1 /*
2 * Copyright (C) 2013 Google Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are
6 * met:
7 *
8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above
11 * copyright notice, this list of conditions and the following disclaimer
12 * in the documentation and/or other materials provided with the
13 * distribution.
14 * * Neither the name of Google Inc. nor the names of its
15 * contributors may be used to endorse or promote products derived from
16 * this software without specific prior written permission.
17 *
18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 */
30
31 #include "config.h"
32 #include "core/rendering/RenderBlockFlow.h"
33
34 #include "core/accessibility/AXObjectCache.h"
35 #include "core/frame/FrameView.h"
36 #include "core/frame/LocalFrame.h"
37 #include "core/frame/Settings.h"
38 #include "core/html/HTMLDialogElement.h"
39 #include "core/paint/BlockFlowPainter.h"
40 #include "core/rendering/HitTestLocation.h"
41 #include "core/rendering/RenderFlowThread.h"
42 #include "core/rendering/RenderLayer.h"
43 #include "core/rendering/RenderMultiColumnFlowThread.h"
44 #include "core/rendering/RenderPagedFlowThread.h"
45 #include "core/rendering/RenderText.h"
46 #include "core/rendering/RenderView.h"
47 #include "core/rendering/TextAutosizer.h"
48 #include "core/rendering/line/LineWidth.h"
49 #include "core/rendering/svg/SVGTextRunRenderingContext.h"
50 #include "platform/text/BidiTextRun.h"
51
52 namespace blink {
53
54 bool RenderBlockFlow::s_canPropagateFloatIntoSibling = false;
55
56 struct SameSizeAsMarginInfo {
57 uint16_t bitfields;
58 LayoutUnit margins[2];
59 };
60
61 COMPILE_ASSERT(sizeof(RenderBlockFlow::MarginValues) == sizeof(LayoutUnit[4]), MarginValues_should_stay_small);
62
63 class MarginInfo {
64 // Collapsing flags for whether we can collapse our margins with our children's margins.
65 bool m_canCollapseWithChildren : 1;
66 bool m_canCollapseMarginBeforeWithChildren : 1;
67 bool m_canCollapseMarginAfterWithChildren : 1;
68 bool m_canCollapseMarginAfterWithLastChild: 1;
69
70 // Whether or not we are a quirky container, i.e., do we collapse away top and bottom
71 // margins in our container. Table cells and the body are the common examples. We
72 // also have a custom style property for Safari RSS to deal with TypePad blog articles.
73 bool m_quirkContainer : 1;
74
75 // This flag tracks whether we are still looking at child margins that can all collapse together at the beginning of a block.
76 // They may or may not collapse with the top margin of the block (|m_canCollapseTopWithChildren| tells us that), but they will
77 // always be collapsing with one another. This variable can remain set to true through multiple iterations
78 // as long as we keep encountering self-collapsing blocks.
79 bool m_atBeforeSideOfBlock : 1;
80
81 // This flag is set when we know we're examining bottom margins and we know we're at the bottom of the block.
82 bool m_atAfterSideOfBlock : 1;
83
84 // These variables are used to detect quirky margins that we need to collapse away (in table cells
85 // and in the body element).
86 bool m_hasMarginBeforeQuirk : 1;
87 bool m_hasMarginAfterQuirk : 1;
88 bool m_determinedMarginBeforeQuirk : 1;
89
90 bool m_discardMargin : 1;
91
92 // These flags track the previous maximal positive and negative margins.
93 LayoutUnit m_positiveMargin;
94 LayoutUnit m_negativeMargin;
95
96 public:
97 MarginInfo(RenderBlockFlow*, LayoutUnit beforeBorderPadding, LayoutUnit afterBorderPadding);
98
setAtBeforeSideOfBlock(bool b)99 void setAtBeforeSideOfBlock(bool b) { m_atBeforeSideOfBlock = b; }
setAtAfterSideOfBlock(bool b)100 void setAtAfterSideOfBlock(bool b) { m_atAfterSideOfBlock = b; }
clearMargin()101 void clearMargin()
102 {
103 m_positiveMargin = 0;
104 m_negativeMargin = 0;
105 }
setHasMarginBeforeQuirk(bool b)106 void setHasMarginBeforeQuirk(bool b) { m_hasMarginBeforeQuirk = b; }
setHasMarginAfterQuirk(bool b)107 void setHasMarginAfterQuirk(bool b) { m_hasMarginAfterQuirk = b; }
setDeterminedMarginBeforeQuirk(bool b)108 void setDeterminedMarginBeforeQuirk(bool b) { m_determinedMarginBeforeQuirk = b; }
setPositiveMargin(LayoutUnit p)109 void setPositiveMargin(LayoutUnit p) { ASSERT(!m_discardMargin); m_positiveMargin = p; }
setNegativeMargin(LayoutUnit n)110 void setNegativeMargin(LayoutUnit n) { ASSERT(!m_discardMargin); m_negativeMargin = n; }
setPositiveMarginIfLarger(LayoutUnit p)111 void setPositiveMarginIfLarger(LayoutUnit p)
112 {
113 ASSERT(!m_discardMargin);
114 if (p > m_positiveMargin)
115 m_positiveMargin = p;
116 }
setNegativeMarginIfLarger(LayoutUnit n)117 void setNegativeMarginIfLarger(LayoutUnit n)
118 {
119 ASSERT(!m_discardMargin);
120 if (n > m_negativeMargin)
121 m_negativeMargin = n;
122 }
123
setMargin(LayoutUnit p,LayoutUnit n)124 void setMargin(LayoutUnit p, LayoutUnit n) { ASSERT(!m_discardMargin); m_positiveMargin = p; m_negativeMargin = n; }
setCanCollapseMarginAfterWithChildren(bool collapse)125 void setCanCollapseMarginAfterWithChildren(bool collapse) { m_canCollapseMarginAfterWithChildren = collapse; }
setCanCollapseMarginAfterWithLastChild(bool collapse)126 void setCanCollapseMarginAfterWithLastChild(bool collapse) { m_canCollapseMarginAfterWithLastChild = collapse; }
setDiscardMargin(bool value)127 void setDiscardMargin(bool value) { m_discardMargin = value; }
128
atBeforeSideOfBlock() const129 bool atBeforeSideOfBlock() const { return m_atBeforeSideOfBlock; }
canCollapseWithMarginBefore() const130 bool canCollapseWithMarginBefore() const { return m_atBeforeSideOfBlock && m_canCollapseMarginBeforeWithChildren; }
canCollapseWithMarginAfter() const131 bool canCollapseWithMarginAfter() const { return m_atAfterSideOfBlock && m_canCollapseMarginAfterWithChildren; }
canCollapseMarginBeforeWithChildren() const132 bool canCollapseMarginBeforeWithChildren() const { return m_canCollapseMarginBeforeWithChildren; }
canCollapseMarginAfterWithChildren() const133 bool canCollapseMarginAfterWithChildren() const { return m_canCollapseMarginAfterWithChildren; }
canCollapseMarginAfterWithLastChild() const134 bool canCollapseMarginAfterWithLastChild() const { return m_canCollapseMarginAfterWithLastChild; }
quirkContainer() const135 bool quirkContainer() const { return m_quirkContainer; }
determinedMarginBeforeQuirk() const136 bool determinedMarginBeforeQuirk() const { return m_determinedMarginBeforeQuirk; }
hasMarginBeforeQuirk() const137 bool hasMarginBeforeQuirk() const { return m_hasMarginBeforeQuirk; }
hasMarginAfterQuirk() const138 bool hasMarginAfterQuirk() const { return m_hasMarginAfterQuirk; }
positiveMargin() const139 LayoutUnit positiveMargin() const { return m_positiveMargin; }
negativeMargin() const140 LayoutUnit negativeMargin() const { return m_negativeMargin; }
discardMargin() const141 bool discardMargin() const { return m_discardMargin; }
margin() const142 LayoutUnit margin() const { return m_positiveMargin - m_negativeMargin; }
143 };
inNormalFlow(RenderBox * child)144 static bool inNormalFlow(RenderBox* child)
145 {
146 RenderBlock* curr = child->containingBlock();
147 RenderView* renderView = child->view();
148 while (curr && curr != renderView) {
149 if (curr->hasColumns() || curr->isRenderFlowThread())
150 return true;
151 if (curr->isFloatingOrOutOfFlowPositioned())
152 return false;
153 curr = curr->containingBlock();
154 }
155 return true;
156 }
157
trace(Visitor * visitor)158 void RenderBlockFlow::RenderBlockFlowRareData::trace(Visitor* visitor)
159 {
160 visitor->trace(m_multiColumnFlowThread);
161 }
162
RenderBlockFlow(ContainerNode * node)163 RenderBlockFlow::RenderBlockFlow(ContainerNode* node)
164 : RenderBlock(node)
165 {
166 COMPILE_ASSERT(sizeof(MarginInfo) == sizeof(SameSizeAsMarginInfo), MarginInfo_should_stay_small);
167 setChildrenInline(true);
168 }
169
~RenderBlockFlow()170 RenderBlockFlow::~RenderBlockFlow()
171 {
172 }
173
trace(Visitor * visitor)174 void RenderBlockFlow::trace(Visitor* visitor)
175 {
176 visitor->trace(m_rareData);
177 RenderBlock::trace(visitor);
178 }
179
createAnonymous(Document * document)180 RenderBlockFlow* RenderBlockFlow::createAnonymous(Document* document)
181 {
182 RenderBlockFlow* renderer = new RenderBlockFlow(0);
183 renderer->setDocumentForAnonymous(document);
184 return renderer;
185 }
186
layoutSpecialExcludedChild(bool relayoutChildren,SubtreeLayoutScope & layoutScope)187 RenderObject* RenderBlockFlow::layoutSpecialExcludedChild(bool relayoutChildren, SubtreeLayoutScope& layoutScope)
188 {
189 RenderMultiColumnFlowThread* flowThread = multiColumnFlowThread();
190 if (!flowThread)
191 return 0;
192 setLogicalTopForChild(flowThread, borderBefore() + paddingBefore());
193 flowThread->layoutColumns(relayoutChildren, layoutScope);
194 determineLogicalLeftPositionForChild(flowThread);
195 return flowThread;
196 }
197
updateLogicalWidthAndColumnWidth()198 bool RenderBlockFlow::updateLogicalWidthAndColumnWidth()
199 {
200 bool relayoutChildren = RenderBlock::updateLogicalWidthAndColumnWidth();
201 if (RenderMultiColumnFlowThread* flowThread = multiColumnFlowThread()) {
202 if (flowThread->needsNewWidth())
203 return true;
204 }
205 return relayoutChildren;
206 }
207
checkForPaginationLogicalHeightChange(LayoutUnit & pageLogicalHeight,bool & pageLogicalHeightChanged,bool & hasSpecifiedPageLogicalHeight)208 void RenderBlockFlow::checkForPaginationLogicalHeightChange(LayoutUnit& pageLogicalHeight, bool& pageLogicalHeightChanged, bool& hasSpecifiedPageLogicalHeight)
209 {
210 if (RenderMultiColumnFlowThread* flowThread = multiColumnFlowThread()) {
211 LogicalExtentComputedValues computedValues;
212 computeLogicalHeight(LayoutUnit(), logicalTop(), computedValues);
213 LayoutUnit columnHeight = computedValues.m_extent - borderAndPaddingLogicalHeight() - scrollbarLogicalHeight();
214 pageLogicalHeightChanged = columnHeight != flowThread->columnHeightAvailable();
215 flowThread->setColumnHeightAvailable(std::max<LayoutUnit>(columnHeight, 0));
216 } else if (hasColumns()) {
217 ColumnInfo* colInfo = columnInfo();
218
219 if (!pageLogicalHeight) {
220 LayoutUnit oldLogicalHeight = logicalHeight();
221 setLogicalHeight(0);
222 // We need to go ahead and set our explicit page height if one exists, so that we can
223 // avoid doing two layout passes.
224 updateLogicalHeight();
225 LayoutUnit columnHeight = contentLogicalHeight();
226 if (columnHeight > 0) {
227 pageLogicalHeight = columnHeight;
228 hasSpecifiedPageLogicalHeight = true;
229 }
230 setLogicalHeight(oldLogicalHeight);
231 }
232 if (colInfo->columnHeight() != pageLogicalHeight && everHadLayout()) {
233 colInfo->setColumnHeight(pageLogicalHeight);
234 pageLogicalHeightChanged = true;
235 }
236
237 if (!hasSpecifiedPageLogicalHeight && !pageLogicalHeight)
238 colInfo->clearForcedBreaks();
239 } else if (isRenderFlowThread()) {
240 RenderFlowThread* flowThread = toRenderFlowThread(this);
241
242 // FIXME: This is a hack to always make sure we have a page logical height, if said height
243 // is known. The page logical height thing in LayoutState is meaningless for flow
244 // thread-based pagination (page height isn't necessarily uniform throughout the flow
245 // thread), but as long as it is used universally as a means to determine whether page
246 // height is known or not, we need this. Page height is unknown when column balancing is
247 // enabled and flow thread height is still unknown (i.e. during the first layout pass). When
248 // it's unknown, we need to prevent the pagination code from assuming page breaks everywhere
249 // and thereby eating every top margin. It should be trivial to clean up and get rid of this
250 // hack once the old multicol implementation is gone.
251 pageLogicalHeight = flowThread->isPageLogicalHeightKnown() ? LayoutUnit(1) : LayoutUnit(0);
252
253 pageLogicalHeightChanged = flowThread->pageLogicalSizeChanged();
254 }
255 }
256
shouldRelayoutForPagination(LayoutUnit & pageLogicalHeight,LayoutUnit layoutOverflowLogicalBottom) const257 bool RenderBlockFlow::shouldRelayoutForPagination(LayoutUnit& pageLogicalHeight, LayoutUnit layoutOverflowLogicalBottom) const
258 {
259 // FIXME: We don't balance properly at all in the presence of forced page breaks. We need to understand what
260 // the distance between forced page breaks is so that we can avoid making the minimum column height too tall.
261 ColumnInfo* colInfo = columnInfo();
262 LayoutUnit columnHeight = pageLogicalHeight;
263 const int minColumnCount = colInfo->forcedBreaks() + 1;
264 const int desiredColumnCount = colInfo->desiredColumnCount();
265 if (minColumnCount >= desiredColumnCount) {
266 // The forced page breaks are in control of the balancing. Just set the column height to the
267 // maximum page break distance.
268 if (!pageLogicalHeight) {
269 LayoutUnit distanceBetweenBreaks = std::max<LayoutUnit>(colInfo->maximumDistanceBetweenForcedBreaks(),
270 view()->layoutState()->pageLogicalOffset(*this, borderBefore() + paddingBefore() + layoutOverflowLogicalBottom) - colInfo->forcedBreakOffset());
271 columnHeight = std::max(colInfo->minimumColumnHeight(), distanceBetweenBreaks);
272 }
273 } else if (layoutOverflowLogicalBottom > boundedMultiply(pageLogicalHeight, desiredColumnCount)) {
274 // Now that we know the intrinsic height of the columns, we have to rebalance them.
