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1 /*
2  * Copyright (C) 1999 Lars Knoll (knoll@kde.org)
3  *           (C) 1999 Antti Koivisto (koivisto@kde.org)
4  *           (C) 2007 David Smith (catfish.man@gmail.com)
5  * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All rights reserved.
6  * Copyright (C) Research In Motion Limited 2010. All rights reserved.
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Library General Public
10  * License as published by the Free Software Foundation; either
11  * version 2 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Library General Public License for more details.
17  *
18  * You should have received a copy of the GNU Library General Public License
19  * along with this library; see the file COPYING.LIB.  If not, write to
20  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
21  * Boston, MA 02110-1301, USA.
22  */
23 
24 #include "config.h"
25 #include "core/rendering/RenderBlock.h"
26 
27 #include "core/HTMLNames.h"
28 #include "core/accessibility/AXObjectCache.h"
29 #include "core/dom/Document.h"
30 #include "core/dom/Element.h"
31 #include "core/dom/StyleEngine.h"
32 #include "core/dom/shadow/ShadowRoot.h"
33 #include "core/editing/Editor.h"
34 #include "core/editing/FrameSelection.h"
35 #include "core/events/OverflowEvent.h"
36 #include "core/fetch/ResourceLoadPriorityOptimizer.h"
37 #include "core/frame/FrameView.h"
38 #include "core/frame/LocalFrame.h"
39 #include "core/frame/Settings.h"
40 #include "core/page/Page.h"
41 #include "core/paint/BlockPainter.h"
42 #include "core/paint/BoxPainter.h"
43 #include "core/rendering/GraphicsContextAnnotator.h"
44 #include "core/rendering/HitTestLocation.h"
45 #include "core/rendering/HitTestResult.h"
46 #include "core/rendering/InlineIterator.h"
47 #include "core/rendering/InlineTextBox.h"
48 #include "core/rendering/PaintInfo.h"
49 #include "core/rendering/RenderCombineText.h"
50 #include "core/rendering/RenderDeprecatedFlexibleBox.h"
51 #include "core/rendering/RenderFlexibleBox.h"
52 #include "core/rendering/RenderFlowThread.h"
53 #include "core/rendering/RenderGrid.h"
54 #include "core/rendering/RenderInline.h"
55 #include "core/rendering/RenderLayer.h"
56 #include "core/rendering/RenderMarquee.h"
57 #include "core/rendering/RenderObjectInlines.h"
58 #include "core/rendering/RenderRegion.h"
59 #include "core/rendering/RenderTableCell.h"
60 #include "core/rendering/RenderTextControl.h"
61 #include "core/rendering/RenderTextFragment.h"
62 #include "core/rendering/RenderTheme.h"
63 #include "core/rendering/RenderView.h"
64 #include "core/rendering/TextAutosizer.h"
65 #include "core/rendering/shapes/ShapeOutsideInfo.h"
66 #include "core/rendering/style/ContentData.h"
67 #include "core/rendering/style/RenderStyle.h"
68 #include "platform/geometry/FloatQuad.h"
69 #include "platform/geometry/TransformState.h"
70 #include "platform/graphics/GraphicsContextCullSaver.h"
71 #include "platform/graphics/GraphicsContextStateSaver.h"
72 #include "wtf/StdLibExtras.h"
73 #include "wtf/TemporaryChange.h"
74 
75 using namespace WTF;
76 using namespace Unicode;
77 
78 namespace blink {
79 
80 using namespace HTMLNames;
81 
82 struct SameSizeAsRenderBlock : public RenderBox {
83     RenderObjectChildList children;
84     RenderLineBoxList lineBoxes;
85     int pageLogicalOffset;
86     uint32_t bitfields;
87 };
88 
89 COMPILE_ASSERT(sizeof(RenderBlock) == sizeof(SameSizeAsRenderBlock), RenderBlock_should_stay_small);
90 
91 typedef WTF::HashMap<const RenderBox*, OwnPtr<ColumnInfo> > ColumnInfoMap;
92 static ColumnInfoMap* gColumnInfoMap = 0;
93 
94 static TrackedDescendantsMap* gPositionedDescendantsMap = 0;
95 static TrackedDescendantsMap* gPercentHeightDescendantsMap = 0;
96 
97 static TrackedContainerMap* gPositionedContainerMap = 0;
98 static TrackedContainerMap* gPercentHeightContainerMap = 0;
99 
100 typedef WTF::HashSet<RenderBlock*> DelayedUpdateScrollInfoSet;
101 static int gDelayUpdateScrollInfo = 0;
102 static DelayedUpdateScrollInfoSet* gDelayedUpdateScrollInfoSet = 0;
103 
104 static bool gColumnFlowSplitEnabled = true;
105 
106 // This class helps dispatching the 'overflow' event on layout change. overflow can be set on RenderBoxes, yet the existing code
107 // only works on RenderBlocks. If this changes, this class should be shared with other RenderBoxes.
108 class OverflowEventDispatcher {
109     WTF_MAKE_NONCOPYABLE(OverflowEventDispatcher);
110 public:
OverflowEventDispatcher(const RenderBlock * block)111     OverflowEventDispatcher(const RenderBlock* block)
112         : m_block(block)
113         , m_hadHorizontalLayoutOverflow(false)
114         , m_hadVerticalLayoutOverflow(false)
115     {
116         m_shouldDispatchEvent = !m_block->isAnonymous() && m_block->hasOverflowClip() && m_block->document().hasListenerType(Document::OVERFLOWCHANGED_LISTENER);
117         if (m_shouldDispatchEvent) {
118             m_hadHorizontalLayoutOverflow = m_block->hasHorizontalLayoutOverflow();
119             m_hadVerticalLayoutOverflow = m_block->hasVerticalLayoutOverflow();
120         }
121     }
122 
~OverflowEventDispatcher()123     ~OverflowEventDispatcher()
124     {
125         if (!m_shouldDispatchEvent)
126             return;
127 
128         bool hasHorizontalLayoutOverflow = m_block->hasHorizontalLayoutOverflow();
129         bool hasVerticalLayoutOverflow = m_block->hasVerticalLayoutOverflow();
130 
131         bool horizontalLayoutOverflowChanged = hasHorizontalLayoutOverflow != m_hadHorizontalLayoutOverflow;
132         bool verticalLayoutOverflowChanged = hasVerticalLayoutOverflow != m_hadVerticalLayoutOverflow;
133 
134         if (!horizontalLayoutOverflowChanged && !verticalLayoutOverflowChanged)
135             return;
136 
137         RefPtrWillBeRawPtr<OverflowEvent> event = OverflowEvent::create(horizontalLayoutOverflowChanged, hasHorizontalLayoutOverflow, verticalLayoutOverflowChanged, hasVerticalLayoutOverflow);
138         event->setTarget(m_block->node());
139         m_block->document().enqueueAnimationFrameEvent(event.release());
140     }
141 
142 private:
143     const RenderBlock* m_block;
144     bool m_shouldDispatchEvent;
145     bool m_hadHorizontalLayoutOverflow;
146     bool m_hadVerticalLayoutOverflow;
147 };
148 
RenderBlock(ContainerNode * node)149 RenderBlock::RenderBlock(ContainerNode* node)
150     : RenderBox(node)
151     , m_hasMarginBeforeQuirk(false)
152     , m_hasMarginAfterQuirk(false)
153     , m_beingDestroyed(false)
154     , m_hasMarkupTruncation(false)
155     , m_hasBorderOrPaddingLogicalWidthChanged(false)
156     , m_hasOnlySelfCollapsingChildren(false)
157     , m_descendantsWithFloatsMarkedForLayout(false)
158 {
159     // RenderBlockFlow calls setChildrenInline(true).
160     // By default, subclasses do not have inline children.
161 }
162 
trace(Visitor * visitor)163 void RenderBlock::trace(Visitor* visitor)
164 {
165     visitor->trace(m_children);
166     RenderBox::trace(visitor);
167 }
168 
removeBlockFromDescendantAndContainerMaps(RenderBlock * block,TrackedDescendantsMap * & descendantMap,TrackedContainerMap * & containerMap)169 static void removeBlockFromDescendantAndContainerMaps(RenderBlock* block, TrackedDescendantsMap*& descendantMap, TrackedContainerMap*& containerMap)
170 {
171     if (OwnPtr<TrackedRendererListHashSet> descendantSet = descendantMap->take(block)) {
172         TrackedRendererListHashSet::iterator end = descendantSet->end();
173         for (TrackedRendererListHashSet::iterator descendant = descendantSet->begin(); descendant != end; ++descendant) {
174             TrackedContainerMap::iterator it = containerMap->find(*descendant);
175             ASSERT(it != containerMap->end());
176             if (it == containerMap->end())
177                 continue;
178             HashSet<RenderBlock*>* containerSet = it->value.get();
179             ASSERT(containerSet->contains(block));
180             containerSet->remove(block);
181             if (containerSet->isEmpty())
182                 containerMap->remove(it);
183         }
184     }
185 }
186 
appendImageIfNotNull(Vector<ImageResource * > & imageResources,const StyleImage * styleImage)187 static void appendImageIfNotNull(Vector<ImageResource*>& imageResources, const StyleImage* styleImage)
188 {
189     if (styleImage && styleImage->cachedImage()) {
190         ImageResource* imageResource = styleImage->cachedImage();
191         if (imageResource && !imageResource->isLoaded())
192             imageResources.append(styleImage->cachedImage());
193     }
194 }
195 
appendLayers(Vector<ImageResource * > & images,const FillLayer & styleLayer)196 static void appendLayers(Vector<ImageResource*>& images, const FillLayer& styleLayer)
197 {
198     for (const FillLayer* layer = &styleLayer; layer; layer = layer->next())
199         appendImageIfNotNull(images, layer->image());
200 }
201 
appendImagesFromStyle(Vector<ImageResource * > & images,RenderStyle & blockStyle)202 static void appendImagesFromStyle(Vector<ImageResource*>& images, RenderStyle& blockStyle)
203 {
204     appendLayers(images, blockStyle.backgroundLayers());
205     appendLayers(images, blockStyle.maskLayers());
206 
207     const ContentData* contentData = blockStyle.contentData();
208     if (contentData && contentData->isImage())
209         appendImageIfNotNull(images, toImageContentData(contentData)->image());
210     if (blockStyle.boxReflect())
211         appendImageIfNotNull(images, blockStyle.boxReflect()->mask().image());
212     appendImageIfNotNull(images, blockStyle.listStyleImage());
213     appendImageIfNotNull(images, blockStyle.borderImageSource());
214     appendImageIfNotNull(images, blockStyle.maskBoxImageSource());
215     if (blockStyle.shapeOutside())
216         appendImageIfNotNull(images, blockStyle.shapeOutside()->image());
217 }
218 
removeFromGlobalMaps()219 void RenderBlock::removeFromGlobalMaps()
220 {
221     if (hasColumns())
222         gColumnInfoMap->take(this);
223     if (gPercentHeightDescendantsMap)
224         removeBlockFromDescendantAndContainerMaps(this, gPercentHeightDescendantsMap, gPercentHeightContainerMap);
225     if (gPositionedDescendantsMap)
226         removeBlockFromDescendantAndContainerMaps(this, gPositionedDescendantsMap, gPositionedContainerMap);
227 }
228 
~RenderBlock()229 RenderBlock::~RenderBlock()
230 {
231 #if !ENABLE(OILPAN)
232     removeFromGlobalMaps();
233 #endif
234 }
235 
destroy()236 void RenderBlock::destroy()
237 {
238     RenderBox::destroy();
239 #if ENABLE(OILPAN)
240     // RenderObject::removeChild called in destory() depends on gColumnInfoMap.
241     removeFromGlobalMaps();
242 #endif
243 }
244 
willBeDestroyed()245 void RenderBlock::willBeDestroyed()
246 {
247     // Mark as being destroyed to avoid trouble with merges in removeChild().
248     m_beingDestroyed = true;
249 
250     // Make sure to destroy anonymous children first while they are still connected to the rest of the tree, so that they will
251     // properly dirty line boxes that they are removed from. Effects that do :before/:after only on hover could crash otherwise.
252     children()->destroyLeftoverChildren();
253 
254     // Destroy our continuation before anything other than anonymous children.
255     // The reason we don't destroy it before anonymous children is that they may
256     // have continuations of their own that are anonymous children of our continuation.
257     RenderBoxModelObject* continuation = this->continuation();
258     if (continuation) {
259         continuation->destroy();
260         setContinuation(0);
261     }
262 
263     if (!documentBeingDestroyed()) {
264         if (firstLineBox()) {
265             // We can't wait for RenderBox::destroy to clear the selection,
266             // because by then we will have nuked the line boxes.
267             // FIXME: The FrameSelection should be responsible for this when it
268             // is notified of DOM mutations.
269             if (isSelectionBorder())
270                 view()->clearSelection();
271 
272             // If we are an anonymous block, then our line boxes might have children
273             // that will outlast this block. In the non-anonymous block case those
274             // children will be destroyed by the time we return from this function.
275             if (isAnonymousBlock()) {
276                 for (InlineFlowBox* box = firstLineBox(); box; box = box->nextLineBox()) {
277                     while (InlineBox* childBox = box->firstChild())
278                         childBox->remove();
279                 }
280             }
281         } else if (parent())
282             parent()->dirtyLinesFromChangedChild(this);
283     }
284 
285     m_lineBoxes.deleteLineBoxes();
286 
287     if (UNLIKELY(gDelayedUpdateScrollInfoSet != 0))
288         gDelayedUpdateScrollInfoSet->remove(this);
289 
290     if (TextAutosizer* textAutosizer = document().textAutosizer())
291         textAutosizer->destroy(this);
292 
293     RenderBox::willBeDestroyed();
294 }
295 
styleWillChange(StyleDifference diff,const RenderStyle & newStyle)296 void RenderBlock::styleWillChange(StyleDifference diff, const RenderStyle& newStyle)
297 {
298     RenderStyle* oldStyle = style();
299 
300     setReplaced(newStyle.isDisplayInlineType());
301 
302     if (oldStyle && parent()) {
303         bool oldStyleIsContainer = oldStyle->position() != StaticPosition || oldStyle->hasTransformRelatedProperty();
304         bool newStyleIsContainer = newStyle.position() != StaticPosition || newStyle.hasTransformRelatedProperty();
305 
306         if (oldStyleIsContainer && !newStyleIsContainer) {
307             // Clear our positioned objects list. Our absolutely positioned descendants will be
308             // inserted into our containing block's positioned objects list during layout.
309             removePositionedObjects(0, NewContainingBlock);
310         } else if (!oldStyleIsContainer && newStyleIsContainer) {
311             // Remove our absolutely positioned descendants from their current containing block.
312             // They will be inserted into our positioned objects list during layout.
313             RenderObject* cb = parent();
314             while (cb && (cb->style()->position() == StaticPosition || (cb->isInline() && !cb->isReplaced())) && !cb->isRenderView()) {
315                 if (cb->style()->position() == RelativePosition && cb->isInline() && !cb->isReplaced()) {
316                     cb = cb->containingBlock();
317                     break;
318                 }
319                 cb = cb->parent();
320             }
321 
322             if (cb->isRenderBlock())
323                 toRenderBlock(cb)->removePositionedObjects(this, NewContainingBlock);
324         }
325     }
326 
327     RenderBox::styleWillChange(diff, newStyle);
328 }
329 
borderOrPaddingLogicalWidthChanged(const RenderStyle * oldStyle,const RenderStyle * newStyle)330 static bool borderOrPaddingLogicalWidthChanged(const RenderStyle* oldStyle, const RenderStyle* newStyle)
331 {
332     if (newStyle->isHorizontalWritingMode())
333         return oldStyle->borderLeftWidth() != newStyle->borderLeftWidth()
334             || oldStyle->borderRightWidth() != newStyle->borderRightWidth()
335             || oldStyle->paddingLeft() != newStyle->paddingLeft()
336             || oldStyle->paddingRight() != newStyle->paddingRight();
337 
338     return oldStyle->borderTopWidth() != newStyle->borderTopWidth()
339         || oldStyle->borderBottomWidth() != newStyle->borderBottomWidth()
340         || oldStyle->paddingTop() != newStyle->paddingTop()
341         || oldStyle->paddingBottom() != newStyle->paddingBottom();
342 }
343 
styleDidChange(StyleDifference diff,const RenderStyle * oldStyle)344 void RenderBlock::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
345 {
346     RenderBox::styleDidChange(diff, oldStyle);
347 
348     RenderStyle* newStyle = style();
349 
350     if (!isAnonymousBlock()) {
351         // Ensure that all of our continuation blocks pick up the new style.
352         for (RenderBlock* currCont = blockElementContinuation(); currCont; currCont = currCont->blockElementContinuation()) {
353             RenderBoxModelObject* nextCont = currCont->continuation();
354             currCont->setContinuation(0);
355             currCont->setStyle(newStyle);
356             currCont->setContinuation(nextCont);
357         }
358     }
359 
360     if (TextAutosizer* textAutosizer = document().textAutosizer())
361         textAutosizer->record(this);
362 
363     propagateStyleToAnonymousChildren(true);
364 
365     // It's possible for our border/padding to change, but for the overall logical width of the block to
366     // end up being the same. We keep track of this change so in layoutBlock, we can know to set relayoutChildren=true.
367     m_hasBorderOrPaddingLogicalWidthChanged = oldStyle && diff.needsFullLayout() && needsLayout() && borderOrPaddingLogicalWidthChanged(oldStyle, newStyle);
368 
369     // If the style has unloaded images, want to notify the ResourceLoadPriorityOptimizer so that
370     // network priorities can be set.
371     Vector<ImageResource*> images;
372     appendImagesFromStyle(images, *newStyle);
373     if (images.isEmpty())
374         ResourceLoadPriorityOptimizer::resourceLoadPriorityOptimizer()->removeRenderObject(this);
375     else
376         ResourceLoadPriorityOptimizer::resourceLoadPriorityOptimizer()->addRenderObject(this);
377 }
378 
invalidatePaintOfSubtreesIfNeeded(const PaintInvalidationState & childPaintInvalidationState)379 void RenderBlock::invalidatePaintOfSubtreesIfNeeded(const PaintInvalidationState& childPaintInvalidationState)
380 {
381     RenderBox::invalidatePaintOfSubtreesIfNeeded(childPaintInvalidationState);
382 
383     // Take care of positioned objects. This is required as PaintInvalidationState keeps a single clip rect.
384     if (TrackedRendererListHashSet* positionedObjects = this->positionedObjects()) {
385         TrackedRendererListHashSet::iterator end = positionedObjects->end();
386         for (TrackedRendererListHashSet::iterator it = positionedObjects->begin(); it != end; ++it) {
387             RenderBox* box = *it;
388 
389             // One of the renderers we're skipping over here may be the child's paint invalidation container,
390             // so we can't pass our own paint invalidation container along.
391             const RenderLayerModelObject& paintInvalidationContainerForChild = *box->containerForPaintInvalidation();
392 
393             // If it's a new paint invalidation container, we won't have properly accumulated the offset into the
394             // PaintInvalidationState.
395             // FIXME: Teach PaintInvalidationState to handle this case. crbug.com/371485
396             if (paintInvalidationContainerForChild != childPaintInvalidationState.paintInvalidationContainer()) {
397                 ForceHorriblySlowRectMapping slowRectMapping(&childPaintInvalidationState);
398                 PaintInvalidationState disabledPaintInvalidationState(childPaintInvalidationState, *this, paintInvalidationContainerForChild);
399                 box->invalidateTreeIfNeeded(disabledPaintInvalidationState);
400                 continue;
401             }
402 
403             // If the positioned renderer is absolutely positioned and it is inside
404             // a relatively positioned inline element, we need to account for
405             // the inline elements position in PaintInvalidationState.
406             if (box->style()->position() == AbsolutePosition) {
407                 RenderObject* container = box->container(&paintInvalidationContainerForChild, 0);
408                 if (container->isRelPositioned() && container->isRenderInline()) {
409                     // FIXME: We should be able to use PaintInvalidationState for this.
410                     // Currently, we will place absolutely positioned elements inside
411                     // relatively positioned inline blocks in the wrong location. crbug.com/371485
412                     ForceHorriblySlowRectMapping slowRectMapping(&childPaintInvalidationState);
413                     PaintInvalidationState disabledPaintInvalidationState(childPaintInvalidationState, *this, paintInvalidationContainerForChild);
414                     box->invalidateTreeIfNeeded(disabledPaintInvalidationState);
415                     continue;
416                 }
417             }
418 
419             box->invalidateTreeIfNeeded(childPaintInvalidationState);
420         }
421     }
422 }
423 
continuationBefore(RenderObject * beforeChild)424 RenderBlock* RenderBlock::continuationBefore(RenderObject* beforeChild)
425 {
426     if (beforeChild && beforeChild->parent() == this)
427         return this;
428 
429     RenderBlock* curr = toRenderBlock(continuation());
430     RenderBlock* nextToLast = this;
431     RenderBlock* last = this;
432     while (curr) {
433         if (beforeChild && beforeChild->parent() == curr) {
434             if (curr->firstChild() == beforeChild)
435                 return last;
436             return curr;
437         }
438 
439         nextToLast = last;
440         last = curr;
441         curr = toRenderBlock(curr->continuation());
442     }
443 
444     if (!beforeChild && !last->firstChild())
445         return nextToLast;
446     return last;
447 }
448 
addChildToContinuation(RenderObject * newChild,RenderObject * beforeChild)449 void RenderBlock::addChildToContinuation(RenderObject* newChild, RenderObject* beforeChild)
450 {
451     RenderBlock* flow = continuationBefore(beforeChild);
452     ASSERT(!beforeChild || beforeChild->parent()->isAnonymousColumnSpanBlock() || beforeChild->parent()->isRenderBlock());
453     RenderBoxModelObject* beforeChildParent = 0;
454     if (beforeChild)
455         beforeChildParent = toRenderBoxModelObject(beforeChild->parent());
456     else {
457         RenderBoxModelObject* cont = flow->continuation();
458         if (cont)
459             beforeChildParent = cont;
460         else
461             beforeChildParent = flow;
462     }
463 
464     if (newChild->isFloatingOrOutOfFlowPositioned()) {
465         beforeChildParent->addChildIgnoringContinuation(newChild, beforeChild);
466         return;
467     }
468 
469     // A continuation always consists of two potential candidates: a block or an anonymous
470     // column span box holding column span children.
471     bool childIsNormal = newChild->isInline() || !newChild->style()->columnSpan();
472     bool bcpIsNormal = beforeChildParent->isInline() || !beforeChildParent->style()->columnSpan();
473     bool flowIsNormal = flow->isInline() || !flow->style()->columnSpan();
474 
475     if (flow == beforeChildParent) {
476         flow->addChildIgnoringContinuation(newChild, beforeChild);
477         return;
478     }
479 
480     // The goal here is to match up if we can, so that we can coalesce and create the
481     // minimal # of continuations needed for the inline.
482     if (childIsNormal == bcpIsNormal) {
483         beforeChildParent->addChildIgnoringContinuation(newChild, beforeChild);
484         return;
485     }
486     if (flowIsNormal == childIsNormal) {
487         flow->addChildIgnoringContinuation(newChild, 0); // Just treat like an append.
488         return;
489     }
490     beforeChildParent->addChildIgnoringContinuation(newChild, beforeChild);
491 }
492 
493 
addChildToAnonymousColumnBlocks(RenderObject * newChild,RenderObject * beforeChild)494 void RenderBlock::addChildToAnonymousColumnBlocks(RenderObject* newChild, RenderObject* beforeChild)
495 {
496     ASSERT(!continuation()); // We don't yet support column spans that aren't immediate children of the multi-column block.
497 
498     // The goal is to locate a suitable box in which to place our child.
499     RenderBlock* beforeChildParent = 0;
500     if (beforeChild) {
501         RenderObject* curr = beforeChild;
502         while (curr && curr->parent() != this)
503             curr = curr->parent();
504         beforeChildParent = toRenderBlock(curr);
505         ASSERT(beforeChildParent);
506         ASSERT(beforeChildParent->isAnonymousColumnsBlock() || beforeChildParent->isAnonymousColumnSpanBlock());
507     } else
508         beforeChildParent = toRenderBlock(lastChild());
509 
510     // If the new child is floating or positioned it can just go in that block.
511     if (newChild->isFloatingOrOutOfFlowPositioned()) {
512         beforeChildParent->addChildIgnoringAnonymousColumnBlocks(newChild, beforeChild);
513         return;
514     }
515 
516     // See if the child can be placed in the box.
517     bool newChildHasColumnSpan = newChild->style()->columnSpan() && !newChild->isInline();
518     bool beforeChildParentHoldsColumnSpans = beforeChildParent->isAnonymousColumnSpanBlock();
519 
520     if (newChildHasColumnSpan == beforeChildParentHoldsColumnSpans) {
521         beforeChildParent->addChildIgnoringAnonymousColumnBlocks(newChild, beforeChild);
522         return;
523     }
524 
525     if (!beforeChild) {
526         // Create a new block of the correct type.
527         RenderBlock* newBox = newChildHasColumnSpan ? createAnonymousColumnSpanBlock() : createAnonymousColumnsBlock();
528         children()->appendChildNode(this, newBox);
529         newBox->addChildIgnoringAnonymousColumnBlocks(newChild, 0);
530         return;
531     }
532 
533     RenderObject* immediateChild = beforeChild;
534     bool isPreviousBlockViable = true;
535     while (immediateChild->parent() != this) {
536         if (isPreviousBlockViable)
537             isPreviousBlockViable = !immediateChild->previousSibling();
538         immediateChild = immediateChild->parent();
539     }
540     if (isPreviousBlockViable && immediateChild->previousSibling()) {
541         toRenderBlock(immediateChild->previousSibling())->addChildIgnoringAnonymousColumnBlocks(newChild, 0); // Treat like an append.
542         return;
543     }
544 
545     // Split our anonymous blocks.
546     RenderObject* newBeforeChild = splitAnonymousBoxesAroundChild(beforeChild);
547 
548 
549     // Create a new anonymous box of the appropriate type.
550     RenderBlock* newBox = newChildHasColumnSpan ? createAnonymousColumnSpanBlock() : createAnonymousColumnsBlock();
551     children()->insertChildNode(this, newBox, newBeforeChild);
552     newBox->addChildIgnoringAnonymousColumnBlocks(newChild, 0);
553     return;
554 }
555 
containingColumnsBlock(bool allowAnonymousColumnBlock)556 RenderBlockFlow* RenderBlock::containingColumnsBlock(bool allowAnonymousColumnBlock)
557 {
558     RenderBlock* firstChildIgnoringAnonymousWrappers = 0;
559     for (RenderObject* curr = this; curr; curr = curr->parent()) {
560         if (!curr->isRenderBlock() || curr->isFloatingOrOutOfFlowPositioned() || curr->isTableCell() || curr->isDocumentElement() || curr->isRenderView() || curr->hasOverflowClip()
561             || curr->isInlineBlockOrInlineTable())
562             return 0;
563 
564         // FIXME: Renderers that do special management of their children (tables, buttons,
565         // lists, flexboxes, etc.) breaks when the flow is split through them. Disabling
566         // multi-column for them to avoid this problem.)
567         if (!curr->isRenderBlockFlow() || curr->isListItem())
568             return 0;
569 
570         RenderBlockFlow* currBlock = toRenderBlockFlow(curr);
571         if (!currBlock->createsAnonymousWrapper())
572             firstChildIgnoringAnonymousWrappers = currBlock;
573 
574         if (currBlock->style()->specifiesColumns() && (allowAnonymousColumnBlock || !currBlock->isAnonymousColumnsBlock()))
575             return toRenderBlockFlow(firstChildIgnoringAnonymousWrappers);
576 
577         if (currBlock->isAnonymousColumnSpanBlock())
578             return 0;
579     }
580     return 0;
581 }
582 
clone() const583 RenderBlock* RenderBlock::clone() const
584 {
585     RenderBlock* cloneBlock;
586     if (isAnonymousBlock()) {
587         cloneBlock = createAnonymousBlock();
588         cloneBlock->setChildrenInline(childrenInline());
589     }
590     else {
591         RenderObject* cloneRenderer = toElement(node())->createRenderer(style());
592         cloneBlock = toRenderBlock(cloneRenderer);
593         cloneBlock->setStyle(style());
594 
595         // This takes care of setting the right value of childrenInline in case
596         // generated content is added to cloneBlock and 'this' does not have
597         // generated content added yet.
