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1 /*
2  * Copyright (C) 2009, 2010, 2011 Apple Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1. Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2. Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  */
25 
26 #ifndef CompositedLayerMapping_h
27 #define CompositedLayerMapping_h
28 
29 #include "core/rendering/RenderLayer.h"
30 #include "core/rendering/compositing/GraphicsLayerUpdater.h"
31 #include "platform/geometry/FloatPoint.h"
32 #include "platform/geometry/FloatPoint3D.h"
33 #include "platform/graphics/GraphicsLayer.h"
34 #include "platform/graphics/GraphicsLayerClient.h"
35 
36 namespace blink {
37 
38 class RenderLayerCompositor;
39 
40 // A GraphicsLayerPaintInfo contains all the info needed to paint a partial subtree of RenderLayers into a GraphicsLayer.
41 struct GraphicsLayerPaintInfo {
42     RenderLayer* renderLayer;
43 
44     LayoutRect compositedBounds;
45 
46     // The clip rect to apply, in the local coordinate space of the squashed layer, when painting it.
47     IntRect localClipRectForSquashedLayer;
48 
49     // Offset describing where this squashed RenderLayer paints into the shared GraphicsLayer backing.
50     IntSize offsetFromRenderer;
51     bool offsetFromRendererSet;
52 
GraphicsLayerPaintInfoGraphicsLayerPaintInfo53     GraphicsLayerPaintInfo() : renderLayer(0), offsetFromRendererSet(false) { }
54 };
55 
56 enum GraphicsLayerUpdateScope {
57     GraphicsLayerUpdateNone,
58     GraphicsLayerUpdateLocal,
59     GraphicsLayerUpdateSubtree,
60 };
61 
62 // CompositedLayerMapping keeps track of how RenderLayers of the render tree correspond to
63 // GraphicsLayers of the composited layer tree. Each instance of CompositedLayerMapping
64 // manages a small cluster of GraphicsLayers and the references to which RenderLayers
65 // and paint phases contribute to each GraphicsLayer.
66 //
67 // Currently (Oct. 2013) there is one CompositedLayerMapping for each RenderLayer,
68 // but this is likely to evolve soon.
69 class CompositedLayerMapping FINAL : public GraphicsLayerClient {
70     WTF_MAKE_NONCOPYABLE(CompositedLayerMapping); WTF_MAKE_FAST_ALLOCATED;
71 public:
72     explicit CompositedLayerMapping(RenderLayer&);
73     virtual ~CompositedLayerMapping();
74 
owningLayer()75     RenderLayer& owningLayer() const { return m_owningLayer; }
76 
77     bool updateGraphicsLayerConfiguration();
78     void updateGraphicsLayerGeometry(const RenderLayer* compositingContainer, const RenderLayer* compositingStackingContext, Vector<RenderLayer*>& layersNeedingPaintInvalidation);
79 
80     // Update whether layer needs blending.
81     void updateContentsOpaque();
82 
mainGraphicsLayer()83     GraphicsLayer* mainGraphicsLayer() const { return m_graphicsLayer.get(); }
84 
85     // Layer to clip children
hasClippingLayer()86     bool hasClippingLayer() const { return m_childContainmentLayer; }
clippingLayer()87     GraphicsLayer* clippingLayer() const { return m_childContainmentLayer.get(); }
88 
89     // Layer to get clipped by ancestor
hasAncestorClippingLayer()90     bool hasAncestorClippingLayer() const { return m_ancestorClippingLayer; }
ancestorClippingLayer()91     GraphicsLayer* ancestorClippingLayer() const { return m_ancestorClippingLayer.get(); }
92 
foregroundLayer()93     GraphicsLayer* foregroundLayer() const { return m_foregroundLayer.get(); }
94 
backgroundLayer()95     GraphicsLayer* backgroundLayer() const { return m_backgroundLayer.get(); }
backgroundLayerPaintsFixedRootBackground()96     bool backgroundLayerPaintsFixedRootBackground() const { return m_backgroundLayerPaintsFixedRootBackground; }
97 
hasScrollingLayer()98     bool hasScrollingLayer() const { return m_scrollingLayer; }
scrollingLayer()99     GraphicsLayer* scrollingLayer() const { return m_scrollingLayer.get(); }
scrollingContentsLayer()100     GraphicsLayer* scrollingContentsLayer() const { return m_scrollingContentsLayer.get(); }
scrollingBlockSelectionLayer()101     GraphicsLayer* scrollingBlockSelectionLayer() const { return m_scrollingBlockSelectionLayer.get(); }
102 
hasMaskLayer()103     bool hasMaskLayer() const { return m_maskLayer; }
maskLayer()104     GraphicsLayer* maskLayer() const { return m_maskLayer.get(); }
105 
hasChildClippingMaskLayer()106     bool hasChildClippingMaskLayer() const { return m_childClippingMaskLayer; }
childClippingMaskLayer()107     GraphicsLayer* childClippingMaskLayer() const { return m_childClippingMaskLayer.get(); }
108 
109     GraphicsLayer* parentForSublayers() const;
110     GraphicsLayer* childForSuperlayers() const;
111 
childTransformLayer()112     GraphicsLayer* childTransformLayer() const { return m_childTransformLayer.get(); }
113 
squashingContainmentLayer()114     GraphicsLayer* squashingContainmentLayer() const { return m_squashingContainmentLayer.get(); }
squashingLayer()115     GraphicsLayer* squashingLayer() const { return m_squashingLayer.get(); }
116     // Contains the bottommost layer in the hierarchy that can contain the children transform.