275 columnHeight = std::max<LayoutUnit>(colInfo->minimumColumnHeight(), ceilf(layoutOverflowLogicalBottom.toFloat() / desiredColumnCount));
276 }
277
278 if (columnHeight && columnHeight != pageLogicalHeight) {
279 pageLogicalHeight = columnHeight;
280 return true;
281 }
282
283 return false;
284 }
285
setColumnCountAndHeight(unsigned count,LayoutUnit pageLogicalHeight)286 void RenderBlockFlow::setColumnCountAndHeight(unsigned count, LayoutUnit pageLogicalHeight)
287 {
288 ColumnInfo* colInfo = columnInfo();
289 if (pageLogicalHeight)
290 colInfo->setColumnCountAndHeight(count, pageLogicalHeight);
291
292 if (columnCount(colInfo)) {
293 setLogicalHeight(borderBefore() + paddingBefore() + colInfo->columnHeight() + borderAfter() + paddingAfter() + scrollbarLogicalHeight());
294 m_overflow.clear();
295 }
296 }
297
setBreakAtLineToAvoidWidow(int lineToBreak)298 void RenderBlockFlow::setBreakAtLineToAvoidWidow(int lineToBreak)
299 {
300 ASSERT(lineToBreak >= 0);
301 ensureRareData();
302 ASSERT(!m_rareData->m_didBreakAtLineToAvoidWidow);
303 m_rareData->m_lineBreakToAvoidWidow = lineToBreak;
304 }
305
setDidBreakAtLineToAvoidWidow()306 void RenderBlockFlow::setDidBreakAtLineToAvoidWidow()
307 {
308 ASSERT(!shouldBreakAtLineToAvoidWidow());
309
310 // This function should be called only after a break was applied to avoid widows
311 // so assert |m_rareData| exists.
312 ASSERT(m_rareData);
313
314 m_rareData->m_didBreakAtLineToAvoidWidow = true;
315 }
316
clearDidBreakAtLineToAvoidWidow()317 void RenderBlockFlow::clearDidBreakAtLineToAvoidWidow()
318 {
319 if (!m_rareData)
320 return;
321
322 m_rareData->m_didBreakAtLineToAvoidWidow = false;
323 }
324
clearShouldBreakAtLineToAvoidWidow() const325 void RenderBlockFlow::clearShouldBreakAtLineToAvoidWidow() const
326 {
327 ASSERT(shouldBreakAtLineToAvoidWidow());
328 if (!m_rareData)
329 return;
330
331 m_rareData->m_lineBreakToAvoidWidow = -1;
332 }
333
isSelfCollapsingBlock() const334 bool RenderBlockFlow::isSelfCollapsingBlock() const
335 {
336 m_hasOnlySelfCollapsingChildren = RenderBlock::isSelfCollapsingBlock();
337 return m_hasOnlySelfCollapsingChildren;
338 }
339
layoutBlock(bool relayoutChildren)340 void RenderBlockFlow::layoutBlock(bool relayoutChildren)
341 {
342 ASSERT(needsLayout());
343 ASSERT(isInlineBlockOrInlineTable() || !isInline());
344
345 // If we are self-collapsing with self-collapsing descendants this will get set to save us burrowing through our
346 // descendants every time in |isSelfCollapsingBlock|. We reset it here so that |isSelfCollapsingBlock| attempts to burrow
347 // at least once and so that it always gives a reliable result reflecting the latest layout.
348 m_hasOnlySelfCollapsingChildren = false;
349
350 if (!relayoutChildren && simplifiedLayout())
351 return;
352
353 SubtreeLayoutScope layoutScope(*this);
354
355 // Multiple passes might be required for column and pagination based layout
356 // In the case of the old column code the number of passes will only be two
357 // however, in the newer column code the number of passes could equal the
358 // number of columns.
359 bool done = false;
360 LayoutUnit pageLogicalHeight = 0;
361 while (!done)
362 done = layoutBlockFlow(relayoutChildren, pageLogicalHeight, layoutScope);
363
364 fitBorderToLinesIfNeeded();
365
366 RenderView* renderView = view();
367 if (renderView->layoutState()->pageLogicalHeight())
368 setPageLogicalOffset(renderView->layoutState()->pageLogicalOffset(*this, logicalTop()));
369
370 updateLayerTransformAfterLayout();
371
372 // Update our scroll information if we're overflow:auto/scroll/hidden now that we know if
373 // we overflow or not.
374 updateScrollInfoAfterLayout();
375
376 if (m_paintInvalidationLogicalTop != m_paintInvalidationLogicalBottom) {
377 bool hasVisibleContent = style()->visibility() == VISIBLE;
378 if (!hasVisibleContent) {
379 RenderLayer* layer = enclosingLayer();
380 layer->updateDescendantDependentFlags();
381 hasVisibleContent = layer->hasVisibleContent();
382 }
383 if (hasVisibleContent)
384 setShouldInvalidateOverflowForPaint(true);
385 }
386
387 if (isHTMLDialogElement(node()) && isOutOfFlowPositioned())
388 positionDialog();
389
390 clearNeedsLayout();
391 }
392
layoutBlockFlow(bool relayoutChildren,LayoutUnit & pageLogicalHeight,SubtreeLayoutScope & layoutScope)393 inline bool RenderBlockFlow::layoutBlockFlow(bool relayoutChildren, LayoutUnit &pageLogicalHeight, SubtreeLayoutScope& layoutScope)
394 {
395 LayoutUnit oldLeft = logicalLeft();
396 bool logicalWidthChanged = updateLogicalWidthAndColumnWidth();
397 relayoutChildren |= logicalWidthChanged;
398
399 rebuildFloatsFromIntruding();
400
401 bool pageLogicalHeightChanged = false;
402 bool hasSpecifiedPageLogicalHeight = false;
403 checkForPaginationLogicalHeightChange(pageLogicalHeight, pageLogicalHeightChanged, hasSpecifiedPageLogicalHeight);
404 if (pageLogicalHeightChanged)
405 relayoutChildren = true;
406
407 LayoutState state(*this, locationOffset(), pageLogicalHeight, pageLogicalHeightChanged, columnInfo(), logicalWidthChanged);
408
409 // We use four values, maxTopPos, maxTopNeg, maxBottomPos, and maxBottomNeg, to track
410 // our current maximal positive and negative margins. These values are used when we
411 // are collapsed with adjacent blocks, so for example, if you have block A and B
412 // collapsing together, then you'd take the maximal positive margin from both A and B
413 // and subtract it from the maximal negative margin from both A and B to get the
414 // true collapsed margin. This algorithm is recursive, so when we finish layout()
415 // our block knows its current maximal positive/negative values.
416 //
417 // Start out by setting our margin values to our current margins. Table cells have
418 // no margins, so we don't fill in the values for table cells.
419 if (!isTableCell()) {
420 initMaxMarginValues();
421 setHasMarginBeforeQuirk(style()->hasMarginBeforeQuirk());
422 setHasMarginAfterQuirk(style()->hasMarginAfterQuirk());
423 setPaginationStrut(0);
424 }
425
426 LayoutUnit beforeEdge = borderBefore() + paddingBefore();
427 LayoutUnit afterEdge = borderAfter() + paddingAfter() + scrollbarLogicalHeight();
428 LayoutUnit previousHeight = logicalHeight();
429 setLogicalHeight(beforeEdge);
430
431 m_paintInvalidationLogicalTop = 0;
432 m_paintInvalidationLogicalBottom = 0;
433 if (!firstChild() && !isAnonymousBlock())
434 setChildrenInline(true);
435
436 TextAutosizer::LayoutScope textAutosizerLayoutScope(this);
437
438 if (childrenInline())
439 layoutInlineChildren(relayoutChildren, m_paintInvalidationLogicalTop, m_paintInvalidationLogicalBottom, afterEdge);
440 else
441 layoutBlockChildren(relayoutChildren, layoutScope, beforeEdge, afterEdge);
442
443 // Expand our intrinsic height to encompass floats.
444 if (lowestFloatLogicalBottom() > (logicalHeight() - afterEdge) && createsBlockFormattingContext())
445 setLogicalHeight(lowestFloatLogicalBottom() + afterEdge);
446
447 if (RenderMultiColumnFlowThread* flowThread = multiColumnFlowThread()) {
448 if (flowThread->recalculateColumnHeights()) {
449 setChildNeedsLayout(MarkOnlyThis);
450 return false;
451 }
452 } else if (hasColumns()) {
453 OwnPtr<RenderOverflow> savedOverflow = m_overflow.release();
454 if (childrenInline())
455 addOverflowFromInlineChildren();
456 else
457 addOverflowFromBlockChildren();
458 LayoutUnit layoutOverflowLogicalBottom = (isHorizontalWritingMode() ? layoutOverflowRect().maxY() : layoutOverflowRect().maxX()) - borderBefore() - paddingBefore();
459 m_overflow = savedOverflow.release();
460
461 if (!hasSpecifiedPageLogicalHeight && shouldRelayoutForPagination(pageLogicalHeight, layoutOverflowLogicalBottom)) {
462 setEverHadLayout(true);
463 return false;
464 }
465
466 setColumnCountAndHeight(ceilf(layoutOverflowLogicalBottom.toFloat() / pageLogicalHeight.toFloat()), pageLogicalHeight.toFloat());
467 }
468
469 if (shouldBreakAtLineToAvoidWidow()) {
470 setEverHadLayout(true);
471 return false;
472 }
473
474 // Calculate our new height.
475 LayoutUnit oldHeight = logicalHeight();
476 LayoutUnit oldClientAfterEdge = clientLogicalBottom();
477
478 updateLogicalHeight();
479 LayoutUnit newHeight = logicalHeight();
480 if (oldHeight > newHeight && !childrenInline()) {
481 // One of our children's floats may have become an overhanging float for us.
482 for (RenderObject* child = lastChild(); child; child = child->previousSibling()) {
483 if (child->isRenderBlockFlow() && !child->isFloatingOrOutOfFlowPositioned()) {
484 RenderBlockFlow* block = toRenderBlockFlow(child);
485 if (block->lowestFloatLogicalBottom() + block->logicalTop() <= newHeight)
486 break;
487 addOverhangingFloats(block, false);
488 }
489 }
490 }
491
492 bool heightChanged = (previousHeight != newHeight);
493 if (heightChanged)
494 relayoutChildren = true;
495
496 layoutPositionedObjects(relayoutChildren || isDocumentElement(), oldLeft != logicalLeft() ? ForcedLayoutAfterContainingBlockMoved : DefaultLayout);
497
498 // Add overflow from children (unless we're multi-column, since in that case all our child overflow is clipped anyway).
499 computeOverflow(oldClientAfterEdge);
500
501 m_descendantsWithFloatsMarkedForLayout = false;
502 return true;
503 }
504
determineLogicalLeftPositionForChild(RenderBox * child)505 void RenderBlockFlow::determineLogicalLeftPositionForChild(RenderBox* child)
506 {
507 LayoutUnit startPosition = borderStart() + paddingStart();
508 LayoutUnit initialStartPosition = startPosition;
509 if (style()->shouldPlaceBlockDirectionScrollbarOnLogicalLeft())
510 startPosition -= verticalScrollbarWidth();
511 LayoutUnit totalAvailableLogicalWidth = borderAndPaddingLogicalWidth() + availableLogicalWidth();
512
513 LayoutUnit childMarginStart = marginStartForChild(child);
514 LayoutUnit newPosition = startPosition + childMarginStart;
515
516 LayoutUnit positionToAvoidFloats;
517 if (child->avoidsFloats() && containsFloats() && !flowThreadContainingBlock())
518 positionToAvoidFloats = startOffsetForLine(logicalTopForChild(child), false, logicalHeightForChild(child));
519
520 // If the child has an offset from the content edge to avoid floats then use that, otherwise let any negative
521 // margin pull it back over the content edge or any positive margin push it out.
522 // If the child is being centred then the margin calculated to do that has factored in any offset required to
523 // avoid floats, so use it if necessary.
524 if (style()->textAlign() == WEBKIT_CENTER || child->style()->marginStartUsing(style()).isAuto())
525 newPosition = std::max(newPosition, positionToAvoidFloats + childMarginStart);
526 else if (positionToAvoidFloats > initialStartPosition)
527 newPosition = std::max(newPosition, positionToAvoidFloats);
528
529 setLogicalLeftForChild(child, style()->isLeftToRightDirection() ? newPosition : totalAvailableLogicalWidth - newPosition - logicalWidthForChild(child));
530 }
531
setLogicalLeftForChild(RenderBox * child,LayoutUnit logicalLeft)532 void RenderBlockFlow::setLogicalLeftForChild(RenderBox* child, LayoutUnit logicalLeft)
533 {
534 if (isHorizontalWritingMode()) {
535 child->setX(logicalLeft);
536 } else {
537 child->setY(logicalLeft);
538 }
539 }
540
setLogicalTopForChild(RenderBox * child,LayoutUnit logicalTop)541 void RenderBlockFlow::setLogicalTopForChild(RenderBox* child, LayoutUnit logicalTop)
542 {
543 if (isHorizontalWritingMode()) {
544 child->setY(logicalTop);
545 } else {
546 child->setX(logicalTop);
547 }
548 }
549
layoutBlockChild(RenderBox * child,MarginInfo & marginInfo,LayoutUnit & previousFloatLogicalBottom)550 void RenderBlockFlow::layoutBlockChild(RenderBox* child, MarginInfo& marginInfo, LayoutUnit& previousFloatLogicalBottom)
551 {
552 LayoutUnit oldPosMarginBefore = maxPositiveMarginBefore();
553 LayoutUnit oldNegMarginBefore = maxNegativeMarginBefore();
554
555 // The child is a normal flow object. Compute the margins we will use for collapsing now.
556 child->computeAndSetBlockDirectionMargins(this);
557
558 // Try to guess our correct logical top position. In most cases this guess will
559 // be correct. Only if we're wrong (when we compute the real logical top position)
560 // will we have to potentially relayout.
561 LayoutUnit estimateWithoutPagination;
562 LayoutUnit logicalTopEstimate = estimateLogicalTopPosition(child, marginInfo, estimateWithoutPagination);
563
564 // Cache our old rect so that we can dirty the proper paint invalidation rects if the child moves.
565 LayoutRect oldRect = child->frameRect();
566 LayoutUnit oldLogicalTop = logicalTopForChild(child);
567
568 // Go ahead and position the child as though it didn't collapse with the top.