598         cloneBlock->setChildrenInline(cloneBlock->firstChild() ? cloneBlock->firstChild()->isInline() : childrenInline());
599     }
600     cloneBlock->setFlowThreadState(flowThreadState());
601     return cloneBlock;
602 }
603 
splitBlocks(RenderBlock * fromBlock,RenderBlock * toBlock,RenderBlock * middleBlock,RenderObject * beforeChild,RenderBoxModelObject * oldCont)604 void RenderBlock::splitBlocks(RenderBlock* fromBlock, RenderBlock* toBlock,
605                               RenderBlock* middleBlock,
606                               RenderObject* beforeChild, RenderBoxModelObject* oldCont)
607 {
608     // Create a clone of this inline.
609     RenderBlock* cloneBlock = clone();
610     if (!isAnonymousBlock())
611         cloneBlock->setContinuation(oldCont);
612 
613     if (!beforeChild && isAfterContent(lastChild()))
614         beforeChild = lastChild();
615 
616     // If we are moving inline children from |this| to cloneBlock, then we need
617     // to clear our line box tree.
618     if (beforeChild && childrenInline())
619         deleteLineBoxTree();
620 
621     // Now take all of the children from beforeChild to the end and remove
622     // them from |this| and place them in the clone.
623     moveChildrenTo(cloneBlock, beforeChild, 0, true);
624 
625     // Hook |clone| up as the continuation of the middle block.
626     if (!cloneBlock->isAnonymousBlock())
627         middleBlock->setContinuation(cloneBlock);
628 
629     // We have been reparented and are now under the fromBlock.  We need
630     // to walk up our block parent chain until we hit the containing anonymous columns block.
631     // Once we hit the anonymous columns block we're done.
632     RenderBoxModelObject* curr = toRenderBoxModelObject(parent());
633     RenderBoxModelObject* currChild = this;
634     RenderObject* currChildNextSibling = currChild->nextSibling();
635 
636     while (curr && curr->isDescendantOf(fromBlock) && curr != fromBlock) {
637         ASSERT_WITH_SECURITY_IMPLICATION(curr->isRenderBlock());
638 
639         RenderBlock* blockCurr = toRenderBlock(curr);
640 
641         // Create a new clone.
642         RenderBlock* cloneChild = cloneBlock;
643         cloneBlock = blockCurr->clone();
644 
645         // Insert our child clone as the first child.
646         cloneBlock->addChildIgnoringContinuation(cloneChild, 0);
647 
648         // Hook the clone up as a continuation of |curr|.  Note we do encounter
649         // anonymous blocks possibly as we walk up the block chain.  When we split an
650         // anonymous block, there's no need to do any continuation hookup, since we haven't
651         // actually split a real element.
652         if (!blockCurr->isAnonymousBlock()) {
653             oldCont = blockCurr->continuation();
654             blockCurr->setContinuation(cloneBlock);
655             cloneBlock->setContinuation(oldCont);
656         }
657 
658         // Now we need to take all of the children starting from the first child
659         // *after* currChild and append them all to the clone.
660         blockCurr->moveChildrenTo(cloneBlock, currChildNextSibling, 0, true);
661 
662         // Keep walking up the chain.
663         currChild = curr;
664         currChildNextSibling = currChild->nextSibling();
665         curr = toRenderBoxModelObject(curr->parent());
666     }
667 
668     // Now we are at the columns block level. We need to put the clone into the toBlock.
669     toBlock->children()->appendChildNode(toBlock, cloneBlock);
670 
671     // Now take all the children after currChild and remove them from the fromBlock
672     // and put them in the toBlock.
673     fromBlock->moveChildrenTo(toBlock, currChildNextSibling, 0, true);
674 }
675 
splitFlow(RenderObject * beforeChild,RenderBlock * newBlockBox,RenderObject * newChild,RenderBoxModelObject * oldCont)676 void RenderBlock::splitFlow(RenderObject* beforeChild, RenderBlock* newBlockBox,
677                             RenderObject* newChild, RenderBoxModelObject* oldCont)
678 {
679     RenderBlock* pre = 0;
680     RenderBlock* block = containingColumnsBlock();
681 
682     // Delete our line boxes before we do the inline split into continuations.
683     block->deleteLineBoxTree();
684 
685     bool madeNewBeforeBlock = false;
686     if (block->isAnonymousColumnsBlock()) {
687         // We can reuse this block and make it the preBlock of the next continuation.
688         pre = block;
689         pre->removePositionedObjects(0);
690         if (block->isRenderBlockFlow())
691             toRenderBlockFlow(pre)->removeFloatingObjects();
692         block = toRenderBlock(block->parent());
693     } else {
694         // No anonymous block available for use.  Make one.
695         pre = block->createAnonymousColumnsBlock();
696         pre->setChildrenInline(false);
697         madeNewBeforeBlock = true;
698     }
699 
700     RenderBlock* post = block->createAnonymousColumnsBlock();
701     post->setChildrenInline(false);
702 
703     RenderObject* boxFirst = madeNewBeforeBlock ? block->firstChild() : pre->nextSibling();
704     if (madeNewBeforeBlock)
705         block->children()->insertChildNode(block, pre, boxFirst);
706     block->children()->insertChildNode(block, newBlockBox, boxFirst);
707     block->children()->insertChildNode(block, post, boxFirst);
708     block->setChildrenInline(false);
709 
710     if (madeNewBeforeBlock)
711         block->moveChildrenTo(pre, boxFirst, 0, true);
712 
713     splitBlocks(pre, post, newBlockBox, beforeChild, oldCont);
714 
715     // We already know the newBlockBox isn't going to contain inline kids, so avoid wasting
716     // time in makeChildrenNonInline by just setting this explicitly up front.
717     newBlockBox->setChildrenInline(false);
718 
719     newBlockBox->addChild(newChild);
720 
721     // Always just do a full layout in order to ensure that line boxes (especially wrappers for images)
722     // get deleted properly.  Because objects moves from the pre block into the post block, we want to
723     // make new line boxes instead of leaving the old line boxes around.
724     pre->setNeedsLayoutAndPrefWidthsRecalcAndFullPaintInvalidation();
725     block->setNeedsLayoutAndPrefWidthsRecalcAndFullPaintInvalidation();
726     post->setNeedsLayoutAndPrefWidthsRecalcAndFullPaintInvalidation();
727 }
728 
makeChildrenAnonymousColumnBlocks(RenderObject * beforeChild,RenderBlockFlow * newBlockBox,RenderObject * newChild)729 void RenderBlock::makeChildrenAnonymousColumnBlocks(RenderObject* beforeChild, RenderBlockFlow* newBlockBox, RenderObject* newChild)
730 {
731     RenderBlockFlow* pre = 0;
732     RenderBlockFlow* post = 0;
733     RenderBlock* block = this; // Eventually block will not just be |this|, but will also be a block nested inside |this|.  Assign to a variable
734                                // so that we don't have to patch all of the rest of the code later on.
735 
736     // Delete the block's line boxes before we do the split.
737     block->deleteLineBoxTree();
738 
739     if (beforeChild && beforeChild->parent() != this)
740         beforeChild = splitAnonymousBoxesAroundChild(beforeChild);
741 
742     if (beforeChild != firstChild()) {
743         pre = block->createAnonymousColumnsBlock();
744         pre->setChildrenInline(block->childrenInline());
745     }
746 
747     if (beforeChild) {
748         post = block->createAnonymousColumnsBlock();
749         post->setChildrenInline(block->childrenInline());
750     }
751 
752     RenderObject* boxFirst = block->firstChild();
753     if (pre)
754         block->children()->insertChildNode(block, pre, boxFirst);
755     block->children()->insertChildNode(block, newBlockBox, boxFirst);
756     if (post)
757         block->children()->insertChildNode(block, post, boxFirst);
758     block->setChildrenInline(false);
759 
760     // The pre/post blocks always have layers, so we know to always do a full insert/remove (so we pass true as the last argument).
761     block->moveChildrenTo(pre, boxFirst, beforeChild, true);
762     block->moveChildrenTo(post, beforeChild, 0, true);
763 
764     // We already know the newBlockBox isn't going to contain inline kids, so avoid wasting
765     // time in makeChildrenNonInline by just setting this explicitly up front.
766     newBlockBox->setChildrenInline(false);
767 
768     newBlockBox->addChild(newChild);
769 
770     // Always just do a full layout in order to ensure that line boxes (especially wrappers for images)
771     // get deleted properly.  Because objects moved from the pre block into the post block, we want to
772     // make new line boxes instead of leaving the old line boxes around.
773     if (pre)
774         pre->setNeedsLayoutAndPrefWidthsRecalcAndFullPaintInvalidation();
775     block->setNeedsLayoutAndPrefWidthsRecalcAndFullPaintInvalidation();
776     if (post)
777         post->setNeedsLayoutAndPrefWidthsRecalcAndFullPaintInvalidation();
778 }
779 
columnsBlockForSpanningElement(RenderObject * newChild)780 RenderBlockFlow* RenderBlock::columnsBlockForSpanningElement(RenderObject* newChild)
781 {
782     // FIXME: This function is the gateway for the addition of column-span support.  It will
783     // be added to in three stages:
784     // (1) Immediate children of a multi-column block can span.
785     // (2) Nested block-level children with only block-level ancestors between them and the multi-column block can span.
786     // (3) Nested children with block or inline ancestors between them and the multi-column block can span (this is when we
787     // cross the streams and have to cope with both types of continuations mixed together).
788     // This function currently supports (1) and (2).
789     RenderBlockFlow* columnsBlockAncestor = 0;
790     if (!newChild->isText() && newChild->style()->columnSpan() && !newChild->isBeforeOrAfterContent()
791         && !newChild->isFloatingOrOutOfFlowPositioned() && !newChild->isInline() && !isAnonymousColumnSpanBlock()) {
792         columnsBlockAncestor = containingColumnsBlock(false);
793         if (columnsBlockAncestor) {
794             // Make sure that none of the parent ancestors have a continuation.
795             // If yes, we do not want split the block into continuations.
796             RenderObject* curr = this;
797             while (curr && curr != columnsBlockAncestor) {
798                 if (curr->isRenderBlock() && toRenderBlock(curr)->continuation()) {
799                     columnsBlockAncestor = 0;
800                     break;
801                 }
802                 curr = curr->parent();
803             }
804         }
805     }
806     return columnsBlockAncestor;
807 }
808 
addChildIgnoringAnonymousColumnBlocks(RenderObject * newChild,RenderObject * beforeChild)809 void RenderBlock::addChildIgnoringAnonymousColumnBlocks(RenderObject* newChild, RenderObject* beforeChild)
810 {
811     if (beforeChild && beforeChild->parent() != this) {
812         RenderObject* beforeChildContainer = beforeChild->parent();
813         while (beforeChildContainer->parent() != this)
814             beforeChildContainer = beforeChildContainer->parent();
815         ASSERT(beforeChildContainer);
816 
817         if (beforeChildContainer->isAnonymous()) {
818             // If the requested beforeChild is not one of our children, then this is because
819             // there is an anonymous container within this object that contains the beforeChild.
820             RenderObject* beforeChildAnonymousContainer = beforeChildContainer;
821             if (beforeChildAnonymousContainer->isAnonymousBlock()
822                 // Full screen renderers and full screen placeholders act as anonymous blocks, not tables:
823                 || beforeChildAnonymousContainer->isRenderFullScreen()
824                 || beforeChildAnonymousContainer->isRenderFullScreenPlaceholder()
825                 ) {
826                 // Insert the child into the anonymous block box instead of here.
827                 if (newChild->isInline() || newChild->isFloatingOrOutOfFlowPositioned() || beforeChild->parent()->slowFirstChild() != beforeChild)
828                     beforeChild->parent()->addChild(newChild, beforeChild);
829                 else
830                     addChild(newChild, beforeChild->parent());
831                 return;
832             }
833 
834             ASSERT(beforeChildAnonymousContainer->isTable());
835             if (newChild->isTablePart()) {
836                 // Insert into the anonymous table.
837                 beforeChildAnonymousContainer->addChild(newChild, beforeChild);
838                 return;
839             }
840 
841             beforeChild = splitAnonymousBoxesAroundChild(beforeChild);
842 
843             ASSERT(beforeChild->parent() == this);
844             if (beforeChild->parent() != this) {
845                 // We should never reach here. If we do, we need to use the
846                 // safe fallback to use the topmost beforeChild container.
847                 beforeChild = beforeChildContainer;
848             }
849         }
850     }
851 
852     // Check for a spanning element in columns.
853     if (gColumnFlowSplitEnabled && !document().regionBasedColumnsEnabled()) {
854         RenderBlockFlow* columnsBlockAncestor = columnsBlockForSpanningElement(newChild);
855         if (columnsBlockAncestor) {
856             TemporaryChange<bool> columnFlowSplitEnabled(gColumnFlowSplitEnabled, false);
857             // We are placing a column-span element inside a block.
858             RenderBlockFlow* newBox = createAnonymousColumnSpanBlock();
859 
860             if (columnsBlockAncestor != this && !isRenderFlowThread()) {
861                 // We are nested inside a multi-column element and are being split by the span. We have to break up
862                 // our block into continuations.
863                 RenderBoxModelObject* oldContinuation = continuation();
864 
865                 // When we split an anonymous block, there's no need to do any continuation hookup,
866                 // since we haven't actually split a real element.
867                 if (!isAnonymousBlock())
868                     setContinuation(newBox);
869 
870                 splitFlow(beforeChild, newBox, newChild, oldContinuation);
871                 return;
872             }
873 
874             // We have to perform a split of this block's children. This involves creating an anonymous block box to hold
875             // the column-spanning |newChild|. We take all of the children from before |newChild| and put them into
876             // one anonymous columns block, and all of the children after |newChild| go into another anonymous block.
877             makeChildrenAnonymousColumnBlocks(beforeChild, newBox, newChild);
878             return;
879         }
880     }
881 
882     bool madeBoxesNonInline = false;
883 
884     // A block has to either have all of its children inline, or all of its children as blocks.
885     // So, if our children are currently inline and a block child has to be inserted, we move all our
886     // inline children into anonymous block boxes.
887     if (childrenInline() && !newChild->isInline() && !newChild->isFloatingOrOutOfFlowPositioned()) {
888         // This is a block with inline content. Wrap the inline content in anonymous blocks.
889         makeChildrenNonInline(beforeChild);
890         madeBoxesNonInline = true;
891 
892         if (beforeChild && beforeChild->parent() != this) {
893             beforeChild = beforeChild->parent();
894             ASSERT(beforeChild->isAnonymousBlock());
895             ASSERT(beforeChild->parent() == this);
896         }
897     } else if (!childrenInline() && (newChild->isFloatingOrOutOfFlowPositioned() || newChild->isInline())) {
898         // If we're inserting an inline child but all of our children are blocks, then we have to make sure
899         // it is put into an anomyous block box. We try to use an existing anonymous box if possible, otherwise
900         // a new one is created and inserted into our list of children in the appropriate position.
901         RenderObject* afterChild = beforeChild ? beforeChild->previousSibling() : lastChild();
902 
903         if (afterChild && afterChild->isAnonymousBlock()) {
904             afterChild->addChild(newChild);
905             return;
906         }
907 
908         if (newChild->isInline()) {
909             // No suitable existing anonymous box - create a new one.
910             RenderBlock* newBox = createAnonymousBlock();
911             RenderBox::addChild(newBox, beforeChild);
912             newBox->addChild(newChild);
913             return;
914         }
915     }
916 
917     RenderBox::addChild(newChild, beforeChild);
918 
919     if (madeBoxesNonInline && parent() && isAnonymousBlock() && parent()->isRenderBlock())
920         toRenderBlock(parent())->removeLeftoverAnonymousBlock(this);
921     // this object may be dead here
922 }
923 
addChild(RenderObject * newChild,RenderObject * beforeChild)924 void RenderBlock::addChild(RenderObject* newChild, RenderObject* beforeChild)
925 {
926     if (continuation() && !isAnonymousBlock())
927         addChildToContinuation(newChild, beforeChild);
928     else
929         addChildIgnoringContinuation(newChild, beforeChild);
930 }
931 
addChildIgnoringContinuation(RenderObject * newChild,RenderObject * beforeChild)932 void RenderBlock::addChildIgnoringContinuation(RenderObject* newChild, RenderObject* beforeChild)
933 {
934     if (!isAnonymousBlock() && firstChild() && (firstChild()->isAnonymousColumnsBlock() || firstChild()->isAnonymousColumnSpanBlock()))
935         addChildToAnonymousColumnBlocks(newChild, beforeChild);
936     else
937         addChildIgnoringAnonymousColumnBlocks(newChild, beforeChild);
938 }
939 
getInlineRun(RenderObject * start,RenderObject * boundary,RenderObject * & inlineRunStart,RenderObject * & inlineRunEnd)940 static void getInlineRun(RenderObject* start, RenderObject* boundary,
941                          RenderObject*& inlineRunStart,
942                          RenderObject*& inlineRunEnd)
943 {
944     // Beginning at |start| we find the largest contiguous run of inlines that
945     // we can.  We denote the run with start and end points, |inlineRunStart|
946     // and |inlineRunEnd|.  Note that these two values may be the same if
947     // we encounter only one inline.
948     //
949     // We skip any non-inlines we encounter as long as we haven't found any
950     // inlines yet.
951     //
952     // |boundary| indicates a non-inclusive boundary point.  Regardless of whether |boundary|
953     // is inline or not, we will not include it in a run with inlines before it.  It's as though we encountered
954     // a non-inline.
955 
956     // Start by skipping as many non-inlines as we can.
957     RenderObject * curr = start;
958     bool sawInline;
959     do {
960         while (curr && !(curr->isInline() || curr->isFloatingOrOutOfFlowPositioned()))
961             curr = curr->nextSibling();
962 
963         inlineRunStart = inlineRunEnd = curr;
964 
965         if (!curr)
966             return; // No more inline children to be found.
967 
968         sawInline = curr->isInline();
969 
970         curr = curr->nextSibling();
971         while (curr && (curr->isInline() || curr->isFloatingOrOutOfFlowPositioned()) && (curr != boundary)) {
972             inlineRunEnd = curr;
973             if (curr->isInline())
974                 sawInline = true;
975             curr = curr->nextSibling();
976         }
977     } while (!sawInline);
978 }
979 
deleteLineBoxTree()980 void RenderBlock::deleteLineBoxTree()
981 {
982     ASSERT(!m_lineBoxes.firstLineBox());
983 }
984 
makeChildrenNonInline(RenderObject * insertionPoint)985 void RenderBlock::makeChildrenNonInline(RenderObject *insertionPoint)
986 {
987     // makeChildrenNonInline takes a block whose children are *all* inline and it
988     // makes sure that inline children are coalesced under anonymous
989     // blocks.  If |insertionPoint| is defined, then it represents the insertion point for
990     // the new block child that is causing us to have to wrap all the inlines.  This
991     // means that we cannot coalesce inlines before |insertionPoint| with inlines following
992     // |insertionPoint|, because the new child is going to be inserted in between the inlines,
993     // splitting them.
994     ASSERT(isInlineBlockOrInlineTable() || !isInline());
995     ASSERT(!insertionPoint || insertionPoint->parent() == this);
996 
997     setChildrenInline(false);
998 
999     RenderObject *child = firstChild();
1000     if (!child)
1001         return;
1002 
1003     deleteLineBoxTree();
1004 
1005     while (child) {
1006         RenderObject *inlineRunStart, *inlineRunEnd;
1007         getInlineRun(child, insertionPoint, inlineRunStart, inlineRunEnd);
1008 
1009         if (!inlineRunStart)
1010             break;
1011 
1012         child = inlineRunEnd->nextSibling();
1013 
1014         RenderBlock* block = createAnonymousBlock();
1015         children()->insertChildNode(this, block, inlineRunStart);
1016         moveChildrenTo(block, inlineRunStart, child);
1017     }
1018 
1019 #if ENABLE(ASSERT)
1020     for (RenderObject *c = firstChild(); c; c = c->nextSibling())
1021         ASSERT(!c->isInline());
1022 #endif
1023 
1024     setShouldDoFullPaintInvalidation(true);
1025 }
1026 
removeLeftoverAnonymousBlock(RenderBlock * child)1027 void RenderBlock::removeLeftoverAnonymousBlock(RenderBlock* child)
1028 {
1029     ASSERT(child->isAnonymousBlock());
1030     ASSERT(!child->childrenInline());
1031 
1032     if (child->continuation() || (child->firstChild() && (child->isAnonymousColumnSpanBlock() || child->isAnonymousColumnsBlock())))
1033         return;
1034 
1035     RenderObject* firstAnChild = child->m_children.firstChild();
1036     RenderObject* lastAnChild = child->m_children.lastChild();
1037     if (firstAnChild) {
1038         RenderObject* o = firstAnChild;
1039         while (o) {
1040             o->setParent(this);
1041             o = o->nextSibling();
1042         }
1043         firstAnChild->setPreviousSibling(child->previousSibling());
1044         lastAnChild->setNextSibling(child->nextSibling());
1045         if (child->previousSibling())
1046             child->previousSibling()->setNextSibling(firstAnChild);
1047         if (child->nextSibling())
1048             child->nextSibling()->setPreviousSibling(lastAnChild);
1049 
1050         if (child == m_children.firstChild())
1051             m_children.setFirstChild(firstAnChild);
1052         if (child == m_children.lastChild())
1053             m_children.setLastChild(lastAnChild);
1054     } else {
1055         if (child == m_children.firstChild())
1056             m_children.setFirstChild(child->nextSibling());
1057         if (child == m_children.lastChild())
1058             m_children.setLastChild(child->previousSibling());
1059 
1060         if (child->previousSibling())
1061             child->previousSibling()->setNextSibling(child->nextSibling());
1062         if (child->nextSibling())
1063             child->nextSibling()->setPreviousSibling(child->previousSibling());
1064     }
1065 
1066     child->children()->setFirstChild(0);
1067     child->m_next = nullptr;
1068 
1069     // Remove all the information in the flow thread associated with the leftover anonymous block.
1070     child->removeFromRenderFlowThread();
1071 
1072     // RenderGrid keeps track of its children, we must notify it about changes in the tree.
1073     if (child->parent()->isRenderGrid())
1074         toRenderGrid(child->parent())->dirtyGrid();
1075 
1076     child->setParent(0);
1077     child->setPreviousSibling(0);
1078     child->setNextSibling(0);
1079 
1080     child->destroy();
1081 }
1082 
canMergeContiguousAnonymousBlocks(RenderObject * oldChild,RenderObject * prev,RenderObject * next)1083 static bool canMergeContiguousAnonymousBlocks(RenderObject* oldChild, RenderObject* prev, RenderObject* next)
1084 {
1085     if (oldChild->documentBeingDestroyed() || oldChild->isInline() || oldChild->virtualContinuation())
1086         return false;
1087 
1088     if ((prev && (!prev->isAnonymousBlock() || toRenderBlock(prev)->continuation() || toRenderBlock(prev)->beingDestroyed()))
1089         || (next && (!next->isAnonymousBlock() || toRenderBlock(next)->continuation() || toRenderBlock(next)->beingDestroyed())))
1090         return false;
1091 
1092     if ((prev && (prev->isRubyRun() || prev->isRubyBase()))
1093         || (next && (next->isRubyRun() || next->isRubyBase())))
1094         return false;
1095 
1096     if (!prev || !next)
1097         return true;
1098 
1099     // Make sure the types of the anonymous blocks match up.
1100     return prev->isAnonymousColumnsBlock() == next->isAnonymousColumnsBlock()
1101            && prev->isAnonymousColumnSpanBlock() == next->isAnonymousColumnSpanBlock();
1102 }
1103 
collapseAnonymousBlockChild(RenderBlock * parent,RenderBlock * child)1104 void RenderBlock::collapseAnonymousBlockChild(RenderBlock* parent, RenderBlock* child)
1105 {
1106     // It's possible that this block's destruction may have been triggered by the
1107     // child's removal. Just bail if the anonymous child block is already being
1108     // destroyed. See crbug.com/282088
1109     if (child->beingDestroyed())
1110         return;
1111     parent->setNeedsLayoutAndPrefWidthsRecalcAndFullPaintInvalidation();
1112     parent->setChildrenInline(child->childrenInline());
1113     RenderObject* nextSibling = child->nextSibling();
1114 
1115     RenderFlowThread* childFlowThread = child->flowThreadContainingBlock();
1116     CurrentRenderFlowThreadMaintainer flowThreadMaintainer(childFlowThread);
1117 
1118     parent->children()->removeChildNode(parent, child, child->hasLayer());
1119     // FIXME: Get rid of the temporary disabling of continuations. This is needed by the old
1120     // multicol implementation, because of buggy block continuation handling (which is hard and
1121     // rather pointless to fix at this point). Support for block continuations can be removed
1122     // together with the old multicol implementation. crbug.com/408123
1123     RenderBoxModelObject* temporarilyInactiveContinuation = parent->continuation();
1124     if (temporarilyInactiveContinuation)
1125         parent->setContinuation(0);
1126     child->moveAllChildrenTo(parent, nextSibling, child->hasLayer());
1127     if (temporarilyInactiveContinuation)
1128         parent->setContinuation(temporarilyInactiveContinuation);
1129     // Explicitly delete the child's line box tree, or the special anonymous
1130     // block handling in willBeDestroyed will cause problems.
1131     child->deleteLineBoxTree();
1132     child->destroy();
1133 }
1134 
removeChild(RenderObject * oldChild)1135 void RenderBlock::removeChild(RenderObject* oldChild)
1136 {
1137     // No need to waste time in merging or removing empty anonymous blocks.
1138     // We can just bail out if our document is getting destroyed.
1139     if (documentBeingDestroyed()) {
1140         RenderBox::removeChild(oldChild);
1141         return;
1142     }
1143 
1144     // This protects against column split flows when anonymous blocks are getting merged.
1145     TemporaryChange<bool> columnFlowSplitEnabled(gColumnFlowSplitEnabled, false);
1146 
1147     // If this child is a block, and if our previous and next siblings are
1148     // both anonymous blocks with inline content, then we can go ahead and
1149     // fold the inline content back together.
1150     RenderObject* prev = oldChild->previousSibling();
1151     RenderObject* next = oldChild->nextSibling();
1152     bool canMergeAnonymousBlocks = canMergeContiguousAnonymousBlocks(oldChild, prev, next);
1153     if (canMergeAnonymousBlocks && prev && next) {
1154         prev->setNeedsLayoutAndPrefWidthsRecalcAndFullPaintInvalidation();
1155         RenderBlockFlow* nextBlock = toRenderBlockFlow(next);
1156         RenderBlockFlow* prevBlock = toRenderBlockFlow(prev);
1157 
1158         if (prev->childrenInline() != next->childrenInline()) {
1159             RenderBlock* inlineChildrenBlock = prev->childrenInline() ? prevBlock : nextBlock;
1160             RenderBlock* blockChildrenBlock = prev->childrenInline() ? nextBlock : prevBlock;
1161 
1162             // Place the inline children block inside of the block children block instead of deleting it.
1163             // In order to reuse it, we have to reset it to just be a generic anonymous block.  Make sure
1164             // to clear out inherited column properties by just making a new style, and to also clear the
1165             // column span flag if it is set.
1166             ASSERT(!inlineChildrenBlock->continuation());
1167             RefPtr<RenderStyle> newStyle = RenderStyle::createAnonymousStyleWithDisplay(style(), BLOCK);
1168             // Cache this value as it might get changed in setStyle() call.
1169             bool inlineChildrenBlockHasLayer = inlineChildrenBlock->hasLayer();
1170             inlineChildrenBlock->setStyle(newStyle);
1171             children()->removeChildNode(this, inlineChildrenBlock, inlineChildrenBlockHasLayer);
1172 
1173             // Now just put the inlineChildrenBlock inside the blockChildrenBlock.
1174             blockChildrenBlock->children()->insertChildNode(blockChildrenBlock, inlineChildrenBlock, prev == inlineChildrenBlock ? blockChildrenBlock->firstChild() : 0,
1175                                                             inlineChildrenBlockHasLayer || blockChildrenBlock->hasLayer());
1176             next->setNeedsLayoutAndPrefWidthsRecalcAndFullPaintInvalidation();
1177 
1178             // inlineChildrenBlock got reparented to blockChildrenBlock, so it is no longer a child
1179             // of "this". we null out prev or next so that is not used later in the function.
1180             if (inlineChildrenBlock == prevBlock)
1181                 prev = 0;
1182             else
1183                 next = 0;
1184         } else {
1185             // Take all the children out of the |next| block and put them in
1186             // the |prev| block.
