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1 /*
2  * Copyright (C) 2009, 2010 Apple Inc. All rights reserved.
3  * Copyright (C) 2014 Google Inc. All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  *
14  * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
15  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
16  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
17  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
18  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
19  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
20  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
21  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
22  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
24  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25  */
26 
27 #ifndef GraphicsLayerUpdater_h
28 #define GraphicsLayerUpdater_h
29 
30 #include "platform/graphics/GraphicsLayer.h"
31 
32 namespace blink {
33 
34 class RenderLayer;
35 
36 class GraphicsLayerUpdater {
37 
38 public:
39     GraphicsLayerUpdater();
40     ~GraphicsLayerUpdater();
41 
42     enum UpdateType {
43         DoNotForceUpdate,
44         ForceUpdate,
45     };
46 
47     void update(RenderLayer&, Vector<RenderLayer*>& layersNeedingPaintInvalidation);
48 
needsRebuildTree()49     bool needsRebuildTree() const { return m_needsRebuildTree; }
50 
51 #if ENABLE(ASSERT)
52     static void assertNeedsToUpdateGraphicsLayerBitsCleared(RenderLayer&);
53 #endif
54 
55 private:
56     class UpdateContext;
57 
58     void updateRecursive(RenderLayer&, UpdateType, const UpdateContext&, Vector<RenderLayer*>& layersNeedingPaintInvalidation);
59 
60     bool m_needsRebuildTree;
61 };
62 
63 } // namespace blink
64 
65 #endif // GraphicsLayerUpdater_h
66