569 setLogicalTopForChild(child, logicalTopEstimate);
570
571 RenderBlockFlow* childRenderBlockFlow = child->isRenderBlockFlow() ? toRenderBlockFlow(child) : 0;
572 bool markDescendantsWithFloats = false;
573 if (logicalTopEstimate != oldLogicalTop && childRenderBlockFlow && !childRenderBlockFlow->avoidsFloats() && childRenderBlockFlow->containsFloats()) {
574 markDescendantsWithFloats = true;
575 } else if (UNLIKELY(logicalTopEstimate.mightBeSaturated())) {
576 // logicalTopEstimate, returned by estimateLogicalTopPosition, might be saturated for
577 // very large elements. If it does the comparison with oldLogicalTop might yield a
578 // false negative as adding and removing margins, borders etc from a saturated number
579 // might yield incorrect results. If this is the case always mark for layout.
580 markDescendantsWithFloats = true;
581 } else if (!child->avoidsFloats() || child->shrinkToAvoidFloats()) {
582 // If an element might be affected by the presence of floats, then always mark it for
583 // layout.
584 LayoutUnit fb = std::max(previousFloatLogicalBottom, lowestFloatLogicalBottom());
585 if (fb > logicalTopEstimate)
586 markDescendantsWithFloats = true;
587 }
588
589 if (childRenderBlockFlow) {
590 if (markDescendantsWithFloats)
591 childRenderBlockFlow->markAllDescendantsWithFloatsForLayout();
592 if (!child->isWritingModeRoot())
593 previousFloatLogicalBottom = std::max(previousFloatLogicalBottom, oldLogicalTop + childRenderBlockFlow->lowestFloatLogicalBottom());
594 }
595
596 SubtreeLayoutScope layoutScope(*child);
597 if (!child->needsLayout())
598 child->markForPaginationRelayoutIfNeeded(layoutScope);
599
600 bool childHadLayout = child->everHadLayout();
601 bool childNeededLayout = child->needsLayout();
602 if (childNeededLayout)
603 child->layout();
604
605 // Cache if we are at the top of the block right now.
606 bool atBeforeSideOfBlock = marginInfo.atBeforeSideOfBlock();
607 bool childIsSelfCollapsing = child->isSelfCollapsingBlock();
608
609 // Now determine the correct ypos based off examination of collapsing margin
610 // values.
611 LayoutUnit logicalTopBeforeClear = collapseMargins(child, marginInfo, childIsSelfCollapsing);
612
613 // Now check for clear.
614 LayoutUnit logicalTopAfterClear = clearFloatsIfNeeded(child, marginInfo, oldPosMarginBefore, oldNegMarginBefore, logicalTopBeforeClear, childIsSelfCollapsing);
615
616 bool paginated = view()->layoutState()->isPaginated();
617 if (paginated) {
618 logicalTopAfterClear = adjustBlockChildForPagination(logicalTopAfterClear, estimateWithoutPagination, child,
619 atBeforeSideOfBlock && logicalTopBeforeClear == logicalTopAfterClear);
620 }
621
622 setLogicalTopForChild(child, logicalTopAfterClear);
623
624 // Now we have a final top position. See if it really does end up being different from our estimate.
625 // clearFloatsIfNeeded can also mark the child as needing a layout even though we didn't move. This happens
626 // when collapseMargins dynamically adds overhanging floats because of a child with negative margins.
627 if (logicalTopAfterClear != logicalTopEstimate || child->needsLayout() || (paginated && childRenderBlockFlow && childRenderBlockFlow->shouldBreakAtLineToAvoidWidow())) {
628 SubtreeLayoutScope layoutScope(*child);
629 if (child->shrinkToAvoidFloats()) {
630 // The child's width depends on the line width.
631 // When the child shifts to clear an item, its width can
632 // change (because it has more available line width).
633 // So go ahead and mark the item as dirty.
634 layoutScope.setChildNeedsLayout(child);
635 }
636
637 if (childRenderBlockFlow && !childRenderBlockFlow->avoidsFloats() && childRenderBlockFlow->containsFloats())
638 childRenderBlockFlow->markAllDescendantsWithFloatsForLayout();
639
640 if (!child->needsLayout())
641 child->markForPaginationRelayoutIfNeeded(layoutScope);
642
643 // Our guess was wrong. Make the child lay itself out again.
644 child->layoutIfNeeded();
645 }
646
647 // If we previously encountered a self-collapsing sibling of this child that had clearance then
648 // we set this bit to ensure we would not collapse the child's margins, and those of any subsequent
649 // self-collapsing siblings, with our parent. If this child is not self-collapsing then it can
650 // collapse its margins with the parent so reset the bit.
651 if (!marginInfo.canCollapseMarginAfterWithLastChild() && !childIsSelfCollapsing)
652 marginInfo.setCanCollapseMarginAfterWithLastChild(true);
653
654 // We are no longer at the top of the block if we encounter a non-empty child.
655 // This has to be done after checking for clear, so that margins can be reset if a clear occurred.
656 if (marginInfo.atBeforeSideOfBlock() && !childIsSelfCollapsing)
657 marginInfo.setAtBeforeSideOfBlock(false);
658
659 // Now place the child in the correct left position
660 determineLogicalLeftPositionForChild(child);
661
662 LayoutSize childOffset = child->location() - oldRect.location();
663
664 // Update our height now that the child has been placed in the correct position.
665 setLogicalHeight(logicalHeight() + logicalHeightForChild(child));
666 if (mustSeparateMarginAfterForChild(child)) {
667 setLogicalHeight(logicalHeight() + marginAfterForChild(child));
668 marginInfo.clearMargin();
669 }
670 // If the child has overhanging floats that intrude into following siblings (or possibly out
671 // of this block), then the parent gets notified of the floats now.
672 if (childRenderBlockFlow)
673 addOverhangingFloats(childRenderBlockFlow, !childNeededLayout);
674
675 // If the child moved, we have to invalidate it's paint as well as any floating/positioned
676 // descendants. An exception is if we need a layout. In this case, we know we're going to
677 // invalidate our paint (and the child) anyway.
678 bool didNotDoFullLayoutAndMoved = childHadLayout && !selfNeedsLayout() && (childOffset.width() || childOffset.height());
679 bool didNotLayoutAndNeedsPaintInvalidation = !childHadLayout && child->checkForPaintInvalidation();
680
681 if (didNotDoFullLayoutAndMoved || didNotLayoutAndNeedsPaintInvalidation)
682 child->invalidatePaintForOverhangingFloats(true);
683
684 if (paginated) {
685 // Check for an after page/column break.
686 LayoutUnit newHeight = applyAfterBreak(child, logicalHeight(), marginInfo);
687 if (newHeight != height())
688 setLogicalHeight(newHeight);
689 }
690 }
691
adjustBlockChildForPagination(LayoutUnit logicalTopAfterClear,LayoutUnit estimateWithoutPagination,RenderBox * child,bool atBeforeSideOfBlock)692 LayoutUnit RenderBlockFlow::adjustBlockChildForPagination(LayoutUnit logicalTopAfterClear, LayoutUnit estimateWithoutPagination, RenderBox* child, bool atBeforeSideOfBlock)
693 {
694 RenderBlockFlow* childBlockFlow = child->isRenderBlockFlow() ? toRenderBlockFlow(child) : 0;
695
696 if (estimateWithoutPagination != logicalTopAfterClear) {
697 // Our guess prior to pagination movement was wrong. Before we attempt to paginate, let's try again at the new
698 // position.
699 setLogicalHeight(logicalTopAfterClear);
700 setLogicalTopForChild(child, logicalTopAfterClear);
701
702 if (child->shrinkToAvoidFloats()) {
703 // The child's width depends on the line width.
704 // When the child shifts to clear an item, its width can
705 // change (because it has more available line width).
706 // So go ahead and mark the item as dirty.
707 child->setChildNeedsLayout(MarkOnlyThis);
708 }
709
710 SubtreeLayoutScope layoutScope(*child);
711
712 if (childBlockFlow) {
713 if (!childBlockFlow->avoidsFloats() && childBlockFlow->containsFloats())
714 childBlockFlow->markAllDescendantsWithFloatsForLayout();
715 if (!child->needsLayout())
716 child->markForPaginationRelayoutIfNeeded(layoutScope);
717 }
718
719 // Our guess was wrong. Make the child lay itself out again.
720 child->layoutIfNeeded();
721 }
722
723 LayoutUnit oldTop = logicalTopAfterClear;
724
725 // If the object has a page or column break value of "before", then we should shift to the top of the next page.
726 LayoutUnit result = applyBeforeBreak(child, logicalTopAfterClear);
727
728 // For replaced elements and scrolled elements, we want to shift them to the next page if they don't fit on the current one.
729 LayoutUnit logicalTopBeforeUnsplittableAdjustment = result;
730 LayoutUnit logicalTopAfterUnsplittableAdjustment = adjustForUnsplittableChild(child, result);
731
732 LayoutUnit paginationStrut = 0;
733 LayoutUnit unsplittableAdjustmentDelta = logicalTopAfterUnsplittableAdjustment - logicalTopBeforeUnsplittableAdjustment;
734 LayoutUnit childLogicalHeight = child->logicalHeight();
735 if (unsplittableAdjustmentDelta) {
736 setPageBreak(result, childLogicalHeight - unsplittableAdjustmentDelta);
737 paginationStrut = unsplittableAdjustmentDelta;
738 } else if (childBlockFlow && childBlockFlow->paginationStrut()) {
739 paginationStrut = childBlockFlow->paginationStrut();
740 }
741
742 if (paginationStrut) {
743 // We are willing to propagate out to our parent block as long as we were at the top of the block prior
744 // to collapsing our margins, and as long as we didn't clear or move as a result of other pagination.
745 if (atBeforeSideOfBlock && oldTop == result && !isOutOfFlowPositioned() && !isTableCell()) {
746 // FIXME: Should really check if we're exceeding the page height before propagating the strut, but we don't
747 // have all the information to do so (the strut only has the remaining amount to push). Gecko gets this wrong too
748 // and pushes to the next page anyway, so not too concerned about it.
749 setPaginationStrut(result + paginationStrut);
750 if (childBlockFlow)
751 childBlockFlow->setPaginationStrut(0);
752 } else {
753 result += paginationStrut;
754 }
755 }
756
757 if (!unsplittableAdjustmentDelta) {
758 if (LayoutUnit pageLogicalHeight = pageLogicalHeightForOffset(result)) {
759 LayoutUnit remainingLogicalHeight = pageRemainingLogicalHeightForOffset(result, ExcludePageBoundary);
760 LayoutUnit spaceShortage = childLogicalHeight - remainingLogicalHeight;
761 if (spaceShortage > 0) {
762 // If the child crosses a column boundary, report a break, in case nothing inside it
763 // has already done so. The column balancer needs to know how much it has to stretch
764 // the columns to make more content fit. If no breaks are reported (but do occur),
765 // the balancer will have no clue. Only measure the space after the last column
766 // boundary, in case it crosses more than one.
767 LayoutUnit spaceShortageInLastColumn = intMod(spaceShortage, pageLogicalHeight);
768 setPageBreak(result, spaceShortageInLastColumn ? spaceShortageInLastColumn : spaceShortage);
769 } else if (remainingLogicalHeight == pageLogicalHeight && offsetFromLogicalTopOfFirstPage() + child->logicalTop()) {
770 // We're at the very top of a page or column, and it's not the first one. This child
771 // may turn out to be the smallest piece of content that causes a page break, so we
772 // need to report it.
773 setPageBreak(result, childLogicalHeight);
774 }
775 }
776 }
777
778 // Similar to how we apply clearance. Go ahead and boost height() to be the place where we're going to position the child.
779 setLogicalHeight(logicalHeight() + (result - oldTop));
780
781 // Return the final adjusted logical top.
782 return result;
783 }
784
calculateMinimumPageHeight(RenderStyle * renderStyle,RootInlineBox * lastLine,LayoutUnit lineTop,LayoutUnit lineBottom)785 static inline LayoutUnit calculateMinimumPageHeight(RenderStyle* renderStyle, RootInlineBox* lastLine, LayoutUnit lineTop, LayoutUnit lineBottom)
786 {
787 // We may require a certain minimum number of lines per page in order to satisfy
788 // orphans and widows, and that may affect the minimum page height.
789 unsigned lineCount = std::max<unsigned>(renderStyle->hasAutoOrphans() ? 1 : renderStyle->orphans(), renderStyle->hasAutoWidows() ? 1 : renderStyle->widows());
790 if (lineCount > 1) {
791 RootInlineBox* line = lastLine;
792 for (unsigned i = 1; i < lineCount && line->prevRootBox(); i++)
793 line = line->prevRootBox();
794
795 // FIXME: Paginating using line overflow isn't all fine. See FIXME in
796 // adjustLinePositionForPagination() for more details.
797 LayoutRect overflow = line->logicalVisualOverflowRect(line->lineTop(), line->lineBottom());
798 lineTop = std::min(line->lineTopWithLeading(), overflow.y());
799 }
800 return lineBottom - lineTop;
801 }
802
adjustLinePositionForPagination(RootInlineBox * lineBox,LayoutUnit & delta,RenderFlowThread * flowThread)803 void RenderBlockFlow::adjustLinePositionForPagination(RootInlineBox* lineBox, LayoutUnit& delta, RenderFlowThread* flowThread)
804 {
805 // FIXME: For now we paginate using line overflow. This ensures that lines don't overlap at all when we
806 // put a strut between them for pagination purposes. However, this really isn't the desired rendering, since
807 // the line on the top of the next page will appear too far down relative to the same kind of line at the top
808 // of the first column.
809 //
810 // The rendering we would like to see is one where the lineTopWithLeading is at the top of the column, and any line overflow
811 // simply spills out above the top of the column. This effect would match what happens at the top of the first column.
812 // We can't achieve this rendering, however, until we stop columns from clipping to the column bounds (thus allowing
813 // for overflow to occur), and then cache visible overflow for each column rect.
814 //
815 // Furthermore, the paint we have to do when a column has overflow has to be special. We need to exclude
816 // content that paints in a previous column (and content that paints in the following column).
817 //
818 // For now we'll at least honor the lineTopWithLeading when paginating if it is above the logical top overflow. This will
819 // at least make positive leading work in typical cases.
820 //
821 // FIXME: Another problem with simply moving lines is that the available line width may change (because of floats).
822 // Technically if the location we move the line to has a different line width than our old position, then we need to dirty the
823 // line and all following lines.
824 LayoutRect logicalVisualOverflow = lineBox->logicalVisualOverflowRect(lineBox->lineTop(), lineBox->lineBottom());
825 LayoutUnit logicalOffset = std::min(lineBox->lineTopWithLeading(), logicalVisualOverflow.y());
826 LayoutUnit logicalBottom = std::max(lineBox->lineBottomWithLeading(), logicalVisualOverflow.maxY());
827 LayoutUnit lineHeight = logicalBottom - logicalOffset;
828 updateMinimumPageHeight(logicalOffset, calculateMinimumPageHeight(style(), lineBox, logicalOffset, logicalBottom));
829 logicalOffset += delta;
830 lineBox->setPaginationStrut(0);
831 lineBox->setIsFirstAfterPageBreak(false);
832 LayoutUnit pageLogicalHeight = pageLogicalHeightForOffset(logicalOffset);
833 bool hasUniformPageLogicalHeight = !flowThread || flowThread->regionsHaveUniformLogicalHeight();
834 // If lineHeight is greater than pageLogicalHeight, but logicalVisualOverflow.height() still fits, we are
835 // still going to add a strut, so that the visible overflow fits on a single page.