117     GraphicsLayer* layerForChildrenTransform() const;
118 
119     // Returns true for a composited layer that has no backing store of its own, so
120     // paints into some ancestor layer.
paintsIntoCompositedAncestor()121     bool paintsIntoCompositedAncestor() const { return !(m_requiresOwnBackingStoreForAncestorReasons || m_requiresOwnBackingStoreForIntrinsicReasons); }
122 
123     // Updates whether a backing store is needed based on the layer's compositing ancestor's
124     // properties; returns true if the need for a backing store for ancestor reasons changed.
125     bool updateRequiresOwnBackingStoreForAncestorReasons(const RenderLayer* compositingAncestor);
126 
127     // Updates whether a backing store is needed for intrinsic reasons (that is, based on the
128     // layer's own properties or compositing reasons); returns true if the intrinsic need for
129     // a backing store changed.
130     bool updateRequiresOwnBackingStoreForIntrinsicReasons();
131 
132     void setSquashingContentsNeedDisplay();
133     void setContentsNeedDisplay();
134     // r is in the coordinate space of the layer's render object
135     void setContentsNeedDisplayInRect(const LayoutRect&, WebInvalidationDebugAnnotations);
136 
137     // Notification from the renderer that its content changed.
138     void contentChanged(ContentChangeType);
139 
compositedBounds()140     LayoutRect compositedBounds() const { return m_compositedBounds; }
141     IntRect pixelSnappedCompositedBounds() const;
142 
143     void positionOverflowControlsLayers(const IntSize& offsetFromRoot);
144     bool hasUnpositionedOverflowControlsLayers() const;
145 
146     // Returns true if the assignment actually changed the assigned squashing layer.
147     bool updateSquashingLayerAssignment(RenderLayer* squashedLayer, const RenderLayer& owningLayer, size_t nextSquashedLayerIndex);
148     void removeRenderLayerFromSquashingGraphicsLayer(const RenderLayer*);
149 
150     void finishAccumulatingSquashingLayers(size_t nextSquashedLayerIndex);
151     void updateRenderingContext();
152     void updateShouldFlattenTransform();
153 
154     // GraphicsLayerClient interface
155     virtual void notifyAnimationStarted(const GraphicsLayer*, double monotonicTime) OVERRIDE;
156     virtual void paintContents(const GraphicsLayer*, GraphicsContext&, GraphicsLayerPaintingPhase, const IntRect& clip) OVERRIDE;
157     virtual bool isTrackingPaintInvalidations() const OVERRIDE;
158 
159 #if ENABLE(ASSERT)
160     virtual void verifyNotPainting() OVERRIDE;
161 #endif
162 
163     LayoutRect contentsBox() const;
164 
layerForHorizontalScrollbar()165     GraphicsLayer* layerForHorizontalScrollbar() const { return m_layerForHorizontalScrollbar.get(); }
layerForVerticalScrollbar()166     GraphicsLayer* layerForVerticalScrollbar() const { return m_layerForVerticalScrollbar.get(); }
layerForScrollCorner()167     GraphicsLayer* layerForScrollCorner() const { return m_layerForScrollCorner.get(); }
168 
169     // Returns true if the overflow controls cannot be positioned within this
170     // CLM's internal hierarchy without incorrectly stacking under some
171     // scrolling content. If this returns true, these controls must be
172     // repositioned in the graphics layer tree to ensure that they stack above
173     // scrolling content.
