• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (C) 2009 Apple Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1. Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2. Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  */
25 
26 #ifndef WebGLObject_h
27 #define WebGLObject_h
28 
29 #include "platform/graphics/GraphicsTypes3D.h"
30 #include "platform/heap/Handle.h"
31 #include "wtf/RefCounted.h"
32 
33 namespace blink {
34 class WebGraphicsContext3D;
35 }
36 
37 namespace blink {
38 
39 class WebGLContextGroup;
40 class WebGLRenderingContextBase;
41 
42 class WebGLObject : public RefCountedWillBeGarbageCollectedFinalized<WebGLObject> {
43 public:
44     virtual ~WebGLObject();
45 
object()46     Platform3DObject object() const { return m_object; }
47 
48     // deleteObject may not always delete the OpenGL resource.  For programs and
49     // shaders, deletion is delayed until they are no longer attached.
50     // FIXME: revisit this when resource sharing between contexts are implemented.
51     void deleteObject(blink::WebGraphicsContext3D*);
52 
onAttached()53     void onAttached() { ++m_attachmentCount; }
54     void onDetached(blink::WebGraphicsContext3D*);
55 
56     // This indicates whether the client side issue a delete call already, not
57     // whether the OpenGL resource is deleted.
58     // object()==0 indicates the OpenGL resource is deleted.
isDeleted()59     bool isDeleted() { return m_deleted; }
60 
61     // True if this object belongs to the group or context.
62     virtual bool validate(const WebGLContextGroup*, const WebGLRenderingContextBase*) const = 0;
63 
trace(Visitor *)64     virtual void trace(Visitor*) { }
65 
66 protected:
67     explicit WebGLObject(WebGLRenderingContextBase*);
68 
69     // setObject should be only called once right after creating a WebGLObject.
70     void setObject(Platform3DObject);
71 
72     // deleteObjectImpl should be only called once to delete the OpenGL resource.
73     virtual void deleteObjectImpl(blink::WebGraphicsContext3D*, Platform3DObject) = 0;
74 
75     virtual bool hasGroupOrContext() const = 0;
76 
77     void detach();
78     void detachAndDeleteObject();
79 
80     virtual blink::WebGraphicsContext3D* getAWebGraphicsContext3D() const = 0;
81 
82 private:
83     Platform3DObject m_object;
84     unsigned m_attachmentCount;
85     bool m_deleted;
86 };
87 
88 } // namespace blink
89 
90 #endif // WebGLObject_h
91