1187             nextBlock->moveAllChildrenIncludingFloatsTo(prevBlock, nextBlock->hasLayer() || prevBlock->hasLayer());
1188 
1189             // Delete the now-empty block's lines and nuke it.
1190             nextBlock->deleteLineBoxTree();
1191             nextBlock->destroy();
1192             next = 0;
1193         }
1194     }
1195 
1196     RenderBox::removeChild(oldChild);
1197 
1198     RenderObject* child = prev ? prev : next;
1199     if (canMergeAnonymousBlocks && child && !child->previousSibling() && !child->nextSibling() && canCollapseAnonymousBlockChild()) {
1200         // The removal has knocked us down to containing only a single anonymous
1201         // box.  We can go ahead and pull the content right back up into our
1202         // box.
1203         collapseAnonymousBlockChild(this, toRenderBlock(child));
1204     } else if (((prev && prev->isAnonymousBlock()) || (next && next->isAnonymousBlock())) && canCollapseAnonymousBlockChild()) {
1205         // It's possible that the removal has knocked us down to a single anonymous
1206         // block with pseudo-style element siblings (e.g. first-letter). If these
1207         // are floating, then we need to pull the content up also.
1208         RenderBlock* anonymousBlock = toRenderBlock((prev && prev->isAnonymousBlock()) ? prev : next);
1209         if ((anonymousBlock->previousSibling() || anonymousBlock->nextSibling())
1210             && (!anonymousBlock->previousSibling() || (anonymousBlock->previousSibling()->style()->styleType() != NOPSEUDO && anonymousBlock->previousSibling()->isFloating() && !anonymousBlock->previousSibling()->previousSibling()))
1211             && (!anonymousBlock->nextSibling() || (anonymousBlock->nextSibling()->style()->styleType() != NOPSEUDO && anonymousBlock->nextSibling()->isFloating() && !anonymousBlock->nextSibling()->nextSibling()))) {
1212             collapseAnonymousBlockChild(this, anonymousBlock);
1213         }
1214     }
1215 
1216     if (!firstChild()) {
1217         // If this was our last child be sure to clear out our line boxes.
1218         if (childrenInline())
1219             deleteLineBoxTree();
1220 
1221         // If we are an empty anonymous block in the continuation chain,
1222         // we need to remove ourself and fix the continuation chain.
1223         if (!beingDestroyed() && isAnonymousBlockContinuation() && !oldChild->isListMarker()) {
1224             RenderObject* containingBlockIgnoringAnonymous = containingBlock();
1225             while (containingBlockIgnoringAnonymous && containingBlockIgnoringAnonymous->isAnonymous())
1226                 containingBlockIgnoringAnonymous = containingBlockIgnoringAnonymous->containingBlock();
1227             for (RenderObject* curr = this; curr; curr = curr->previousInPreOrder(containingBlockIgnoringAnonymous)) {
1228                 if (curr->virtualContinuation() != this)
1229                     continue;
1230 
1231                 // Found our previous continuation. We just need to point it to
1232                 // |this|'s next continuation.
1233                 RenderBoxModelObject* nextContinuation = continuation();
1234                 if (curr->isRenderInline())
1235                     toRenderInline(curr)->setContinuation(nextContinuation);
1236                 else if (curr->isRenderBlock())
1237                     toRenderBlock(curr)->setContinuation(nextContinuation);
1238                 else
1239                     ASSERT_NOT_REACHED();
1240 
1241                 break;
1242             }
1243             setContinuation(0);
1244             destroy();
1245         }
1246     }
1247 }
1248 
isSelfCollapsingBlock() const1249 bool RenderBlock::isSelfCollapsingBlock() const
1250 {
1251     // We are not self-collapsing if we
1252     // (a) have a non-zero height according to layout (an optimization to avoid wasting time)
1253     // (b) are a table,
1254     // (c) have border/padding,
1255     // (d) have a min-height
1256     // (e) have specified that one of our margins can't collapse using a CSS extension
1257     // (f) establish a new block formatting context.
1258 
1259     // The early exit must be done before we check for clean layout.
1260     // We should be able to give a quick answer if the box is a relayout boundary.
1261     // Being a relayout boundary implies a block formatting context, and also
1262     // our internal layout shouldn't affect our container in any way.
1263     if (createsBlockFormattingContext())
1264         return false;
1265 
1266     // Placeholder elements are not laid out until the dimensions of their parent text control are known, so they
1267     // don't get layout until their parent has had layout - this is unique in the layout tree and means
1268     // when we call isSelfCollapsingBlock on them we find that they still need layout.
1269     ASSERT(!needsLayout() || (node() && node()->isElementNode() && toElement(node())->shadowPseudoId() == "-webkit-input-placeholder"));
1270 
1271     if (logicalHeight() > 0
1272         || isTable() || borderAndPaddingLogicalHeight()
1273         || style()->logicalMinHeight().isPositive()
1274         || style()->marginBeforeCollapse() == MSEPARATE || style()->marginAfterCollapse() == MSEPARATE)
1275         return false;
1276 
1277     Length logicalHeightLength = style()->logicalHeight();
1278     bool hasAutoHeight = logicalHeightLength.isAuto();
1279     if (logicalHeightLength.isPercent() && !document().inQuirksMode()) {
1280         hasAutoHeight = true;
1281         for (RenderBlock* cb = containingBlock(); !cb->isRenderView(); cb = cb->containingBlock()) {
1282             if (cb->style()->logicalHeight().isFixed() || cb->isTableCell())
1283                 hasAutoHeight = false;
1284         }
1285     }
1286 
1287     // If the height is 0 or auto, then whether or not we are a self-collapsing block depends
1288     // on whether we have content that is all self-collapsing or not.
1289     if (hasAutoHeight || ((logicalHeightLength.isFixed() || logicalHeightLength.isPercent()) && logicalHeightLength.isZero())) {
1290         // If the block has inline children, see if we generated any line boxes.  If we have any
1291         // line boxes, then we can't be self-collapsing, since we have content.
1292         if (childrenInline())
1293             return !firstLineBox();
1294 
1295         // Whether or not we collapse is dependent on whether all our normal flow children
1296         // are also self-collapsing.
1297         if (m_hasOnlySelfCollapsingChildren)
1298             return true;
1299         for (RenderBox* child = firstChildBox(); child; child = child->nextSiblingBox()) {
1300             if (child->isFloatingOrOutOfFlowPositioned())
1301                 continue;
1302             if (!child->isSelfCollapsingBlock())
1303                 return false;
1304         }
1305         return true;
1306     }
1307     return false;
1308 }
1309 
startDelayUpdateScrollInfo()1310 void RenderBlock::startDelayUpdateScrollInfo()
1311 {
1312     if (gDelayUpdateScrollInfo == 0) {
1313         ASSERT(!gDelayedUpdateScrollInfoSet);
1314         gDelayedUpdateScrollInfoSet = new DelayedUpdateScrollInfoSet;
1315     }
1316     ASSERT(gDelayedUpdateScrollInfoSet);
1317     ++gDelayUpdateScrollInfo;
1318 }
1319 
finishDelayUpdateScrollInfo()1320 void RenderBlock::finishDelayUpdateScrollInfo()
1321 {
1322     --gDelayUpdateScrollInfo;
1323     ASSERT(gDelayUpdateScrollInfo >= 0);
1324     if (gDelayUpdateScrollInfo == 0) {
1325         ASSERT(gDelayedUpdateScrollInfoSet);
1326 
1327         OwnPtr<DelayedUpdateScrollInfoSet> infoSet(adoptPtr(gDelayedUpdateScrollInfoSet));
1328         gDelayedUpdateScrollInfoSet = 0;
1329 
1330         for (DelayedUpdateScrollInfoSet::iterator it = infoSet->begin(); it != infoSet->end(); ++it) {
1331             RenderBlock* block = *it;
1332             if (block->hasOverflowClip()) {
1333                 block->layer()->scrollableArea()->updateAfterLayout();
1334             }
1335         }
1336     }
1337 }
1338 
updateScrollInfoAfterLayout()1339 void RenderBlock::updateScrollInfoAfterLayout()
1340 {
1341     if (hasOverflowClip()) {
1342         if (style()->isFlippedBlocksWritingMode()) {
1343             // FIXME: https://bugs.webkit.org/show_bug.cgi?id=97937
1344             // Workaround for now. We cannot delay the scroll info for overflow
1345             // for items with opposite writing directions, as the contents needs
1346             // to overflow in that direction
1347             layer()->scrollableArea()->updateAfterLayout();
1348             return;
1349         }
1350 
1351         if (gDelayUpdateScrollInfo)
1352             gDelayedUpdateScrollInfoSet->add(this);
1353         else
1354             layer()->scrollableArea()->updateAfterLayout();
1355     }
1356 }
1357 
layout()1358 void RenderBlock::layout()
1359 {
1360     OverflowEventDispatcher dispatcher(this);
1361 
1362     // Update our first letter info now.
1363     updateFirstLetter();
1364 
1365     // Table cells call layoutBlock directly, so don't add any logic here.  Put code into
1366     // layoutBlock().
1367     layoutBlock(false);
1368 
1369     // It's safe to check for control clip here, since controls can never be table cells.
1370     // If we have a lightweight clip, there can never be any overflow from children.
1371     if (hasControlClip() && m_overflow)
1372         clearLayoutOverflow();
1373 
1374     invalidateBackgroundObscurationStatus();
1375 }
1376 
updateImageLoadingPriorities()1377 bool RenderBlock::updateImageLoadingPriorities()
1378 {
1379     Vector<ImageResource*> images;
1380     appendImagesFromStyle(images, *style());
1381 
1382     if (images.isEmpty())
1383         return false;
1384 
1385     LayoutRect viewBounds = viewRect();
1386     LayoutRect objectBounds = absoluteContentBox();
1387     // The object bounds might be empty right now, so intersects will fail since it doesn't deal
1388     // with empty rects. Use LayoutRect::contains in that case.
1389     bool isVisible;
1390     if (!objectBounds.isEmpty())
1391         isVisible =  viewBounds.intersects(objectBounds);
1392     else
1393         isVisible = viewBounds.contains(objectBounds);
1394 
1395     ResourceLoadPriorityOptimizer::VisibilityStatus status = isVisible ?
1396         ResourceLoadPriorityOptimizer::Visible : ResourceLoadPriorityOptimizer::NotVisible;
1397 
1398     LayoutRect screenArea;
1399     if (!objectBounds.isEmpty()) {
1400         screenArea = viewBounds;
1401         screenArea.intersect(objectBounds);
1402     }
1403 
1404     for (Vector<ImageResource*>::iterator it = images.begin(), end = images.end(); it != end; ++it)
1405         ResourceLoadPriorityOptimizer::resourceLoadPriorityOptimizer()->notifyImageResourceVisibility(*it, status, screenArea);
1406 
1407     return true;
1408 }
1409 
widthAvailableToChildrenHasChanged()1410 bool RenderBlock::widthAvailableToChildrenHasChanged()
1411 {
1412     bool widthAvailableToChildrenHasChanged = m_hasBorderOrPaddingLogicalWidthChanged;
1413     m_hasBorderOrPaddingLogicalWidthChanged = false;
1414 
1415     // If we use border-box sizing, have percentage padding, and our parent has changed width then the width available to our children has changed even
1416     // though our own width has remained the same.
1417     widthAvailableToChildrenHasChanged |= style()->boxSizing() == BORDER_BOX && needsPreferredWidthsRecalculation() && view()->layoutState()->containingBlockLogicalWidthChanged();
1418 
1419     return widthAvailableToChildrenHasChanged;
1420 }
1421 
updateLogicalWidthAndColumnWidth()1422 bool RenderBlock::updateLogicalWidthAndColumnWidth()
1423 {
1424     LayoutUnit oldWidth = logicalWidth();
1425     LayoutUnit oldColumnWidth = desiredColumnWidth();
1426 
1427     updateLogicalWidth();
1428     calcColumnWidth();
1429 
1430     return oldWidth != logicalWidth() || oldColumnWidth != desiredColumnWidth() || widthAvailableToChildrenHasChanged();
1431 }
1432 
layoutBlock(bool)1433 void RenderBlock::layoutBlock(bool)
1434 {
1435     ASSERT_NOT_REACHED();
1436     clearNeedsLayout();
1437 }
1438 
addOverflowFromChildren()1439 void RenderBlock::addOverflowFromChildren()
1440 {
1441     if (!hasColumns()) {
1442         if (childrenInline())
1443             toRenderBlockFlow(this)->addOverflowFromInlineChildren();
1444         else
1445             addOverflowFromBlockChildren();
1446     } else {
1447         ColumnInfo* colInfo = columnInfo();
1448         if (columnCount(colInfo)) {
1449             LayoutRect lastRect = columnRectAt(colInfo, columnCount(colInfo) - 1);
1450             addLayoutOverflow(lastRect);
1451             addContentsVisualOverflow(lastRect);
1452         }
1453     }
1454 }
1455 
computeOverflow(LayoutUnit oldClientAfterEdge,bool)1456 void RenderBlock::computeOverflow(LayoutUnit oldClientAfterEdge, bool)
1457 {
1458     m_overflow.clear();
1459 
1460     // Add overflow from children.
1461     addOverflowFromChildren();
1462 
1463     // Add in the overflow from positioned objects.
1464     addOverflowFromPositionedObjects();
1465 
1466     if (hasOverflowClip()) {
1467         // When we have overflow clip, propagate the original spillout since it will include collapsed bottom margins
1468         // and bottom padding.  Set the axis we don't care about to be 1, since we want this overflow to always
1469         // be considered reachable.
1470         LayoutRect clientRect(noOverflowRect());
1471         LayoutRect rectToApply;
1472         if (isHorizontalWritingMode())
1473             rectToApply = LayoutRect(clientRect.x(), clientRect.y(), 1, std::max<LayoutUnit>(0, oldClientAfterEdge - clientRect.y()));
1474         else
1475             rectToApply = LayoutRect(clientRect.x(), clientRect.y(), std::max<LayoutUnit>(0, oldClientAfterEdge - clientRect.x()), 1);
1476         addLayoutOverflow(rectToApply);
1477         if (hasRenderOverflow())
1478             m_overflow->setLayoutClientAfterEdge(oldClientAfterEdge);
1479     }
1480 
1481     addVisualEffectOverflow();
1482 
1483     addVisualOverflowFromTheme();
1484 }
1485 
addOverflowFromBlockChildren()1486 void RenderBlock::addOverflowFromBlockChildren()
1487 {
1488     for (RenderBox* child = firstChildBox(); child; child = child->nextSiblingBox()) {
1489         if (!child->isFloatingOrOutOfFlowPositioned())
1490             addOverflowFromChild(child);
1491     }
1492 }
1493 
addOverflowFromPositionedObjects()1494 void RenderBlock::addOverflowFromPositionedObjects()
1495 {
1496     TrackedRendererListHashSet* positionedDescendants = positionedObjects();
1497     if (!positionedDescendants)
1498         return;
1499 
1500     RenderBox* positionedObject;
1501     TrackedRendererListHashSet::iterator end = positionedDescendants->end();
1502     for (TrackedRendererListHashSet::iterator it = positionedDescendants->begin(); it != end; ++it) {
1503         positionedObject = *it;
1504 
1505         // Fixed positioned elements don't contribute to layout overflow, since they don't scroll with the content.
1506         if (positionedObject->style()->position() != FixedPosition)
1507             addOverflowFromChild(positionedObject, LayoutSize(positionedObject->x(), positionedObject->y()));
1508     }
1509 }
1510 
addVisualOverflowFromTheme()1511 void RenderBlock::addVisualOverflowFromTheme()
1512 {
1513     if (!style()->hasAppearance())
1514         return;
1515 
1516     IntRect inflatedRect = pixelSnappedBorderBoxRect();
1517     RenderTheme::theme().adjustPaintInvalidationRect(this, inflatedRect);
1518     addVisualOverflow(inflatedRect);
1519 }
1520 
createsBlockFormattingContext() const1521 bool RenderBlock::createsBlockFormattingContext() const
1522 {
1523     return isInlineBlockOrInlineTable() || isFloatingOrOutOfFlowPositioned() || hasOverflowClip() || isFlexItemIncludingDeprecated()
1524         || style()->specifiesColumns() || isRenderFlowThread() || isTableCell() || isTableCaption() || isFieldset() || isWritingModeRoot() || isDocumentElement() || style()->columnSpan();
1525 }
1526 
updateBlockChildDirtyBitsBeforeLayout(bool relayoutChildren,RenderBox * child)1527 void RenderBlock::updateBlockChildDirtyBitsBeforeLayout(bool relayoutChildren, RenderBox* child)
1528 {
1529     // FIXME: Technically percentage height objects only need a relayout if their percentage isn't going to be turned into
1530     // an auto value. Add a method to determine this, so that we can avoid the relayout.
1531     if (relayoutChildren || (child->hasRelativeLogicalHeight() && !isRenderView()))
1532         child->setChildNeedsLayout(MarkOnlyThis);
1533 
1534     // If relayoutChildren is set and the child has percentage padding or an embedded content box, we also need to invalidate the childs pref widths.
1535     if (relayoutChildren && child->needsPreferredWidthsRecalculation())
1536         child->setPreferredLogicalWidthsDirty(MarkOnlyThis);
1537 }
1538 
simplifiedNormalFlowLayout()1539 void RenderBlock::simplifiedNormalFlowLayout()
1540 {
1541     if (childrenInline()) {
1542         ListHashSet<RootInlineBox*> lineBoxes;
1543         for (InlineWalker walker(this); !walker.atEnd(); walker.advance()) {
1544             RenderObject* o = walker.current();
1545             if (!o->isOutOfFlowPositioned() && (o->isReplaced() || o->isFloating())) {
1546                 o->layoutIfNeeded();
1547                 if (toRenderBox(o)->inlineBoxWrapper()) {
1548                     RootInlineBox& box = toRenderBox(o)->inlineBoxWrapper()->root();
1549                     lineBoxes.add(&box);
1550                 }
1551             } else if (o->isText() || (o->isRenderInline() && !walker.atEndOfInline())) {
1552                 o->clearNeedsLayout();
1553             }
1554         }
1555 
1556         // FIXME: Glyph overflow will get lost in this case, but not really a big deal.
1557         GlyphOverflowAndFallbackFontsMap textBoxDataMap;
1558         for (ListHashSet<RootInlineBox*>::const_iterator it = lineBoxes.begin(); it != lineBoxes.end(); ++it) {
1559             RootInlineBox* box = *it;
1560             box->computeOverflow(box->lineTop(), box->lineBottom(), textBoxDataMap);
1561         }
1562     } else {
1563         for (RenderBox* box = firstChildBox(); box; box = box->nextSiblingBox()) {
1564             if (!box->isOutOfFlowPositioned())
1565                 box->layoutIfNeeded();
1566         }
1567     }
1568 }
1569 
simplifiedLayout()1570 bool RenderBlock::simplifiedLayout()
1571 {
1572     // Check if we need to do a full layout.
1573     if (normalChildNeedsLayout() || selfNeedsLayout())
1574         return false;
1575 
1576     // Check that we actually need to do a simplified layout.
1577     if (!posChildNeedsLayout() && !(needsSimplifiedNormalFlowLayout() || needsPositionedMovementLayout()))
1578         return false;
1579 
1580 
1581     {
1582         // LayoutState needs this deliberate scope to pop before paint invalidation.
1583         LayoutState state(*this, locationOffset());
1584 
1585         if (needsPositionedMovementLayout() && !tryLayoutDoingPositionedMovementOnly())
1586             return false;
1587 
1588         TextAutosizer::LayoutScope textAutosizerLayoutScope(this);
1589 
1590         // Lay out positioned descendants or objects that just need to recompute overflow.
1591         if (needsSimplifiedNormalFlowLayout())
1592             simplifiedNormalFlowLayout();
1593 
1594         // Lay out our positioned objects if our positioned child bit is set.
1595         // Also, if an absolute position element inside a relative positioned container moves, and the absolute element has a fixed position
1596         // child, neither the fixed element nor its container learn of the movement since posChildNeedsLayout() is only marked as far as the
1597         // relative positioned container. So if we can have fixed pos objects in our positioned objects list check if any of them
1598         // are statically positioned and thus need to move with their absolute ancestors.
1599         bool canContainFixedPosObjects = canContainFixedPositionObjects();
1600         if (posChildNeedsLayout() || needsPositionedMovementLayout() || canContainFixedPosObjects)
1601             layoutPositionedObjects(false, needsPositionedMovementLayout() ? ForcedLayoutAfterContainingBlockMoved : (!posChildNeedsLayout() && canContainFixedPosObjects ? LayoutOnlyFixedPositionedObjects : DefaultLayout));
1602 
1603         // Recompute our overflow information.
1604         // FIXME: We could do better here by computing a temporary overflow object from layoutPositionedObjects and only
1605         // updating our overflow if we either used to have overflow or if the new temporary object has overflow.
1606         // For now just always recompute overflow. This is no worse performance-wise than the old code that called rightmostPosition and
1607         // lowestPosition on every relayout so it's not a regression.
1608         // computeOverflow expects the bottom edge before we clamp our height. Since this information isn't available during
1609         // simplifiedLayout, we cache the value in m_overflow.
1610         LayoutUnit oldClientAfterEdge = hasRenderOverflow() ? m_overflow->layoutClientAfterEdge() : clientLogicalBottom();
1611         computeOverflow(oldClientAfterEdge, true);
1612     }
1613 
1614     updateLayerTransformAfterLayout();
1615 
1616     updateScrollInfoAfterLayout();
1617 
1618     clearNeedsLayout();
1619     return true;
1620 }
1621 
markFixedPositionObjectForLayoutIfNeeded(RenderObject * child,SubtreeLayoutScope & layoutScope)1622 void RenderBlock::markFixedPositionObjectForLayoutIfNeeded(RenderObject* child, SubtreeLayoutScope& layoutScope)
1623 {
1624     if (child->style()->position() != FixedPosition)
1625         return;
1626 
1627     bool hasStaticBlockPosition = child->style()->hasStaticBlockPosition(isHorizontalWritingMode());
1628     bool hasStaticInlinePosition = child->style()->hasStaticInlinePosition(isHorizontalWritingMode());
1629     if (!hasStaticBlockPosition && !hasStaticInlinePosition)
1630         return;
1631 
1632     RenderObject* o = child->parent();
1633     while (o && !o->isRenderView() && o->style()->position() != AbsolutePosition)
1634         o = o->parent();
1635     if (o->style()->position() != AbsolutePosition)
1636         return;
1637 
1638     RenderBox* box = toRenderBox(child);
1639     if (hasStaticInlinePosition) {
1640         LogicalExtentComputedValues computedValues;
1641         box->computeLogicalWidth(computedValues);
1642         LayoutUnit newLeft = computedValues.m_position;
1643         if (newLeft != box->logicalLeft())
1644             layoutScope.setChildNeedsLayout(child);
1645     } else if (hasStaticBlockPosition) {
1646         LayoutUnit oldTop = box->logicalTop();
1647         box->updateLogicalHeight();
1648         if (box->logicalTop() != oldTop)
1649             layoutScope.setChildNeedsLayout(child);
1650     }
1651 }
1652 
marginIntrinsicLogicalWidthForChild(RenderBox * child) const1653 LayoutUnit RenderBlock::marginIntrinsicLogicalWidthForChild(RenderBox* child) const
1654 {
1655     // A margin has three types: fixed, percentage, and auto (variable).
1656     // Auto and percentage margins become 0 when computing min/max width.
1657     // Fixed margins can be added in as is.
1658     Length marginLeft = child->style()->marginStartUsing(style());
1659     Length marginRight = child->style()->marginEndUsing(style());
1660     LayoutUnit margin = 0;
1661     if (marginLeft.isFixed())
1662         margin += marginLeft.value();
1663     if (marginRight.isFixed())
1664         margin += marginRight.value();
1665     return margin;
1666 }
1667 
layoutPositionedObjects(bool relayoutChildren,PositionedLayoutBehavior info)1668 void RenderBlock::layoutPositionedObjects(bool relayoutChildren, PositionedLayoutBehavior info)
1669 {
1670     TrackedRendererListHashSet* positionedDescendants = positionedObjects();
1671     if (!positionedDescendants)
1672         return;
1673 
1674     if (hasColumns())
1675         view()->layoutState()->clearPaginationInformation(); // Positioned objects are not part of the column flow, so they don't paginate with the columns.
1676 
1677     RenderBox* r;
1678     TrackedRendererListHashSet::iterator end = positionedDescendants->end();
1679     for (TrackedRendererListHashSet::iterator it = positionedDescendants->begin(); it != end; ++it) {
1680         r = *it;
1681 
1682         // FIXME: this should only be set from clearNeedsLayout crbug.com/361250
1683         r->setLayoutDidGetCalled(true);
1684 
1685         SubtreeLayoutScope layoutScope(*r);
1686         // A fixed position element with an absolute positioned ancestor has no way of knowing if the latter has changed position. So
1687         // if this is a fixed position element, mark it for layout if it has an abspos ancestor and needs to move with that ancestor, i.e.
1688         // it has static position.
1689         markFixedPositionObjectForLayoutIfNeeded(r, layoutScope);
1690         if (info == LayoutOnlyFixedPositionedObjects) {
1691             r->layoutIfNeeded();
1692             continue;
1693         }
1694 
1695         // When a non-positioned block element moves, it may have positioned children that are implicitly positioned relative to the
1696         // non-positioned block.  Rather than trying to detect all of these movement cases, we just always lay out positioned
1697         // objects that are positioned implicitly like this.  Such objects are rare, and so in typical DHTML menu usage (where everything is
1698         // positioned explicitly) this should not incur a performance penalty.
1699         if (relayoutChildren || (r->style()->hasStaticBlockPosition(isHorizontalWritingMode()) && r->parent() != this))
1700             layoutScope.setChildNeedsLayout(r);
1701 
1702         // If relayoutChildren is set and the child has percentage padding or an embedded content box, we also need to invalidate the childs pref widths.
1703         if (relayoutChildren && r->needsPreferredWidthsRecalculation())
1704             r->setPreferredLogicalWidthsDirty(MarkOnlyThis);
1705 
1706         if (!r->needsLayout())
1707             r->markForPaginationRelayoutIfNeeded(layoutScope);
1708 
1709         // If we are paginated or in a line grid, go ahead and compute a vertical position for our object now.
1710         // If it's wrong we'll lay out again.
1711         LayoutUnit oldLogicalTop = 0;
1712         bool needsBlockDirectionLocationSetBeforeLayout = r->needsLayout() && view()->layoutState()->needsBlockDirectionLocationSetBeforeLayout();
1713         if (needsBlockDirectionLocationSetBeforeLayout) {
1714             if (isHorizontalWritingMode() == r->isHorizontalWritingMode())
1715                 r->updateLogicalHeight();
1716             else
1717                 r->updateLogicalWidth();
1718             oldLogicalTop = logicalTopForChild(r);
1719         }
1720 
1721         // FIXME: We should be able to do a r->setNeedsPositionedMovementLayout() here instead of a full layout. Need
1722         // to investigate why it does not trigger the correct invalidations in that case. crbug.com/350756
1723         if (info == ForcedLayoutAfterContainingBlockMoved)
1724             r->setNeedsLayout();
1725 
1726         r->layoutIfNeeded();
1727 
1728         // Lay out again if our estimate was wrong.
1729         if (needsBlockDirectionLocationSetBeforeLayout && logicalTopForChild(r) != oldLogicalTop)
1730             r->forceChildLayout();
1731     }
1732 
1733     if (hasColumns())
1734         view()->layoutState()->setColumnInfo(columnInfo()); // FIXME: Kind of gross. We just put this back into the layout state so that pop() will work.
