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1 /*
2  * Copyright (C) 2012, Intel Corporation. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1.  Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2.  Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
15  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
16  * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
17  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
18  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
19  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
20  * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
21  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
22  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
23  */
24 
25 #ifndef AudioBasicInspectorNode_h
26 #define AudioBasicInspectorNode_h
27 
28 #include "modules/webaudio/AudioNode.h"
29 
30 namespace blink {
31 
32 class ExceptionState;
33 
34 // AudioBasicInspectorNode is an AudioNode with one input and one output where the output might not necessarily connect to another node's input.
35 // If the output is not connected to any other node, then the AudioBasicInspectorNode's processIfNecessary() function will be called automatically by
36 // AudioContext before the end of each render quantum so that it can inspect the audio stream.
37 class AudioBasicInspectorNode : public AudioNode {
38 public:
39     AudioBasicInspectorNode(AudioContext*, float sampleRate, unsigned outputChannelCount);
40 
41     // AudioNode
42     virtual void pullInputs(size_t framesToProcess) OVERRIDE FINAL;
43     virtual void connect(AudioNode*, unsigned outputIndex, unsigned inputIndex, ExceptionState&) OVERRIDE FINAL;
44     virtual void disconnect(unsigned outputIndex, ExceptionState&) OVERRIDE FINAL;
45     virtual void checkNumberOfChannelsForInput(AudioNodeInput*) OVERRIDE FINAL;
46 
47 private:
48     void updatePullStatus();
49     bool m_needAutomaticPull; // When setting to true, AudioBasicInspectorNode will be pulled automaticlly by AudioContext before the end of each render quantum.
50 };
51 
52 } // namespace blink
53 
54 #endif // AudioBasicInspectorNode_h
55