Searched defs:max_vertex_accessed (Results 1 – 3 of 3) sorted by relevance
165 GLuint max_vertex_accessed, in ValidateBindings()
74 GLuint max_vertex_accessed) const { in MaxVertexAccessed()
6349 const char* function_name, GLuint max_vertex_accessed, bool instanced, in IsDrawValid()6375 const char* function_name, GLuint max_vertex_accessed, bool* simulated) { in SimulateAttrib0()6478 GLuint max_vertex_accessed, bool* simulated, GLsizei primcount) { in SimulateFixedAttribs()6633 GLuint max_vertex_accessed = first + count - 1; in DoDrawArrays() local6750 GLuint max_vertex_accessed; in DoDrawElements() local6852 GLuint max_vertex_accessed = 0; in DoGetMaxValueInBufferCHROMIUM() local