Home
last modified time | relevance | path

Searched defs:mesh (Results 1 – 20 of 20) sorted by relevance

/frameworks/rs/driver/runtime/
Drs_mesh.c12 Mesh_t *mesh = (Mesh_t *)m.p; in rsgMeshGetVertexAllocationCount() local
21 Mesh_t *mesh = (Mesh_t *)m.p; in rsgMeshGetPrimitiveCount() local
30 Mesh_t *mesh = (Mesh_t *)m.p; in rsgMeshGetVertexAllocation() local
41 Mesh_t *mesh = (Mesh_t *)m.p; in rsgMeshGetIndexAllocation() local
52 Mesh_t *mesh = (Mesh_t *)m.p; in rsgMeshGetPrimitive() local
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
DRenderable.java77 public void setMesh(Mesh mesh) { in setMesh()
84 public void setMesh(String mesh, String indexName) { in setMesh()
114 public void resolveMeshData(Mesh mesh) { in resolveMeshData()
/frameworks/native/services/surfaceflinger/
DLayerDim.cpp47 Mesh mesh(Mesh::TRIANGLE_FAN, 4, 2); in onDraw() local
DLayer.cpp780 void Layer::computeGeometry(const sp<const DisplayDevice>& hw, Mesh& mesh, in computeGeometry()
/frameworks/native/services/surfaceflinger/RenderEngine/
DGLES20RenderEngine.cpp220 void GLES20RenderEngine::drawMesh(const Mesh& mesh) { in drawMesh()
297 Mesh mesh(Mesh::TRIANGLE_FAN, 4, 2, 2); in endGroup() local
DGLES11RenderEngine.cpp250 void GLES11RenderEngine::drawMesh(const Mesh& mesh) { in drawMesh()
DRenderEngine.cpp202 Mesh mesh(Mesh::TRIANGLES, c*6, 2); in fillRegionWithColor() local
/frameworks/base/libs/hwui/font/
DCacheTexture.h141 TextureVertex* mesh() const { in mesh() function
161 TextureVertex* mesh = mMesh + mCurrentQuad * 4; in addQuad() local
/frameworks/base/tests/RenderScriptTests/ShadersTest/src/com/android/shaderstest/
DShadersTestRS.java157 Mesh mesh = entry.getMesh(); in initMeshes() local
/frameworks/base/tests/RenderScriptTests/ModelViewer/src/com/android/modelviewer/
DSimpleModelRS.java144 Mesh mesh = entry.getMesh(); in initMeshes() local
/frameworks/base/tests/RenderScriptTests/FBOTest/src/com/android/fbotest/
DFBOSyncRS.java146 Mesh mesh = entry.getMesh(); in initMeshes() local
DFBOTestRS.java145 Mesh mesh = entry.getMesh(); in initMeshes() local
/frameworks/base/libs/hwui/
DPatchCache.cpp246 const Patch* mesh = mCache.get(description); in get() local
DOpenGLRenderer.cpp1128 TextureVertex* mesh = mCaches.getRegionMesh(); in composeLayerRegion() local
1260 void OpenGLRenderer::issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount) { in issueIndexedQuadDraw()
1290 Vertex mesh[count * 4]; in clearLayerRegions() local
DLayer.h321 TextureVertex* mesh; variable
DLayerRenderer.cpp167 TextureVertex* mesh = mLayer->mesh; in generateMesh() local
DFontRenderer.cpp517 TextureVertex* mesh = texture->mesh(); in issueDrawCommand() local
/frameworks/rs/
DrsMesh.cpp147 Mesh *mesh = new Mesh(rsc, vertexBuffersCount, primitivesCount); in createFromStream() local
Drs_hal.h281 } mesh; member
/frameworks/base/rs/jni/
Dandroid_renderscript_RenderScript.cpp1617 nMeshGetVertexBufferCount(JNIEnv *_env, jobject _this, jlong con, jlong mesh) in nMeshGetVertexBufferCount()
1626 nMeshGetIndexCount(JNIEnv *_env, jobject _this, jlong con, jlong mesh) in nMeshGetIndexCount()
1635 nMeshGetVertices(JNIEnv *_env, jobject _this, jlong con, jlong mesh, jlongArray _ids, jint numVtxID… in nMeshGetVertices()
1651 nMeshGetIndices(JNIEnv *_env, jobject _this, jlong con, jlong mesh, jlongArray _idxIds, jintArray _… in nMeshGetIndices()