& hw); 206 207 /* 208 * called after page-flip 209 */ 210 void onLayerDisplayed(const sp<const DisplayDevice>& hw, 211 HWComposer::HWCLayerInterface* layer); 212 213 bool shouldPresentNow(const DispSync& dispSync) const; 214 215 /* 216 * called before composition. 217 * returns true if the layer has pending updates. 218 */ 219 bool onPreComposition(); 220 221 /* 222 * called after composition. 223 */ 224 void onPostComposition(); 225 226 /* 227 * draw - performs some global clipping optimizations 228 * and calls onDraw(). 229 */ 230 void draw(const sp<const DisplayDevice>& hw, const Region& clip) const; 231 void draw(const sp<const DisplayDevice>& hw, bool useIdentityTransform) const; 232 void draw(const sp<const DisplayDevice>& hw) const; 233 234 /* 235 * doTransaction - process the transaction. This is a good place to figure 236 * out which attributes of the surface have changed. 237 */ 238 uint32_t doTransaction(uint32_t transactionFlags); 239 240 /* 241 * setVisibleRegion - called to set the new visible region. This gives 242 * a chance to update the new visible region or record the fact it changed. 243 */ 244 void setVisibleRegion(const Region& visibleRegion); 245 246 /* 247 * setCoveredRegion - called when the covered region changes. The covered 248 * region corresponds to any area of the surface that is covered 249 * (transparently or not) by another surface. 250 */ 251 void setCoveredRegion(const Region& coveredRegion); 252 253 /* 254 * setVisibleNonTransparentRegion - called when the visible and 255 * non-transparent region changes. 256 */ 257 void setVisibleNonTransparentRegion(const Region& 258 visibleNonTransparentRegion); 259 260 /* 261 * latchBuffer - called each time the screen is redrawn and returns whether 262 * the visible regions need to be recomputed (this is a fairly heavy 263 * operation, so this should be set only if needed). Typically this is used 264 * to figure out if the content or size of a surface has changed. 265 */ 266 Region latchBuffer(bool& recomputeVisibleRegions); 267 isPotentialCursor()268 bool isPotentialCursor() const { return mPotentialCursor;} 269 270 /* 271 * called with the state lock when the surface is removed from the 272 * current list 273 */ 274 void onRemoved(); 275 276 277 // Updates the transform hint in our SurfaceFlingerConsumer to match 278 // the current orientation of the display device. 279 void updateTransformHint(const sp<const DisplayDevice>& hw) const; 280 281 /* 282 * returns the rectangle that crops the content of the layer and scales it 283 * to the layer's size. 284 */ 285 Rect getContentCrop() const; 286 287 /* 288 * Returns if a frame is queued. 289 */ hasQueuedFrame()290 bool hasQueuedFrame() const { return mQueuedFrames > 0 || mSidebandStreamChanged; } 291 292 // ----------------------------------------------------------------------- 293 294 void clearWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip) const; 295 void setFiltering(bool filtering); 296 bool getFiltering() const; 297 298 // only for debugging getActiveBuffer()299 inline const sp<GraphicBuffer>& getActiveBuffer() const { return mActiveBuffer; } 300 getDrawingState()301 inline const State& getDrawingState() const { return mDrawingState; } getCurrentState()302 inline const State& getCurrentState() const { return mCurrentState; } getCurrentState()303 inline State& getCurrentState() { return mCurrentState; } 304 305 306 /* always call base class first */ 307 void dump(String8& result, Colorizer& colorizer) const; 308 void dumpFrameStats(String8& result) const; 309 void clearFrameStats(); 310 void logFrameStats(); 311 void getFrameStats(FrameStats* outStats) const; 312 313 protected: 314 // constant 315 sp<SurfaceFlinger> mFlinger; 316 317 virtual void onFirstRef(); 318 319 /* 320 * Trivial class, used to ensure that mFlinger->onLayerDestroyed(mLayer) 321 * is called. 322 */ 323 class LayerCleaner { 324 sp<SurfaceFlinger> mFlinger; 325 wp<Layer> mLayer; 326 protected: 327 ~LayerCleaner(); 328 public: 329 LayerCleaner(const sp<SurfaceFlinger>& flinger, const sp<Layer>& layer); 330 }; 331 332 333 private: 334 // Interface implementation for SurfaceFlingerConsumer::ContentsChangedListener 335 virtual void onFrameAvailable(const BufferItem& item); 336 virtual void onFrameReplaced(const BufferItem& item); 337 virtual void onSidebandStreamChanged(); 338 339 void commitTransaction(); 340 341 // needsLinearFiltering - true if this surface's state requires filtering 342 bool needsFiltering(const sp<const DisplayDevice>& hw) const; 343 344 uint32_t getEffectiveUsage(uint32_t usage) const; 345 FloatRect computeCrop(const sp<const DisplayDevice>& hw) const; 346 bool isCropped() const; 347 static bool getOpacityForFormat(uint32_t format); 348 349 // drawing 350 void clearWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip, 351 float r, float g, float b, float alpha) const; 352 void drawWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip, 353 bool useIdentityTransform) const; 354 355 // Temporary - Used only for LEGACY camera mode. 356 uint32_t getProducerStickyTransform() const; 357 358 359 // ----------------------------------------------------------------------- 360 361 // constants 362 sp<SurfaceFlingerConsumer> mSurfaceFlingerConsumer; 363 sp<IGraphicBufferProducer> mProducer; 364 uint32_t mTextureName; // from GLES 365 bool mPremultipliedAlpha; 366 String8 mName; 367 mutable bool mDebug; 368 PixelFormat mFormat; 369 370 // these are protected by an external lock 371 State mCurrentState; 372 State mDrawingState; 373 volatile int32_t mTransactionFlags; 374 375 // thread-safe 376 volatile int32_t mQueuedFrames; 377 volatile int32_t mSidebandStreamChanged; // used like an atomic boolean 378 FrameTracker mFrameTracker; 379 380 // main thread 381 sp<GraphicBuffer> mActiveBuffer; 382 sp<NativeHandle> mSidebandStream; 383 Rect mCurrentCrop; 384 uint32_t mCurrentTransform; 385 uint32_t mCurrentScalingMode; 386 bool mCurrentOpacity; 387 bool mRefreshPending; 388 bool mFrameLatencyNeeded; 389 // Whether filtering is forced on or not 390 bool mFiltering; 391 // Whether filtering is needed b/c of the drawingstate 392 bool mNeedsFiltering; 393 // The mesh used to draw the layer in GLES composition mode 394 mutable Mesh mMesh; 395 // The texture used to draw the layer in GLES composition mode 396 mutable Texture mTexture; 397 398 // page-flip thread (currently main thread) 399 bool mSecure; // no screenshots 400 bool mProtectedByApp; // application requires protected path to external sink 401 402 // protected by mLock 403 mutable Mutex mLock; 404 // Set to true once we've returned this surface's handle 405 mutable bool mHasSurface; 406 const wp<Client> mClientRef; 407 408 // This layer can be a cursor on some displays. 409 bool mPotentialCursor; 410 411 // Local copy of the queued contents of the incoming BufferQueue 412 mutable Mutex mQueueItemLock; 413 Vector<BufferItem> mQueueItems; 414 }; 415 416 // --------------------------------------------------------------------------- 417 418 }; // namespace android 419 420 #endif // ANDROID_LAYER_H 421