836 if (!pageLogicalHeight || (hasUniformPageLogicalHeight && logicalVisualOverflow.height() > pageLogicalHeight)) {
837 // FIXME: In case the line aligns with the top of the page (or it's slightly shifted downwards) it will not be marked as the first line in the page.
838 // From here, the fix is not straightforward because it's not easy to always determine when the current line is the first in the page.
839 return;
840 }
841 LayoutUnit remainingLogicalHeight = pageRemainingLogicalHeightForOffset(logicalOffset, ExcludePageBoundary);
842
843 int lineIndex = lineCount(lineBox);
844 if (remainingLogicalHeight < lineHeight || (shouldBreakAtLineToAvoidWidow() && lineBreakToAvoidWidow() == lineIndex)) {
845 if (shouldBreakAtLineToAvoidWidow() && lineBreakToAvoidWidow() == lineIndex) {
846 clearShouldBreakAtLineToAvoidWidow();
847 setDidBreakAtLineToAvoidWidow();
848 }
849 if (lineHeight > pageLogicalHeight) {
850 // Split the top margin in order to avoid splitting the visible part of the line.
851 remainingLogicalHeight -= std::min(lineHeight - pageLogicalHeight, std::max<LayoutUnit>(0, logicalVisualOverflow.y() - lineBox->lineTopWithLeading()));
852 }
853 LayoutUnit totalLogicalHeight = lineHeight + std::max<LayoutUnit>(0, logicalOffset);
854 LayoutUnit pageLogicalHeightAtNewOffset = hasUniformPageLogicalHeight ? pageLogicalHeight : pageLogicalHeightForOffset(logicalOffset + remainingLogicalHeight);
855 setPageBreak(logicalOffset, lineHeight - remainingLogicalHeight);
856 if (((lineBox == firstRootBox() && totalLogicalHeight < pageLogicalHeightAtNewOffset) || (!style()->hasAutoOrphans() && style()->orphans() >= lineIndex))
857 && !isOutOfFlowPositioned() && !isTableCell()) {
858 setPaginationStrut(remainingLogicalHeight + std::max<LayoutUnit>(0, logicalOffset));
859 } else {
860 delta += remainingLogicalHeight;
861 lineBox->setPaginationStrut(remainingLogicalHeight);
862 lineBox->setIsFirstAfterPageBreak(true);
863 }
864 } else if (remainingLogicalHeight == pageLogicalHeight) {
865 // We're at the very top of a page or column.
866 if (lineBox != firstRootBox())
867 lineBox->setIsFirstAfterPageBreak(true);
868 if (lineBox != firstRootBox() || offsetFromLogicalTopOfFirstPage())
869 setPageBreak(logicalOffset, lineHeight);
870 }
871 }
872
adjustForUnsplittableChild(RenderBox * child,LayoutUnit logicalOffset,bool includeMargins)873 LayoutUnit RenderBlockFlow::adjustForUnsplittableChild(RenderBox* child, LayoutUnit logicalOffset, bool includeMargins)
874 {
875 bool checkColumnBreaks = view()->layoutState()->isPaginatingColumns() || flowThreadContainingBlock();
876 bool checkPageBreaks = !checkColumnBreaks && view()->layoutState()->pageLogicalHeight();
877 bool isUnsplittable = child->isUnsplittableForPagination() || (checkColumnBreaks && child->style()->columnBreakInside() == PBAVOID)
878 || (checkPageBreaks && child->style()->pageBreakInside() == PBAVOID);
879 if (!isUnsplittable)
880 return logicalOffset;
881 LayoutUnit childLogicalHeight = logicalHeightForChild(child) + (includeMargins ? marginBeforeForChild(child) + marginAfterForChild(child) : LayoutUnit());
882 LayoutUnit pageLogicalHeight = pageLogicalHeightForOffset(logicalOffset);
883 updateMinimumPageHeight(logicalOffset, childLogicalHeight);
884 if (!pageLogicalHeight || childLogicalHeight > pageLogicalHeight)
885 return logicalOffset;
886 LayoutUnit remainingLogicalHeight = pageRemainingLogicalHeightForOffset(logicalOffset, ExcludePageBoundary);
887 if (remainingLogicalHeight < childLogicalHeight)
888 return logicalOffset + remainingLogicalHeight;
889 return logicalOffset;
890 }
891
rebuildFloatsFromIntruding()892 void RenderBlockFlow::rebuildFloatsFromIntruding()
893 {
894 if (m_floatingObjects)
895 m_floatingObjects->setHorizontalWritingMode(isHorizontalWritingMode());
896
897 HashSet<RenderBox*> oldIntrudingFloatSet;
898 if (!childrenInline() && m_floatingObjects) {
899 const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
900 FloatingObjectSetIterator end = floatingObjectSet.end();
901 for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) {
902 FloatingObject* floatingObject = it->get();
903 if (!floatingObject->isDescendant())
904 oldIntrudingFloatSet.add(floatingObject->renderer());
905 }
906 }
907
908 // Inline blocks are covered by the isReplaced() check in the avoidFloats method.
909 if (avoidsFloats() || isDocumentElement() || isRenderView() || isFloatingOrOutOfFlowPositioned() || isTableCell()) {
910 if (m_floatingObjects) {
911 m_floatingObjects->clear();
912 }
913 if (!oldIntrudingFloatSet.isEmpty())
914 markAllDescendantsWithFloatsForLayout();
915 return;
916 }
917
918 RendererToFloatInfoMap floatMap;
919
920 if (m_floatingObjects) {
921 if (childrenInline())
922 m_floatingObjects->moveAllToFloatInfoMap(floatMap);
923 else
924 m_floatingObjects->clear();
925 }
926
927 // We should not process floats if the parent node is not a RenderBlockFlow. Otherwise, we will add
928 // floats in an invalid context. This will cause a crash arising from a bad cast on the parent.
929 // See <rdar://problem/8049753>, where float property is applied on a text node in a SVG.
930 if (!parent() || !parent()->isRenderBlockFlow())
931 return;
932
933 // Attempt to locate a previous sibling with overhanging floats. We skip any elements that
934 // may have shifted to avoid floats, and any objects whose floats cannot interact with objects
935 // outside it (i.e. objects that create a new block formatting context).
936 RenderBlockFlow* parentBlockFlow = toRenderBlockFlow(parent());
937 bool parentHasFloats = false;
938 RenderObject* prev = previousSibling();
939 while (prev && (!prev->isBox() || !prev->isRenderBlock() || toRenderBlock(prev)->avoidsFloats() || toRenderBlock(prev)->createsBlockFormattingContext())) {
940 if (prev->isFloating())
941 parentHasFloats = true;
942 prev = prev->previousSibling();
943 }
944
945 // First add in floats from the parent. Self-collapsing blocks let their parent track any floats that intrude into
946 // them (as opposed to floats they contain themselves) so check for those here too.
947 LayoutUnit logicalTopOffset = logicalTop();
948 bool parentHasIntrudingFloats = !parentHasFloats && (!prev || toRenderBlockFlow(prev)->isSelfCollapsingBlock()) && parentBlockFlow->lowestFloatLogicalBottom() > logicalTopOffset;
949 if (parentHasFloats || parentHasIntrudingFloats)
950 addIntrudingFloats(parentBlockFlow, parentBlockFlow->logicalLeftOffsetForContent(), logicalTopOffset);
951
952 // Add overhanging floats from the previous RenderBlockFlow, but only if it has a float that intrudes into our space.
953 if (prev) {
954 RenderBlockFlow* blockFlow = toRenderBlockFlow(prev);
955 logicalTopOffset -= blockFlow->logicalTop();
956 if (blockFlow->lowestFloatLogicalBottom() > logicalTopOffset)
957 addIntrudingFloats(blockFlow, 0, logicalTopOffset);
958 }
959
960 if (childrenInline()) {
961 LayoutUnit changeLogicalTop = LayoutUnit::max();
962 LayoutUnit changeLogicalBottom = LayoutUnit::min();
963 if (m_floatingObjects) {
964 const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
965 FloatingObjectSetIterator end = floatingObjectSet.end();
966 for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) {
967 FloatingObject* floatingObject = it->get();
968 FloatingObject* oldFloatingObject = floatMap.get(floatingObject->renderer());
969 LayoutUnit logicalBottom = logicalBottomForFloat(floatingObject);
970 if (oldFloatingObject) {
971 LayoutUnit oldLogicalBottom = logicalBottomForFloat(oldFloatingObject);
972 if (logicalWidthForFloat(floatingObject) != logicalWidthForFloat(oldFloatingObject) || logicalLeftForFloat(floatingObject) != logicalLeftForFloat(oldFloatingObject)) {
973 changeLogicalTop = 0;
974 changeLogicalBottom = std::max(changeLogicalBottom, std::max(logicalBottom, oldLogicalBottom));
975 } else {
976 if (logicalBottom != oldLogicalBottom) {
977 changeLogicalTop = std::min(changeLogicalTop, std::min(logicalBottom, oldLogicalBottom));
978 changeLogicalBottom = std::max(changeLogicalBottom, std::max(logicalBottom, oldLogicalBottom));
979 }
980 LayoutUnit logicalTop = logicalTopForFloat(floatingObject);
981 LayoutUnit oldLogicalTop = logicalTopForFloat(oldFloatingObject);
982 if (logicalTop != oldLogicalTop) {
983 changeLogicalTop = std::min(changeLogicalTop, std::min(logicalTop, oldLogicalTop));
984 changeLogicalBottom = std::max(changeLogicalBottom, std::max(logicalTop, oldLogicalTop));
985 }
986 }
987
988 if (oldFloatingObject->originatingLine() && !selfNeedsLayout()) {
989 ASSERT(oldFloatingObject->originatingLine()->renderer() == this);
990 oldFloatingObject->originatingLine()->markDirty();
991 }
992
993 floatMap.remove(floatingObject->renderer());
994 } else {
995 changeLogicalTop = 0;
996 changeLogicalBottom = std::max(changeLogicalBottom, logicalBottom);
997 }
998 }
999 }
1000
1001 RendererToFloatInfoMap::iterator end = floatMap.end();
1002 for (RendererToFloatInfoMap::iterator it = floatMap.begin(); it != end; ++it) {
1003 OwnPtr<FloatingObject>& floatingObject = it->value;
1004 if (!floatingObject->isDescendant()) {
1005 changeLogicalTop = 0;
1006 changeLogicalBottom = std::max(changeLogicalBottom, logicalBottomForFloat(floatingObject.get()));
1007 }
1008 }
1009
1010 markLinesDirtyInBlockRange(changeLogicalTop, changeLogicalBottom);
1011 } else if (!oldIntrudingFloatSet.isEmpty()) {
1012 // If there are previously intruding floats that no longer intrude, then children with floats
1013 // should also get layout because they might need their floating object lists cleared.
1014 if (m_floatingObjects->set().size() < oldIntrudingFloatSet.size()) {
1015 markAllDescendantsWithFloatsForLayout();
1016 } else {
1017 const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
1018 FloatingObjectSetIterator end = floatingObjectSet.end();
1019 for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end && !oldIntrudingFloatSet.isEmpty(); ++it)
1020 oldIntrudingFloatSet.remove((*it)->renderer());
1021 if (!oldIntrudingFloatSet.isEmpty())
1022 markAllDescendantsWithFloatsForLayout();
1023 }
1024 }
1025 }
1026
layoutBlockChildren(bool relayoutChildren,SubtreeLayoutScope & layoutScope,LayoutUnit beforeEdge,LayoutUnit afterEdge)1027 void RenderBlockFlow::layoutBlockChildren(bool relayoutChildren, SubtreeLayoutScope& layoutScope, LayoutUnit beforeEdge, LayoutUnit afterEdge)
1028 {
1029 dirtyForLayoutFromPercentageHeightDescendants(layoutScope);
1030
1031 // The margin struct caches all our current margin collapsing state. The compact struct caches state when we encounter compacts,
1032 MarginInfo marginInfo(this, beforeEdge, afterEdge);
1033
1034 // Fieldsets need to find their legend and position it inside the border of the object.
1035 // The legend then gets skipped during normal layout. The same is true for ruby text.
1036 // It doesn't get included in the normal layout process but is instead skipped.
1037 RenderObject* childToExclude = layoutSpecialExcludedChild(relayoutChildren, layoutScope);
1038
1039 LayoutUnit previousFloatLogicalBottom = 0;
1040
1041 RenderBox* next = firstChildBox();
1042 RenderBox* lastNormalFlowChild = 0;
1043
1044 while (next) {
1045 RenderBox* child = next;
1046 next = child->nextSiblingBox();
1047
1048 // FIXME: this should only be set from clearNeedsLayout crbug.com/361250
1049 child->setLayoutDidGetCalled(true);
1050
1051 if (childToExclude == child)
1052 continue; // Skip this child, since it will be positioned by the specialized subclass (fieldsets and ruby runs).
1053
1054 updateBlockChildDirtyBitsBeforeLayout(relayoutChildren, child);
1055
1056 if (child->isOutOfFlowPositioned()) {
1057 child->containingBlock()->insertPositionedObject(child);
1058 adjustPositionedBlock(child, marginInfo);
1059 continue;
1060 }
1061 if (child->isFloating()) {
1062 insertFloatingObject(child);
1063 adjustFloatingBlock(marginInfo);
1064 continue;
1065 }
1066
1067 // Lay out the child.
1068 layoutBlockChild(child, marginInfo, previousFloatLogicalBottom);
1069 lastNormalFlowChild = child;
1070 }
1071
1072 // Now do the handling of the bottom of the block, adding in our bottom border/padding and
1073 // determining the correct collapsed bottom margin information.
1074 handleAfterSideOfBlock(lastNormalFlowChild, beforeEdge, afterEdge, marginInfo);
1075 }
1076
1077 // Our MarginInfo state used when laying out block children.