174     bool needsToReparentOverflowControls() const;
175 
176     // Removes the overflow controls host layer from its parent and positions it
177     // so that it can be inserted as a sibling to this CLM without changing
178     // position.
179     GraphicsLayer* detachLayerForOverflowControls(const RenderLayer& enclosingLayer);
180 
181     void updateFilters(const RenderStyle*);
182 
183     void setBlendMode(WebBlendMode);
184 
needsGraphicsLayerUpdate()185     bool needsGraphicsLayerUpdate() { return m_pendingUpdateScope > GraphicsLayerUpdateNone; }
setNeedsGraphicsLayerUpdate(GraphicsLayerUpdateScope scope)186     void setNeedsGraphicsLayerUpdate(GraphicsLayerUpdateScope scope) { m_pendingUpdateScope = std::max(static_cast<GraphicsLayerUpdateScope>(m_pendingUpdateScope), scope); }
clearNeedsGraphicsLayerUpdate()187     void clearNeedsGraphicsLayerUpdate() { m_pendingUpdateScope = GraphicsLayerUpdateNone; }
188 
189     GraphicsLayerUpdater::UpdateType updateTypeForChildren(GraphicsLayerUpdater::UpdateType) const;
190 
191 #if ENABLE(ASSERT)
assertNeedsToUpdateGraphicsLayerBitsCleared()192     void assertNeedsToUpdateGraphicsLayerBitsCleared() {  ASSERT(m_pendingUpdateScope == GraphicsLayerUpdateNone); }
193 #endif
194 
195     virtual String debugName(const GraphicsLayer*) OVERRIDE;
196 
197     LayoutSize contentOffsetInCompositingLayer() const;
198 
squashingOffsetFromTransformedAncestor()199     LayoutPoint squashingOffsetFromTransformedAncestor()
200     {
201         return m_squashingLayerOffsetFromTransformedAncestor;
202     }
203 
204     // If there is a squashed layer painting into this CLM that is an ancestor of the given RenderObject, return it. Otherwise return 0.
205     const GraphicsLayerPaintInfo* containingSquashedLayer(const RenderObject*, unsigned maxSquashedLayerIndex);
206 
207     void updateScrollingBlockSelection();
208 
209 private:
210     static const GraphicsLayerPaintInfo* containingSquashedLayer(const RenderObject*,  const Vector<GraphicsLayerPaintInfo>& layers, unsigned maxSquashedLayerIndex);
211 
212     // Helper methods to updateGraphicsLayerGeometry:
213     void computeGraphicsLayerParentLocation(const RenderLayer* compositingContainer, const IntRect& ancestorCompositingBounds, IntPoint& graphicsLayerParentLocation);
214     void updateSquashingLayerGeometry(const LayoutPoint& offsetFromCompositedAncestor, const IntPoint& graphicsLayerParentLocation, const RenderLayer& referenceLayer, Vector<GraphicsLayerPaintInfo>& layers, GraphicsLayer*, LayoutPoint* offsetFromTransformedAncestor, Vector<RenderLayer*>& layersNeedingPaintInvalidation);
215     void updateMainGraphicsLayerGeometry(const IntRect& relativeCompositingBounds, const IntRect& localCompositingBounds, const IntPoint& graphicsLayerParentLocation);
216     void updateAncestorClippingLayerGeometry(const RenderLayer* compositingContainer, const IntPoint& snappedOffsetFromCompositedAncestor, IntPoint& graphicsLayerParentLocation);
217     void updateOverflowControlsHostLayerGeometry(const RenderLayer* compositingStackingContext);
218     void updateChildContainmentLayerGeometry(const IntRect& clippingBox, const IntRect& localCompositingBounds);
219     void updateChildTransformLayerGeometry();
220     void updateMaskLayerGeometry();
221     void updateTransformGeometry(const IntPoint& snappedOffsetFromCompositedAncestor, const IntRect& relativeCompositingBounds);
222     void updateForegroundLayerGeometry(const FloatSize& relativeCompositingBoundsSize, const IntRect& clippingBox);
223     void updateBackgroundLayerGeometry(const FloatSize& relativeCompositingBoundsSize);
224     void updateReflectionLayerGeometry(Vector<RenderLayer*>& layersNeedingPaintInvalidation);
225     void updateScrollingLayerGeometry(const IntRect& localCompositingBounds);
226     void updateChildClippingMaskLayerGeometry();
227 
228     void createPrimaryGraphicsLayer();
229     void destroyGraphicsLayers();
230 
231     PassOwnPtr<GraphicsLayer> createGraphicsLayer(CompositingReasons);