1735 }
1736 
markPositionedObjectsForLayout()1737 void RenderBlock::markPositionedObjectsForLayout()
1738 {
1739     if (TrackedRendererListHashSet* positionedDescendants = positionedObjects()) {
1740         TrackedRendererListHashSet::iterator end = positionedDescendants->end();
1741         for (TrackedRendererListHashSet::iterator it = positionedDescendants->begin(); it != end; ++it)
1742             (*it)->setChildNeedsLayout();
1743     }
1744 }
1745 
markForPaginationRelayoutIfNeeded(SubtreeLayoutScope & layoutScope)1746 void RenderBlock::markForPaginationRelayoutIfNeeded(SubtreeLayoutScope& layoutScope)
1747 {
1748     ASSERT(!needsLayout());
1749     if (needsLayout())
1750         return;
1751 
1752     if (view()->layoutState()->pageLogicalHeightChanged() || (view()->layoutState()->pageLogicalHeight() && view()->layoutState()->pageLogicalOffset(*this, logicalTop()) != pageLogicalOffset()))
1753         layoutScope.setChildNeedsLayout(this);
1754 }
1755 
paint(PaintInfo & paintInfo,const LayoutPoint & paintOffset)1756 void RenderBlock::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
1757 {
1758     BlockPainter(*this).paint(paintInfo, paintOffset);
1759 }
1760 
paintChildren(PaintInfo & paintInfo,const LayoutPoint & paintOffset)1761 void RenderBlock::paintChildren(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
1762 {
1763     BlockPainter(*this).paintChildren(paintInfo, paintOffset);
1764 }
1765 
paintObject(PaintInfo & paintInfo,const LayoutPoint & paintOffset)1766 void RenderBlock::paintObject(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
1767 {
1768     BlockPainter(*this).paintObject(paintInfo, paintOffset);
1769 }
1770 
inlineElementContinuation() const1771 RenderInline* RenderBlock::inlineElementContinuation() const
1772 {
1773     RenderBoxModelObject* continuation = this->continuation();
1774     return continuation && continuation->isInline() ? toRenderInline(continuation) : 0;
1775 }
1776 
blockElementContinuation() const1777 RenderBlock* RenderBlock::blockElementContinuation() const
1778 {
1779     RenderBoxModelObject* currentContinuation = continuation();
1780     if (!currentContinuation || currentContinuation->isInline())
1781         return 0;
1782     RenderBlock* nextContinuation = toRenderBlock(currentContinuation);
1783     if (nextContinuation->isAnonymousBlock())
1784         return nextContinuation->blockElementContinuation();
1785     return nextContinuation;
1786 }
1787 
continuationOutlineTable()1788 ContinuationOutlineTableMap* continuationOutlineTable()
1789 {
1790     DEFINE_STATIC_LOCAL(ContinuationOutlineTableMap, table, ());
1791     return &table;
1792 }
1793 
addContinuationWithOutline(RenderInline * flow)1794 void RenderBlock::addContinuationWithOutline(RenderInline* flow)
1795 {
1796     // We can't make this work if the inline is in a layer.  We'll just rely on the broken
1797     // way of painting.
1798     ASSERT(!flow->layer() && !flow->isInlineElementContinuation());
1799 
1800     ContinuationOutlineTableMap* table = continuationOutlineTable();
1801     ListHashSet<RenderInline*>* continuations = table->get(this);
1802     if (!continuations) {
1803         continuations = new ListHashSet<RenderInline*>;
1804         table->set(this, adoptPtr(continuations));
1805     }
1806 
1807     continuations->add(flow);
1808 }
1809 
shouldPaintSelectionGaps() const1810 bool RenderBlock::shouldPaintSelectionGaps() const
1811 {
1812     return selectionState() != SelectionNone && style()->visibility() == VISIBLE && isSelectionRoot();
1813 }
1814 
isSelectionRoot() const1815 bool RenderBlock::isSelectionRoot() const
1816 {
1817     if (isPseudoElement())
1818         return false;
1819     ASSERT(node() || isAnonymous());
1820 
1821     // FIXME: Eventually tables should have to learn how to fill gaps between cells, at least in simple non-spanning cases.
1822     if (isTable())
1823         return false;
1824 
1825     if (isBody() || isDocumentElement() || hasOverflowClip()
1826         || isPositioned() || isFloating()
1827         || isTableCell() || isInlineBlockOrInlineTable()
1828         || hasTransform() || hasReflection() || hasMask() || isWritingModeRoot()
1829         || isRenderFlowThread() || isFlexItemIncludingDeprecated())
1830         return true;
1831 
1832     if (view() && view()->selectionStart()) {
1833         Node* startElement = view()->selectionStart()->node();
1834         if (startElement && startElement->rootEditableElement() == node())
1835             return true;
1836     }
1837 
1838     return false;
1839 }
1840 
selectionGapRectsForPaintInvalidation(const RenderLayerModelObject * paintInvalidationContainer) const1841 GapRects RenderBlock::selectionGapRectsForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer) const
1842 {
1843     ASSERT(!needsLayout());
1844 
1845     if (!shouldPaintSelectionGaps())
1846         return GapRects();
1847 
1848     TransformState transformState(TransformState::ApplyTransformDirection, FloatPoint());
1849     mapLocalToContainer(paintInvalidationContainer, transformState, ApplyContainerFlip | UseTransforms);
1850     LayoutPoint offsetFromPaintInvalidationContainer = roundedLayoutPoint(transformState.mappedPoint());
1851 
1852     if (hasOverflowClip())
1853         offsetFromPaintInvalidationContainer -= scrolledContentOffset();
1854 
1855     LayoutUnit lastTop = 0;
1856     LayoutUnit lastLeft = logicalLeftSelectionOffset(this, lastTop);
1857     LayoutUnit lastRight = logicalRightSelectionOffset(this, lastTop);
1858 
1859     return selectionGaps(this, offsetFromPaintInvalidationContainer, IntSize(), lastTop, lastLeft, lastRight);
1860 }
1861 
clipOutPositionedObjects(const PaintInfo * paintInfo,const LayoutPoint & offset,TrackedRendererListHashSet * positionedObjects)1862 static void clipOutPositionedObjects(const PaintInfo* paintInfo, const LayoutPoint& offset, TrackedRendererListHashSet* positionedObjects)
1863 {
1864     if (!positionedObjects)
1865         return;
1866 
1867     TrackedRendererListHashSet::const_iterator end = positionedObjects->end();
1868     for (TrackedRendererListHashSet::const_iterator it = positionedObjects->begin(); it != end; ++it) {
1869         RenderBox* r = *it;
1870         paintInfo->context->clipOut(IntRect(offset.x() + r->x(), offset.y() + r->y(), r->width(), r->height()));
1871     }
1872 }
1873 
blockDirectionOffset(const LayoutSize & offsetFromBlock) const1874 LayoutUnit RenderBlock::blockDirectionOffset(const LayoutSize& offsetFromBlock) const
1875 {
1876     return isHorizontalWritingMode() ? offsetFromBlock.height() : offsetFromBlock.width();
1877 }
1878 
inlineDirectionOffset(const LayoutSize & offsetFromBlock) const1879 LayoutUnit RenderBlock::inlineDirectionOffset(const LayoutSize& offsetFromBlock) const
1880 {
1881     return isHorizontalWritingMode() ? offsetFromBlock.width() : offsetFromBlock.height();
1882 }
1883 
logicalRectToPhysicalRect(const LayoutPoint & rootBlockPhysicalPosition,const LayoutRect & logicalRect) const1884 LayoutRect RenderBlock::logicalRectToPhysicalRect(const LayoutPoint& rootBlockPhysicalPosition, const LayoutRect& logicalRect) const
1885 {
1886     LayoutRect result;
1887     if (isHorizontalWritingMode())
1888         result = logicalRect;
1889     else
1890         result = LayoutRect(logicalRect.y(), logicalRect.x(), logicalRect.height(), logicalRect.width());
1891     flipForWritingMode(result);
1892     result.moveBy(rootBlockPhysicalPosition);
1893     return result;
1894 }
1895 
selectionGaps(const RenderBlock * rootBlock,const LayoutPoint & rootBlockPhysicalPosition,const LayoutSize & offsetFromRootBlock,LayoutUnit & lastLogicalTop,LayoutUnit & lastLogicalLeft,LayoutUnit & lastLogicalRight,const PaintInfo * paintInfo) const1896 GapRects RenderBlock::selectionGaps(const RenderBlock* rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock,
1897                                     LayoutUnit& lastLogicalTop, LayoutUnit& lastLogicalLeft, LayoutUnit& lastLogicalRight, const PaintInfo* paintInfo) const
1898 {
1899     // IMPORTANT: Callers of this method that intend for painting to happen need to do a save/restore.
1900     // Clip out floating and positioned objects when painting selection gaps.
1901     if (paintInfo) {
1902         // Note that we don't clip out overflow for positioned objects.  We just stick to the border box.
1903         LayoutRect flippedBlockRect(offsetFromRootBlock.width(), offsetFromRootBlock.height(), width(), height());
1904         rootBlock->flipForWritingMode(flippedBlockRect);
1905         flippedBlockRect.moveBy(rootBlockPhysicalPosition);
1906         clipOutPositionedObjects(paintInfo, flippedBlockRect.location(), positionedObjects());
1907         if (isBody() || isDocumentElement()) // The <body> must make sure to examine its containingBlock's positioned objects.
1908             for (RenderBlock* cb = containingBlock(); cb && !cb->isRenderView(); cb = cb->containingBlock())
1909                 clipOutPositionedObjects(paintInfo, LayoutPoint(cb->x(), cb->y()), cb->positionedObjects()); // FIXME: Not right for flipped writing modes.
1910         clipOutFloatingObjects(rootBlock, paintInfo, rootBlockPhysicalPosition, offsetFromRootBlock);
1911     }
1912 
1913     // FIXME: overflow: auto/scroll regions need more math here, since painting in the border box is different from painting in the padding box (one is scrolled, the other is
1914     // fixed).
1915     GapRects result;
1916     if (!isRenderBlockFlow()) // FIXME: Make multi-column selection gap filling work someday.
1917         return result;
1918 
1919     if (hasColumns() || hasTransform() || style()->columnSpan()) {
1920         // FIXME: We should learn how to gap fill multiple columns and transforms eventually.
1921         lastLogicalTop = rootBlock->blockDirectionOffset(offsetFromRootBlock) + logicalHeight();
1922         lastLogicalLeft = logicalLeftSelectionOffset(rootBlock, logicalHeight());
1923         lastLogicalRight = logicalRightSelectionOffset(rootBlock, logicalHeight());
1924         return result;
1925     }
1926 
1927     if (childrenInline())
1928         result = toRenderBlockFlow(this)->inlineSelectionGaps(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, lastLogicalTop, lastLogicalLeft, lastLogicalRight, paintInfo);
1929     else
1930         result = blockSelectionGaps(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, lastLogicalTop, lastLogicalLeft, lastLogicalRight, paintInfo);
1931 
1932     // Go ahead and fill the vertical gap all the way to the bottom of our block if the selection extends past our block.
1933     if (rootBlock == this && (selectionState() != SelectionBoth && selectionState() != SelectionEnd))
1934         result.uniteCenter(blockSelectionGap(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, lastLogicalTop, lastLogicalLeft, lastLogicalRight,
1935                                              logicalHeight(), paintInfo));
1936     return result;
1937 }
1938 
blockSelectionGaps(const RenderBlock * rootBlock,const LayoutPoint & rootBlockPhysicalPosition,const LayoutSize & offsetFromRootBlock,LayoutUnit & lastLogicalTop,LayoutUnit & lastLogicalLeft,LayoutUnit & lastLogicalRight,const PaintInfo * paintInfo) const1939 GapRects RenderBlock::blockSelectionGaps(const RenderBlock* rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock,
1940                                          LayoutUnit& lastLogicalTop, LayoutUnit& lastLogicalLeft, LayoutUnit& lastLogicalRight, const PaintInfo* paintInfo) const
1941 {
1942     GapRects result;
1943 
1944     // Go ahead and jump right to the first block child that contains some selected objects.
1945     RenderBox* curr;
1946     for (curr = firstChildBox(); curr && curr->selectionState() == SelectionNone; curr = curr->nextSiblingBox()) { }
1947 
1948     for (bool sawSelectionEnd = false; curr && !sawSelectionEnd; curr = curr->nextSiblingBox()) {
1949         SelectionState childState = curr->selectionState();
1950         if (childState == SelectionBoth || childState == SelectionEnd)
1951             sawSelectionEnd = true;
1952 
1953         if (curr->isFloatingOrOutOfFlowPositioned())
1954             continue; // We must be a normal flow object in order to even be considered.
1955 
1956         if (curr->isRelPositioned() && curr->hasLayer()) {
1957             // If the relposition offset is anything other than 0, then treat this just like an absolute positioned element.
1958             // Just disregard it completely.
1959             LayoutSize relOffset = curr->layer()->offsetForInFlowPosition();
1960             if (relOffset.width() || relOffset.height())
1961                 continue;
1962         }
1963 
1964         bool paintsOwnSelection = curr->shouldPaintSelectionGaps() || curr->isTable(); // FIXME: Eventually we won't special-case table like this.
1965         bool fillBlockGaps = paintsOwnSelection || (curr->canBeSelectionLeaf() && childState != SelectionNone);
1966         if (fillBlockGaps) {
1967             // We need to fill the vertical gap above this object.
1968             if (childState == SelectionEnd || childState == SelectionInside)
1969                 // Fill the gap above the object.
1970                 result.uniteCenter(blockSelectionGap(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, lastLogicalTop, lastLogicalLeft, lastLogicalRight,
1971                                                      curr->logicalTop(), paintInfo));
1972 
1973             // Only fill side gaps for objects that paint their own selection if we know for sure the selection is going to extend all the way *past*
1974             // our object.  We know this if the selection did not end inside our object.
1975             if (paintsOwnSelection && (childState == SelectionStart || sawSelectionEnd))
1976                 childState = SelectionNone;
1977 
1978             // Fill side gaps on this object based off its state.
1979             bool leftGap, rightGap;
1980             getSelectionGapInfo(childState, leftGap, rightGap);
1981 
1982             if (leftGap)
1983                 result.uniteLeft(logicalLeftSelectionGap(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, this, curr->logicalLeft(), curr->logicalTop(), curr->logicalHeight(), paintInfo));
1984             if (rightGap)
1985                 result.uniteRight(logicalRightSelectionGap(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, this, curr->logicalRight(), curr->logicalTop(), curr->logicalHeight(), paintInfo));
1986 
1987             // Update lastLogicalTop to be just underneath the object.  lastLogicalLeft and lastLogicalRight extend as far as
1988             // they can without bumping into floating or positioned objects.  Ideally they will go right up
1989             // to the border of the root selection block.
1990             lastLogicalTop = rootBlock->blockDirectionOffset(offsetFromRootBlock) + curr->logicalBottom();
1991             lastLogicalLeft = logicalLeftSelectionOffset(rootBlock, curr->logicalBottom());
1992             lastLogicalRight = logicalRightSelectionOffset(rootBlock, curr->logicalBottom());
1993         } else if (childState != SelectionNone)
1994             // We must be a block that has some selected object inside it.  Go ahead and recur.
1995             result.unite(toRenderBlock(curr)->selectionGaps(rootBlock, rootBlockPhysicalPosition, LayoutSize(offsetFromRootBlock.width() + curr->x(), offsetFromRootBlock.height() + curr->y()),
1996                                                             lastLogicalTop, lastLogicalLeft, lastLogicalRight, paintInfo));
1997     }
1998     return result;
1999 }
2000 
alignSelectionRectToDevicePixels(LayoutRect & rect)2001 IntRect alignSelectionRectToDevicePixels(LayoutRect& rect)
2002 {
2003     LayoutUnit roundedX = rect.x().round();
2004     return IntRect(roundedX, rect.y().round(),
2005         (rect.maxX() - roundedX).round(),
2006         snapSizeToPixel(rect.height(), rect.y()));
2007 }
2008 
blockSelectionGap(const RenderBlock * rootBlock,const LayoutPoint & rootBlockPhysicalPosition,const LayoutSize & offsetFromRootBlock,LayoutUnit lastLogicalTop,LayoutUnit lastLogicalLeft,LayoutUnit lastLogicalRight,LayoutUnit logicalBottom,const PaintInfo * paintInfo) const2009 LayoutRect RenderBlock::blockSelectionGap(const RenderBlock* rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock,
2010                                           LayoutUnit lastLogicalTop, LayoutUnit lastLogicalLeft, LayoutUnit lastLogicalRight, LayoutUnit logicalBottom, const PaintInfo* paintInfo) const
2011 {
2012     LayoutUnit logicalTop = lastLogicalTop;
2013     LayoutUnit logicalHeight = rootBlock->blockDirectionOffset(offsetFromRootBlock) + logicalBottom - logicalTop;
2014     if (logicalHeight <= 0)
2015         return LayoutRect();
2016 
2017     // Get the selection offsets for the bottom of the gap
2018     LayoutUnit logicalLeft = std::max(lastLogicalLeft, logicalLeftSelectionOffset(rootBlock, logicalBottom));
2019     LayoutUnit logicalRight = std::min(lastLogicalRight, logicalRightSelectionOffset(rootBlock, logicalBottom));
2020     LayoutUnit logicalWidth = logicalRight - logicalLeft;
2021     if (logicalWidth <= 0)
2022         return LayoutRect();
2023 
2024     LayoutRect gapRect = rootBlock->logicalRectToPhysicalRect(rootBlockPhysicalPosition, LayoutRect(logicalLeft, logicalTop, logicalWidth, logicalHeight));
2025     if (paintInfo)
2026         paintInfo->context->fillRect(alignSelectionRectToDevicePixels(gapRect), selectionBackgroundColor());
2027     return gapRect;
2028 }
2029 
logicalLeftSelectionGap(const RenderBlock * rootBlock,const LayoutPoint & rootBlockPhysicalPosition,const LayoutSize & offsetFromRootBlock,const RenderObject * selObj,LayoutUnit logicalLeft,LayoutUnit logicalTop,LayoutUnit logicalHeight,const PaintInfo * paintInfo) const2030 LayoutRect RenderBlock::logicalLeftSelectionGap(const RenderBlock* rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock,
2031                                                 const RenderObject* selObj, LayoutUnit logicalLeft, LayoutUnit logicalTop, LayoutUnit logicalHeight, const PaintInfo* paintInfo) const
2032 {
2033     LayoutUnit rootBlockLogicalTop = rootBlock->blockDirectionOffset(offsetFromRootBlock) + logicalTop;
2034     LayoutUnit rootBlockLogicalLeft = std::max(logicalLeftSelectionOffset(rootBlock, logicalTop), logicalLeftSelectionOffset(rootBlock, logicalTop + logicalHeight));
2035     LayoutUnit rootBlockLogicalRight = std::min(rootBlock->inlineDirectionOffset(offsetFromRootBlock) + logicalLeft, std::min(logicalRightSelectionOffset(rootBlock, logicalTop), logicalRightSelectionOffset(rootBlock, logicalTop + logicalHeight)));
2036     LayoutUnit rootBlockLogicalWidth = rootBlockLogicalRight - rootBlockLogicalLeft;
2037     if (rootBlockLogicalWidth <= 0)
2038         return LayoutRect();
2039 
2040     LayoutRect gapRect = rootBlock->logicalRectToPhysicalRect(rootBlockPhysicalPosition, LayoutRect(rootBlockLogicalLeft, rootBlockLogicalTop, rootBlockLogicalWidth, logicalHeight));
2041     if (paintInfo)
2042         paintInfo->context->fillRect(alignSelectionRectToDevicePixels(gapRect), selObj->selectionBackgroundColor());
2043     return gapRect;
2044 }
2045 
logicalRightSelectionGap(const RenderBlock * rootBlock,const LayoutPoint & rootBlockPhysicalPosition,const LayoutSize & offsetFromRootBlock,const RenderObject * selObj,LayoutUnit logicalRight,LayoutUnit logicalTop,LayoutUnit logicalHeight,const PaintInfo * paintInfo) const2046 LayoutRect RenderBlock::logicalRightSelectionGap(const RenderBlock* rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock,
2047                                                  const RenderObject* selObj, LayoutUnit logicalRight, LayoutUnit logicalTop, LayoutUnit logicalHeight, const PaintInfo* paintInfo) const
2048 {
2049     LayoutUnit rootBlockLogicalTop = rootBlock->blockDirectionOffset(offsetFromRootBlock) + logicalTop;
2050     LayoutUnit rootBlockLogicalLeft = std::max(rootBlock->inlineDirectionOffset(offsetFromRootBlock) + logicalRight, max(logicalLeftSelectionOffset(rootBlock, logicalTop), logicalLeftSelectionOffset(rootBlock, logicalTop + logicalHeight)));
2051     LayoutUnit rootBlockLogicalRight = std::min(logicalRightSelectionOffset(rootBlock, logicalTop), logicalRightSelectionOffset(rootBlock, logicalTop + logicalHeight));
2052     LayoutUnit rootBlockLogicalWidth = rootBlockLogicalRight - rootBlockLogicalLeft;
2053     if (rootBlockLogicalWidth <= 0)
2054         return LayoutRect();
2055 
2056     LayoutRect gapRect = rootBlock->logicalRectToPhysicalRect(rootBlockPhysicalPosition, LayoutRect(rootBlockLogicalLeft, rootBlockLogicalTop, rootBlockLogicalWidth, logicalHeight));
2057     if (paintInfo)
2058         paintInfo->context->fillRect(alignSelectionRectToDevicePixels(gapRect), selObj->selectionBackgroundColor());
2059     return gapRect;
2060 }
2061 
getSelectionGapInfo(SelectionState state,bool & leftGap,bool & rightGap) const2062 void RenderBlock::getSelectionGapInfo(SelectionState state, bool& leftGap, bool& rightGap) const
2063 {
2064     bool ltr = style()->isLeftToRightDirection();
2065     leftGap = (state == RenderObject::SelectionInside) ||
2066               (state == RenderObject::SelectionEnd && ltr) ||
2067               (state == RenderObject::SelectionStart && !ltr);
2068     rightGap = (state == RenderObject::SelectionInside) ||
2069                (state == RenderObject::SelectionStart && ltr) ||
2070                (state == RenderObject::SelectionEnd && !ltr);
2071 }
2072 
logicalLeftSelectionOffset(const RenderBlock * rootBlock,LayoutUnit position) const2073 LayoutUnit RenderBlock::logicalLeftSelectionOffset(const RenderBlock* rootBlock, LayoutUnit position) const
2074 {
2075     // The border can potentially be further extended by our containingBlock().
2076     if (rootBlock != this)
2077         return containingBlock()->logicalLeftSelectionOffset(rootBlock, position + logicalTop());
2078     return logicalLeftOffsetForContent();
2079 }
2080 
logicalRightSelectionOffset(const RenderBlock * rootBlock,LayoutUnit position) const2081 LayoutUnit RenderBlock::logicalRightSelectionOffset(const RenderBlock* rootBlock, LayoutUnit position) const
2082 {
2083     // The border can potentially be further extended by our containingBlock().
2084     if (rootBlock != this)
2085         return containingBlock()->logicalRightSelectionOffset(rootBlock, position + logicalTop());
2086     return logicalRightOffsetForContent();
2087 }
2088 
blockBeforeWithinSelectionRoot(LayoutSize & offset) const2089 RenderBlock* RenderBlock::blockBeforeWithinSelectionRoot(LayoutSize& offset) const
2090 {
2091     if (isSelectionRoot())
2092         return 0;
2093 
2094     const RenderObject* object = this;
2095     RenderObject* sibling;
2096     do {
2097         sibling = object->previousSibling();
2098         while (sibling && (!sibling->isRenderBlock() || toRenderBlock(sibling)->isSelectionRoot()))
2099             sibling = sibling->previousSibling();
2100 
2101         offset -= LayoutSize(toRenderBlock(object)->logicalLeft(), toRenderBlock(object)->logicalTop());
2102         object = object->parent();
2103     } while (!sibling && object && object->isRenderBlock() && !toRenderBlock(object)->isSelectionRoot());
2104 
2105     if (!sibling)
2106         return 0;
2107 
2108     RenderBlock* beforeBlock = toRenderBlock(sibling);
2109 
2110     offset += LayoutSize(beforeBlock->logicalLeft(), beforeBlock->logicalTop());
2111 
2112     RenderObject* child = beforeBlock->lastChild();
2113     while (child && child->isRenderBlock()) {
2114         beforeBlock = toRenderBlock(child);
2115         offset += LayoutSize(beforeBlock->logicalLeft(), beforeBlock->logicalTop());
2116         child = beforeBlock->lastChild();
2117     }
2118     return beforeBlock;
2119 }
2120 
setSelectionState(SelectionState state)2121 void RenderBlock::setSelectionState(SelectionState state)
2122 {
2123     RenderBox::setSelectionState(state);
2124 
2125     if (inlineBoxWrapper() && canUpdateSelectionOnRootLineBoxes())
2126         inlineBoxWrapper()->root().setHasSelectedChildren(state != SelectionNone);
2127 }
2128 
insertIntoTrackedRendererMaps(RenderBox * descendant,TrackedDescendantsMap * & descendantsMap,TrackedContainerMap * & containerMap)2129 void RenderBlock::insertIntoTrackedRendererMaps(RenderBox* descendant, TrackedDescendantsMap*& descendantsMap, TrackedContainerMap*& containerMap)
2130 {
2131     if (!descendantsMap) {
2132         descendantsMap = new TrackedDescendantsMap;
2133         containerMap = new TrackedContainerMap;
2134     }
2135 
2136     TrackedRendererListHashSet* descendantSet = descendantsMap->get(this);
2137     if (!descendantSet) {
2138         descendantSet = new TrackedRendererListHashSet;
2139         descendantsMap->set(this, adoptPtr(descendantSet));
2140     }
2141     bool added = descendantSet->add(descendant).isNewEntry;
2142     if (!added) {
2143         ASSERT(containerMap->get(descendant));
2144         ASSERT(containerMap->get(descendant)->contains(this));
2145         return;
2146     }
2147 
2148     HashSet<RenderBlock*>* containerSet = containerMap->get(descendant);
2149     if (!containerSet) {
2150         containerSet = new HashSet<RenderBlock*>;
2151         containerMap->set(descendant, adoptPtr(containerSet));
2152     }
2153     ASSERT(!containerSet->contains(this));
2154     containerSet->add(this);
2155 }
2156 
removeFromTrackedRendererMaps(RenderBox * descendant,TrackedDescendantsMap * & descendantsMap,TrackedContainerMap * & containerMap)2157 void RenderBlock::removeFromTrackedRendererMaps(RenderBox* descendant, TrackedDescendantsMap*& descendantsMap, TrackedContainerMap*& containerMap)
2158 {
2159     if (!descendantsMap)
2160         return;
2161 
2162     OwnPtr<HashSet<RenderBlock*> > containerSet = containerMap->take(descendant);
2163     if (!containerSet)
2164         return;
2165 
2166     HashSet<RenderBlock*>::iterator end = containerSet->end();
2167     for (HashSet<RenderBlock*>::iterator it = containerSet->begin(); it != end; ++it) {
2168         RenderBlock* container = *it;
2169 
2170         // FIXME: Disabling this assert temporarily until we fix the layout
2171         // bugs associated with positioned objects not properly cleared from
2172         // their ancestor chain before being moved. See webkit bug 93766.
2173         // ASSERT(descendant->isDescendantOf(container));
2174 
2175         TrackedDescendantsMap::iterator descendantsMapIterator = descendantsMap->find(container);
2176         ASSERT(descendantsMapIterator != descendantsMap->end());
2177         if (descendantsMapIterator == descendantsMap->end())
2178             continue;
2179         TrackedRendererListHashSet* descendantSet = descendantsMapIterator->value.get();
2180         ASSERT(descendantSet->contains(descendant));
2181         descendantSet->remove(descendant);
2182         if (descendantSet->isEmpty())
2183             descendantsMap->remove(descendantsMapIterator);
2184     }
2185 }
2186 
positionedObjects() const2187 TrackedRendererListHashSet* RenderBlock::positionedObjects() const
2188 {
2189     if (gPositionedDescendantsMap)
2190         return gPositionedDescendantsMap->get(this);
2191     return 0;
2192 }
2193 
insertPositionedObject(RenderBox * o)2194 void RenderBlock::insertPositionedObject(RenderBox* o)
2195 {
2196     ASSERT(!isAnonymousBlock());
2197 
2198     if (o->isRenderFlowThread())
2199         return;
2200 
2201     insertIntoTrackedRendererMaps(o, gPositionedDescendantsMap, gPositionedContainerMap);
2202 }
2203 
removePositionedObject(RenderBox * o)2204 void RenderBlock::removePositionedObject(RenderBox* o)
2205 {
2206     removeFromTrackedRendererMaps(o, gPositionedDescendantsMap, gPositionedContainerMap);
2207 }
2208 
removePositionedObjects(RenderBlock * o,ContainingBlockState containingBlockState)2209 void RenderBlock::removePositionedObjects(RenderBlock* o, ContainingBlockState containingBlockState)
2210 {
2211     TrackedRendererListHashSet* positionedDescendants = positionedObjects();
2212     if (!positionedDescendants)
2213         return;
2214 
2215     RenderBox* r;
2216 
2217     TrackedRendererListHashSet::iterator end = positionedDescendants->end();
2218 
2219     Vector<RenderBox*, 16> deadObjects;
2220 
2221     for (TrackedRendererListHashSet::iterator it = positionedDescendants->begin(); it != end; ++it) {
2222         r = *it;
2223         if (!o || r->isDescendantOf(o)) {
2224             if (containingBlockState == NewContainingBlock)
2225                 r->setChildNeedsLayout(MarkOnlyThis);
2226 
2227             // It is parent blocks job to add positioned child to positioned objects list of its containing block
2228             // Parent layout needs to be invalidated to ensure this happens.