MarginInfo(RenderBlockFlow * blockFlow,LayoutUnit beforeBorderPadding,LayoutUnit afterBorderPadding)1078 MarginInfo::MarginInfo(RenderBlockFlow* blockFlow, LayoutUnit beforeBorderPadding, LayoutUnit afterBorderPadding)
1079 : m_canCollapseMarginAfterWithLastChild(true)
1080 , m_atBeforeSideOfBlock(true)
1081 , m_atAfterSideOfBlock(false)
1082 , m_hasMarginBeforeQuirk(false)
1083 , m_hasMarginAfterQuirk(false)
1084 , m_determinedMarginBeforeQuirk(false)
1085 , m_discardMargin(false)
1086 {
1087 RenderStyle* blockStyle = blockFlow->style();
1088 ASSERT(blockFlow->isRenderView() || blockFlow->parent());
1089 m_canCollapseWithChildren = !blockFlow->createsBlockFormattingContext() && !blockFlow->isRenderFlowThread() && !blockFlow->isRenderView();
1090
1091 m_canCollapseMarginBeforeWithChildren = m_canCollapseWithChildren && !beforeBorderPadding && blockStyle->marginBeforeCollapse() != MSEPARATE;
1092
1093 // If any height other than auto is specified in CSS, then we don't collapse our bottom
1094 // margins with our children's margins. To do otherwise would be to risk odd visual
1095 // effects when the children overflow out of the parent block and yet still collapse
1096 // with it. We also don't collapse if we have any bottom border/padding.
1097 m_canCollapseMarginAfterWithChildren = m_canCollapseWithChildren && !afterBorderPadding
1098 && (blockStyle->logicalHeight().isAuto() && !blockStyle->logicalHeight().value()) && blockStyle->marginAfterCollapse() != MSEPARATE;
1099
1100 m_quirkContainer = blockFlow->isTableCell() || blockFlow->isBody();
1101
1102 m_discardMargin = m_canCollapseMarginBeforeWithChildren && blockFlow->mustDiscardMarginBefore();
1103
1104 m_positiveMargin = (m_canCollapseMarginBeforeWithChildren && !blockFlow->mustDiscardMarginBefore()) ? blockFlow->maxPositiveMarginBefore() : LayoutUnit();
1105 m_negativeMargin = (m_canCollapseMarginBeforeWithChildren && !blockFlow->mustDiscardMarginBefore()) ? blockFlow->maxNegativeMarginBefore() : LayoutUnit();
1106 }
1107
marginValuesForChild(RenderBox * child) const1108 RenderBlockFlow::MarginValues RenderBlockFlow::marginValuesForChild(RenderBox* child) const
1109 {
1110 LayoutUnit childBeforePositive = 0;
1111 LayoutUnit childBeforeNegative = 0;
1112 LayoutUnit childAfterPositive = 0;
1113 LayoutUnit childAfterNegative = 0;
1114
1115 LayoutUnit beforeMargin = 0;
1116 LayoutUnit afterMargin = 0;
1117
1118 RenderBlockFlow* childRenderBlockFlow = child->isRenderBlockFlow() ? toRenderBlockFlow(child) : 0;
1119
1120 // If the child has the same directionality as we do, then we can just return its
1121 // margins in the same direction.
1122 if (!child->isWritingModeRoot()) {
1123 if (childRenderBlockFlow) {
1124 childBeforePositive = childRenderBlockFlow->maxPositiveMarginBefore();
1125 childBeforeNegative = childRenderBlockFlow->maxNegativeMarginBefore();
1126 childAfterPositive = childRenderBlockFlow->maxPositiveMarginAfter();
1127 childAfterNegative = childRenderBlockFlow->maxNegativeMarginAfter();
1128 } else {
1129 beforeMargin = child->marginBefore();
1130 afterMargin = child->marginAfter();
1131 }
1132 } else if (child->isHorizontalWritingMode() == isHorizontalWritingMode()) {
1133 // The child has a different directionality. If the child is parallel, then it's just
1134 // flipped relative to us. We can use the margins for the opposite edges.
1135 if (childRenderBlockFlow) {
1136 childBeforePositive = childRenderBlockFlow->maxPositiveMarginAfter();
1137 childBeforeNegative = childRenderBlockFlow->maxNegativeMarginAfter();
1138 childAfterPositive = childRenderBlockFlow->maxPositiveMarginBefore();
1139 childAfterNegative = childRenderBlockFlow->maxNegativeMarginBefore();
1140 } else {
1141 beforeMargin = child->marginAfter();
1142 afterMargin = child->marginBefore();
1143 }
1144 } else {
1145 // The child is perpendicular to us, which means its margins don't collapse but are on the
1146 // "logical left/right" sides of the child box. We can just return the raw margin in this case.
1147 beforeMargin = marginBeforeForChild(child);
1148 afterMargin = marginAfterForChild(child);
1149 }
1150
1151 // Resolve uncollapsing margins into their positive/negative buckets.
1152 if (beforeMargin) {
1153 if (beforeMargin > 0)
1154 childBeforePositive = beforeMargin;
1155 else
1156 childBeforeNegative = -beforeMargin;
1157 }
1158 if (afterMargin) {
1159 if (afterMargin > 0)
1160 childAfterPositive = afterMargin;
1161 else
1162 childAfterNegative = -afterMargin;
1163 }
1164
1165 return RenderBlockFlow::MarginValues(childBeforePositive, childBeforeNegative, childAfterPositive, childAfterNegative);
1166 }
1167
collapseMargins(RenderBox * child,MarginInfo & marginInfo,bool childIsSelfCollapsing)1168 LayoutUnit RenderBlockFlow::collapseMargins(RenderBox* child, MarginInfo& marginInfo, bool childIsSelfCollapsing)
1169 {
1170 bool childDiscardMarginBefore = mustDiscardMarginBeforeForChild(child);
1171 bool childDiscardMarginAfter = mustDiscardMarginAfterForChild(child);
1172
1173 // The child discards the before margin when the the after margin has discard in the case of a self collapsing block.
1174 childDiscardMarginBefore = childDiscardMarginBefore || (childDiscardMarginAfter && childIsSelfCollapsing);
1175
1176 // Get the four margin values for the child and cache them.
1177 const RenderBlockFlow::MarginValues childMargins = marginValuesForChild(child);
1178
1179 // Get our max pos and neg top margins.
1180 LayoutUnit posTop = childMargins.positiveMarginBefore();
1181 LayoutUnit negTop = childMargins.negativeMarginBefore();
1182
1183 // For self-collapsing blocks, collapse our bottom margins into our
1184 // top to get new posTop and negTop values.
1185 if (childIsSelfCollapsing) {
1186 posTop = std::max(posTop, childMargins.positiveMarginAfter());
1187 negTop = std::max(negTop, childMargins.negativeMarginAfter());
1188 }
1189
1190 // See if the top margin is quirky. We only care if this child has
1191 // margins that will collapse with us.
1192 bool topQuirk = hasMarginBeforeQuirk(child);
1193
1194 if (marginInfo.canCollapseWithMarginBefore()) {
1195 if (!childDiscardMarginBefore && !marginInfo.discardMargin()) {
1196 // This child is collapsing with the top of the
1197 // block. If it has larger margin values, then we need to update
1198 // our own maximal values.
1199 if (!document().inQuirksMode() || !marginInfo.quirkContainer() || !topQuirk)
1200 setMaxMarginBeforeValues(std::max(posTop, maxPositiveMarginBefore()), std::max(negTop, maxNegativeMarginBefore()));
1201
1202 // The minute any of the margins involved isn't a quirk, don't
1203 // collapse it away, even if the margin is smaller (www.webreference.com
1204 // has an example of this, a <dt> with 0.8em author-specified inside
1205 // a <dl> inside a <td>.
1206 if (!marginInfo.determinedMarginBeforeQuirk() && !topQuirk && (posTop - negTop)) {
1207 setHasMarginBeforeQuirk(false);
1208 marginInfo.setDeterminedMarginBeforeQuirk(true);
1209 }
1210
1211 if (!marginInfo.determinedMarginBeforeQuirk() && topQuirk && !marginBefore()) {
1212 // We have no top margin and our top child has a quirky margin.
1213 // We will pick up this quirky margin and pass it through.
1214 // This deals with the <td><div><p> case.
1215 // Don't do this for a block that split two inlines though. You do
1216 // still apply margins in this case.
1217 setHasMarginBeforeQuirk(true);
1218 }
1219 } else {
1220 // The before margin of the container will also discard all the margins it is collapsing with.
1221 setMustDiscardMarginBefore();
1222 }
1223 }
1224
1225 // Once we find a child with discardMarginBefore all the margins collapsing with us must also discard.
1226 if (childDiscardMarginBefore) {
1227 marginInfo.setDiscardMargin(true);
1228 marginInfo.clearMargin();
1229 }
1230
1231 if (marginInfo.quirkContainer() && marginInfo.atBeforeSideOfBlock() && (posTop - negTop))
1232 marginInfo.setHasMarginBeforeQuirk(topQuirk);
1233
1234 LayoutUnit beforeCollapseLogicalTop = logicalHeight();
1235 LayoutUnit logicalTop = beforeCollapseLogicalTop;
1236
1237 LayoutUnit clearanceForSelfCollapsingBlock;
1238 RenderObject* prev = child->previousSibling();
1239 RenderBlockFlow* previousBlockFlow = prev && prev->isRenderBlockFlow() && !prev->isFloatingOrOutOfFlowPositioned() ? toRenderBlockFlow(prev) : 0;
1240 // If the child's previous sibling is a self-collapsing block that cleared a float then its top border edge has been set at the bottom border edge
1241 // of the float. Since we want to collapse the child's top margin with the self-collapsing block's top and bottom margins we need to adjust our parent's height to match the
1242 // margin top of the self-collapsing block. If the resulting collapsed margin leaves the child still intruding into the float then we will want to clear it.
1243 if (!marginInfo.canCollapseWithMarginBefore() && previousBlockFlow && previousBlockFlow->isSelfCollapsingBlock()) {
1244 clearanceForSelfCollapsingBlock = previousBlockFlow->marginOffsetForSelfCollapsingBlock();
1245 setLogicalHeight(logicalHeight() - clearanceForSelfCollapsingBlock);
1246 }
1247
1248 if (childIsSelfCollapsing) {
1249 // For a self collapsing block both the before and after margins get discarded. The block doesn't contribute anything to the height of the block.
1250 // Also, the child's top position equals the logical height of the container.
1251 if (!childDiscardMarginBefore && !marginInfo.discardMargin()) {
1252 // This child has no height. We need to compute our
1253 // position before we collapse the child's margins together,
1254 // so that we can get an accurate position for the zero-height block.
1255 LayoutUnit collapsedBeforePos = std::max(marginInfo.positiveMargin(), childMargins.positiveMarginBefore());
1256 LayoutUnit collapsedBeforeNeg = std::max(marginInfo.negativeMargin(), childMargins.negativeMarginBefore());
1257 marginInfo.setMargin(collapsedBeforePos, collapsedBeforeNeg);
1258
1259 // Now collapse the child's margins together, which means examining our
1260 // bottom margin values as well.
1261 marginInfo.setPositiveMarginIfLarger(childMargins.positiveMarginAfter());
1262 marginInfo.setNegativeMarginIfLarger(childMargins.negativeMarginAfter());
1263
1264 if (!marginInfo.canCollapseWithMarginBefore()) {
1265 // We need to make sure that the position of the self-collapsing block
1266 // is correct, since it could have overflowing content
1267 // that needs to be positioned correctly (e.g., a block that
1268 // had a specified height of 0 but that actually had subcontent).
1269 logicalTop = logicalHeight() + collapsedBeforePos - collapsedBeforeNeg;
1270 }
1271 }
1272 } else {
1273 if (mustSeparateMarginBeforeForChild(child)) {
1274 ASSERT(!marginInfo.discardMargin() || (marginInfo.discardMargin() && !marginInfo.margin()));
1275 // If we are at the before side of the block and we collapse, ignore the computed margin
1276 // and just add the child margin to the container height. This will correctly position
1277 // the child inside the container.
1278 LayoutUnit separateMargin = !marginInfo.canCollapseWithMarginBefore() ? marginInfo.margin() : LayoutUnit(0);
1279 setLogicalHeight(logicalHeight() + separateMargin + marginBeforeForChild(child));
1280 logicalTop = logicalHeight();
1281 } else if (!marginInfo.discardMargin() && (!marginInfo.atBeforeSideOfBlock()
1282 || (!marginInfo.canCollapseMarginBeforeWithChildren()
1283 && (!document().inQuirksMode() || !marginInfo.quirkContainer() || !marginInfo.hasMarginBeforeQuirk())))) {
1284 // We're collapsing with a previous sibling's margins and not
1285 // with the top of the block.
1286 setLogicalHeight(logicalHeight() + std::max(marginInfo.positiveMargin(), posTop) - std::max(marginInfo.negativeMargin(), negTop));
1287 logicalTop = logicalHeight();
1288 }
1289
1290 marginInfo.setDiscardMargin(childDiscardMarginAfter);
1291
1292 if (!marginInfo.discardMargin()) {
1293 marginInfo.setPositiveMargin(childMargins.positiveMarginAfter());
1294 marginInfo.setNegativeMargin(childMargins.negativeMarginAfter());
1295 } else {
1296 marginInfo.clearMargin();
1297 }
1298
1299 if (marginInfo.margin())
1300 marginInfo.setHasMarginAfterQuirk(hasMarginAfterQuirk(child));
1301 }
1302
1303 // If margins would pull us past the top of the next page, then we need to pull back and pretend like the margins
1304 // collapsed into the page edge.
1305 LayoutState* layoutState = view()->layoutState();
1306 if (layoutState->isPaginated() && layoutState->pageLogicalHeight() && logicalTop > beforeCollapseLogicalTop) {
1307 LayoutUnit oldLogicalTop = logicalTop;
1308 logicalTop = std::min(logicalTop, nextPageLogicalTop(beforeCollapseLogicalTop));
1309 setLogicalHeight(logicalHeight() + (logicalTop - oldLogicalTop));
1310 }
1311
1312 if (previousBlockFlow) {
1313 // If |child| is a self-collapsing block it may have collapsed into a previous sibling and although it hasn't reduced the height of the parent yet
1314 // any floats from the parent will now overhang.
1315 LayoutUnit oldLogicalHeight = logicalHeight();
1316 setLogicalHeight(logicalTop);
1317 if (!previousBlockFlow->avoidsFloats() && (previousBlockFlow->logicalTop() + previousBlockFlow->lowestFloatLogicalBottom()) > logicalTop)
1318 addOverhangingFloats(previousBlockFlow, false);
1319 setLogicalHeight(oldLogicalHeight);
1320
1321 // If |child|'s previous sibling is a self-collapsing block that cleared a float and margin collapsing resulted in |child| moving up
1322 // into the margin area of the self-collapsing block then the float it clears is now intruding into |child|. Layout again so that we can look for
1323 // floats in the parent that overhang |child|'s new logical top.