232     bool toggleScrollbarLayerIfNeeded(OwnPtr<GraphicsLayer>&, bool needsLayer, CompositingReasons);
233 
renderer()234     RenderLayerModelObject* renderer() const { return m_owningLayer.renderer(); }
compositor()235     RenderLayerCompositor* compositor() const { return m_owningLayer.compositor(); }
236 
237     void updateInternalHierarchy();
238     void updatePaintingPhases();
239     bool updateClippingLayers(bool needsAncestorClip, bool needsDescendantClip);
240     bool updateChildTransformLayer(bool needsChildTransformLayer);
241     bool updateOverflowControlsLayers(bool needsHorizontalScrollbarLayer, bool needsVerticalScrollbarLayer, bool needsScrollCornerLayer, bool needsAncestorClip);
242     bool updateForegroundLayer(bool needsForegroundLayer);
243     bool updateBackgroundLayer(bool needsBackgroundLayer);
244     bool updateMaskLayer(bool needsMaskLayer);
245     bool updateClippingMaskLayers(bool needsChildClippingMaskLayer);
requiresHorizontalScrollbarLayer()246     bool requiresHorizontalScrollbarLayer() const { return m_owningLayer.scrollableArea() && m_owningLayer.scrollableArea()->horizontalScrollbar(); }
requiresVerticalScrollbarLayer()247     bool requiresVerticalScrollbarLayer() const { return m_owningLayer.scrollableArea() && m_owningLayer.scrollableArea()->verticalScrollbar(); }
requiresScrollCornerLayer()248     bool requiresScrollCornerLayer() const { return m_owningLayer.scrollableArea() && !m_owningLayer.scrollableArea()->scrollCornerAndResizerRect().isEmpty(); }
249     bool updateScrollingLayers(bool scrollingLayers);
250     void updateScrollParent(RenderLayer*);
251     void updateClipParent();
252     bool updateSquashingLayers(bool needsSquashingLayers);
253     void updateDrawsContent();
254     void updateChildrenTransform();
255     void updateCompositedBounds();
256     void registerScrollingLayers();
257 
258     // Also sets subpixelAccumulation on the layer.
259     void computeBoundsOfOwningLayer(const RenderLayer* compositedAncestor, IntRect& localCompositingBounds, IntRect& compositingBoundsRelativeToCompositedAncestor, LayoutPoint& offsetFromCompositedAncestor, IntPoint& snappedOffsetFromCompositedAncestor);
260 
261     void setBackgroundLayerPaintsFixedRootBackground(bool);
262 
263     GraphicsLayerPaintingPhase paintingPhaseForPrimaryLayer() const;
264 
265     // Result is transform origin in pixels.
266     FloatPoint3D computeTransformOrigin(const IntRect& borderBox) const;
267 
268     void updateOpacity(const RenderStyle*);
269     void updateTransform(const RenderStyle*);
270     void updateLayerBlendMode(const RenderStyle*);
271     void updateIsRootForIsolatedGroup();
272     // Return the opacity value that this layer should use for compositing.
273     float compositingOpacity(float rendererOpacity) const;
274 
275     bool paintsChildren() const;
276 
277     // Returns true if this layer has content that needs to be rendered by painting into the backing store.
278     bool containsPaintedContent() const;
279     // Returns true if the RenderLayer just contains an image that we can composite directly.
280     bool isDirectlyCompositedImage() const;
281     void updateImageContents();
282 
283     Color rendererBackgroundColor() const;
284     void updateBackgroundColor();
285     void updateContentsRect();
286     void updateContentsOffsetInCompositingLayer(const IntPoint& snappedOffsetFromCompositedAncestor, const IntPoint& graphicsLayerParentLocation);
287     void updateAfterWidgetResize();
288     void updateCompositingReasons();
289 
290     static bool hasVisibleNonCompositingDescendant(RenderLayer* parent);
291 
292     void doPaintTask(const GraphicsLayerPaintInfo&, const PaintLayerFlags&, GraphicsContext*, const IntRect& clip);
293 
294     // Computes the background clip rect for the given squashed layer, up to any containing layer that is squashed into the
295     // same squashing layer and contains this squashed layer's clipping ancestor.
