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1 /*
2  * Copyright (C) 2012 Apple Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1. Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2. Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  */
25 
26 #ifndef RenderGeometryMap_h
27 #define RenderGeometryMap_h
28 
29 #include "core/rendering/RenderGeometryMapStep.h"
30 #include "core/rendering/RenderObject.h"
31 #include "platform/geometry/FloatPoint.h"
32 #include "platform/geometry/FloatQuad.h"
33 #include "platform/geometry/IntSize.h"
34 #include "platform/geometry/LayoutSize.h"
35 #include "wtf/OwnPtr.h"
36 
37 namespace blink {
38 
39 class RenderLayer;
40 class RenderLayerModelObject;
41 class TransformationMatrix;
42 class TransformState;
43 
44 // Can be used while walking the Renderer tree to cache data about offsets and transforms.
45 class RenderGeometryMap {
46     WTF_MAKE_NONCOPYABLE(RenderGeometryMap);
47 public:
48     RenderGeometryMap(MapCoordinatesFlags = UseTransforms);
49     ~RenderGeometryMap();
50 
mapCoordinatesFlags()51     MapCoordinatesFlags mapCoordinatesFlags() const { return m_mapCoordinatesFlags; }
52 
absoluteRect(const FloatRect & rect)53     FloatRect absoluteRect(const FloatRect& rect) const
54     {
55         return mapToContainer(rect, 0).boundingBox();
56     }
57 
58     // Map to a container. Will assert that the container has been pushed onto this map.
59     // A null container maps through the RenderView (including its scale transform, if any).
60     // If the container is the RenderView, the scroll offset is applied, but not the scale.
61     FloatPoint mapToContainer(const FloatPoint&, const RenderLayerModelObject*) const;
62     FloatQuad mapToContainer(const FloatRect&, const RenderLayerModelObject*) const;
63 
64     // Called by code walking the renderer or layer trees.
65     void pushMappingsToAncestor(const RenderLayer*, const RenderLayer* ancestorLayer);
66     void popMappingsToAncestor(const RenderLayer*);
67     void pushMappingsToAncestor(const RenderObject*, const RenderLayerModelObject* ancestorRenderer);
68     void popMappingsToAncestor(const RenderLayerModelObject*);
69 
70     // The following methods should only be called by renderers inside a call to pushMappingsToAncestor().
71 
72     // Push geometry info between this renderer and some ancestor. The ancestor must be its container() or some
73     // stacking context between the renderer and its container.
74     void push(const RenderObject*, const LayoutSize&, bool accumulatingTransform = false, bool isNonUniform = false, bool isFixedPosition = false, bool hasTransform = false, LayoutSize offsetForFixedPosition = LayoutSize());
75     void push(const RenderObject*, const TransformationMatrix&, bool accumulatingTransform = false, bool isNonUniform = false, bool isFixedPosition = false, bool hasTransform = false, LayoutSize offsetForFixedPosition = LayoutSize());
76 
77 private:
78     void mapToContainer(TransformState&, const RenderLayerModelObject* container = 0) const;
79 
80     void stepInserted(const RenderGeometryMapStep&);
81     void stepRemoved(const RenderGeometryMapStep&);
82 
hasNonUniformStep()83     bool hasNonUniformStep() const { return m_nonUniformStepsCount; }
hasTransformStep()84     bool hasTransformStep() const { return m_transformedStepsCount; }
hasFixedPositionStep()85     bool hasFixedPositionStep() const { return m_fixedStepsCount; }
86 
87 #ifndef NDEBUG
88     void dumpSteps() const;
89 #endif
90 
91 #if ENABLE(ASSERT)
92     bool isTopmostRenderView(const RenderObject* renderer) const;
93 #endif
94 
95     typedef Vector<RenderGeometryMapStep, 32> RenderGeometryMapSteps;
96 
97     size_t m_insertionPosition;
98     int m_nonUniformStepsCount;
99     int m_transformedStepsCount;
100     int m_fixedStepsCount;
101     RenderGeometryMapSteps m_mapping;
102     LayoutSize m_accumulatedOffset;
103     MapCoordinatesFlags m_mapCoordinatesFlags;
104 };
105 
106 } // namespace blink
107 
108 #endif // RenderGeometryMap_h
109