1324 bool logicalTopIntrudesIntoFloat = clearanceForSelfCollapsingBlock > 0 && logicalTop < beforeCollapseLogicalTop;
1325 if (logicalTopIntrudesIntoFloat && containsFloats() && !child->avoidsFloats() && lowestFloatLogicalBottom() > logicalTop)
1326 child->setNeedsLayoutAndFullPaintInvalidation();
1327 }
1328
1329 return logicalTop;
1330 }
1331
adjustPositionedBlock(RenderBox * child,const MarginInfo & marginInfo)1332 void RenderBlockFlow::adjustPositionedBlock(RenderBox* child, const MarginInfo& marginInfo)
1333 {
1334 bool isHorizontal = isHorizontalWritingMode();
1335 bool hasStaticBlockPosition = child->style()->hasStaticBlockPosition(isHorizontal);
1336
1337 LayoutUnit logicalTop = logicalHeight();
1338 updateStaticInlinePositionForChild(child, logicalTop);
1339
1340 if (!marginInfo.canCollapseWithMarginBefore()) {
1341 // Positioned blocks don't collapse margins, so add the margin provided by
1342 // the container now. The child's own margin is added later when calculating its logical top.
1343 LayoutUnit collapsedBeforePos = marginInfo.positiveMargin();
1344 LayoutUnit collapsedBeforeNeg = marginInfo.negativeMargin();
1345 logicalTop += collapsedBeforePos - collapsedBeforeNeg;
1346 }
1347
1348 RenderLayer* childLayer = child->layer();
1349 if (childLayer->staticBlockPosition() != logicalTop) {
1350 childLayer->setStaticBlockPosition(logicalTop);
1351 if (hasStaticBlockPosition)
1352 child->setChildNeedsLayout(MarkOnlyThis);
1353 }
1354 }
1355
clearFloatsIfNeeded(RenderBox * child,MarginInfo & marginInfo,LayoutUnit oldTopPosMargin,LayoutUnit oldTopNegMargin,LayoutUnit yPos,bool childIsSelfCollapsing)1356 LayoutUnit RenderBlockFlow::clearFloatsIfNeeded(RenderBox* child, MarginInfo& marginInfo, LayoutUnit oldTopPosMargin, LayoutUnit oldTopNegMargin, LayoutUnit yPos, bool childIsSelfCollapsing)
1357 {
1358 LayoutUnit heightIncrease = getClearDelta(child, yPos);
1359 if (!heightIncrease)
1360 return yPos;
1361
1362 if (childIsSelfCollapsing) {
1363 bool childDiscardMargin = mustDiscardMarginBeforeForChild(child) || mustDiscardMarginAfterForChild(child);
1364
1365 // For self-collapsing blocks that clear, they can still collapse their
1366 // margins with following siblings. Reset the current margins to represent
1367 // the self-collapsing block's margins only.
1368 // If DISCARD is specified for -webkit-margin-collapse, reset the margin values.
1369 RenderBlockFlow::MarginValues childMargins = marginValuesForChild(child);
1370 if (!childDiscardMargin) {
1371 marginInfo.setPositiveMargin(std::max(childMargins.positiveMarginBefore(), childMargins.positiveMarginAfter()));
1372 marginInfo.setNegativeMargin(std::max(childMargins.negativeMarginBefore(), childMargins.negativeMarginAfter()));
1373 } else {
1374 marginInfo.clearMargin();
1375 }
1376 marginInfo.setDiscardMargin(childDiscardMargin);
1377
1378 // CSS2.1 states:
1379 // "If the top and bottom margins of an element with clearance are adjoining, its margins collapse with
1380 // the adjoining margins of following siblings but that resulting margin does not collapse with the bottom margin of the parent block."
1381 // So the parent's bottom margin cannot collapse through this block or any subsequent self-collapsing blocks. Set a bit to ensure
1382 // this happens; it will get reset if we encounter an in-flow sibling that is not self-collapsing.
1383 marginInfo.setCanCollapseMarginAfterWithLastChild(false);
1384
1385 // For now set the border-top of |child| flush with the bottom border-edge of the float so it can layout any floating or positioned children of
1386 // its own at the correct vertical position. If subsequent siblings attempt to collapse with |child|'s margins in |collapseMargins| we will
1387 // adjust the height of the parent to |child|'s margin top (which if it is positive sits up 'inside' the float it's clearing) so that all three
1388 // margins can collapse at the correct vertical position.
1389 // Per CSS2.1 we need to ensure that any negative margin-top clears |child| beyond the bottom border-edge of the float so that the top border edge of the child
1390 // (i.e. its clearance) is at a position that satisfies the equation: "the amount of clearance is set so that clearance + margin-top = [height of float],
1391 // i.e., clearance = [height of float] - margin-top".
1392 setLogicalHeight(child->logicalTop() + childMargins.negativeMarginBefore());
1393 } else {
1394 // Increase our height by the amount we had to clear.
1395 setLogicalHeight(logicalHeight() + heightIncrease);
1396 }
1397
1398 if (marginInfo.canCollapseWithMarginBefore()) {
1399 // We can no longer collapse with the top of the block since a clear
1400 // occurred. The empty blocks collapse into the cleared block.
1401 setMaxMarginBeforeValues(oldTopPosMargin, oldTopNegMargin);
1402 marginInfo.setAtBeforeSideOfBlock(false);
1403
1404 // In case the child discarded the before margin of the block we need to reset the mustDiscardMarginBefore flag to the initial value.
1405 setMustDiscardMarginBefore(style()->marginBeforeCollapse() == MDISCARD);
1406 }
1407
1408 return yPos + heightIncrease;
1409 }
1410
setCollapsedBottomMargin(const MarginInfo & marginInfo)1411 void RenderBlockFlow::setCollapsedBottomMargin(const MarginInfo& marginInfo)
1412 {
1413 if (marginInfo.canCollapseWithMarginAfter() && !marginInfo.canCollapseWithMarginBefore()) {
1414 // Update the after side margin of the container to discard if the after margin of the last child also discards and we collapse with it.
1415 // Don't update the max margin values because we won't need them anyway.
1416 if (marginInfo.discardMargin()) {
1417 setMustDiscardMarginAfter();
1418 return;
1419 }
1420
1421 // Update our max pos/neg bottom margins, since we collapsed our bottom margins
1422 // with our children.
1423 setMaxMarginAfterValues(std::max(maxPositiveMarginAfter(), marginInfo.positiveMargin()), std::max(maxNegativeMarginAfter(), marginInfo.negativeMargin()));
1424
1425 if (!marginInfo.hasMarginAfterQuirk())
1426 setHasMarginAfterQuirk(false);
1427
1428 if (marginInfo.hasMarginAfterQuirk() && !marginAfter()) {
1429 // We have no bottom margin and our last child has a quirky margin.
1430 // We will pick up this quirky margin and pass it through.
1431 // This deals with the <td><div><p> case.
1432 setHasMarginAfterQuirk(true);
1433 }
1434 }
1435 }
1436
marginBeforeEstimateForChild(RenderBox * child,LayoutUnit & positiveMarginBefore,LayoutUnit & negativeMarginBefore,bool & discardMarginBefore) const1437 void RenderBlockFlow::marginBeforeEstimateForChild(RenderBox* child, LayoutUnit& positiveMarginBefore, LayoutUnit& negativeMarginBefore, bool& discardMarginBefore) const
1438 {
1439 // Give up if in quirks mode and we're a body/table cell and the top margin of the child box is quirky.
1440 // Give up if the child specified -webkit-margin-collapse: separate that prevents collapsing.
1441 // FIXME: Use writing mode independent accessor for marginBeforeCollapse.
1442 if ((document().inQuirksMode() && hasMarginBeforeQuirk(child) && (isTableCell() || isBody())) || child->style()->marginBeforeCollapse() == MSEPARATE)
1443 return;
1444
1445 // The margins are discarded by a child that specified -webkit-margin-collapse: discard.
1446 // FIXME: Use writing mode independent accessor for marginBeforeCollapse.
1447 if (child->style()->marginBeforeCollapse() == MDISCARD) {
1448 positiveMarginBefore = 0;
1449 negativeMarginBefore = 0;
1450 discardMarginBefore = true;
1451 return;
1452 }
1453
1454 LayoutUnit beforeChildMargin = marginBeforeForChild(child);
1455 positiveMarginBefore = std::max(positiveMarginBefore, beforeChildMargin);
1456 negativeMarginBefore = std::max(negativeMarginBefore, -beforeChildMargin);
1457
1458 if (!child->isRenderBlockFlow())
1459 return;
1460
1461 RenderBlockFlow* childBlockFlow = toRenderBlockFlow(child);
1462 if (childBlockFlow->childrenInline() || childBlockFlow->isWritingModeRoot())
1463 return;
1464
1465 MarginInfo childMarginInfo(childBlockFlow, childBlockFlow->borderBefore() + childBlockFlow->paddingBefore(), childBlockFlow->borderAfter() + childBlockFlow->paddingAfter());
1466 if (!childMarginInfo.canCollapseMarginBeforeWithChildren())
1467 return;
1468
1469 RenderBox* grandchildBox = childBlockFlow->firstChildBox();
1470 for ( ; grandchildBox; grandchildBox = grandchildBox->nextSiblingBox()) {
1471 if (!grandchildBox->isFloatingOrOutOfFlowPositioned())
1472 break;
1473 }
1474
1475 // Give up if there is clearance on the box, since it probably won't collapse into us.
1476 if (!grandchildBox || grandchildBox->style()->clear() != CNONE)
1477 return;
1478
1479 // Make sure to update the block margins now for the grandchild box so that we're looking at current values.
1480 if (grandchildBox->needsLayout()) {
1481 grandchildBox->computeAndSetBlockDirectionMargins(this);
1482 if (grandchildBox->isRenderBlock()) {
1483 RenderBlock* grandchildBlock = toRenderBlock(grandchildBox);
1484 grandchildBlock->setHasMarginBeforeQuirk(grandchildBox->style()->hasMarginBeforeQuirk());
1485 grandchildBlock->setHasMarginAfterQuirk(grandchildBox->style()->hasMarginAfterQuirk());
1486 }
1487 }
1488
1489 // Collapse the margin of the grandchild box with our own to produce an estimate.
1490 childBlockFlow->marginBeforeEstimateForChild(grandchildBox, positiveMarginBefore, negativeMarginBefore, discardMarginBefore);
1491 }
1492
estimateLogicalTopPosition(RenderBox * child,const MarginInfo & marginInfo,LayoutUnit & estimateWithoutPagination)1493 LayoutUnit RenderBlockFlow::estimateLogicalTopPosition(RenderBox* child, const MarginInfo& marginInfo, LayoutUnit& estimateWithoutPagination)
1494 {
1495 // FIXME: We need to eliminate the estimation of vertical position, because when it's wrong we sometimes trigger a pathological
1496 // relayout if there are intruding floats.
1497 LayoutUnit logicalTopEstimate = logicalHeight();
1498 if (!marginInfo.canCollapseWithMarginBefore()) {
1499 LayoutUnit positiveMarginBefore = 0;
1500 LayoutUnit negativeMarginBefore = 0;
1501 bool discardMarginBefore = false;
1502 if (child->selfNeedsLayout()) {
1503 // Try to do a basic estimation of how the collapse is going to go.
1504 marginBeforeEstimateForChild(child, positiveMarginBefore, negativeMarginBefore, discardMarginBefore);
1505 } else {
1506 // Use the cached collapsed margin values from a previous layout. Most of the time they
1507 // will be right.
1508 RenderBlockFlow::MarginValues marginValues = marginValuesForChild(child);
1509 positiveMarginBefore = std::max(positiveMarginBefore, marginValues.positiveMarginBefore());
1510 negativeMarginBefore = std::max(negativeMarginBefore, marginValues.negativeMarginBefore());
1511 discardMarginBefore = mustDiscardMarginBeforeForChild(child);
1512 }
1513
1514 // Collapse the result with our current margins.
1515 if (!discardMarginBefore)
1516 logicalTopEstimate += std::max(marginInfo.positiveMargin(), positiveMarginBefore) - std::max(marginInfo.negativeMargin(), negativeMarginBefore);
1517 }
1518
1519 // Adjust logicalTopEstimate down to the next page if the margins are so large that we don't fit on the current
1520 // page.
1521 LayoutState* layoutState = view()->layoutState();
1522 if (layoutState->isPaginated() && layoutState->pageLogicalHeight() && logicalTopEstimate > logicalHeight())
1523 logicalTopEstimate = std::min(logicalTopEstimate, nextPageLogicalTop(logicalHeight()));
1524
1525 logicalTopEstimate += getClearDelta(child, logicalTopEstimate);
1526
1527 estimateWithoutPagination = logicalTopEstimate;
1528
1529 if (layoutState->isPaginated()) {
1530 // If the object has a page or column break value of "before", then we should shift to the top of the next page.
1531 logicalTopEstimate = applyBeforeBreak(child, logicalTopEstimate);
1532
1533 // For replaced elements and scrolled elements, we want to shift them to the next page if they don't fit on the current one.
1534 logicalTopEstimate = adjustForUnsplittableChild(child, logicalTopEstimate);
1535
1536 if (!child->selfNeedsLayout() && child->isRenderBlockFlow())
1537 logicalTopEstimate += toRenderBlockFlow(child)->paginationStrut();
1538 }
1539
1540 return logicalTopEstimate;
1541 }
1542
marginOffsetForSelfCollapsingBlock()1543 LayoutUnit RenderBlockFlow::marginOffsetForSelfCollapsingBlock()
1544 {
1545 ASSERT(isSelfCollapsingBlock());
1546 RenderBlockFlow* parentBlock = toRenderBlockFlow(parent());
1547 if (parentBlock && style()->clear() && parentBlock->getClearDelta(this, logicalHeight()))
1548 return marginValuesForChild(this).positiveMarginBefore();
1549 return LayoutUnit();
1550 }
1551
adjustFloatingBlock(const MarginInfo & marginInfo)1552 void RenderBlockFlow::adjustFloatingBlock(const MarginInfo& marginInfo)
1553 {
1554 // The float should be positioned taking into account the bottom margin
1555 // of the previous flow. We add that margin into the height, get the
1556 // float positioned properly, and then subtract the margin out of the
1557 // height again. In the case of self-collapsing blocks, we always just
1558 // use the top margins, since the self-collapsing block collapsed its
1559 // own bottom margin into its top margin.
1560 //
1561 // Note also that the previous flow may collapse its margin into the top of
1562 // our block. If this is the case, then we do not add the margin in to our
1563 // height when computing the position of the float. This condition can be tested
1564 // for by simply calling canCollapseWithMarginBefore. See
1565 // http://www.hixie.ch/tests/adhoc/css/box/block/margin-collapse/046.html for
1566 // an example of this scenario.
1567 LayoutUnit marginOffset = marginInfo.canCollapseWithMarginBefore() ? LayoutUnit() : marginInfo.margin();
1568 setLogicalHeight(logicalHeight() + marginOffset);
1569 positionNewFloats();
1570 setLogicalHeight(logicalHeight() - marginOffset);
1571 }
1572
handleAfterSideOfBlock(RenderBox * lastChild,LayoutUnit beforeSide,LayoutUnit afterSide,MarginInfo & marginInfo)1573 void RenderBlockFlow::handleAfterSideOfBlock(RenderBox* lastChild, LayoutUnit beforeSide, LayoutUnit afterSide, MarginInfo& marginInfo)
1574 {
1575 marginInfo.setAtAfterSideOfBlock(true);
1576
1577 // If our last child was a self-collapsing block with clearance then our logical height is flush with the
1578 // bottom edge of the float that the child clears. The correct vertical position for the margin-collapsing we want
1579 // to perform now is at the child's margin-top - so adjust our height to that position.