296     // The clip rect is returned in the coordinate space of the given squashed layer.
297     // If there is no such containing layer, returns the infinite rect.
298     // FIXME: unify this code with the code that sets up m_ancestorClippingLayer. They are doing very similar things.
299     static IntRect localClipRectForSquashedLayer(const RenderLayer& referenceLayer, const GraphicsLayerPaintInfo&,  const Vector<GraphicsLayerPaintInfo>& layers);
300 
301     // Return true if |m_owningLayer|'s compositing ancestor is not a descendant (inclusive) of the
302     // clipping container for |m_owningLayer|.
303     bool owningLayerClippedByLayerNotAboveCompositedAncestor();
304 
305     RenderLayer& m_owningLayer;
306 
307     // The hierarchy of layers that is maintained by the CompositedLayerMapping looks like this:
308     //
309     //  + m_ancestorClippingLayer [OPTIONAL]
310     //     + m_graphicsLayer
311     //        + m_childContainmentLayer [OPTIONAL] <-OR-> m_scrollingLayer [OPTIONAL] <-OR-> m_childTransformLayer
312     //        |                                            + m_scrollingContentsLayer [Present iff m_scrollingLayer is present]
313     //        |                                               + m_scrollingBlockSelectionLayer [Present iff m_scrollingLayer is present]
314     //        |
315     //        + m_overflowControlsClippingLayer [OPTIONAL] // *The overflow controls may need to be repositioned in the
316     //          + m_overflowControlsHostLayer              //  graphics layer tree by the RLC to ensure that they stack
317     //            + m_layerForVerticalScrollbar            //  above scrolling content.
318     //            + m_layerForHorizontalScrollbar
319     //            + m_layerForScrollCorner
320     //
321     // We need an ancestor clipping layer if our clipping ancestor is not our ancestor in the
322     // clipping tree. Here's what that might look like.
323     //
324     // Let A = the clipping ancestor,
325     //     B = the clip descendant, and
326     //     SC = the stacking context that is the ancestor of A and B in the stacking tree.
327     //
328     // SC
329     //  + A = m_graphicsLayer
330     //  |  + m_childContainmentLayer
331     //  |     + ...
332     //  ...
333     //  |
334     //  + B = m_ancestorClippingLayer [+]
335     //     + m_graphicsLayer
336     //        + ...
337     //
338     // In this case B is clipped by another layer that doesn't happen to be its ancestor: A.
339     // So we create an ancestor clipping layer for B, [+], which ensures that B is clipped
340     // as if it had been A's descendant.
341     OwnPtr<GraphicsLayer> m_ancestorClippingLayer; // Only used if we are clipped by an ancestor which is not a stacking context.
342     OwnPtr<GraphicsLayer> m_graphicsLayer;
343     OwnPtr<GraphicsLayer> m_childContainmentLayer; // Only used if we have clipping on a stacking context with compositing children.
344     OwnPtr<GraphicsLayer> m_childTransformLayer; // Only used if we have perspective and no m_childContainmentLayer.
345     OwnPtr<GraphicsLayer> m_scrollingLayer; // Only used if the layer is using composited scrolling.
346     OwnPtr<GraphicsLayer> m_scrollingContentsLayer; // Only used if the layer is using composited scrolling.
347     OwnPtr<GraphicsLayer> m_scrollingBlockSelectionLayer; // Only used if the layer is using composited scrolling, but has no scrolling contents apart from block selection gaps.
348 
349     // This layer is also added to the hierarchy by the RLB, but in a different way than
350     // the layers above. It's added to m_graphicsLayer as its mask layer (naturally) if
351     // we have a mask, and isn't part of the typical hierarchy (it has no children).
352     OwnPtr<GraphicsLayer> m_maskLayer; // Only used if we have a mask.
353     OwnPtr<GraphicsLayer> m_childClippingMaskLayer; // Only used if we have to clip child layers or accelerated contents with border radius or clip-path.
