• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (C) 2011, Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are met:
6  *
7  * 1. Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2. Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND
14  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
16  * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE
17  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
18  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
19  * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
20  * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
21  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
22  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
23  * DAMAGE.
24  */
25 
26 #ifndef GamepadCommon_h
27 #define GamepadCommon_h
28 
29 #include "public/platform/WebGamepad.h"
30 #include "wtf/Vector.h"
31 #include "wtf/text/WTFString.h"
32 
33 namespace blink {
34 
35 class GamepadCommon {
36 public:
37     GamepadCommon();
38     ~GamepadCommon();
39     typedef Vector<double> DoubleVector;
40 
id()41     const String& id() const { return m_id; }
setId(const String & id)42     void setId(const String& id) { m_id = id; }
43 
index()44     unsigned index() const { return m_index; }
setIndex(unsigned val)45     void setIndex(unsigned val) { m_index = val; }
46 
connected()47     bool connected() const { return m_connected; }
setConnected(bool val)48     void setConnected(bool val) { m_connected = val; }
49 
timestamp()50     unsigned long long timestamp() const { return m_timestamp; }
setTimestamp(unsigned long long val)51     void setTimestamp(unsigned long long val) { m_timestamp = val; }
52 
mapping()53     const String& mapping() const { return m_mapping; }
setMapping(const String & val)54     void setMapping(const String& val) { m_mapping = val; }
55 
axes()56     const DoubleVector& axes() const { return m_axes; }
57     void setAxes(unsigned count, const double* data);
58 
59 protected:
60     String m_id;
61     unsigned m_index;
62     bool m_connected;
63     unsigned long long m_timestamp;
64     String m_mapping;
65     DoubleVector m_axes;
66 };
67 
68 } // namespace blink
69 
70 #endif // GamepadCommon_h
71