2229             RenderObject* p = r->parent();
2230             while (p && !p->isRenderBlock())
2231                 p = p->parent();
2232             if (p)
2233                 p->setChildNeedsLayout();
2234 
2235             deadObjects.append(r);
2236         }
2237     }
2238 
2239     for (unsigned i = 0; i < deadObjects.size(); i++)
2240         removePositionedObject(deadObjects.at(i));
2241 }
2242 
addPercentHeightDescendant(RenderBox * descendant)2243 void RenderBlock::addPercentHeightDescendant(RenderBox* descendant)
2244 {
2245     insertIntoTrackedRendererMaps(descendant, gPercentHeightDescendantsMap, gPercentHeightContainerMap);
2246 }
2247 
removePercentHeightDescendant(RenderBox * descendant)2248 void RenderBlock::removePercentHeightDescendant(RenderBox* descendant)
2249 {
2250     removeFromTrackedRendererMaps(descendant, gPercentHeightDescendantsMap, gPercentHeightContainerMap);
2251 }
2252 
percentHeightDescendants() const2253 TrackedRendererListHashSet* RenderBlock::percentHeightDescendants() const
2254 {
2255     return gPercentHeightDescendantsMap ? gPercentHeightDescendantsMap->get(this) : 0;
2256 }
2257 
hasPercentHeightContainerMap()2258 bool RenderBlock::hasPercentHeightContainerMap()
2259 {
2260     return gPercentHeightContainerMap;
2261 }
2262 
hasPercentHeightDescendant(RenderBox * descendant)2263 bool RenderBlock::hasPercentHeightDescendant(RenderBox* descendant)
2264 {
2265     // We don't null check gPercentHeightContainerMap since the caller
2266     // already ensures this and we need to call this function on every
2267     // descendant in clearPercentHeightDescendantsFrom().
2268     ASSERT(gPercentHeightContainerMap);
2269     return gPercentHeightContainerMap->contains(descendant);
2270 }
2271 
dirtyForLayoutFromPercentageHeightDescendants(SubtreeLayoutScope & layoutScope)2272 void RenderBlock::dirtyForLayoutFromPercentageHeightDescendants(SubtreeLayoutScope& layoutScope)
2273 {
2274     if (!gPercentHeightDescendantsMap)
2275         return;
2276 
2277     TrackedRendererListHashSet* descendants = gPercentHeightDescendantsMap->get(this);
2278     if (!descendants)
2279         return;
2280 
2281     TrackedRendererListHashSet::iterator end = descendants->end();
2282     for (TrackedRendererListHashSet::iterator it = descendants->begin(); it != end; ++it) {
2283         RenderBox* box = *it;
2284         while (box != this) {
2285             if (box->normalChildNeedsLayout())
2286                 break;
2287             layoutScope.setChildNeedsLayout(box);
2288             box = box->containingBlock();
2289             ASSERT(box);
2290             if (!box)
2291                 break;
2292         }
2293     }
2294 }
2295 
removePercentHeightDescendantIfNeeded(RenderBox * descendant)2296 void RenderBlock::removePercentHeightDescendantIfNeeded(RenderBox* descendant)
2297 {
2298     // We query the map directly, rather than looking at style's
2299     // logicalHeight()/logicalMinHeight()/logicalMaxHeight() since those
2300     // can change with writing mode/directional changes.
2301     if (!hasPercentHeightContainerMap())
2302         return;
2303 
2304     if (!hasPercentHeightDescendant(descendant))
2305         return;
2306 
2307     removePercentHeightDescendant(descendant);
2308 }
2309 
clearPercentHeightDescendantsFrom(RenderBox * parent)2310 void RenderBlock::clearPercentHeightDescendantsFrom(RenderBox* parent)
2311 {
2312     ASSERT(gPercentHeightContainerMap);
2313     for (RenderObject* curr = parent->slowFirstChild(); curr; curr = curr->nextInPreOrder(parent)) {
2314         if (!curr->isBox())
2315             continue;
2316 
2317         RenderBox* box = toRenderBox(curr);
2318         if (!hasPercentHeightDescendant(box))
2319             continue;
2320 
2321         removePercentHeightDescendant(box);
2322     }
2323 }
2324 
textIndentOffset() const2325 LayoutUnit RenderBlock::textIndentOffset() const
2326 {
2327     LayoutUnit cw = 0;
2328     if (style()->textIndent().isPercent())
2329         cw = containingBlock()->availableLogicalWidth();
2330     return minimumValueForLength(style()->textIndent(), cw);
2331 }
2332 
markLinesDirtyInBlockRange(LayoutUnit logicalTop,LayoutUnit logicalBottom,RootInlineBox * highest)2333 void RenderBlock::markLinesDirtyInBlockRange(LayoutUnit logicalTop, LayoutUnit logicalBottom, RootInlineBox* highest)
2334 {
2335     if (logicalTop >= logicalBottom)
2336         return;
2337 
2338     RootInlineBox* lowestDirtyLine = lastRootBox();
2339     RootInlineBox* afterLowest = lowestDirtyLine;
2340     while (lowestDirtyLine && lowestDirtyLine->lineBottomWithLeading() >= logicalBottom && logicalBottom < LayoutUnit::max()) {
2341         afterLowest = lowestDirtyLine;
2342         lowestDirtyLine = lowestDirtyLine->prevRootBox();
2343     }
2344 
2345     while (afterLowest && afterLowest != highest && (afterLowest->lineBottomWithLeading() >= logicalTop || afterLowest->lineBottomWithLeading() < 0)) {
2346         afterLowest->markDirty();
2347         afterLowest = afterLowest->prevRootBox();
2348     }
2349 }
2350 
isPointInOverflowControl(HitTestResult & result,const LayoutPoint & locationInContainer,const LayoutPoint & accumulatedOffset)2351 bool RenderBlock::isPointInOverflowControl(HitTestResult& result, const LayoutPoint& locationInContainer, const LayoutPoint& accumulatedOffset)
2352 {
2353     if (!scrollsOverflow())
2354         return false;
2355 
2356     return layer()->scrollableArea()->hitTestOverflowControls(result, roundedIntPoint(locationInContainer - toLayoutSize(accumulatedOffset)));
2357 }
2358 
nodeForHitTest() const2359 Node* RenderBlock::nodeForHitTest() const
2360 {
2361     // If we are in the margins of block elements that are part of a
2362     // continuation we're actually still inside the enclosing element
2363     // that was split. Use the appropriate inner node.
2364     return isAnonymousBlockContinuation() ? continuation()->node() : node();
2365 }
2366 
nodeAtPoint(const HitTestRequest & request,HitTestResult & result,const HitTestLocation & locationInContainer,const LayoutPoint & accumulatedOffset,HitTestAction hitTestAction)2367 bool RenderBlock::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction hitTestAction)
2368 {
2369     LayoutPoint adjustedLocation(accumulatedOffset + location());
2370     LayoutSize localOffset = toLayoutSize(adjustedLocation);
2371 
2372     if (!isRenderView()) {
2373         // Check if we need to do anything at all.
2374         // If we have clipping, then we can't have any spillout.
2375         LayoutRect overflowBox = hasOverflowClip() ? borderBoxRect() : visualOverflowRect();
2376         flipForWritingMode(overflowBox);
2377         overflowBox.moveBy(adjustedLocation);
2378         if (!locationInContainer.intersects(overflowBox))
2379             return false;
2380     }
2381 
2382     if ((hitTestAction == HitTestBlockBackground || hitTestAction == HitTestChildBlockBackground)
2383         && visibleToHitTestRequest(request)
2384         && isPointInOverflowControl(result, locationInContainer.point(), adjustedLocation)) {
2385         updateHitTestResult(result, locationInContainer.point() - localOffset);
2386         // FIXME: isPointInOverflowControl() doesn't handle rect-based tests yet.
2387         if (!result.addNodeToRectBasedTestResult(nodeForHitTest(), request, locationInContainer))
2388            return true;
2389     }
2390 
2391     if (style()->clipPath()) {
2392         switch (style()->clipPath()->type()) {
2393         case ClipPathOperation::SHAPE: {
2394             ShapeClipPathOperation* clipPath = toShapeClipPathOperation(style()->clipPath());
2395             // FIXME: handle marginBox etc.
2396             if (!clipPath->path(borderBoxRect()).contains(locationInContainer.point() - localOffset, clipPath->windRule()))
2397                 return false;
2398             break;
2399         }
2400         case ClipPathOperation::REFERENCE:
2401             // FIXME: handle REFERENCE
2402             break;
2403         }
2404     }
2405 
2406     // If we have clipping, then we can't have any spillout.
2407     bool useOverflowClip = hasOverflowClip() && !hasSelfPaintingLayer();
2408     bool useClip = (hasControlClip() || useOverflowClip);
2409     bool checkChildren = !useClip;
2410     if (!checkChildren) {
2411         if (hasControlClip()) {
2412             checkChildren = locationInContainer.intersects(controlClipRect(adjustedLocation));
2413         } else {
2414             LayoutRect clipRect = overflowClipRect(adjustedLocation, IncludeOverlayScrollbarSize);
2415             if (style()->hasBorderRadius())
2416                 checkChildren = locationInContainer.intersects(style()->getRoundedBorderFor(clipRect));
2417             else
2418                 checkChildren = locationInContainer.intersects(clipRect);
2419         }
2420     }
2421     if (checkChildren) {
2422         // Hit test descendants first.
2423         LayoutSize scrolledOffset(localOffset);
2424         if (hasOverflowClip())
2425             scrolledOffset -= scrolledContentOffset();
2426 
2427         // Hit test contents if we don't have columns.
2428         if (!hasColumns()) {
2429             if (hitTestContents(request, result, locationInContainer, toLayoutPoint(scrolledOffset), hitTestAction)) {
2430                 updateHitTestResult(result, flipForWritingMode(locationInContainer.point() - localOffset));
2431                 return true;
2432             }
2433             if (hitTestAction == HitTestFloat && hitTestFloats(request, result, locationInContainer, toLayoutPoint(scrolledOffset)))
2434                 return true;
2435         } else if (hitTestColumns(request, result, locationInContainer, toLayoutPoint(scrolledOffset), hitTestAction)) {
2436             updateHitTestResult(result, flipForWritingMode(locationInContainer.point() - localOffset));
2437             return true;
2438         }
2439     }
2440 
2441     // Check if the point is outside radii.
2442     if (style()->hasBorderRadius()) {
2443         LayoutRect borderRect = borderBoxRect();
2444         borderRect.moveBy(adjustedLocation);
2445         RoundedRect border = style()->getRoundedBorderFor(borderRect);
2446         if (!locationInContainer.intersects(border))
2447             return false;
2448     }
2449 
2450     // Now hit test our background
2451     if (hitTestAction == HitTestBlockBackground || hitTestAction == HitTestChildBlockBackground) {
2452         LayoutRect boundsRect(adjustedLocation, size());
2453         if (visibleToHitTestRequest(request) && locationInContainer.intersects(boundsRect)) {
2454             updateHitTestResult(result, flipForWritingMode(locationInContainer.point() - localOffset));
2455             if (!result.addNodeToRectBasedTestResult(nodeForHitTest(), request, locationInContainer, boundsRect))
2456                 return true;
2457         }
2458     }
2459 
2460     return false;
2461 }
2462 
2463 class ColumnRectIterator {
2464     WTF_MAKE_NONCOPYABLE(ColumnRectIterator);
2465 public:
ColumnRectIterator(const RenderBlock & block)2466     ColumnRectIterator(const RenderBlock& block)
2467         : m_block(block)
2468         , m_colInfo(block.columnInfo())
2469         , m_direction(m_block.style()->isFlippedBlocksWritingMode() ? 1 : -1)
2470         , m_isHorizontal(block.isHorizontalWritingMode())
2471         , m_logicalLeft(block.logicalLeftOffsetForContent())
2472     {
2473         int colCount = m_colInfo->columnCount();
2474         m_colIndex = colCount - 1;
2475         m_currLogicalTopOffset = colCount * m_colInfo->columnHeight() * m_direction;
2476         update();
2477     }
2478 
advance()2479     void advance()
2480     {
2481         ASSERT(hasMore());
2482         m_colIndex--;
2483         update();
2484     }
2485 
columnRect() const2486     LayoutRect columnRect() const { return m_colRect; }
hasMore() const2487     bool hasMore() const { return m_colIndex >= 0; }
2488 
adjust(LayoutSize & offset) const2489     void adjust(LayoutSize& offset) const
2490     {
2491         LayoutUnit currLogicalLeftOffset = (m_isHorizontal ? m_colRect.x() : m_colRect.y()) - m_logicalLeft;
2492         offset += m_isHorizontal ? LayoutSize(currLogicalLeftOffset, m_currLogicalTopOffset) : LayoutSize(m_currLogicalTopOffset, currLogicalLeftOffset);
2493         if (m_colInfo->progressionAxis() == ColumnInfo::BlockAxis) {
2494             if (m_isHorizontal)
2495                 offset.expand(0, m_colRect.y() - m_block.borderTop() - m_block.paddingTop());
2496             else
2497                 offset.expand(m_colRect.x() - m_block.borderLeft() - m_block.paddingLeft(), 0);
2498         }
2499     }
2500 
2501 private:
update()2502     void update()
2503     {
2504         if (m_colIndex < 0)
2505             return;
2506 
2507         m_colRect = m_block.columnRectAt(const_cast<ColumnInfo*>(m_colInfo), m_colIndex);
2508         m_block.flipForWritingMode(m_colRect);
2509         m_currLogicalTopOffset -= (m_isHorizontal ? m_colRect.height() : m_colRect.width()) * m_direction;
2510     }
2511 
2512     const RenderBlock& m_block;
2513     const ColumnInfo* const m_colInfo;
2514     const int m_direction;
2515     const bool m_isHorizontal;
2516     const LayoutUnit m_logicalLeft;
2517     int m_colIndex;
2518     LayoutUnit m_currLogicalTopOffset;
2519     LayoutRect m_colRect;
2520 };
2521 
hitTestColumns(const HitTestRequest & request,HitTestResult & result,const HitTestLocation & locationInContainer,const LayoutPoint & accumulatedOffset,HitTestAction hitTestAction)2522 bool RenderBlock::hitTestColumns(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction hitTestAction)
2523 {
2524     // We need to do multiple passes, breaking up our hit testing into strips.
2525     if (!hasColumns())
2526         return false;
2527 
2528     for (ColumnRectIterator it(*this); it.hasMore(); it.advance()) {
2529         LayoutRect hitRect = locationInContainer.boundingBox();
2530         LayoutRect colRect = it.columnRect();
2531         colRect.moveBy(accumulatedOffset);
2532         if (locationInContainer.intersects(colRect)) {
2533             // The point is inside this column.
2534             // Adjust accumulatedOffset to change where we hit test.
2535             LayoutSize offset;
2536             it.adjust(offset);
2537             LayoutPoint finalLocation = accumulatedOffset + offset;
2538             if (!result.isRectBasedTest() || colRect.contains(hitRect))
2539                 return hitTestContents(request, result, locationInContainer, finalLocation, hitTestAction) || (hitTestAction == HitTestFloat && hitTestFloats(request, result, locationInContainer, finalLocation));
2540 
2541             hitTestContents(request, result, locationInContainer, finalLocation, hitTestAction);
2542         }
2543     }
2544 
2545     return false;
2546 }
2547 
adjustForColumnRect(LayoutSize & offset,const LayoutPoint & locationInContainer) const2548 void RenderBlock::adjustForColumnRect(LayoutSize& offset, const LayoutPoint& locationInContainer) const
2549 {
2550     for (ColumnRectIterator it(*this); it.hasMore(); it.advance()) {
2551         LayoutRect colRect = it.columnRect();
2552         if (colRect.contains(locationInContainer)) {
2553             it.adjust(offset);
2554             return;
2555         }
2556     }
2557 }
2558 
hitTestContents(const HitTestRequest & request,HitTestResult & result,const HitTestLocation & locationInContainer,const LayoutPoint & accumulatedOffset,HitTestAction hitTestAction)2559 bool RenderBlock::hitTestContents(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction hitTestAction)
2560 {
2561     if (childrenInline() && !isTable()) {
2562         // We have to hit-test our line boxes.
2563         if (m_lineBoxes.hitTest(this, request, result, locationInContainer, accumulatedOffset, hitTestAction))
2564             return true;
2565     } else {
2566         // Hit test our children.
2567         HitTestAction childHitTest = hitTestAction;
2568         if (hitTestAction == HitTestChildBlockBackgrounds)
2569             childHitTest = HitTestChildBlockBackground;
2570         for (RenderBox* child = lastChildBox(); child; child = child->previousSiblingBox()) {
2571             LayoutPoint childPoint = flipForWritingModeForChild(child, accumulatedOffset);
2572             if (!child->hasSelfPaintingLayer() && !child->isFloating() && child->nodeAtPoint(request, result, locationInContainer, childPoint, childHitTest))
2573                 return true;
2574         }
2575     }
2576 
2577     return false;
2578 }
2579 
positionForBox(InlineBox * box,bool start) const2580 Position RenderBlock::positionForBox(InlineBox *box, bool start) const
2581 {
2582     if (!box)
2583         return Position();
2584 
2585     if (!box->renderer().nonPseudoNode())
2586         return createLegacyEditingPosition(nonPseudoNode(), start ? caretMinOffset() : caretMaxOffset());
2587 
2588     if (!box->isInlineTextBox())
2589         return createLegacyEditingPosition(box->renderer().nonPseudoNode(), start ? box->renderer().caretMinOffset() : box->renderer().caretMaxOffset());
2590 
2591     InlineTextBox* textBox = toInlineTextBox(box);
2592     return createLegacyEditingPosition(box->renderer().nonPseudoNode(), start ? textBox->start() : textBox->start() + textBox->len());
2593 }
2594 
isEditingBoundary(RenderObject * ancestor,RenderObject * child)2595 static inline bool isEditingBoundary(RenderObject* ancestor, RenderObject* child)
2596 {
2597     ASSERT(!ancestor || ancestor->nonPseudoNode());
2598     ASSERT(child && child->nonPseudoNode());
2599     return !ancestor || !ancestor->parent() || (ancestor->hasLayer() && ancestor->parent()->isRenderView())
2600         || ancestor->nonPseudoNode()->hasEditableStyle() == child->nonPseudoNode()->hasEditableStyle();
2601 }
2602 
2603 // FIXME: This function should go on RenderObject as an instance method. Then
2604 // all cases in which positionForPoint recurs could call this instead to
2605 // prevent crossing editable boundaries. This would require many tests.
positionForPointRespectingEditingBoundaries(RenderBlock * parent,RenderBox * child,const LayoutPoint & pointInParentCoordinates)2606 static PositionWithAffinity positionForPointRespectingEditingBoundaries(RenderBlock* parent, RenderBox* child, const LayoutPoint& pointInParentCoordinates)
2607 {
2608     LayoutPoint childLocation = child->location();
2609     if (child->isRelPositioned())
2610         childLocation += child->offsetForInFlowPosition();
2611 
2612     // FIXME: This is wrong if the child's writing-mode is different from the parent's.
2613     LayoutPoint pointInChildCoordinates(toLayoutPoint(pointInParentCoordinates - childLocation));
2614 
2615     // If this is an anonymous renderer, we just recur normally
2616     Node* childNode = child->nonPseudoNode();
2617     if (!childNode)
2618         return child->positionForPoint(pointInChildCoordinates);
2619 
2620     // Otherwise, first make sure that the editability of the parent and child agree.
2621     // If they don't agree, then we return a visible position just before or after the child
2622     RenderObject* ancestor = parent;
2623     while (ancestor && !ancestor->nonPseudoNode())
2624         ancestor = ancestor->parent();
2625 
2626     // If we can't find an ancestor to check editability on, or editability is unchanged, we recur like normal
2627     if (isEditingBoundary(ancestor, child))
2628         return child->positionForPoint(pointInChildCoordinates);
2629 
2630     // Otherwise return before or after the child, depending on if the click was to the logical left or logical right of the child
2631     LayoutUnit childMiddle = parent->logicalWidthForChild(child) / 2;
2632     LayoutUnit logicalLeft = parent->isHorizontalWritingMode() ? pointInChildCoordinates.x() : pointInChildCoordinates.y();
2633     if (logicalLeft < childMiddle)
2634         return ancestor->createPositionWithAffinity(childNode->nodeIndex(), DOWNSTREAM);
2635     return ancestor->createPositionWithAffinity(childNode->nodeIndex() + 1, UPSTREAM);
2636 }
2637 
positionForPointWithInlineChildren(const LayoutPoint & pointInLogicalContents)2638 PositionWithAffinity RenderBlock::positionForPointWithInlineChildren(const LayoutPoint& pointInLogicalContents)
2639 {
2640     ASSERT(childrenInline());
2641 
2642     if (!firstRootBox())
2643         return createPositionWithAffinity(0, DOWNSTREAM);
2644 
2645     bool linesAreFlipped = style()->isFlippedLinesWritingMode();
2646     bool blocksAreFlipped = style()->isFlippedBlocksWritingMode();
2647 
2648     // look for the closest line box in the root box which is at the passed-in y coordinate
2649     InlineBox* closestBox = 0;
2650     RootInlineBox* firstRootBoxWithChildren = 0;
2651     RootInlineBox* lastRootBoxWithChildren = 0;
2652     for (RootInlineBox* root = firstRootBox(); root; root = root->nextRootBox()) {
2653         if (!root->firstLeafChild())
2654             continue;
2655         if (!firstRootBoxWithChildren)
2656             firstRootBoxWithChildren = root;
2657 
2658         if (!linesAreFlipped && root->isFirstAfterPageBreak() && (pointInLogicalContents.y() < root->lineTopWithLeading()
2659             || (blocksAreFlipped && pointInLogicalContents.y() == root->lineTopWithLeading())))
2660             break;
2661 
2662         lastRootBoxWithChildren = root;
2663 
2664         // check if this root line box is located at this y coordinate
2665         if (pointInLogicalContents.y() < root->selectionBottom() || (blocksAreFlipped && pointInLogicalContents.y() == root->selectionBottom())) {
2666             if (linesAreFlipped) {
2667                 RootInlineBox* nextRootBoxWithChildren = root->nextRootBox();
2668                 while (nextRootBoxWithChildren && !nextRootBoxWithChildren->firstLeafChild())
2669                     nextRootBoxWithChildren = nextRootBoxWithChildren->nextRootBox();
2670 
2671                 if (nextRootBoxWithChildren && nextRootBoxWithChildren->isFirstAfterPageBreak() && (pointInLogicalContents.y() > nextRootBoxWithChildren->lineTopWithLeading()
2672                     || (!blocksAreFlipped && pointInLogicalContents.y() == nextRootBoxWithChildren->lineTopWithLeading())))
2673                     continue;
2674             }
2675             closestBox = root->closestLeafChildForLogicalLeftPosition(pointInLogicalContents.x());
2676             if (closestBox)
2677                 break;
2678         }
2679     }
2680 
2681     bool moveCaretToBoundary = document().frame()->editor().behavior().shouldMoveCaretToHorizontalBoundaryWhenPastTopOrBottom();
2682 
2683     if (!moveCaretToBoundary && !closestBox && lastRootBoxWithChildren) {
2684         // y coordinate is below last root line box, pretend we hit it
2685         closestBox = lastRootBoxWithChildren->closestLeafChildForLogicalLeftPosition(pointInLogicalContents.x());
2686     }
2687 
2688     if (closestBox) {
2689         if (moveCaretToBoundary) {
2690             LayoutUnit firstRootBoxWithChildrenTop = std::min<LayoutUnit>(firstRootBoxWithChildren->selectionTop(), firstRootBoxWithChildren->logicalTop());
2691             if (pointInLogicalContents.y() < firstRootBoxWithChildrenTop
2692                 || (blocksAreFlipped && pointInLogicalContents.y() == firstRootBoxWithChildrenTop)) {
2693                 InlineBox* box = firstRootBoxWithChildren->firstLeafChild();
2694                 if (box->isLineBreak()) {
2695                     if (InlineBox* newBox = box->nextLeafChildIgnoringLineBreak())
2696                         box = newBox;
2697                 }
2698                 // y coordinate is above first root line box, so return the start of the first
2699                 return PositionWithAffinity(positionForBox(box, true), DOWNSTREAM);
2700             }
2701         }
2702 
2703         // pass the box a top position that is inside it
2704         LayoutPoint point(pointInLogicalContents.x(), closestBox->root().blockDirectionPointInLine());
2705         if (!isHorizontalWritingMode())
2706             point = point.transposedPoint();
2707         if (closestBox->renderer().isReplaced())
2708             return positionForPointRespectingEditingBoundaries(this, &toRenderBox(closestBox->renderer()), point);
2709         return closestBox->renderer().positionForPoint(point);
2710     }
2711 
2712     if (lastRootBoxWithChildren) {
2713         // We hit this case for Mac behavior when the Y coordinate is below the last box.
2714         ASSERT(moveCaretToBoundary);
2715         InlineBox* logicallyLastBox;
2716         if (lastRootBoxWithChildren->getLogicalEndBoxWithNode(logicallyLastBox))
2717             return PositionWithAffinity(positionForBox(logicallyLastBox, false), DOWNSTREAM);
2718     }
2719 
2720     // Can't reach this. We have a root line box, but it has no kids.
2721     // FIXME: This should ASSERT_NOT_REACHED(), but clicking on placeholder text
2722     // seems to hit this code path.
2723     return createPositionWithAffinity(0, DOWNSTREAM);
2724 }
2725 
isChildHitTestCandidate(RenderBox * box)2726 static inline bool isChildHitTestCandidate(RenderBox* box)
2727 {
2728     return box->height() && box->style()->visibility() == VISIBLE && !box->isFloatingOrOutOfFlowPositioned();
2729 }
2730 
positionForPoint(const LayoutPoint & point)2731 PositionWithAffinity RenderBlock::positionForPoint(const LayoutPoint& point)
2732 {
2733     if (isTable())
2734         return RenderBox::positionForPoint(point);
2735 
2736     if (isReplaced()) {
2737         // FIXME: This seems wrong when the object's writing-mode doesn't match the line's writing-mode.
2738         LayoutUnit pointLogicalLeft = isHorizontalWritingMode() ? point.x() : point.y();
2739         LayoutUnit pointLogicalTop = isHorizontalWritingMode() ? point.y() : point.x();
2740 
2741         if (pointLogicalLeft < 0)
2742             return createPositionWithAffinity(caretMinOffset(), DOWNSTREAM);
2743         if (pointLogicalLeft >= logicalWidth())
2744             return createPositionWithAffinity(caretMaxOffset(), DOWNSTREAM);
2745         if (pointLogicalTop < 0)
2746             return createPositionWithAffinity(caretMinOffset(), DOWNSTREAM);
2747         if (pointLogicalTop >= logicalHeight())
2748             return createPositionWithAffinity(caretMaxOffset(), DOWNSTREAM);
2749     }
2750 
2751     LayoutPoint pointInContents = point;
2752     offsetForContents(pointInContents);
2753     LayoutPoint pointInLogicalContents(pointInContents);
2754     if (!isHorizontalWritingMode())
2755         pointInLogicalContents = pointInLogicalContents.transposedPoint();
2756 
2757     if (childrenInline())
2758         return positionForPointWithInlineChildren(pointInLogicalContents);
2759 
2760     RenderBox* lastCandidateBox = lastChildBox();
2761     while (lastCandidateBox && !isChildHitTestCandidate(lastCandidateBox))
2762         lastCandidateBox = lastCandidateBox->previousSiblingBox();
2763 
2764     bool blocksAreFlipped = style()->isFlippedBlocksWritingMode();
2765     if (lastCandidateBox) {
2766         if (pointInLogicalContents.y() > logicalTopForChild(lastCandidateBox)
2767             || (!blocksAreFlipped && pointInLogicalContents.y() == logicalTopForChild(lastCandidateBox)))
2768             return positionForPointRespectingEditingBoundaries(this, lastCandidateBox, pointInContents);
2769 
2770         for (RenderBox* childBox = firstChildBox(); childBox; childBox = childBox->nextSiblingBox()) {
2771             if (!isChildHitTestCandidate(childBox))
2772                 continue;
2773             LayoutUnit childLogicalBottom = logicalTopForChild(childBox) + logicalHeightForChild(childBox);
2774             // We hit child if our click is above the bottom of its padding box (like IE6/7 and FF3).
