1 /* 2 * Copyright (C) 2011, Google Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions are met: 6 * 7 * 1. Redistributions of source code must retain the above copyright 8 * notice, this list of conditions and the following disclaimer. 9 * 2. Redistributions in binary form must reproduce the above copyright 10 * notice, this list of conditions and the following disclaimer in the 11 * documentation and/or other materials provided with the distribution. 12 * 13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND 14 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 16 * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE 17 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 18 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR 19 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER 20 * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 21 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 22 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH 23 * DAMAGE. 24 */ 25 26 #ifndef GamepadCommon_h 27 #define GamepadCommon_h 28 29 #include "public/platform/WebGamepad.h" 30 #include "wtf/Vector.h" 31 #include "wtf/text/WTFString.h" 32 33 namespace blink { 34 35 class GamepadCommon { 36 public: 37 GamepadCommon(); 38 ~GamepadCommon(); 39 typedef Vector<double> DoubleVector; 40 id()41 const String& id() const { return m_id; } setId(const String & id)42 void setId(const String& id) { m_id = id; } 43 index()44 unsigned index() const { return m_index; } setIndex(unsigned val)45 void setIndex(unsigned val) { m_index = val; } 46 connected()47 bool connected() const { return m_connected; } setConnected(bool val)48 void setConnected(bool val) { m_connected = val; } 49 timestamp()50 unsigned long long timestamp() const { return m_timestamp; } setTimestamp(unsigned long long val)51 void setTimestamp(unsigned long long val) { m_timestamp = val; } 52 mapping()53 const String& mapping() const { return m_mapping; } setMapping(const String & val)54 void setMapping(const String& val) { m_mapping = val; } 55 axes()56 const DoubleVector& axes() const { return m_axes; } 57 void setAxes(unsigned count, const double* data); 58 59 protected: 60 String m_id; 61 unsigned m_index; 62 bool m_connected; 63 unsigned long long m_timestamp; 64 String m_mapping; 65 DoubleVector m_axes; 66 }; 67 68 } // namespace blink 69 70 #endif // GamepadCommon_h 71