1580 if (lastChild && lastChild->isRenderBlockFlow() && lastChild->isSelfCollapsingBlock())
1581 setLogicalHeight(logicalHeight() - toRenderBlockFlow(lastChild)->marginOffsetForSelfCollapsingBlock());
1582
1583 if (marginInfo.canCollapseMarginAfterWithChildren() && !marginInfo.canCollapseMarginAfterWithLastChild())
1584 marginInfo.setCanCollapseMarginAfterWithChildren(false);
1585
1586 // If we can't collapse with children then go ahead and add in the bottom margin.
1587 if (!marginInfo.discardMargin() && (!marginInfo.canCollapseWithMarginAfter() && !marginInfo.canCollapseWithMarginBefore()
1588 && (!document().inQuirksMode() || !marginInfo.quirkContainer() || !marginInfo.hasMarginAfterQuirk())))
1589 setLogicalHeight(logicalHeight() + marginInfo.margin());
1590
1591 // Now add in our bottom border/padding.
1592 setLogicalHeight(logicalHeight() + afterSide);
1593
1594 // Negative margins can cause our height to shrink below our minimal height (border/padding).
1595 // If this happens, ensure that the computed height is increased to the minimal height.
1596 setLogicalHeight(std::max(logicalHeight(), beforeSide + afterSide));
1597
1598 // Update our bottom collapsed margin info.
1599 setCollapsedBottomMargin(marginInfo);
1600 }
1601
setMustDiscardMarginBefore(bool value)1602 void RenderBlockFlow::setMustDiscardMarginBefore(bool value)
1603 {
1604 if (style()->marginBeforeCollapse() == MDISCARD) {
1605 ASSERT(value);
1606 return;
1607 }
1608
1609 if (!m_rareData && !value)
1610 return;
1611
1612 if (!m_rareData)
1613 m_rareData = adoptPtrWillBeNoop(new RenderBlockFlowRareData(this));
1614
1615 m_rareData->m_discardMarginBefore = value;
1616 }
1617
setMustDiscardMarginAfter(bool value)1618 void RenderBlockFlow::setMustDiscardMarginAfter(bool value)
1619 {
1620 if (style()->marginAfterCollapse() == MDISCARD) {
1621 ASSERT(value);
1622 return;
1623 }
1624
1625 if (!m_rareData && !value)
1626 return;
1627
1628 if (!m_rareData)
1629 m_rareData = adoptPtrWillBeNoop(new RenderBlockFlowRareData(this));
1630
1631 m_rareData->m_discardMarginAfter = value;
1632 }
1633
mustDiscardMarginBefore() const1634 bool RenderBlockFlow::mustDiscardMarginBefore() const
1635 {
1636 return style()->marginBeforeCollapse() == MDISCARD || (m_rareData && m_rareData->m_discardMarginBefore);
1637 }
1638
mustDiscardMarginAfter() const1639 bool RenderBlockFlow::mustDiscardMarginAfter() const
1640 {
1641 return style()->marginAfterCollapse() == MDISCARD || (m_rareData && m_rareData->m_discardMarginAfter);
1642 }
1643
mustDiscardMarginBeforeForChild(const RenderBox * child) const1644 bool RenderBlockFlow::mustDiscardMarginBeforeForChild(const RenderBox* child) const
1645 {
1646 ASSERT(!child->selfNeedsLayout());
1647 if (!child->isWritingModeRoot())
1648 return child->isRenderBlockFlow() ? toRenderBlockFlow(child)->mustDiscardMarginBefore() : (child->style()->marginBeforeCollapse() == MDISCARD);
1649 if (child->isHorizontalWritingMode() == isHorizontalWritingMode())
1650 return child->isRenderBlockFlow() ? toRenderBlockFlow(child)->mustDiscardMarginAfter() : (child->style()->marginAfterCollapse() == MDISCARD);
1651
1652 // FIXME: We return false here because the implementation is not geometrically complete. We have values only for before/after, not start/end.
1653 // In case the boxes are perpendicular we assume the property is not specified.
1654 return false;
1655 }
1656
mustDiscardMarginAfterForChild(const RenderBox * child) const1657 bool RenderBlockFlow::mustDiscardMarginAfterForChild(const RenderBox* child) const
1658 {
1659 ASSERT(!child->selfNeedsLayout());
1660 if (!child->isWritingModeRoot())
1661 return child->isRenderBlockFlow() ? toRenderBlockFlow(child)->mustDiscardMarginAfter() : (child->style()->marginAfterCollapse() == MDISCARD);
1662 if (child->isHorizontalWritingMode() == isHorizontalWritingMode())
1663 return child->isRenderBlockFlow() ? toRenderBlockFlow(child)->mustDiscardMarginBefore() : (child->style()->marginBeforeCollapse() == MDISCARD);
1664
1665 // FIXME: See |mustDiscardMarginBeforeForChild| above.
1666 return false;
1667 }
1668
setMaxMarginBeforeValues(LayoutUnit pos,LayoutUnit neg)1669 void RenderBlockFlow::setMaxMarginBeforeValues(LayoutUnit pos, LayoutUnit neg)
1670 {
1671 if (!m_rareData) {
1672 if (pos == RenderBlockFlowRareData::positiveMarginBeforeDefault(this) && neg == RenderBlockFlowRareData::negativeMarginBeforeDefault(this))
1673 return;
1674 m_rareData = adoptPtrWillBeNoop(new RenderBlockFlowRareData(this));
1675 }
1676 m_rareData->m_margins.setPositiveMarginBefore(pos);
1677 m_rareData->m_margins.setNegativeMarginBefore(neg);
1678 }
1679
setMaxMarginAfterValues(LayoutUnit pos,LayoutUnit neg)1680 void RenderBlockFlow::setMaxMarginAfterValues(LayoutUnit pos, LayoutUnit neg)
1681 {
1682 if (!m_rareData) {
1683 if (pos == RenderBlockFlowRareData::positiveMarginAfterDefault(this) && neg == RenderBlockFlowRareData::negativeMarginAfterDefault(this))
1684 return;
1685 m_rareData = adoptPtrWillBeNoop(new RenderBlockFlowRareData(this));
1686 }
1687 m_rareData->m_margins.setPositiveMarginAfter(pos);
1688 m_rareData->m_margins.setNegativeMarginAfter(neg);
1689 }
1690
mustSeparateMarginBeforeForChild(const RenderBox * child) const1691 bool RenderBlockFlow::mustSeparateMarginBeforeForChild(const RenderBox* child) const
1692 {
1693 ASSERT(!child->selfNeedsLayout());
1694 const RenderStyle* childStyle = child->style();
1695 if (!child->isWritingModeRoot())
1696 return childStyle->marginBeforeCollapse() == MSEPARATE;
1697 if (child->isHorizontalWritingMode() == isHorizontalWritingMode())
1698 return childStyle->marginAfterCollapse() == MSEPARATE;
1699
1700 // FIXME: See |mustDiscardMarginBeforeForChild| above.
1701 return false;
1702 }
1703
mustSeparateMarginAfterForChild(const RenderBox * child) const1704 bool RenderBlockFlow::mustSeparateMarginAfterForChild(const RenderBox* child) const
1705 {
1706 ASSERT(!child->selfNeedsLayout());
1707 const RenderStyle* childStyle = child->style();
1708 if (!child->isWritingModeRoot())
1709 return childStyle->marginAfterCollapse() == MSEPARATE;
1710 if (child->isHorizontalWritingMode() == isHorizontalWritingMode())
1711 return childStyle->marginBeforeCollapse() == MSEPARATE;
1712
1713 // FIXME: See |mustDiscardMarginBeforeForChild| above.
1714 return false;
1715 }
1716
applyBeforeBreak(RenderBox * child,LayoutUnit logicalOffset)1717 LayoutUnit RenderBlockFlow::applyBeforeBreak(RenderBox* child, LayoutUnit logicalOffset)
1718 {
1719 // FIXME: Add page break checking here when we support printing.
1720 RenderFlowThread* flowThread = flowThreadContainingBlock();
1721 bool isInsideMulticolFlowThread = flowThread;
1722 bool checkColumnBreaks = isInsideMulticolFlowThread || view()->layoutState()->isPaginatingColumns();
1723 bool checkPageBreaks = !checkColumnBreaks && view()->layoutState()->pageLogicalHeight(); // FIXME: Once columns can print we have to check this.
1724 bool checkBeforeAlways = (checkColumnBreaks && child->style()->columnBreakBefore() == PBALWAYS)
1725 || (checkPageBreaks && child->style()->pageBreakBefore() == PBALWAYS);
1726 if (checkBeforeAlways && inNormalFlow(child)) {
1727 if (checkColumnBreaks) {
1728 if (isInsideMulticolFlowThread) {
1729 LayoutUnit offsetBreakAdjustment = 0;
1730 if (flowThread->addForcedRegionBreak(offsetFromLogicalTopOfFirstPage() + logicalOffset, child, true, &offsetBreakAdjustment))
1731 return logicalOffset + offsetBreakAdjustment;
1732 } else {
1733 view()->layoutState()->addForcedColumnBreak(*child, logicalOffset);
1734 }
1735 }
1736 return nextPageLogicalTop(logicalOffset, IncludePageBoundary);
1737 }
1738 return logicalOffset;
1739 }
1740
applyAfterBreak(RenderBox * child,LayoutUnit logicalOffset,MarginInfo & marginInfo)1741 LayoutUnit RenderBlockFlow::applyAfterBreak(RenderBox* child, LayoutUnit logicalOffset, MarginInfo& marginInfo)
1742 {
1743 // FIXME: Add page break checking here when we support printing.
1744 RenderFlowThread* flowThread = flowThreadContainingBlock();
1745 bool isInsideMulticolFlowThread = flowThread;
1746 bool checkColumnBreaks = isInsideMulticolFlowThread || view()->layoutState()->isPaginatingColumns();
1747 bool checkPageBreaks = !checkColumnBreaks && view()->layoutState()->pageLogicalHeight(); // FIXME: Once columns can print we have to check this.
1748 bool checkAfterAlways = (checkColumnBreaks && child->style()->columnBreakAfter() == PBALWAYS)
1749 || (checkPageBreaks && child->style()->pageBreakAfter() == PBALWAYS);
1750 if (checkAfterAlways && inNormalFlow(child)) {
1751 LayoutUnit marginOffset = marginInfo.canCollapseWithMarginBefore() ? LayoutUnit() : marginInfo.margin();
1752
1753 // So our margin doesn't participate in the next collapsing steps.
1754 marginInfo.clearMargin();
1755
1756 if (checkColumnBreaks) {
1757 if (isInsideMulticolFlowThread) {
1758 LayoutUnit offsetBreakAdjustment = 0;
1759 if (flowThread->addForcedRegionBreak(offsetFromLogicalTopOfFirstPage() + logicalOffset + marginOffset, child, false, &offsetBreakAdjustment))
1760 return logicalOffset + marginOffset + offsetBreakAdjustment;
1761 } else {
1762 view()->layoutState()->addForcedColumnBreak(*child, logicalOffset);
1763 }
1764 }
1765 return nextPageLogicalTop(logicalOffset, IncludePageBoundary);
1766 }
1767 return logicalOffset;
1768 }
1769
addOverflowFromFloats()1770 void RenderBlockFlow::addOverflowFromFloats()
1771 {
1772 if (!m_floatingObjects)
1773 return;
1774
1775 const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
1776 FloatingObjectSetIterator end = floatingObjectSet.end();
1777 for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) {
1778 FloatingObject* floatingObject = it->get();
1779 if (floatingObject->isDescendant())
1780 addOverflowFromChild(floatingObject->renderer(), IntSize(xPositionForFloatIncludingMargin(floatingObject), yPositionForFloatIncludingMargin(floatingObject)));
1781 }
1782 }
1783
computeOverflow(LayoutUnit oldClientAfterEdge,bool recomputeFloats)1784 void RenderBlockFlow::computeOverflow(LayoutUnit oldClientAfterEdge, bool recomputeFloats)
1785 {
1786 RenderBlock::computeOverflow(oldClientAfterEdge, recomputeFloats);
1787 if (!hasColumns() && (recomputeFloats || createsBlockFormattingContext() || hasSelfPaintingLayer()))
1788 addOverflowFromFloats();
1789 }
1790
createAndAppendRootInlineBox()1791 RootInlineBox* RenderBlockFlow::createAndAppendRootInlineBox()
1792 {
1793 RootInlineBox* rootBox = createRootInlineBox();
1794 m_lineBoxes.appendLineBox(rootBox);
1795
1796 return rootBox;
1797 }
1798
deleteLineBoxTree()1799 void RenderBlockFlow::deleteLineBoxTree()
1800 {
1801 if (containsFloats())
1802 m_floatingObjects->clearLineBoxTreePointers();
1803
1804 m_lineBoxes.deleteLineBoxTree();
1805 }
1806
markAllDescendantsWithFloatsForLayout(RenderBox * floatToRemove,bool inLayout)1807 void RenderBlockFlow::markAllDescendantsWithFloatsForLayout(RenderBox* floatToRemove, bool inLayout)
1808 {
1809 if (!everHadLayout() && !containsFloats())
1810 return;
1811
1812 if (m_descendantsWithFloatsMarkedForLayout && !floatToRemove)
1813 return;
1814 m_descendantsWithFloatsMarkedForLayout |= !floatToRemove;
1815
1816 MarkingBehavior markParents = inLayout ? MarkOnlyThis : MarkContainingBlockChain;
1817 setChildNeedsLayout(markParents);
1818
1819 if (floatToRemove)
1820 removeFloatingObject(floatToRemove);
1821
1822 // Iterate over our children and mark them as needed.