2775             if (isChildHitTestCandidate(childBox) && (pointInLogicalContents.y() < childLogicalBottom
2776                 || (blocksAreFlipped && pointInLogicalContents.y() == childLogicalBottom)))
2777                 return positionForPointRespectingEditingBoundaries(this, childBox, pointInContents);
2778         }
2779     }
2780 
2781     // We only get here if there are no hit test candidate children below the click.
2782     return RenderBox::positionForPoint(point);
2783 }
2784 
offsetForContents(LayoutPoint & offset) const2785 void RenderBlock::offsetForContents(LayoutPoint& offset) const
2786 {
2787     offset = flipForWritingMode(offset);
2788 
2789     if (hasOverflowClip())
2790         offset += scrolledContentOffset();
2791 
2792     if (hasColumns())
2793         adjustPointToColumnContents(offset);
2794 
2795     offset = flipForWritingMode(offset);
2796 }
2797 
availableLogicalWidth() const2798 LayoutUnit RenderBlock::availableLogicalWidth() const
2799 {
2800     // If we have multiple columns, then the available logical width is reduced to our column width.
2801     if (hasColumns())
2802         return desiredColumnWidth();
2803     return RenderBox::availableLogicalWidth();
2804 }
2805 
columnGap() const2806 int RenderBlock::columnGap() const
2807 {
2808     if (style()->hasNormalColumnGap())
2809         return style()->fontDescription().computedPixelSize(); // "1em" is recommended as the normal gap setting. Matches <p> margins.
2810     return static_cast<int>(style()->columnGap());
2811 }
2812 
calcColumnWidth()2813 void RenderBlock::calcColumnWidth()
2814 {
2815     if (document().regionBasedColumnsEnabled())
2816         return;
2817 
2818     // Calculate our column width and column count.
2819     // FIXME: Can overflow on fast/block/float/float-not-removed-from-next-sibling4.html, see https://bugs.webkit.org/show_bug.cgi?id=68744
2820     unsigned desiredColumnCount = 1;
2821     LayoutUnit desiredColumnWidth = contentLogicalWidth();
2822 
2823     // For now, we don't support multi-column layouts when printing, since we have to do a lot of work for proper pagination.
2824     if (document().paginated() || !style()->specifiesColumns()) {
2825         setDesiredColumnCountAndWidth(desiredColumnCount, desiredColumnWidth);
2826         return;
2827     }
2828 
2829     LayoutUnit availWidth = desiredColumnWidth;
2830     LayoutUnit colGap = columnGap();
2831     LayoutUnit colWidth = std::max<LayoutUnit>(1, LayoutUnit(style()->columnWidth()));
2832     int colCount = std::max<int>(1, style()->columnCount());
2833 
2834     if (style()->hasAutoColumnWidth() && !style()->hasAutoColumnCount()) {
2835         desiredColumnCount = colCount;
2836         desiredColumnWidth = std::max<LayoutUnit>(0, (availWidth - ((desiredColumnCount - 1) * colGap)) / desiredColumnCount);
2837     } else if (!style()->hasAutoColumnWidth() && style()->hasAutoColumnCount()) {
2838         desiredColumnCount = std::max<LayoutUnit>(1, (availWidth + colGap) / (colWidth + colGap));
2839         desiredColumnWidth = ((availWidth + colGap) / desiredColumnCount) - colGap;
2840     } else {
2841         desiredColumnCount = std::max<LayoutUnit>(std::min<LayoutUnit>(colCount, (availWidth + colGap) / (colWidth + colGap)), 1);
2842         desiredColumnWidth = ((availWidth + colGap) / desiredColumnCount) - colGap;
2843     }
2844     setDesiredColumnCountAndWidth(desiredColumnCount, desiredColumnWidth);
2845 }
2846 
requiresColumns(int desiredColumnCount) const2847 bool RenderBlock::requiresColumns(int desiredColumnCount) const
2848 {
2849     // Paged overflow is treated as multicol here, unless this element was the one that got its
2850     // overflow propagated to the viewport.
2851     bool isPaginated = style()->isOverflowPaged() && node() != document().viewportDefiningElement();
2852 
2853     return firstChild()
2854         && (desiredColumnCount != 1 || !style()->hasAutoColumnWidth() || isPaginated)
2855         && !firstChild()->isAnonymousColumnsBlock()
2856         && !firstChild()->isAnonymousColumnSpanBlock() && !isFlexibleBoxIncludingDeprecated();
2857 }
2858 
setDesiredColumnCountAndWidth(int count,LayoutUnit width)2859 void RenderBlock::setDesiredColumnCountAndWidth(int count, LayoutUnit width)
2860 {
2861     bool destroyColumns = !requiresColumns(count);
2862     if (destroyColumns) {
2863         if (hasColumns()) {
2864             gColumnInfoMap->take(this);
2865             setHasColumns(false);
2866         }
2867     } else {
2868         ColumnInfo* info;
2869         if (hasColumns())
2870             info = gColumnInfoMap->get(this);
2871         else {
2872             if (!gColumnInfoMap)
2873                 gColumnInfoMap = new ColumnInfoMap;
2874             info = new ColumnInfo;
2875             gColumnInfoMap->add(this, adoptPtr(info));
2876             setHasColumns(true);
2877         }
2878         info->setDesiredColumnWidth(width);
2879         if (style()->isOverflowPaged()) {
2880             info->setDesiredColumnCount(1);
2881             info->setProgressionAxis(style()->hasInlinePaginationAxis() ? ColumnInfo::InlineAxis : ColumnInfo::BlockAxis);
2882         } else {
2883             info->setDesiredColumnCount(count);
2884             info->setProgressionAxis(ColumnInfo::InlineAxis);
2885         }
2886     }
2887 }
2888 
desiredColumnWidth() const2889 LayoutUnit RenderBlock::desiredColumnWidth() const
2890 {
2891     if (!hasColumns())
2892         return contentLogicalWidth();
2893     return gColumnInfoMap->get(this)->desiredColumnWidth();
2894 }
2895 
columnInfo() const2896 ColumnInfo* RenderBlock::columnInfo() const
2897 {
2898     if (!hasColumns())
2899         return 0;
2900     return gColumnInfoMap->get(this);
2901 }
2902 
columnCount(ColumnInfo * colInfo) const2903 unsigned RenderBlock::columnCount(ColumnInfo* colInfo) const
2904 {
2905     ASSERT(hasColumns());
2906     ASSERT(gColumnInfoMap->get(this) == colInfo);
2907     return colInfo->columnCount();
2908 }
2909 
columnRectAt(ColumnInfo * colInfo,unsigned index) const2910 LayoutRect RenderBlock::columnRectAt(ColumnInfo* colInfo, unsigned index) const
2911 {
2912     ASSERT(hasColumns() && gColumnInfoMap->get(this) == colInfo);
2913 
2914     // Compute the appropriate rect based off our information.
2915     LayoutUnit colLogicalWidth = colInfo->desiredColumnWidth();
2916     LayoutUnit colLogicalHeight = colInfo->columnHeight();
2917     LayoutUnit colLogicalTop = borderBefore() + paddingBefore();
2918     LayoutUnit colLogicalLeft = logicalLeftOffsetForContent();
2919     LayoutUnit colGap = columnGap();
2920     if (colInfo->progressionAxis() == ColumnInfo::InlineAxis) {
2921         if (style()->isLeftToRightDirection())
2922             colLogicalLeft += index * (colLogicalWidth + colGap);
2923         else
2924             colLogicalLeft += contentLogicalWidth() - colLogicalWidth - index * (colLogicalWidth + colGap);
2925     } else {
2926         colLogicalTop += index * (colLogicalHeight + colGap);
2927     }
2928 
2929     if (isHorizontalWritingMode())
2930         return LayoutRect(colLogicalLeft, colLogicalTop, colLogicalWidth, colLogicalHeight);
2931     return LayoutRect(colLogicalTop, colLogicalLeft, colLogicalHeight, colLogicalWidth);
2932 }
2933 
adjustPointToColumnContents(LayoutPoint & point) const2934 void RenderBlock::adjustPointToColumnContents(LayoutPoint& point) const
2935 {
2936     // Just bail if we have no columns.
2937     if (!hasColumns())
2938         return;
2939 
2940     ColumnInfo* colInfo = columnInfo();
2941     if (!columnCount(colInfo))
2942         return;
2943 
2944     // Determine which columns we intersect.
2945     LayoutUnit colGap = columnGap();
2946     LayoutUnit halfColGap = colGap / 2;
2947     LayoutPoint columnPoint(columnRectAt(colInfo, 0).location());
2948     LayoutUnit logicalOffset = 0;
2949     for (unsigned i = 0; i < colInfo->columnCount(); i++) {
2950         // Add in half the column gap to the left and right of the rect.
2951         LayoutRect colRect = columnRectAt(colInfo, i);
2952         flipForWritingMode(colRect);
2953         if (isHorizontalWritingMode() == (colInfo->progressionAxis() == ColumnInfo::InlineAxis)) {
2954             LayoutRect gapAndColumnRect(colRect.x() - halfColGap, colRect.y(), colRect.width() + colGap, colRect.height());
2955             if (point.x() >= gapAndColumnRect.x() && point.x() < gapAndColumnRect.maxX()) {
2956                 if (colInfo->progressionAxis() == ColumnInfo::InlineAxis) {
2957                     // FIXME: The clamping that follows is not completely right for right-to-left
2958                     // content.
2959                     // Clamp everything above the column to its top left.
2960                     if (point.y() < gapAndColumnRect.y())
2961                         point = gapAndColumnRect.location();
2962                     // Clamp everything below the column to the next column's top left. If there is
2963                     // no next column, this still maps to just after this column.
2964                     else if (point.y() >= gapAndColumnRect.maxY()) {
2965                         point = gapAndColumnRect.location();
2966                         point.move(0, gapAndColumnRect.height());
2967                     }
2968                 } else {
2969                     if (point.x() < colRect.x())
2970                         point.setX(colRect.x());
2971                     else if (point.x() >= colRect.maxX())
2972                         point.setX(colRect.maxX() - 1);
2973                 }
2974 
2975                 // We're inside the column.  Translate the x and y into our column coordinate space.
2976                 if (colInfo->progressionAxis() == ColumnInfo::InlineAxis)
2977                     point.move(columnPoint.x() - colRect.x(), (!style()->isFlippedBlocksWritingMode() ? logicalOffset : -logicalOffset));
2978                 else
2979                     point.move((!style()->isFlippedBlocksWritingMode() ? logicalOffset : -logicalOffset) - colRect.x() + borderLeft() + paddingLeft(), 0);
2980                 return;
2981             }
2982 
2983             // Move to the next position.
2984             logicalOffset += colInfo->progressionAxis() == ColumnInfo::InlineAxis ? colRect.height() : colRect.width();
2985         } else {
2986             LayoutRect gapAndColumnRect(colRect.x(), colRect.y() - halfColGap, colRect.width(), colRect.height() + colGap);
2987             if (point.y() >= gapAndColumnRect.y() && point.y() < gapAndColumnRect.maxY()) {
2988                 if (colInfo->progressionAxis() == ColumnInfo::InlineAxis) {
2989                     // FIXME: The clamping that follows is not completely right for right-to-left
2990                     // content.
2991                     // Clamp everything above the column to its top left.
2992                     if (point.x() < gapAndColumnRect.x())
2993                         point = gapAndColumnRect.location();
2994                     // Clamp everything below the column to the next column's top left. If there is
2995                     // no next column, this still maps to just after this column.
2996                     else if (point.x() >= gapAndColumnRect.maxX()) {
2997                         point = gapAndColumnRect.location();
2998                         point.move(gapAndColumnRect.width(), 0);
2999                     }
3000                 } else {
3001                     if (point.y() < colRect.y())
3002                         point.setY(colRect.y());
3003                     else if (point.y() >= colRect.maxY())
3004                         point.setY(colRect.maxY() - 1);
3005                 }
3006 
3007                 // We're inside the column.  Translate the x and y into our column coordinate space.
3008                 if (colInfo->progressionAxis() == ColumnInfo::InlineAxis)
3009                     point.move((!style()->isFlippedBlocksWritingMode() ? logicalOffset : -logicalOffset), columnPoint.y() - colRect.y());
3010                 else
3011                     point.move(0, (!style()->isFlippedBlocksWritingMode() ? logicalOffset : -logicalOffset) - colRect.y() + borderTop() + paddingTop());
3012                 return;
3013             }
3014 
3015             // Move to the next position.
3016             logicalOffset += colInfo->progressionAxis() == ColumnInfo::InlineAxis ? colRect.width() : colRect.height();
3017         }
3018     }
3019 }
3020 
adjustRectForColumns(LayoutRect & r) const3021 void RenderBlock::adjustRectForColumns(LayoutRect& r) const
3022 {
3023     // Just bail if we have no columns.
3024     if (!hasColumns())
3025         return;
3026 
3027     ColumnInfo* colInfo = columnInfo();
3028 
3029     // Determine which columns we intersect.
3030     unsigned colCount = columnCount(colInfo);
3031     if (!colCount)
3032         return;
3033 
3034     // Begin with a result rect that is empty.
3035     LayoutRect result;
3036 
3037     bool isHorizontal = isHorizontalWritingMode();
3038     LayoutUnit beforeBorderPadding = borderBefore() + paddingBefore();
3039     LayoutUnit colHeight = colInfo->columnHeight();
3040     if (!colHeight)
3041         return;
3042 
3043     LayoutUnit startOffset = std::max(isHorizontal ? r.y() : r.x(), beforeBorderPadding);
3044     LayoutUnit endOffset = std::max(std::min<LayoutUnit>(isHorizontal ? r.maxY() : r.maxX(), beforeBorderPadding + colCount * colHeight), beforeBorderPadding);
3045 
3046     // FIXME: Can overflow on fast/block/float/float-not-removed-from-next-sibling4.html, see https://bugs.webkit.org/show_bug.cgi?id=68744
3047     unsigned startColumn = (startOffset - beforeBorderPadding) / colHeight;
3048     unsigned endColumn = (endOffset - beforeBorderPadding) / colHeight;
3049 
3050     if (startColumn == endColumn) {
3051         // The rect is fully contained within one column. Adjust for our offsets
3052         // and issue paint invalidations only that portion.
3053         LayoutUnit logicalLeftOffset = logicalLeftOffsetForContent();
3054         LayoutRect colRect = columnRectAt(colInfo, startColumn);
3055         LayoutRect paintInvalidationRect = r;
3056 
3057         if (colInfo->progressionAxis() == ColumnInfo::InlineAxis) {
3058             if (isHorizontal)
3059                 paintInvalidationRect.move(colRect.x() - logicalLeftOffset, - static_cast<int>(startColumn) * colHeight);
3060             else
3061                 paintInvalidationRect.move(- static_cast<int>(startColumn) * colHeight, colRect.y() - logicalLeftOffset);
3062         } else {
3063             if (isHorizontal)
3064                 paintInvalidationRect.move(0, colRect.y() - startColumn * colHeight - beforeBorderPadding);
3065             else
3066                 paintInvalidationRect.move(colRect.x() - startColumn * colHeight - beforeBorderPadding, 0);
3067         }
3068         paintInvalidationRect.intersect(colRect);
3069         result.unite(paintInvalidationRect);
3070     } else {
3071         // We span multiple columns. We can just unite the start and end column to get the final
3072         // paint invalidation rect.
3073         result.unite(columnRectAt(colInfo, startColumn));
3074         result.unite(columnRectAt(colInfo, endColumn));
3075     }
3076 
3077     r = result;
3078 }
3079 
flipForWritingModeIncludingColumns(const LayoutPoint & point) const3080 LayoutPoint RenderBlock::flipForWritingModeIncludingColumns(const LayoutPoint& point) const
3081 {
3082     ASSERT(hasColumns());
3083     if (!hasColumns() || !style()->isFlippedBlocksWritingMode())
3084         return point;
3085     ColumnInfo* colInfo = columnInfo();
3086     LayoutUnit columnLogicalHeight = colInfo->columnHeight();
3087     LayoutUnit expandedLogicalHeight = borderBefore() + paddingBefore() + columnCount(colInfo) * columnLogicalHeight + borderAfter() + paddingAfter() + scrollbarLogicalHeight();
3088     if (isHorizontalWritingMode())
3089         return LayoutPoint(point.x(), expandedLogicalHeight - point.y());
3090     return LayoutPoint(expandedLogicalHeight - point.x(), point.y());
3091 }
3092 
adjustStartEdgeForWritingModeIncludingColumns(LayoutRect & rect) const3093 void RenderBlock::adjustStartEdgeForWritingModeIncludingColumns(LayoutRect& rect) const
3094 {
3095     ASSERT(hasColumns());
3096     if (!hasColumns() || !style()->isFlippedBlocksWritingMode())
3097         return;
3098 
3099     ColumnInfo* colInfo = columnInfo();
3100     LayoutUnit columnLogicalHeight = colInfo->columnHeight();
3101     LayoutUnit expandedLogicalHeight = borderBefore() + paddingBefore() + columnCount(colInfo) * columnLogicalHeight + borderAfter() + paddingAfter() + scrollbarLogicalHeight();
3102 
3103     if (isHorizontalWritingMode())
3104         rect.setY(expandedLogicalHeight - rect.maxY());
3105     else
3106         rect.setX(expandedLogicalHeight - rect.maxX());
3107 }
3108 
columnOffset(const LayoutPoint & point) const3109 LayoutSize RenderBlock::columnOffset(const LayoutPoint& point) const
3110 {
3111     if (!hasColumns())
3112         return LayoutSize();
3113 
3114     ColumnInfo* colInfo = columnInfo();
3115 
3116     LayoutUnit logicalLeft = logicalLeftOffsetForContent();
3117     unsigned colCount = columnCount(colInfo);
3118     LayoutUnit colLogicalWidth = colInfo->desiredColumnWidth();
3119     LayoutUnit colLogicalHeight = colInfo->columnHeight();
3120 
3121     for (unsigned i = 0; i < colCount; ++i) {
3122         // Compute the edges for a given column in the block progression direction.
3123         LayoutRect sliceRect = LayoutRect(logicalLeft, borderBefore() + paddingBefore() + i * colLogicalHeight, colLogicalWidth, colLogicalHeight);
3124         if (!isHorizontalWritingMode())
3125             sliceRect = sliceRect.transposedRect();
3126 
3127         LayoutUnit logicalOffset = i * colLogicalHeight;
3128 
3129         // Now we're in the same coordinate space as the point.  See if it is inside the rectangle.
3130         if (isHorizontalWritingMode()) {
3131             if (point.y() >= sliceRect.y() && point.y() < sliceRect.maxY()) {
3132                 if (colInfo->progressionAxis() == ColumnInfo::InlineAxis)
3133                     return LayoutSize(columnRectAt(colInfo, i).x() - logicalLeft, -logicalOffset);
3134                 return LayoutSize(0, columnRectAt(colInfo, i).y() - logicalOffset - borderBefore() - paddingBefore());
3135             }
3136         } else {
3137             if (point.x() >= sliceRect.x() && point.x() < sliceRect.maxX()) {
3138                 if (colInfo->progressionAxis() == ColumnInfo::InlineAxis)
3139                     return LayoutSize(-logicalOffset, columnRectAt(colInfo, i).y() - logicalLeft);
3140                 return LayoutSize(columnRectAt(colInfo, i).x() - logicalOffset - borderBefore() - paddingBefore(), 0);
3141             }
3142         }
3143     }
3144 
3145     return LayoutSize();
3146 }
3147 
computeIntrinsicLogicalWidths(LayoutUnit & minLogicalWidth,LayoutUnit & maxLogicalWidth) const3148 void RenderBlock::computeIntrinsicLogicalWidths(LayoutUnit& minLogicalWidth, LayoutUnit& maxLogicalWidth) const
3149 {
3150     if (childrenInline()) {
3151         // FIXME: Remove this const_cast.
3152         toRenderBlockFlow(const_cast<RenderBlock*>(this))->computeInlinePreferredLogicalWidths(minLogicalWidth, maxLogicalWidth);
3153     } else {
3154         computeBlockPreferredLogicalWidths(minLogicalWidth, maxLogicalWidth);
3155     }
3156 
3157     maxLogicalWidth = std::max(minLogicalWidth, maxLogicalWidth);
3158 
3159     adjustIntrinsicLogicalWidthsForColumns(minLogicalWidth, maxLogicalWidth);
3160 
3161     // A horizontal marquee with inline children has no minimum width.
3162     if (childrenInline() && isMarquee() && toRenderMarquee(this)->isHorizontal())
3163         minLogicalWidth = 0;
3164 
3165     if (isTableCell()) {
3166         Length tableCellWidth = toRenderTableCell(this)->styleOrColLogicalWidth();
3167         if (tableCellWidth.isFixed() && tableCellWidth.value() > 0)
3168             maxLogicalWidth = std::max(minLogicalWidth, adjustContentBoxLogicalWidthForBoxSizing(tableCellWidth.value()));
3169     }
3170 
3171     int scrollbarWidth = instrinsicScrollbarLogicalWidth();
3172     maxLogicalWidth += scrollbarWidth;
3173     minLogicalWidth += scrollbarWidth;
3174 }
3175 
computePreferredLogicalWidths()3176 void RenderBlock::computePreferredLogicalWidths()
3177 {
3178     ASSERT(preferredLogicalWidthsDirty());
3179 
3180     updateFirstLetter();
3181 
3182     m_minPreferredLogicalWidth = 0;
3183     m_maxPreferredLogicalWidth = 0;
3184 
3185     // FIXME: The isFixed() calls here should probably be checking for isSpecified since you
3186     // should be able to use percentage, calc or viewport relative values for width.
3187     RenderStyle* styleToUse = style();
3188     if (!isTableCell() && styleToUse->logicalWidth().isFixed() && styleToUse->logicalWidth().value() >= 0
3189         && !(isDeprecatedFlexItem() && !styleToUse->logicalWidth().intValue()))
3190         m_minPreferredLogicalWidth = m_maxPreferredLogicalWidth = adjustContentBoxLogicalWidthForBoxSizing(styleToUse->logicalWidth().value());
3191     else
3192         computeIntrinsicLogicalWidths(m_minPreferredLogicalWidth, m_maxPreferredLogicalWidth);
3193 
3194     if (styleToUse->logicalMinWidth().isFixed() && styleToUse->logicalMinWidth().value() > 0) {
3195         m_maxPreferredLogicalWidth = std::max(m_maxPreferredLogicalWidth, adjustContentBoxLogicalWidthForBoxSizing(styleToUse->logicalMinWidth().value()));
3196         m_minPreferredLogicalWidth = std::max(m_minPreferredLogicalWidth, adjustContentBoxLogicalWidthForBoxSizing(styleToUse->logicalMinWidth().value()));
3197     }
3198 
3199     if (styleToUse->logicalMaxWidth().isFixed()) {
3200         m_maxPreferredLogicalWidth = std::min(m_maxPreferredLogicalWidth, adjustContentBoxLogicalWidthForBoxSizing(styleToUse->logicalMaxWidth().value()));
3201         m_minPreferredLogicalWidth = std::min(m_minPreferredLogicalWidth, adjustContentBoxLogicalWidthForBoxSizing(styleToUse->logicalMaxWidth().value()));
3202     }
3203 
3204     // Table layout uses integers, ceil the preferred widths to ensure that they can contain the contents.
3205     if (isTableCell()) {
3206         m_minPreferredLogicalWidth = m_minPreferredLogicalWidth.ceil();
3207         m_maxPreferredLogicalWidth = m_maxPreferredLogicalWidth.ceil();
3208     }
3209 
3210     LayoutUnit borderAndPadding = borderAndPaddingLogicalWidth();
3211     m_minPreferredLogicalWidth += borderAndPadding;
3212     m_maxPreferredLogicalWidth += borderAndPadding;
3213 
3214     clearPreferredLogicalWidthsDirty();
3215 }
3216 
adjustIntrinsicLogicalWidthsForColumns(LayoutUnit & minLogicalWidth,LayoutUnit & maxLogicalWidth) const3217 void RenderBlock::adjustIntrinsicLogicalWidthsForColumns(LayoutUnit& minLogicalWidth, LayoutUnit& maxLogicalWidth) const
3218 {
3219     if (!style()->hasAutoColumnCount() || !style()->hasAutoColumnWidth()) {
3220         // The min/max intrinsic widths calculated really tell how much space elements need when
3221         // laid out inside the columns. In order to eventually end up with the desired column width,
3222         // we need to convert them to values pertaining to the multicol container.
3223         int columnCount = style()->hasAutoColumnCount() ? 1 : style()->columnCount();
3224         LayoutUnit columnWidth;
3225         LayoutUnit gapExtra = (columnCount - 1) * columnGap();
3226         if (style()->hasAutoColumnWidth()) {
3227             minLogicalWidth = minLogicalWidth * columnCount + gapExtra;
3228         } else {
3229             columnWidth = style()->columnWidth();
3230             minLogicalWidth = std::min(minLogicalWidth, columnWidth);
3231         }
3232         // FIXME: If column-count is auto here, we should resolve it to calculate the maximum
3233         // intrinsic width, instead of pretending that it's 1. The only way to do that is by
3234         // performing a layout pass, but this is not an appropriate time or place for layout. The
3235         // good news is that if height is unconstrained and there are no explicit breaks, the
3236         // resolved column-count really should be 1.
3237         maxLogicalWidth = std::max(maxLogicalWidth, columnWidth) * columnCount + gapExtra;
3238     }
3239 }
3240 
computeBlockPreferredLogicalWidths(LayoutUnit & minLogicalWidth,LayoutUnit & maxLogicalWidth) const3241 void RenderBlock::computeBlockPreferredLogicalWidths(LayoutUnit& minLogicalWidth, LayoutUnit& maxLogicalWidth) const
3242 {
3243     RenderStyle* styleToUse = style();
3244     bool nowrap = styleToUse->whiteSpace() == NOWRAP;
3245 
3246     RenderObject* child = firstChild();
3247     RenderBlock* containingBlock = this->containingBlock();
3248     LayoutUnit floatLeftWidth = 0, floatRightWidth = 0;
3249     while (child) {
3250         // Positioned children don't affect the min/max width
3251         if (child->isOutOfFlowPositioned()) {
3252             child = child->nextSibling();
3253             continue;
3254         }
3255 
3256         RefPtr<RenderStyle> childStyle = child->style();
3257         if (child->isFloating() || (child->isBox() && toRenderBox(child)->avoidsFloats())) {
3258             LayoutUnit floatTotalWidth = floatLeftWidth + floatRightWidth;
3259             if (childStyle->clear() & CLEFT) {
3260                 maxLogicalWidth = std::max(floatTotalWidth, maxLogicalWidth);
3261                 floatLeftWidth = 0;
3262             }
3263             if (childStyle->clear() & CRIGHT) {
3264                 maxLogicalWidth = std::max(floatTotalWidth, maxLogicalWidth);
3265                 floatRightWidth = 0;
3266             }
3267         }
3268 
3269         // A margin basically has three types: fixed, percentage, and auto (variable).
3270         // Auto and percentage margins simply become 0 when computing min/max width.
3271         // Fixed margins can be added in as is.