354 
355     // There are two other (optional) layers whose painting is managed by the CompositedLayerMapping,
356     // but whose position in the hierarchy is maintained by the RenderLayerCompositor. These
357     // are the foreground and background layers. The foreground layer exists if we have composited
358     // descendants with negative z-order. We need the extra layer in this case because the layer
359     // needs to draw both below (for the background, say) and above (for the normal flow content, say)
360     // the negative z-order descendants and this is impossible with a single layer. The RLC handles
361     // inserting m_foregroundLayer in the correct position in our descendant list for us (right after
362     // the neg z-order dsecendants).
363     //
364     // The background layer is only created if this is the root layer and our background is entirely
365     // fixed. In this case we want to put the background in a separate composited layer so that when
366     // we scroll, we don't have to re-raster the background into position. This layer is also inserted
367     // into the tree by the RLC as it gets a special home. This layer becomes a descendant of the
368     // frame clipping layer. That is:
369     //   ...
370     //     + frame clipping layer
371     //       + m_backgroundLayer
372     //       + frame scrolling layer
373     //         + root content layer
374     //
375     // With the hierarchy set up like this, the root content layer is able to scroll without affecting
376     // the background layer (or paint invalidation).
377     OwnPtr<GraphicsLayer> m_foregroundLayer; // Only used in cases where we need to draw the foreground separately.
378     OwnPtr<GraphicsLayer> m_backgroundLayer; // Only used in cases where we need to draw the background separately.
379 
380     OwnPtr<GraphicsLayer> m_layerForHorizontalScrollbar;
381     OwnPtr<GraphicsLayer> m_layerForVerticalScrollbar;
382     OwnPtr<GraphicsLayer> m_layerForScrollCorner;
383 
384     // This layer exists to simplify the reparenting of overflow control that is occasionally required
385     // to ensure that scrollbars appear above scrolling content.
386     OwnPtr<GraphicsLayer> m_overflowControlsHostLayer;
387 
388     // The reparented overflow controls sometimes need to be clipped by a non-ancestor. In just the same
389     // way we need an ancestor clipping layer to clip this CLM's internal hierarchy, we add another layer
390     // to clip the overflow controls. It would be possible to make m_overflowControlsHostLayer be
391     // responsible for applying this clip, but that could require repositioning all of the overflow
392     // controls since the this clip may apply an offset. By using a separate layer, the overflow controls
393     // can remain ignorant of the layers above them and still work correctly.
394     OwnPtr<GraphicsLayer> m_overflowControlsClippingLayer;
395 
396     // A squashing CLM has two possible squashing-related structures.
397     //
398     // If m_ancestorClippingLayer is present:
399     //
400     // m_ancestorClippingLayer
401     //   + m_graphicsLayer
402     //   + m_squashingLayer
403     //
404     // If not:
405     //
406     // m_squashingContainmentLayer
407     //   + m_graphicsLayer
408     //   + m_squashingLayer
409     //
410     // Stacking children of a squashed layer receive graphics layers that are parented to the compositd ancestor of the
411     // squashed layer (i.e. nearest enclosing composited layer that is not squashed).
412     OwnPtr<GraphicsLayer> m_squashingContainmentLayer; // Only used if any squashed layers exist and m_squashingContainmentLayer is not present, to contain the squashed layers as siblings to the rest of the GraphicsLayer tree chunk.
413     OwnPtr<GraphicsLayer> m_squashingLayer; // Only used if any squashed layers exist, this is the backing that squashed layers paint into.
414     Vector<GraphicsLayerPaintInfo> m_squashedLayers;
415     LayoutPoint m_squashingLayerOffsetFromTransformedAncestor;
416 
417     LayoutRect m_compositedBounds;
418 
419     LayoutSize m_contentOffsetInCompositingLayer;
420     unsigned m_contentOffsetInCompositingLayerDirty : 1;
421 
422     unsigned m_pendingUpdateScope : 2;
423     unsigned m_isMainFrameRenderViewLayer : 1;
424     unsigned m_requiresOwnBackingStoreForIntrinsicReasons : 1;
425     unsigned m_requiresOwnBackingStoreForAncestorReasons : 1;
426     unsigned m_backgroundLayerPaintsFixedRootBackground : 1;
427     unsigned m_scrollingContentsAreEmpty : 1;
428 };
429 
430 } // namespace blink
431 
432 #endif // CompositedLayerMapping_h
433