3272         Length startMarginLength = childStyle->marginStartUsing(styleToUse);
3273         Length endMarginLength = childStyle->marginEndUsing(styleToUse);
3274         LayoutUnit margin = 0;
3275         LayoutUnit marginStart = 0;
3276         LayoutUnit marginEnd = 0;
3277         if (startMarginLength.isFixed())
3278             marginStart += startMarginLength.value();
3279         if (endMarginLength.isFixed())
3280             marginEnd += endMarginLength.value();
3281         margin = marginStart + marginEnd;
3282 
3283         LayoutUnit childMinPreferredLogicalWidth, childMaxPreferredLogicalWidth;
3284         if (child->isBox() && child->isHorizontalWritingMode() != isHorizontalWritingMode()) {
3285             RenderBox* childBox = toRenderBox(child);
3286             LogicalExtentComputedValues computedValues;
3287             childBox->computeLogicalHeight(childBox->borderAndPaddingLogicalHeight(), 0, computedValues);
3288             childMinPreferredLogicalWidth = childMaxPreferredLogicalWidth = computedValues.m_extent;
3289         } else {
3290             childMinPreferredLogicalWidth = child->minPreferredLogicalWidth();
3291             childMaxPreferredLogicalWidth = child->maxPreferredLogicalWidth();
3292         }
3293 
3294         LayoutUnit w = childMinPreferredLogicalWidth + margin;
3295         minLogicalWidth = std::max(w, minLogicalWidth);
3296 
3297         // IE ignores tables for calculation of nowrap. Makes some sense.
3298         if (nowrap && !child->isTable())
3299             maxLogicalWidth = std::max(w, maxLogicalWidth);
3300 
3301         w = childMaxPreferredLogicalWidth + margin;
3302 
3303         if (!child->isFloating()) {
3304             if (child->isBox() && toRenderBox(child)->avoidsFloats()) {
3305                 // Determine a left and right max value based off whether or not the floats can fit in the
3306                 // margins of the object.  For negative margins, we will attempt to overlap the float if the negative margin
3307                 // is smaller than the float width.
3308                 bool ltr = containingBlock ? containingBlock->style()->isLeftToRightDirection() : styleToUse->isLeftToRightDirection();
3309                 LayoutUnit marginLogicalLeft = ltr ? marginStart : marginEnd;
3310                 LayoutUnit marginLogicalRight = ltr ? marginEnd : marginStart;
3311                 LayoutUnit maxLeft = marginLogicalLeft > 0 ? std::max(floatLeftWidth, marginLogicalLeft) : floatLeftWidth + marginLogicalLeft;
3312                 LayoutUnit maxRight = marginLogicalRight > 0 ? std::max(floatRightWidth, marginLogicalRight) : floatRightWidth + marginLogicalRight;
3313                 w = childMaxPreferredLogicalWidth + maxLeft + maxRight;
3314                 w = std::max(w, floatLeftWidth + floatRightWidth);
3315             } else {
3316                 maxLogicalWidth = std::max(floatLeftWidth + floatRightWidth, maxLogicalWidth);
3317             }
3318             floatLeftWidth = floatRightWidth = 0;
3319         }
3320 
3321         if (child->isFloating()) {
3322             if (childStyle->floating() == LeftFloat)
3323                 floatLeftWidth += w;
3324             else
3325                 floatRightWidth += w;
3326         } else {
3327             maxLogicalWidth = std::max(w, maxLogicalWidth);
3328         }
3329 
3330         child = child->nextSibling();
3331     }
3332 
3333     // Always make sure these values are non-negative.
3334     minLogicalWidth = std::max<LayoutUnit>(0, minLogicalWidth);
3335     maxLogicalWidth = std::max<LayoutUnit>(0, maxLogicalWidth);
3336 
3337     maxLogicalWidth = std::max(floatLeftWidth + floatRightWidth, maxLogicalWidth);
3338 }
3339 
hasLineIfEmpty() const3340 bool RenderBlock::hasLineIfEmpty() const
3341 {
3342     if (!node())
3343         return false;
3344 
3345     if (node()->isRootEditableElement())
3346         return true;
3347 
3348     if (node()->isShadowRoot() && isHTMLInputElement(*toShadowRoot(node())->host()))
3349         return true;
3350 
3351     return false;
3352 }
3353 
lineHeight(bool firstLine,LineDirectionMode direction,LinePositionMode linePositionMode) const3354 LayoutUnit RenderBlock::lineHeight(bool firstLine, LineDirectionMode direction, LinePositionMode linePositionMode) const
3355 {
3356     // Inline blocks are replaced elements. Otherwise, just pass off to
3357     // the base class.  If we're being queried as though we're the root line
3358     // box, then the fact that we're an inline-block is irrelevant, and we behave
3359     // just like a block.
3360     if (isReplaced() && linePositionMode == PositionOnContainingLine)
3361         return RenderBox::lineHeight(firstLine, direction, linePositionMode);
3362 
3363     RenderStyle* s = style(firstLine && document().styleEngine()->usesFirstLineRules());
3364     return s->computedLineHeight();
3365 }
3366 
beforeMarginInLineDirection(LineDirectionMode direction) const3367 int RenderBlock::beforeMarginInLineDirection(LineDirectionMode direction) const
3368 {
3369     return direction == HorizontalLine ? marginTop() : marginRight();
3370 }
3371 
baselinePosition(FontBaseline baselineType,bool firstLine,LineDirectionMode direction,LinePositionMode linePositionMode) const3372 int RenderBlock::baselinePosition(FontBaseline baselineType, bool firstLine, LineDirectionMode direction, LinePositionMode linePositionMode) const
3373 {
3374     // Inline blocks are replaced elements. Otherwise, just pass off to
3375     // the base class.  If we're being queried as though we're the root line
3376     // box, then the fact that we're an inline-block is irrelevant, and we behave
3377     // just like a block.
3378     if (isInline() && linePositionMode == PositionOnContainingLine) {
3379         // For "leaf" theme objects, let the theme decide what the baseline position is.
3380         // FIXME: Might be better to have a custom CSS property instead, so that if the theme
3381         // is turned off, checkboxes/radios will still have decent baselines.
3382         // FIXME: Need to patch form controls to deal with vertical lines.
3383         if (style()->hasAppearance() && !RenderTheme::theme().isControlContainer(style()->appearance()))
3384             return RenderTheme::theme().baselinePosition(this);
3385 
3386         // CSS2.1 states that the baseline of an inline block is the baseline of the last line box in
3387         // the normal flow.  We make an exception for marquees, since their baselines are meaningless
3388         // (the content inside them moves).  This matches WinIE as well, which just bottom-aligns them.
3389         // We also give up on finding a baseline if we have a vertical scrollbar, or if we are scrolled
3390         // vertically (e.g., an overflow:hidden block that has had scrollTop moved).
3391         bool ignoreBaseline = (layer() && layer()->scrollableArea() && (isMarquee() || (direction == HorizontalLine ? (layer()->scrollableArea()->verticalScrollbar() || layer()->scrollableArea()->scrollYOffset())
3392             : (layer()->scrollableArea()->horizontalScrollbar() || layer()->scrollableArea()->scrollXOffset())))) || (isWritingModeRoot() && !isRubyRun());
3393 
3394         int baselinePos = ignoreBaseline ? -1 : inlineBlockBaseline(direction);
3395 
3396         if (isDeprecatedFlexibleBox()) {
3397             // Historically, we did this check for all baselines. But we can't
3398             // remove this code from deprecated flexbox, because it effectively
3399             // breaks -webkit-line-clamp, which is used in the wild -- we would
3400             // calculate the baseline as if -webkit-line-clamp wasn't used.
3401             // For simplicity, we use this for all uses of deprecated flexbox.
3402             LayoutUnit bottomOfContent = direction == HorizontalLine ? borderTop() + paddingTop() + contentHeight() : borderRight() + paddingRight() + contentWidth();
3403             if (baselinePos > bottomOfContent)
3404                 baselinePos = -1;
3405         }
3406         if (baselinePos != -1)
3407             return beforeMarginInLineDirection(direction) + baselinePos;
3408 
3409         return RenderBox::baselinePosition(baselineType, firstLine, direction, linePositionMode);
3410     }
3411 
3412     // If we're not replaced, we'll only get called with PositionOfInteriorLineBoxes.
3413     // Note that inline-block counts as replaced here.
3414     ASSERT(linePositionMode == PositionOfInteriorLineBoxes);
3415 
3416     const FontMetrics& fontMetrics = style(firstLine)->fontMetrics();
3417     return fontMetrics.ascent(baselineType) + (lineHeight(firstLine, direction, linePositionMode) - fontMetrics.height()) / 2;
3418 }
3419 
minLineHeightForReplacedRenderer(bool isFirstLine,LayoutUnit replacedHeight) const3420 LayoutUnit RenderBlock::minLineHeightForReplacedRenderer(bool isFirstLine, LayoutUnit replacedHeight) const
3421 {
3422     if (!document().inNoQuirksMode() && replacedHeight)
3423         return replacedHeight;
3424 
3425     if (!(style(isFirstLine)->lineBoxContain() & LineBoxContainBlock))
3426         return 0;
3427 
3428     return std::max<LayoutUnit>(replacedHeight, lineHeight(isFirstLine, isHorizontalWritingMode() ? HorizontalLine : VerticalLine, PositionOfInteriorLineBoxes));
3429 }
3430 
firstLineBoxBaseline() const3431 int RenderBlock::firstLineBoxBaseline() const
3432 {
3433     if (isWritingModeRoot() && !isRubyRun())
3434         return -1;
3435 
3436     if (childrenInline()) {
3437         if (firstLineBox())
3438             return firstLineBox()->logicalTop() + style(true)->fontMetrics().ascent(firstRootBox()->baselineType());
3439         else
3440             return -1;
3441     }
3442     else {
3443         for (RenderBox* curr = firstChildBox(); curr; curr = curr->nextSiblingBox()) {
3444             if (!curr->isFloatingOrOutOfFlowPositioned()) {
3445                 int result = curr->firstLineBoxBaseline();
3446                 if (result != -1)
3447                     return curr->logicalTop() + result; // Translate to our coordinate space.
3448             }
3449         }
3450     }
3451 
3452     return -1;
3453 }
3454 
inlineBlockBaseline(LineDirectionMode direction) const3455 int RenderBlock::inlineBlockBaseline(LineDirectionMode direction) const
3456 {
3457     if (!style()->isOverflowVisible()) {
3458         // We are not calling RenderBox::baselinePosition here because the caller should add the margin-top/margin-right, not us.
3459         return direction == HorizontalLine ? height() + m_marginBox.bottom() : width() + m_marginBox.left();
3460     }
3461 
3462     return lastLineBoxBaseline(direction);
3463 }
3464 
lastLineBoxBaseline(LineDirectionMode lineDirection) const3465 int RenderBlock::lastLineBoxBaseline(LineDirectionMode lineDirection) const
3466 {
3467     if (isWritingModeRoot() && !isRubyRun())
3468         return -1;
3469 
3470     if (childrenInline()) {
3471         if (!firstLineBox() && hasLineIfEmpty()) {
3472             const FontMetrics& fontMetrics = firstLineStyle()->fontMetrics();
3473             return fontMetrics.ascent()
3474                  + (lineHeight(true, lineDirection, PositionOfInteriorLineBoxes) - fontMetrics.height()) / 2
3475                  + (lineDirection == HorizontalLine ? borderTop() + paddingTop() : borderRight() + paddingRight());
3476         }
3477         if (lastLineBox())
3478             return lastLineBox()->logicalTop() + style(lastLineBox() == firstLineBox())->fontMetrics().ascent(lastRootBox()->baselineType());
3479         return -1;
3480     } else {
3481         bool haveNormalFlowChild = false;
3482         for (RenderBox* curr = lastChildBox(); curr; curr = curr->previousSiblingBox()) {
3483             if (!curr->isFloatingOrOutOfFlowPositioned()) {
3484                 haveNormalFlowChild = true;
3485                 int result = curr->inlineBlockBaseline(lineDirection);
3486                 if (result != -1)
3487                     return curr->logicalTop() + result; // Translate to our coordinate space.
3488             }
3489         }
3490         if (!haveNormalFlowChild && hasLineIfEmpty()) {
3491             const FontMetrics& fontMetrics = firstLineStyle()->fontMetrics();
3492             return fontMetrics.ascent()
3493                  + (lineHeight(true, lineDirection, PositionOfInteriorLineBoxes) - fontMetrics.height()) / 2
3494                  + (lineDirection == HorizontalLine ? borderTop() + paddingTop() : borderRight() + paddingRight());
3495         }
3496     }
3497 
3498     return -1;
3499 }
3500 
isRenderBlockFlowOrRenderButton(RenderObject * renderObject)3501 static inline bool isRenderBlockFlowOrRenderButton(RenderObject* renderObject)
3502 {
3503     // We include isRenderButton in this check because buttons are implemented
3504     // using flex box but should still support first-line|first-letter.
3505     // The flex box and grid specs require that flex box and grid do not
3506     // support first-line|first-letter, though.
3507     // FIXME: Remove when buttons are implemented with align-items instead
3508     // of flex box.
3509     return renderObject->isRenderBlockFlow() || renderObject->isRenderButton();
3510 }
3511 
firstLineBlock() const3512 RenderBlock* RenderBlock::firstLineBlock() const
3513 {
3514     RenderBlock* firstLineBlock = const_cast<RenderBlock*>(this);
3515     bool hasPseudo = false;
3516     while (true) {
3517         hasPseudo = firstLineBlock->style()->hasPseudoStyle(FIRST_LINE);
3518         if (hasPseudo)
3519             break;
3520         RenderObject* parentBlock = firstLineBlock->parent();
3521         if (firstLineBlock->isReplaced() || firstLineBlock->isFloating()
3522             || !parentBlock
3523             || !isRenderBlockFlowOrRenderButton(parentBlock))
3524             break;
3525         ASSERT_WITH_SECURITY_IMPLICATION(parentBlock->isRenderBlock());
3526         if (toRenderBlock(parentBlock)->firstChild() != firstLineBlock)
3527             break;
3528         firstLineBlock = toRenderBlock(parentBlock);
3529     }
3530 
3531     if (!hasPseudo)
3532         return 0;
3533 
3534     return firstLineBlock;
3535 }
3536 
styleForFirstLetter(RenderObject * firstLetterBlock,RenderObject * firstLetterContainer)3537 static RenderStyle* styleForFirstLetter(RenderObject* firstLetterBlock, RenderObject* firstLetterContainer)
3538 {
3539     RenderStyle* pseudoStyle = firstLetterBlock->getCachedPseudoStyle(FIRST_LETTER, firstLetterContainer->firstLineStyle());
3540     // Force inline display (except for floating first-letters).
3541     pseudoStyle->setDisplay(pseudoStyle->isFloating() ? BLOCK : INLINE);
3542     // CSS2 says first-letter can't be positioned.
3543     pseudoStyle->setPosition(StaticPosition);
3544     return pseudoStyle;
3545 }
3546 
3547 // CSS 2.1 http://www.w3.org/TR/CSS21/selector.html#first-letter
3548 // "Punctuation (i.e, characters defined in Unicode [UNICODE] in the "open" (Ps), "close" (Pe),
3549 // "initial" (Pi). "final" (Pf) and "other" (Po) punctuation classes), that precedes or follows the first letter should be included"
isPunctuationForFirstLetter(UChar c)3550 static inline bool isPunctuationForFirstLetter(UChar c)
3551 {
3552     CharCategory charCategory = category(c);
3553     return charCategory == Punctuation_Open
3554         || charCategory == Punctuation_Close
3555         || charCategory == Punctuation_InitialQuote
3556         || charCategory == Punctuation_FinalQuote
3557         || charCategory == Punctuation_Other;
3558 }
3559 
isSpaceForFirstLetter(UChar c)3560 static inline bool isSpaceForFirstLetter(UChar c)
3561 {
3562     return isSpaceOrNewline(c) || c == noBreakSpace;
3563 }
3564 
findFirstLetterBlock(RenderBlock * start)3565 static inline RenderObject* findFirstLetterBlock(RenderBlock* start)
3566 {
3567     RenderObject* firstLetterBlock = start;
3568     while (true) {
3569         bool canHaveFirstLetterRenderer = firstLetterBlock->style()->hasPseudoStyle(FIRST_LETTER)
3570             && firstLetterBlock->canHaveGeneratedChildren()
3571             && isRenderBlockFlowOrRenderButton(firstLetterBlock);
3572         if (canHaveFirstLetterRenderer)
3573             return firstLetterBlock;
3574 
3575         RenderObject* parentBlock = firstLetterBlock->parent();
3576         if (firstLetterBlock->isReplaced() || !parentBlock
3577             || !isRenderBlockFlowOrRenderButton(parentBlock)) {
3578             return 0;
3579         }
3580         ASSERT(parentBlock->isRenderBlock());
3581         if (toRenderBlock(parentBlock)->firstChild() != firstLetterBlock)
3582             return 0;
3583         firstLetterBlock = parentBlock;
3584     }
3585 
3586     return 0;
3587 }
3588 
updateFirstLetterStyle(RenderObject * firstLetterBlock,RenderObject * currentChild)3589 void RenderBlock::updateFirstLetterStyle(RenderObject* firstLetterBlock, RenderObject* currentChild)
3590 {
3591     RenderObject* firstLetter = currentChild->parent();
3592     RenderObject* firstLetterContainer = firstLetter->parent();
3593     RenderStyle* pseudoStyle = styleForFirstLetter(firstLetterBlock, firstLetterContainer);
3594     ASSERT(firstLetter->isFloating() || firstLetter->isInline());
3595 
3596     if (RenderStyle::stylePropagationDiff(firstLetter->style(), pseudoStyle) == Reattach) {
3597         // The first-letter renderer needs to be replaced. Create a new renderer of the right type.
3598         RenderBoxModelObject* newFirstLetter;
3599         if (pseudoStyle->display() == INLINE)
3600             newFirstLetter = RenderInline::createAnonymous(&document());
3601         else
3602             newFirstLetter = RenderBlockFlow::createAnonymous(&document());
3603         newFirstLetter->setStyle(pseudoStyle);
3604 
3605         // Move the first letter into the new renderer.
3606         while (RenderObject* child = firstLetter->slowFirstChild()) {
3607             if (child->isText())
3608                 toRenderText(child)->removeAndDestroyTextBoxes();
3609             firstLetter->removeChild(child);
3610             newFirstLetter->addChild(child, 0);
3611         }
3612 
3613         RenderObject* nextSibling = firstLetter->nextSibling();
3614         if (RenderTextFragment* remainingText = toRenderBoxModelObject(firstLetter)->firstLetterRemainingText()) {
3615             ASSERT(remainingText->isAnonymous() || remainingText->node()->renderer() == remainingText);
3616             // Replace the old renderer with the new one.
3617             remainingText->setFirstLetter(newFirstLetter);
3618             newFirstLetter->setFirstLetterRemainingText(remainingText);
3619         }
3620         // To prevent removal of single anonymous block in RenderBlock::removeChild and causing
3621         // |nextSibling| to go stale, we remove the old first letter using removeChildNode first.
3622         firstLetterContainer->virtualChildren()->removeChildNode(firstLetterContainer, firstLetter);
3623         firstLetter->destroy();
3624         firstLetter = newFirstLetter;
3625         firstLetterContainer->addChild(firstLetter, nextSibling);
3626     } else
3627         firstLetter->setStyle(pseudoStyle);
3628 
3629     for (RenderObject* genChild = firstLetter->slowFirstChild(); genChild; genChild = genChild->nextSibling()) {
3630         if (genChild->isText())
3631             genChild->setStyle(pseudoStyle);
3632     }
3633 }
3634 
firstLetterLength(const String & text)3635 static inline unsigned firstLetterLength(const String& text)
3636 {
3637     unsigned length = 0;
3638     unsigned textLength = text.length();
3639 
3640     // Account for leading spaces first.
3641     while (length < textLength && isSpaceForFirstLetter(text[length]))
3642         length++;
3643 
3644     // Now account for leading punctuation.
3645     while (length < textLength && isPunctuationForFirstLetter(text[length]))
3646         length++;
3647 
3648     // Bail if we didn't find a letter before the end of the text or before a space.
3649     if (isSpaceForFirstLetter(text[length]) || (textLength && length == textLength))
3650         return 0;
3651 
3652     // Account the next character for first letter.
3653     length++;
3654 
3655     // Keep looking allowed punctuation for the :first-letter.
3656     for (unsigned scanLength = length; scanLength < textLength; ++scanLength) {
3657         UChar c = text[scanLength];
3658 
3659         if (!isPunctuationForFirstLetter(c))
3660             break;
3661 
3662         length = scanLength + 1;
3663     }
3664 
3665     // FIXME: If textLength is 0, length may still be 1!
3666     return length;
3667 }
3668 
createFirstLetterRenderer(RenderObject * firstLetterBlock,RenderText & currentChild,unsigned length)3669 void RenderBlock::createFirstLetterRenderer(RenderObject* firstLetterBlock, RenderText& currentChild, unsigned length)
3670 {
3671     ASSERT(length);
3672 
3673     RenderObject* firstLetterContainer = currentChild.parent();
3674     RenderStyle* pseudoStyle = styleForFirstLetter(firstLetterBlock, firstLetterContainer);
3675     RenderBoxModelObject* firstLetter = 0;
3676     if (pseudoStyle->display() == INLINE)
3677         firstLetter = RenderInline::createAnonymous(&document());
3678     else
3679         firstLetter = RenderBlockFlow::createAnonymous(&document());
3680     firstLetter->setStyle(pseudoStyle);
3681 
3682     // FIXME: The first letter code should not modify the render tree during
3683     // layout. crbug.com/370458
3684     DeprecatedDisableModifyRenderTreeStructureAsserts disabler;
3685 
3686     firstLetterContainer->addChild(firstLetter, &currentChild);
3687 
3688     // The original string is going to be either a generated content string or a DOM node's
3689     // string.  We want the original string before it got transformed in case first-letter has
3690     // no text-transform or a different text-transform applied to it.
3691     String oldText = currentChild.originalText();
3692     ASSERT(oldText.impl());
3693 
3694     // Construct a text fragment for the text after the first letter.
3695     // This text fragment might be empty.
3696     RenderTextFragment* remainingText =
3697         new RenderTextFragment(currentChild.node() ? currentChild.node() : &currentChild.document(), oldText.impl(), length, oldText.length() - length);
3698     remainingText->setStyle(currentChild.style());
3699     if (remainingText->node())
3700         remainingText->node()->setRenderer(remainingText);
3701 
3702     firstLetterContainer->addChild(remainingText, &currentChild);
3703     firstLetterContainer->removeChild(&currentChild);
3704     remainingText->setFirstLetter(firstLetter);
3705     firstLetter->setFirstLetterRemainingText(remainingText);
3706 
3707     // construct text fragment for the first letter
3708     RenderTextFragment* letter =
3709         new RenderTextFragment(remainingText->node() ? remainingText->node() : &remainingText->document(), oldText.impl(), 0, length);
3710     letter->setStyle(pseudoStyle);
3711     firstLetter->addChild(letter);
3712 
3713     currentChild.destroy();
3714 }
3715 
updateFirstLetter()3716 void RenderBlock::updateFirstLetter()
3717 {
3718     if (!document().styleEngine()->usesFirstLetterRules())
3719         return;
3720     // Don't recur
3721     if (style()->styleType() == FIRST_LETTER)
3722         return;
3723 
3724     // FIXME: We need to destroy the first-letter object if it is no longer the first child. Need to find
3725     // an efficient way to check for that situation though before implementing anything.
3726     RenderObject* firstLetterBlock = findFirstLetterBlock(this);
3727     if (!firstLetterBlock)
3728         return;
3729 
3730     // Drill into inlines looking for our first text child.
3731     RenderObject* currChild = firstLetterBlock->slowFirstChild();
3732     unsigned length = 0;
3733     while (currChild) {
3734         if (currChild->isText()) {
3735             // FIXME: If there is leading punctuation in a different RenderText than
3736             // the first letter, we'll not apply the correct style to it.
3737             length = firstLetterLength(toRenderText(currChild)->originalText());
3738             if (length)
3739                 break;
3740             currChild = currChild->nextSibling();
3741         } else if (currChild->isListMarker()) {
3742             currChild = currChild->nextSibling();
3743         } else if (currChild->isFloatingOrOutOfFlowPositioned()) {
3744             if (currChild->style()->styleType() == FIRST_LETTER) {
3745                 currChild = currChild->slowFirstChild();
3746                 break;
3747             }
3748             currChild = currChild->nextSibling();
3749         } else if (currChild->isReplaced() || currChild->isRenderButton() || currChild->isMenuList()) {
3750             break;
3751         } else if (currChild->style()->hasPseudoStyle(FIRST_LETTER) && currChild->canHaveGeneratedChildren())  {
3752             // We found a lower-level node with first-letter, which supersedes the higher-level style
3753             firstLetterBlock = currChild;
3754             currChild = currChild->slowFirstChild();
3755         } else {
3756             currChild = currChild->slowFirstChild();
3757         }
3758     }
3759 
3760     if (!currChild || !isRenderBlockFlowOrRenderButton(firstLetterBlock))
3761         return;
3762 
3763     // If the child already has style, then it has already been created, so we just want
3764     // to update it.
3765     if (currChild->parent()->style()->styleType() == FIRST_LETTER) {
3766         updateFirstLetterStyle(firstLetterBlock, currChild);
3767         return;
3768     }
3769 
3770     // FIXME: This black-list of disallowed RenderText subclasses is fragile.
3771     // Should counter be on this list? What about RenderTextFragment?
3772     if (!currChild->isText() || currChild->isBR() || toRenderText(currChild)->isWordBreak())
3773         return;
3774 
3775     createFirstLetterRenderer(firstLetterBlock, toRenderText(*currChild), length);
3776 }
3777 
3778 // Helper methods for obtaining the last line, computing line counts and heights for line counts
3779 // (crawling into blocks).
shouldCheckLines(RenderObject * obj)3780 static bool shouldCheckLines(RenderObject* obj)
3781 {
3782     return !obj->isFloatingOrOutOfFlowPositioned()
3783         && obj->isRenderBlock() && obj->style()->height().isAuto()
3784         && (!obj->isDeprecatedFlexibleBox() || obj->style()->boxOrient() == VERTICAL);
3785 }
3786 
getHeightForLineCount(RenderBlock * block,int l,bool includeBottom,int & count)3787 static int getHeightForLineCount(RenderBlock* block, int l, bool includeBottom, int& count)
3788 {
3789     if (block->style()->visibility() == VISIBLE) {
3790         if (block->isRenderBlockFlow() && block->childrenInline()) {
3791             for (RootInlineBox* box = toRenderBlockFlow(block)->firstRootBox(); box; box = box->nextRootBox()) {
3792                 if (++count == l)
3793                     return box->lineBottom() + (includeBottom ? (block->borderBottom() + block->paddingBottom()) : LayoutUnit());
3794             }
3795         } else {
3796             RenderBox* normalFlowChildWithoutLines = 0;
3797             for (RenderBox* obj = block->firstChildBox(); obj; obj = obj->nextSiblingBox()) {
3798                 if (shouldCheckLines(obj)) {
3799                     int result = getHeightForLineCount(toRenderBlock(obj), l, false, count);
3800                     if (result != -1)
3801                         return result + obj->y() + (includeBottom ? (block->borderBottom() + block->paddingBottom()) : LayoutUnit());
3802                 } else if (!obj->isFloatingOrOutOfFlowPositioned()) {
3803                     normalFlowChildWithoutLines = obj;
3804                 }
3805             }
3806             if (normalFlowChildWithoutLines && l == 0)
3807                 return normalFlowChildWithoutLines->y() + normalFlowChildWithoutLines->height();
3808         }
3809     }
3810 
3811     return -1;
3812 }
3813 
lineAtIndex(int i) const3814 RootInlineBox* RenderBlock::lineAtIndex(int i) const
3815 {
3816     ASSERT(i >= 0);
3817 
3818     if (style()->visibility() != VISIBLE)
3819         return 0;
3820 
3821     if (childrenInline()) {
3822         for (RootInlineBox* box = firstRootBox(); box; box = box->nextRootBox())
3823             if (!i--)
3824                 return box;
3825     } else {
3826         for (RenderObject* child = firstChild(); child; child = child->nextSibling()) {
3827             if (!shouldCheckLines(child))
3828                 continue;
3829             if (RootInlineBox* box = toRenderBlock(child)->lineAtIndex(i))
3830                 return box;
3831         }
3832     }
3833 
3834     return 0;
3835 }
3836 
lineCount(const RootInlineBox * stopRootInlineBox,bool * found) const3837 int RenderBlock::lineCount(const RootInlineBox* stopRootInlineBox, bool* found) const
3838 {
3839     int count = 0;
3840 
3841     if (style()->visibility() == VISIBLE) {
3842         if (childrenInline())
3843             for (RootInlineBox* box = firstRootBox(); box; box = box->nextRootBox()) {
3844                 count++;
3845                 if (box == stopRootInlineBox) {
3846                     if (found)
3847                         *found = true;
3848                     break;
3849                 }
3850             }
3851         else
3852             for (RenderObject* obj = firstChild(); obj; obj = obj->nextSibling())
3853                 if (shouldCheckLines(obj)) {
3854                     bool recursiveFound = false;
3855                     count += toRenderBlock(obj)->lineCount(stopRootInlineBox, &recursiveFound);
3856                     if (recursiveFound) {
3857                         if (found)
3858                             *found = true;
3859                         break;
3860                     }
3861                 }
3862     }
3863     return count;
3864 }
3865 
heightForLineCount(int l)3866 int RenderBlock::heightForLineCount(int l)
3867 {
3868     int count = 0;
3869     return getHeightForLineCount(this, l, true, count);
3870 }
3871 
clearTruncation()3872 void RenderBlock::clearTruncation()
3873 {
3874     if (style()->visibility() == VISIBLE) {
3875         if (childrenInline() && hasMarkupTruncation()) {
3876             setHasMarkupTruncation(false);
3877             for (RootInlineBox* box = firstRootBox(); box; box = box->nextRootBox())
3878                 box->clearTruncation();
3879         } else {
3880             for (RenderObject* obj = firstChild(); obj; obj = obj->nextSibling()) {
3881                 if (shouldCheckLines(obj))
3882                     toRenderBlock(obj)->clearTruncation();
3883             }
3884         }
3885     }
3886 }
3887 
absoluteRects(Vector<IntRect> & rects,const LayoutPoint & accumulatedOffset) const3888 void RenderBlock::absoluteRects(Vector<IntRect>& rects, const LayoutPoint& accumulatedOffset) const
3889 {
3890     // For blocks inside inlines, we go ahead and include margins so that we run right up to the
3891     // inline boxes above and below us (thus getting merged with them to form a single irregular
3892     // shape).
3893     if (isAnonymousBlockContinuation()) {
3894         // FIXME: This is wrong for block-flows that are horizontal.
3895         // https://bugs.webkit.org/show_bug.cgi?id=46781
3896         rects.append(pixelSnappedIntRect(accumulatedOffset.x(), accumulatedOffset.y() - collapsedMarginBefore(),
3897                                 width(), height() + collapsedMarginBefore() + collapsedMarginAfter()));
3898         continuation()->absoluteRects(rects, accumulatedOffset - toLayoutSize(location() +
3899                 inlineElementContinuation()->containingBlock()->location()));
3900     } else
3901         rects.append(pixelSnappedIntRect(accumulatedOffset, size()));
3902 }
3903 
absoluteQuads(Vector<FloatQuad> & quads,bool * wasFixed) const3904 void RenderBlock::absoluteQuads(Vector<FloatQuad>& quads, bool* wasFixed) const
3905 {
3906     // For blocks inside inlines, we go ahead and include margins so that we run right up to the
3907     // inline boxes above and below us (thus getting merged with them to form a single irregular
3908     // shape).
3909     if (isAnonymousBlockContinuation()) {
3910         // FIXME: This is wrong for block-flows that are horizontal.
3911         // https://bugs.webkit.org/show_bug.cgi?id=46781
3912         FloatRect localRect(0, -collapsedMarginBefore().toFloat(),
3913             width().toFloat(), (height() + collapsedMarginBefore() + collapsedMarginAfter()).toFloat());
3914         quads.append(localToAbsoluteQuad(localRect, 0 /* mode */, wasFixed));
3915         continuation()->absoluteQuads(quads, wasFixed);
3916     } else {
3917         quads.append(RenderBox::localToAbsoluteQuad(FloatRect(0, 0, width().toFloat(), height().toFloat()), 0 /* mode */, wasFixed));
3918     }
3919 }
3920 
rectWithOutlineForPaintInvalidation(const RenderLayerModelObject * paintInvalidationContainer,LayoutUnit outlineWidth,const PaintInvalidationState * paintInvalidationState) const3921 LayoutRect RenderBlock::rectWithOutlineForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, LayoutUnit outlineWidth, const PaintInvalidationState* paintInvalidationState) const
3922 {
3923     LayoutRect r(RenderBox::rectWithOutlineForPaintInvalidation(paintInvalidationContainer, outlineWidth, paintInvalidationState));
3924     if (isAnonymousBlockContinuation())
3925         r.inflateY(collapsedMarginBefore()); // FIXME: This is wrong for block-flows that are horizontal.
3926     return r;
3927 }
3928 
hoverAncestor() const3929 RenderObject* RenderBlock::hoverAncestor() const
3930 {
3931     return isAnonymousBlockContinuation() ? continuation() : RenderBox::hoverAncestor();
3932 }
3933 
updateDragState(bool dragOn)3934 void RenderBlock::updateDragState(bool dragOn)
3935 {
3936     RenderBox::updateDragState(dragOn);
3937     if (continuation())
3938         continuation()->updateDragState(dragOn);
3939 }
3940 
childBecameNonInline(RenderObject *)3941 void RenderBlock::childBecameNonInline(RenderObject*)
3942 {
3943     makeChildrenNonInline();
3944     if (isAnonymousBlock() && parent() && parent()->isRenderBlock())
3945         toRenderBlock(parent())->removeLeftoverAnonymousBlock(this);
3946     // |this| may be dead here
3947 }
3948 
updateHitTestResult(HitTestResult & result,const LayoutPoint & point)3949 void RenderBlock::updateHitTestResult(HitTestResult& result, const LayoutPoint& point)
3950 {
3951     if (result.innerNode())
3952         return;
3953 
3954     if (Node* n = nodeForHitTest()) {
3955         result.setInnerNode(n);
3956         if (!result.innerNonSharedNode())
3957             result.setInnerNonSharedNode(n);
3958         result.setLocalPoint(point);
3959     }
3960 }
3961 
localCaretRect(InlineBox * inlineBox,int caretOffset,LayoutUnit * extraWidthToEndOfLine)3962 LayoutRect RenderBlock::localCaretRect(InlineBox* inlineBox, int caretOffset, LayoutUnit* extraWidthToEndOfLine)
3963 {
3964     // Do the normal calculation in most cases.
3965     if (firstChild())
3966         return RenderBox::localCaretRect(inlineBox, caretOffset, extraWidthToEndOfLine);
3967 
3968     LayoutRect caretRect = localCaretRectForEmptyElement(width(), textIndentOffset());
3969 
3970     if (extraWidthToEndOfLine)
3971         *extraWidthToEndOfLine = width() - caretRect.maxX();
3972 
3973     return caretRect;
3974 }
3975 
addFocusRingRects(Vector<LayoutRect> & rects,const LayoutPoint & additionalOffset,const RenderLayerModelObject * paintContainer) const3976 void RenderBlock::addFocusRingRects(Vector<LayoutRect>& rects, const LayoutPoint& additionalOffset, const RenderLayerModelObject* paintContainer) const
3977 {
3978     // For blocks inside inlines, we go ahead and include margins so that we run right up to the
3979     // inline boxes above and below us (thus getting merged with them to form a single irregular
3980     // shape).
3981     if (inlineElementContinuation()) {
3982         // FIXME: This check really isn't accurate.
3983         bool nextInlineHasLineBox = inlineElementContinuation()->firstLineBox();
3984         // FIXME: This is wrong. The principal renderer may not be the continuation preceding this block.
3985         // FIXME: This is wrong for block-flows that are horizontal.
3986         // https://bugs.webkit.org/show_bug.cgi?id=46781
3987         bool prevInlineHasLineBox = toRenderInline(inlineElementContinuation()->node()->renderer())->firstLineBox();
3988         LayoutUnit topMargin = prevInlineHasLineBox ? collapsedMarginBefore() : LayoutUnit();
3989         LayoutUnit bottomMargin = nextInlineHasLineBox ? collapsedMarginAfter() : LayoutUnit();
3990         LayoutRect rect(additionalOffset.x(), additionalOffset.y() - topMargin, width(), height() + topMargin + bottomMargin);
3991         if (!rect.isEmpty())
3992             rects.append(rect);
3993     } else if (width() && height()) {
3994         rects.append(LayoutRect(additionalOffset, size()));
3995     }
3996 
3997     if (!hasOverflowClip() && !hasControlClip()) {
3998         for (RootInlineBox* curr = firstRootBox(); curr; curr = curr->nextRootBox()) {
3999             LayoutUnit top = std::max<LayoutUnit>(curr->lineTop(), curr->top());
4000             LayoutUnit bottom = std::min<LayoutUnit>(curr->lineBottom(), curr->top() + curr->height());
4001             LayoutRect rect(additionalOffset.x() + curr->x(), additionalOffset.y() + top, curr->width(), bottom - top);
4002             if (!rect.isEmpty())
4003                 rects.append(rect);
4004         }
4005 
4006         addChildFocusRingRects(rects, additionalOffset, paintContainer);
4007     }
4008 
4009     if (inlineElementContinuation())
4010         inlineElementContinuation()->addFocusRingRects(rects, additionalOffset + (inlineElementContinuation()->containingBlock()->location() - location()), paintContainer);
4011 }
4012 
computeSelfHitTestRects(Vector<LayoutRect> & rects,const LayoutPoint & layerOffset) const4013 void RenderBlock::computeSelfHitTestRects(Vector<LayoutRect>& rects, const LayoutPoint& layerOffset) const
4014 {
4015     RenderBox::computeSelfHitTestRects(rects, layerOffset);
4016 
4017     if (hasHorizontalLayoutOverflow() || hasVerticalLayoutOverflow()) {
4018         for (RootInlineBox* curr = firstRootBox(); curr; curr = curr->nextRootBox()) {
4019             LayoutUnit top = std::max<LayoutUnit>(curr->lineTop(), curr->top());
4020             LayoutUnit bottom = std::min<LayoutUnit>(curr->lineBottom(), curr->top() + curr->height());
4021             LayoutRect rect(layerOffset.x() + curr->x(), layerOffset.y() + top, curr->width(), bottom - top);
4022             // It's common for this rect to be entirely contained in our box, so exclude that simple case.
4023             if (!rect.isEmpty() && (rects.isEmpty() || !rects[0].contains(rect)))
4024                 rects.append(rect);
4025         }
4026     }
4027 }
4028 
createAnonymousBoxWithSameTypeAs(const RenderObject * parent) const4029 RenderBox* RenderBlock::createAnonymousBoxWithSameTypeAs(const RenderObject* parent) const
4030 {
4031     if (isAnonymousColumnsBlock())
4032         return createAnonymousColumnsWithParentRenderer(parent);
4033     if (isAnonymousColumnSpanBlock())
4034         return createAnonymousColumnSpanWithParentRenderer(parent);
4035     return createAnonymousWithParentRendererAndDisplay(parent, style()->display());
4036 }
4037 
nextPageLogicalTop(LayoutUnit logicalOffset,PageBoundaryRule pageBoundaryRule) const4038 LayoutUnit RenderBlock::nextPageLogicalTop(LayoutUnit logicalOffset, PageBoundaryRule pageBoundaryRule) const
4039 {
4040     LayoutUnit pageLogicalHeight = pageLogicalHeightForOffset(logicalOffset);
4041     if (!pageLogicalHeight)
4042         return logicalOffset;
4043 
4044     // The logicalOffset is in our coordinate space.  We can add in our pushed offset.
4045     LayoutUnit remainingLogicalHeight = pageRemainingLogicalHeightForOffset(logicalOffset);
4046     if (pageBoundaryRule == ExcludePageBoundary)
4047         return logicalOffset + (remainingLogicalHeight ? remainingLogicalHeight : pageLogicalHeight);
4048     return logicalOffset + remainingLogicalHeight;
4049 }
4050 
pageLogicalHeightForOffset(LayoutUnit offset) const4051 LayoutUnit RenderBlock::pageLogicalHeightForOffset(LayoutUnit offset) const
4052 {
4053     RenderView* renderView = view();
4054     RenderFlowThread* flowThread = flowThreadContainingBlock();
4055     if (!flowThread)
4056         return renderView->layoutState()->pageLogicalHeight();
4057     return flowThread->pageLogicalHeightForOffset(offset + offsetFromLogicalTopOfFirstPage());
4058 }
4059 
pageRemainingLogicalHeightForOffset(LayoutUnit offset,PageBoundaryRule pageBoundaryRule) const4060 LayoutUnit RenderBlock::pageRemainingLogicalHeightForOffset(LayoutUnit offset, PageBoundaryRule pageBoundaryRule) const
4061 {
4062     RenderView* renderView = view();
4063     offset += offsetFromLogicalTopOfFirstPage();
4064 
4065     RenderFlowThread* flowThread = flowThreadContainingBlock();
4066     if (!flowThread) {
4067         LayoutUnit pageLogicalHeight = renderView->layoutState()->pageLogicalHeight();
4068         LayoutUnit remainingHeight = pageLogicalHeight - intMod(offset, pageLogicalHeight);
4069         if (pageBoundaryRule == IncludePageBoundary) {
4070             // If includeBoundaryPoint is true the line exactly on the top edge of a
4071             // column will act as being part of the previous column.
4072             remainingHeight = intMod(remainingHeight, pageLogicalHeight);
4073         }
4074         return remainingHeight;
4075     }
4076 
4077     return flowThread->pageRemainingLogicalHeightForOffset(offset, pageBoundaryRule);
4078 }
4079 
setPageBreak(LayoutUnit offset,LayoutUnit spaceShortage)4080 void RenderBlock::setPageBreak(LayoutUnit offset, LayoutUnit spaceShortage)
4081 {
4082     if (RenderFlowThread* flowThread = flowThreadContainingBlock())
4083         flowThread->setPageBreak(offsetFromLogicalTopOfFirstPage() + offset, spaceShortage);
4084 }
4085 
updateMinimumPageHeight(LayoutUnit offset,LayoutUnit minHeight)4086 void RenderBlock::updateMinimumPageHeight(LayoutUnit offset, LayoutUnit minHeight)
4087 {
4088     if (RenderFlowThread* flowThread = flowThreadContainingBlock())
4089         flowThread->updateMinimumPageHeight(offsetFromLogicalTopOfFirstPage() + offset, minHeight);
4090     else if (ColumnInfo* colInfo = view()->layoutState()->columnInfo())
4091         colInfo->updateMinimumColumnHeight(minHeight);
4092 }
4093 
offsetFromLogicalTopOfFirstPage() const4094 LayoutUnit RenderBlock::offsetFromLogicalTopOfFirstPage() const
4095 {
4096     LayoutState* layoutState = view()->layoutState();
4097     if (layoutState && !layoutState->isPaginated())
4098         return 0;
4099 
4100     RenderFlowThread* flowThread = flowThreadContainingBlock();
4101     if (flowThread)
4102         return flowThread->offsetFromLogicalTopOfFirstRegion(this);
4103 
4104     if (layoutState) {
4105         ASSERT(layoutState->renderer() == this);
4106 
4107         LayoutSize offsetDelta = layoutState->layoutOffset() - layoutState->pageOffset();
4108         return isHorizontalWritingMode() ? offsetDelta.height() : offsetDelta.width();
4109     }
4110 
4111     ASSERT_NOT_REACHED();
4112     return 0;
4113 }
4114 
collapsedMarginBeforeForChild(const RenderBox * child) const4115 LayoutUnit RenderBlock::collapsedMarginBeforeForChild(const RenderBox* child) const
4116 {
4117     // If the child has the same directionality as we do, then we can just return its
4118     // collapsed margin.
4119     if (!child->isWritingModeRoot())
4120         return child->collapsedMarginBefore();
4121 
4122     // The child has a different directionality.  If the child is parallel, then it's just
4123     // flipped relative to us.  We can use the collapsed margin for the opposite edge.
4124     if (child->isHorizontalWritingMode() == isHorizontalWritingMode())
4125         return child->collapsedMarginAfter();
4126 
4127     // The child is perpendicular to us, which means its margins don't collapse but are on the
4128     // "logical left/right" sides of the child box.  We can just return the raw margin in this case.
4129     return marginBeforeForChild(child);
4130 }
4131 
collapsedMarginAfterForChild(const RenderBox * child) const4132 LayoutUnit RenderBlock::collapsedMarginAfterForChild(const  RenderBox* child) const
4133 {
4134     // If the child has the same directionality as we do, then we can just return its
4135     // collapsed margin.
4136     if (!child->isWritingModeRoot())
4137         return child->collapsedMarginAfter();
4138 
4139     // The child has a different directionality.  If the child is parallel, then it's just
4140     // flipped relative to us.  We can use the collapsed margin for the opposite edge.
4141     if (child->isHorizontalWritingMode() == isHorizontalWritingMode())
4142         return child->collapsedMarginBefore();
4143 
4144     // The child is perpendicular to us, which means its margins don't collapse but are on the
4145     // "logical left/right" side of the child box.  We can just return the raw margin in this case.
4146     return marginAfterForChild(child);
4147 }
4148 
hasMarginBeforeQuirk(const RenderBox * child) const4149 bool RenderBlock::hasMarginBeforeQuirk(const RenderBox* child) const
4150 {
4151     // If the child has the same directionality as we do, then we can just return its
4152     // margin quirk.
4153     if (!child->isWritingModeRoot())
4154         return child->isRenderBlock() ? toRenderBlock(child)->hasMarginBeforeQuirk() : child->style()->hasMarginBeforeQuirk();
4155 
4156     // The child has a different directionality. If the child is parallel, then it's just
4157     // flipped relative to us. We can use the opposite edge.
4158     if (child->isHorizontalWritingMode() == isHorizontalWritingMode())
4159         return child->isRenderBlock() ? toRenderBlock(child)->hasMarginAfterQuirk() : child->style()->hasMarginAfterQuirk();
4160 
4161     // The child is perpendicular to us and box sides are never quirky in html.css, and we don't really care about
4162     // whether or not authors specified quirky ems, since they're an implementation detail.
4163     return false;
4164 }
4165 
hasMarginAfterQuirk(const RenderBox * child) const4166 bool RenderBlock::hasMarginAfterQuirk(const RenderBox* child) const
4167 {
4168     // If the child has the same directionality as we do, then we can just return its
4169     // margin quirk.
4170     if (!child->isWritingModeRoot())
4171         return child->isRenderBlock() ? toRenderBlock(child)->hasMarginAfterQuirk() : child->style()->hasMarginAfterQuirk();
4172 
4173     // The child has a different directionality. If the child is parallel, then it's just
4174     // flipped relative to us. We can use the opposite edge.
4175     if (child->isHorizontalWritingMode() == isHorizontalWritingMode())
4176         return child->isRenderBlock() ? toRenderBlock(child)->hasMarginBeforeQuirk() : child->style()->hasMarginBeforeQuirk();
4177 
4178     // The child is perpendicular to us and box sides are never quirky in html.css, and we don't really care about
4179     // whether or not authors specified quirky ems, since they're an implementation detail.
4180     return false;
4181 }
4182 
renderName() const4183 const char* RenderBlock::renderName() const
4184 {
4185     if (isBody())
4186         return "RenderBody"; // FIXME: Temporary hack until we know that the regression tests pass.
4187 
4188     if (isFloating())
4189         return "RenderBlock (floating)";
4190     if (isOutOfFlowPositioned())
4191         return "RenderBlock (positioned)";
4192     if (isAnonymousColumnsBlock())
4193         return "RenderBlock (anonymous multi-column)";
4194     if (isAnonymousColumnSpanBlock())
4195         return "RenderBlock (anonymous multi-column span)";
4196     if (isAnonymousBlock())
4197         return "RenderBlock (anonymous)";
4198     // FIXME: Cleanup isPseudoElement duplication with other renderName methods.
4199     // crbug.com/415653
4200     if (isPseudoElement()) {
4201         if (style()->styleType() == BEFORE)
4202             return "RenderBlock (pseudo:before)";
4203         if (style()->styleType() == AFTER)
4204             return "RenderBlock (pseudo:after)";
4205         if (style()->styleType() == BACKDROP)
4206             return "RenderBlock (pseudo:backdrop)";
4207         ASSERT_NOT_REACHED();
4208     }
4209     if (isAnonymous())
4210         return "RenderBlock (generated)";
4211     if (isRelPositioned())
4212         return "RenderBlock (relative positioned)";
4213     return "RenderBlock";
4214 }
4215 
createAnonymousWithParentRendererAndDisplay(const RenderObject * parent,EDisplay display)4216 RenderBlock* RenderBlock::createAnonymousWithParentRendererAndDisplay(const RenderObject* parent, EDisplay display)
4217 {
4218     // FIXME: Do we need to convert all our inline displays to block-type in the anonymous logic ?
4219     EDisplay newDisplay;
4220     RenderBlock* newBox = 0;
4221     if (display == FLEX || display == INLINE_FLEX) {
4222         newBox = RenderFlexibleBox::createAnonymous(&parent->document());
4223         newDisplay = FLEX;
4224     } else {
4225         newBox = RenderBlockFlow::createAnonymous(&parent->document());
4226         newDisplay = BLOCK;
4227     }
4228 
4229     RefPtr<RenderStyle> newStyle = RenderStyle::createAnonymousStyleWithDisplay(parent->style(), newDisplay);
4230     parent->updateAnonymousChildStyle(newBox, newStyle.get());
4231     newBox->setStyle(newStyle.release());
4232     return newBox;
4233 }
4234 
createAnonymousColumnsWithParentRenderer(const RenderObject * parent)4235 RenderBlockFlow* RenderBlock::createAnonymousColumnsWithParentRenderer(const RenderObject* parent)
4236 {
4237     RefPtr<RenderStyle> newStyle = RenderStyle::createAnonymousStyleWithDisplay(parent->style(), BLOCK);
4238     newStyle->inheritColumnPropertiesFrom(parent->style());
4239 
4240     RenderBlockFlow* newBox = RenderBlockFlow::createAnonymous(&parent->document());
4241     parent->updateAnonymousChildStyle(newBox, newStyle.get());
4242     newBox->setStyle(newStyle.release());
4243     return newBox;
4244 }
4245 
createAnonymousColumnSpanWithParentRenderer(const RenderObject * parent)4246 RenderBlockFlow* RenderBlock::createAnonymousColumnSpanWithParentRenderer(const RenderObject* parent)
4247 {
4248     RefPtr<RenderStyle> newStyle = RenderStyle::createAnonymousStyleWithDisplay(parent->style(), BLOCK);
4249     newStyle->setColumnSpan(ColumnSpanAll);
4250 
4251     RenderBlockFlow* newBox = RenderBlockFlow::createAnonymous(&parent->document());
4252     parent->updateAnonymousChildStyle(newBox, newStyle.get());
4253     newBox->setStyle(newStyle.release());
4254     return newBox;
4255 }
4256 
recalcNormalFlowChildOverflowIfNeeded(RenderObject * renderer)4257 static bool recalcNormalFlowChildOverflowIfNeeded(RenderObject* renderer)
4258 {
4259     if (renderer->isOutOfFlowPositioned() || !renderer->needsOverflowRecalcAfterStyleChange())
4260         return false;
4261 
4262     ASSERT(renderer->isRenderBlock());
4263     return toRenderBlock(renderer)->recalcOverflowAfterStyleChange();
4264 }
4265 
recalcChildOverflowAfterStyleChange()4266 bool RenderBlock::recalcChildOverflowAfterStyleChange()
4267 {
4268     ASSERT(childNeedsOverflowRecalcAfterStyleChange());
4269     setChildNeedsOverflowRecalcAfterStyleChange(false);
4270 
4271     bool childrenOverflowChanged = false;
4272 
4273     if (childrenInline()) {
4274         ListHashSet<RootInlineBox*> lineBoxes;
4275         for (InlineWalker walker(this); !walker.atEnd(); walker.advance()) {
4276             RenderObject* renderer = walker.current();
4277             if (recalcNormalFlowChildOverflowIfNeeded(renderer)) {
4278                 childrenOverflowChanged = true;
4279                 if (InlineBox* inlineBoxWrapper = toRenderBlock(renderer)->inlineBoxWrapper())
4280                     lineBoxes.add(&inlineBoxWrapper->root());
4281             }
4282         }
4283 
4284         // FIXME: Glyph overflow will get lost in this case, but not really a big deal.
4285         GlyphOverflowAndFallbackFontsMap textBoxDataMap;
4286         for (ListHashSet<RootInlineBox*>::const_iterator it = lineBoxes.begin(); it != lineBoxes.end(); ++it) {
4287             RootInlineBox* box = *it;
4288             box->computeOverflow(box->lineTop(), box->lineBottom(), textBoxDataMap);
4289         }
4290     } else {
4291         for (RenderBox* box = firstChildBox(); box; box = box->nextSiblingBox()) {
4292             if (recalcNormalFlowChildOverflowIfNeeded(box))
4293                 childrenOverflowChanged = true;
4294         }
4295     }
4296 
4297     TrackedRendererListHashSet* positionedDescendants = positionedObjects();
4298     if (!positionedDescendants)
4299         return childrenOverflowChanged;
4300 
4301     TrackedRendererListHashSet::iterator end = positionedDescendants->end();
4302     for (TrackedRendererListHashSet::iterator it = positionedDescendants->begin(); it != end; ++it) {
4303         RenderBox* box = *it;
4304 
4305         if (!box->needsOverflowRecalcAfterStyleChange())
4306             continue;
4307         RenderBlock* block = toRenderBlock(box);
4308         if (!block->recalcOverflowAfterStyleChange() || box->style()->position() == FixedPosition)
4309             continue;
4310 
4311         childrenOverflowChanged = true;
4312     }
4313     return childrenOverflowChanged;
4314 }
4315 
recalcOverflowAfterStyleChange()4316 bool RenderBlock::recalcOverflowAfterStyleChange()
4317 {
4318     ASSERT(needsOverflowRecalcAfterStyleChange());
4319 
4320     bool childrenOverflowChanged = false;
4321     if (childNeedsOverflowRecalcAfterStyleChange())
4322         childrenOverflowChanged = recalcChildOverflowAfterStyleChange();
4323 
4324     if (!selfNeedsOverflowRecalcAfterStyleChange() && !childrenOverflowChanged)
4325         return false;
4326 
4327     setSelfNeedsOverflowRecalcAfterStyleChange(false);
4328     // If the current block needs layout, overflow will be recalculated during
4329     // layout time anyway. We can safely exit here.
4330     if (needsLayout())
4331         return false;
4332 
4333     LayoutUnit oldClientAfterEdge = hasRenderOverflow() ? m_overflow->layoutClientAfterEdge() : clientLogicalBottom();
4334     computeOverflow(oldClientAfterEdge, true);
4335 
4336     if (hasOverflowClip())
4337         layer()->scrollableArea()->updateAfterOverflowRecalc();
4338 
4339     return !hasOverflowClip();
4340 }
4341 
4342 #if ENABLE(ASSERT)
checkPositionedObjectsNeedLayout()4343 void RenderBlock::checkPositionedObjectsNeedLayout()
4344 {
4345     if (!gPositionedDescendantsMap)
4346         return;
4347 
4348     if (TrackedRendererListHashSet* positionedDescendantSet = positionedObjects()) {
4349         TrackedRendererListHashSet::const_iterator end = positionedDescendantSet->end();
4350         for (TrackedRendererListHashSet::const_iterator it = positionedDescendantSet->begin(); it != end; ++it) {
4351             RenderBox* currBox = *it;
4352             ASSERT(!currBox->needsLayout());
4353         }
4354     }
4355 }
4356 
paintsContinuationOutline(RenderInline * flow)4357 bool RenderBlock::paintsContinuationOutline(RenderInline* flow)
4358 {
4359     ContinuationOutlineTableMap* table = continuationOutlineTable();
4360     if (table->isEmpty())
4361         return false;
4362 
4363     ListHashSet<RenderInline*>* continuations = table->get(this);
4364     if (!continuations)
4365         return false;
4366 
4367     return continuations->contains(flow);
4368 }
4369 
4370 #endif
4371 
4372 #ifndef NDEBUG
4373 
showLineTreeAndMark(const InlineBox * markedBox1,const char * markedLabel1,const InlineBox * markedBox2,const char * markedLabel2,const RenderObject * obj) const4374 void RenderBlock::showLineTreeAndMark(const InlineBox* markedBox1, const char* markedLabel1, const InlineBox* markedBox2, const char* markedLabel2, const RenderObject* obj) const
4375 {
4376     showRenderObject();
4377     for (const RootInlineBox* root = firstRootBox(); root; root = root->nextRootBox())
4378         root->showLineTreeAndMark(markedBox1, markedLabel1, markedBox2, markedLabel2, obj, 1);
4379 }
4380 
4381 #endif
4382 
4383 } // namespace blink
4384