1823 if (!childrenInline()) {
1824 for (RenderObject* child = firstChild(); child; child = child->nextSibling()) {
1825 if ((!floatToRemove && child->isFloatingOrOutOfFlowPositioned()) || !child->isRenderBlock())
1826 continue;
1827 if (!child->isRenderBlockFlow()) {
1828 RenderBlock* childBlock = toRenderBlock(child);
1829 if (childBlock->shrinkToAvoidFloats() && childBlock->everHadLayout())
1830 childBlock->setChildNeedsLayout(markParents);
1831 continue;
1832 }
1833 RenderBlockFlow* childBlockFlow = toRenderBlockFlow(child);
1834 if ((floatToRemove ? childBlockFlow->containsFloat(floatToRemove) : childBlockFlow->containsFloats()) || childBlockFlow->shrinkToAvoidFloats())
1835 childBlockFlow->markAllDescendantsWithFloatsForLayout(floatToRemove, inLayout);
1836 }
1837 }
1838 }
1839
markSiblingsWithFloatsForLayout(RenderBox * floatToRemove)1840 void RenderBlockFlow::markSiblingsWithFloatsForLayout(RenderBox* floatToRemove)
1841 {
1842 if (!m_floatingObjects)
1843 return;
1844
1845 const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
1846 FloatingObjectSetIterator end = floatingObjectSet.end();
1847
1848 for (RenderObject* next = nextSibling(); next; next = next->nextSibling()) {
1849 if (!next->isRenderBlockFlow() || next->isFloatingOrOutOfFlowPositioned() || toRenderBlockFlow(next)->avoidsFloats())
1850 continue;
1851
1852 RenderBlockFlow* nextBlock = toRenderBlockFlow(next);
1853 for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) {
1854 RenderBox* floatingBox = (*it)->renderer();
1855 if (floatToRemove && floatingBox != floatToRemove)
1856 continue;
1857 if (nextBlock->containsFloat(floatingBox))
1858 nextBlock->markAllDescendantsWithFloatsForLayout(floatingBox);
1859 }
1860 }
1861 }
1862
getClearDelta(RenderBox * child,LayoutUnit logicalTop)1863 LayoutUnit RenderBlockFlow::getClearDelta(RenderBox* child, LayoutUnit logicalTop)
1864 {
1865 // There is no need to compute clearance if we have no floats.
1866 if (!containsFloats())
1867 return 0;
1868
1869 // At least one float is present. We need to perform the clearance computation.
1870 bool clearSet = child->style()->clear() != CNONE;
1871 LayoutUnit logicalBottom = 0;
1872 switch (child->style()->clear()) {
1873 case CNONE:
1874 break;
1875 case CLEFT:
1876 logicalBottom = lowestFloatLogicalBottom(FloatingObject::FloatLeft);
1877 break;
1878 case CRIGHT:
1879 logicalBottom = lowestFloatLogicalBottom(FloatingObject::FloatRight);
1880 break;
1881 case CBOTH:
1882 logicalBottom = lowestFloatLogicalBottom();
1883 break;
1884 }
1885
1886 // We also clear floats if we are too big to sit on the same line as a float (and wish to avoid floats by default).
1887 LayoutUnit result = clearSet ? std::max<LayoutUnit>(0, logicalBottom - logicalTop) : LayoutUnit();
1888 if (!result && child->avoidsFloats()) {
1889 LayoutUnit newLogicalTop = logicalTop;
1890 while (true) {
1891 LayoutUnit availableLogicalWidthAtNewLogicalTopOffset = availableLogicalWidthForLine(newLogicalTop, false, logicalHeightForChild(child));
1892 if (availableLogicalWidthAtNewLogicalTopOffset == availableLogicalWidthForContent())
1893 return newLogicalTop - logicalTop;
1894
1895 LayoutRect borderBox = child->borderBoxRect();
1896 LayoutUnit childLogicalWidthAtOldLogicalTopOffset = isHorizontalWritingMode() ? borderBox.width() : borderBox.height();
1897
1898 // FIXME: None of this is right for perpendicular writing-mode children.
1899 LayoutUnit childOldLogicalWidth = child->logicalWidth();
1900 LayoutUnit childOldMarginLeft = child->marginLeft();
1901 LayoutUnit childOldMarginRight = child->marginRight();
1902 LayoutUnit childOldLogicalTop = child->logicalTop();
1903
1904 child->setLogicalTop(newLogicalTop);
1905 child->updateLogicalWidth();
1906 borderBox = child->borderBoxRect();
1907 LayoutUnit childLogicalWidthAtNewLogicalTopOffset = isHorizontalWritingMode() ? borderBox.width() : borderBox.height();
1908
1909 child->setLogicalTop(childOldLogicalTop);
1910 child->setLogicalWidth(childOldLogicalWidth);
1911 child->setMarginLeft(childOldMarginLeft);
1912 child->setMarginRight(childOldMarginRight);
1913
1914 if (childLogicalWidthAtNewLogicalTopOffset <= availableLogicalWidthAtNewLogicalTopOffset) {
1915 // Even though we may not be moving, if the logical width did shrink because of the presence of new floats, then
1916 // we need to force a relayout as though we shifted. This happens because of the dynamic addition of overhanging floats
1917 // from previous siblings when negative margins exist on a child (see the addOverhangingFloats call at the end of collapseMargins).
1918 if (childLogicalWidthAtOldLogicalTopOffset != childLogicalWidthAtNewLogicalTopOffset)
1919 child->setChildNeedsLayout(MarkOnlyThis);
1920 return newLogicalTop - logicalTop;
1921 }
1922
1923 newLogicalTop = nextFloatLogicalBottomBelow(newLogicalTop);
1924 ASSERT(newLogicalTop >= logicalTop);
1925 if (newLogicalTop < logicalTop)
1926 break;
1927 }
1928 ASSERT_NOT_REACHED();
1929 }
1930 return result;
1931 }
1932
createFloatingObjects()1933 void RenderBlockFlow::createFloatingObjects()
1934 {
1935 m_floatingObjects = adoptPtr(new FloatingObjects(this, isHorizontalWritingMode()));
1936 }
1937
styleWillChange(StyleDifference diff,const RenderStyle & newStyle)1938 void RenderBlockFlow::styleWillChange(StyleDifference diff, const RenderStyle& newStyle)
1939 {
1940 RenderStyle* oldStyle = style();
1941 s_canPropagateFloatIntoSibling = oldStyle ? !isFloatingOrOutOfFlowPositioned() && !avoidsFloats() : false;
1942 if (oldStyle && parent() && diff.needsFullLayout() && oldStyle->position() != newStyle.position()
1943 && containsFloats() && !isFloating() && !isOutOfFlowPositioned() && newStyle.hasOutOfFlowPosition())
1944 markAllDescendantsWithFloatsForLayout();
1945
1946 RenderBlock::styleWillChange(diff, newStyle);
1947 }
1948
styleDidChange(StyleDifference diff,const RenderStyle * oldStyle)1949 void RenderBlockFlow::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
1950 {
1951 RenderBlock::styleDidChange(diff, oldStyle);
1952
1953 // After our style changed, if we lose our ability to propagate floats into next sibling
1954 // blocks, then we need to find the top most parent containing that overhanging float and
1955 // then mark its descendants with floats for layout and clear all floats from its next
1956 // sibling blocks that exist in our floating objects list. See bug 56299 and 62875.
1957 bool canPropagateFloatIntoSibling = !isFloatingOrOutOfFlowPositioned() && !avoidsFloats();
1958 if (diff.needsFullLayout() && s_canPropagateFloatIntoSibling && !canPropagateFloatIntoSibling && hasOverhangingFloats()) {
1959 RenderBlockFlow* parentBlockFlow = this;
1960 const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
1961 FloatingObjectSetIterator end = floatingObjectSet.end();
1962
1963 for (RenderObject* curr = parent(); curr && !curr->isRenderView(); curr = curr->parent()) {
1964 if (curr->isRenderBlockFlow()) {
1965 RenderBlockFlow* currBlock = toRenderBlockFlow(curr);
1966
1967 if (currBlock->hasOverhangingFloats()) {
1968 for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) {
1969 RenderBox* renderer = (*it)->renderer();
1970 if (currBlock->hasOverhangingFloat(renderer)) {
1971 parentBlockFlow = currBlock;
1972 break;
1973 }
1974 }
1975 }
1976 }
1977 }
1978
1979 parentBlockFlow->markAllDescendantsWithFloatsForLayout();
1980 parentBlockFlow->markSiblingsWithFloatsForLayout();
1981 }
1982
1983 if (diff.needsFullLayout() || !oldStyle)
1984 createOrDestroyMultiColumnFlowThreadIfNeeded(oldStyle);
1985 }
1986
updateStaticInlinePositionForChild(RenderBox * child,LayoutUnit logicalTop)1987 void RenderBlockFlow::updateStaticInlinePositionForChild(RenderBox* child, LayoutUnit logicalTop)
1988 {
1989 if (child->style()->isOriginalDisplayInlineType())
1990 setStaticInlinePositionForChild(child, startAlignedOffsetForLine(logicalTop, false));
1991 else
1992 setStaticInlinePositionForChild(child, startOffsetForContent());
1993 }
1994
setStaticInlinePositionForChild(RenderBox * child,LayoutUnit inlinePosition)1995 void RenderBlockFlow::setStaticInlinePositionForChild(RenderBox* child, LayoutUnit inlinePosition)
1996 {
1997 child->layer()->setStaticInlinePosition(inlinePosition);
1998 }
1999
addChild(RenderObject * newChild,RenderObject * beforeChild)2000 void RenderBlockFlow::addChild(RenderObject* newChild, RenderObject* beforeChild)
2001 {
2002 if (RenderMultiColumnFlowThread* flowThread = multiColumnFlowThread()) {
2003 flowThread->addChild(newChild, beforeChild);
2004 return;
2005 }
2006 RenderBlock::addChild(newChild, beforeChild);
2007 }
2008
moveAllChildrenIncludingFloatsTo(RenderBlock * toBlock,bool fullRemoveInsert)2009 void RenderBlockFlow::moveAllChildrenIncludingFloatsTo(RenderBlock* toBlock, bool fullRemoveInsert)
2010 {
2011 RenderBlockFlow* toBlockFlow = toRenderBlockFlow(toBlock);
2012 moveAllChildrenTo(toBlockFlow, fullRemoveInsert);
2013
2014 // When a portion of the render tree is being detached, anonymous blocks
2015 // will be combined as their children are deleted. In this process, the
2016 // anonymous block later in the tree is merged into the one preceeding it.
2017 // It can happen that the later block (this) contains floats that the
2018 // previous block (toBlockFlow) did not contain, and thus are not in the
2019 // floating objects list for toBlockFlow. This can result in toBlockFlow containing
2020 // floats that are not in it's floating objects list, but are in the
2021 // floating objects lists of siblings and parents. This can cause problems
2022 // when the float itself is deleted, since the deletion code assumes that
2023 // if a float is not in it's containing block's floating objects list, it
2024 // isn't in any floating objects list. In order to preserve this condition
2025 // (removing it has serious performance implications), we need to copy the
2026 // floating objects from the old block (this) to the new block (toBlockFlow).
2027 // The float's metrics will likely all be wrong, but since toBlockFlow is
2028 // already marked for layout, this will get fixed before anything gets
2029 // displayed.
2030 // See bug https://code.google.com/p/chromium/issues/detail?id=230907
2031 if (m_floatingObjects) {
2032 if (!toBlockFlow->m_floatingObjects)
2033 toBlockFlow->createFloatingObjects();
2034
2035 const FloatingObjectSet& fromFloatingObjectSet = m_floatingObjects->set();
2036 FloatingObjectSetIterator end = fromFloatingObjectSet.end();
2037
2038 for (FloatingObjectSetIterator it = fromFloatingObjectSet.begin(); it != end; ++it) {
2039 FloatingObject* floatingObject = it->get();
2040
2041 // Don't insert the object again if it's already in the list
2042 if (toBlockFlow->containsFloat(floatingObject->renderer()))
2043 continue;
2044
2045 toBlockFlow->m_floatingObjects->add(floatingObject->unsafeClone());
2046 }
2047 }
2048
2049 }
2050
invalidatePaintForOverhangingFloats(bool paintAllDescendants)2051 void RenderBlockFlow::invalidatePaintForOverhangingFloats(bool paintAllDescendants)
2052 {
2053 // Invalidate paint of any overhanging floats (if we know we're the one to paint them).
2054 // Otherwise, bail out.
2055 if (!hasOverhangingFloats())
2056 return;
2057
2058 const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
2059 FloatingObjectSetIterator end = floatingObjectSet.end();
2060 for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) {
2061 FloatingObject* floatingObject = it->get();
2062 // Only issue paint invaldiations for the object if it is overhanging, is not in its own layer, and
2063 // is our responsibility to paint (m_shouldPaint is set). When paintAllDescendants is true, the latter
2064 // condition is replaced with being a descendant of us.
2065 if (logicalBottomForFloat(floatingObject) > logicalHeight()
2066 && !floatingObject->renderer()->hasSelfPaintingLayer()
2067 && (floatingObject->shouldPaint() || (paintAllDescendants && floatingObject->renderer()->isDescendantOf(this)))) {
2068
2069 RenderBox* floatingRenderer = floatingObject->renderer();
2070 floatingRenderer->setShouldDoFullPaintInvalidation(true);
2071 floatingRenderer->invalidatePaintForOverhangingFloats(false);
2072 }
2073 }
2074 }
2075
invalidatePaintForOverflow()2076 void RenderBlockFlow::invalidatePaintForOverflow()
2077 {
2078 // FIXME: We could tighten up the left and right invalidation points if we let layoutInlineChildren fill them in based off the particular lines
2079 // it had to lay out. We wouldn't need the hasOverflowClip() hack in that case either.
2080 LayoutUnit paintInvalidationLogicalLeft = logicalLeftVisualOverflow();
2081 LayoutUnit paintInvalidationLogicalRight = logicalRightVisualOverflow();
2082 if (hasOverflowClip()) {
2083 // If we have clipped overflow, we should use layout overflow as well, since visual overflow from lines didn't propagate to our block's overflow.
2084 // Note the old code did this as well but even for overflow:visible. The addition of hasOverflowClip() at least tightens up the hack a bit.
2085 // layoutInlineChildren should be patched to compute the entire paint invalidation rect.
2086 paintInvalidationLogicalLeft = std::min(paintInvalidationLogicalLeft, logicalLeftLayoutOverflow());
2087 paintInvalidationLogicalRight = std::max(paintInvalidationLogicalRight, logicalRightLayoutOverflow());
2088 }
2089
2090 LayoutRect paintInvalidationRect;
2091 if (isHorizontalWritingMode())
2092 paintInvalidationRect = LayoutRect(paintInvalidationLogicalLeft, m_paintInvalidationLogicalTop, paintInvalidationLogicalRight - paintInvalidationLogicalLeft, m_paintInvalidationLogicalBottom - m_paintInvalidationLogicalTop);
2093 else
2094 paintInvalidationRect = LayoutRect(m_paintInvalidationLogicalTop, paintInvalidationLogicalLeft, m_paintInvalidationLogicalBottom - m_paintInvalidationLogicalTop, paintInvalidationLogicalRight - paintInvalidationLogicalLeft);
2095
2096 // The paint invalidation rect may be split across columns, in which case adjustRectForColumns() will return the union.
2097 adjustRectForColumns(paintInvalidationRect);
2098
2099 if (hasOverflowClip()) {
2100 // Adjust the paint invalidation rect for scroll offset
2101 paintInvalidationRect.move(-scrolledContentOffset());
2102
2103 // Don't allow this rect to spill out of our overflow box.
2104 paintInvalidationRect.intersect(LayoutRect(LayoutPoint(), size()));
2105 }
2106
2107 // Make sure the rect is still non-empty after intersecting for overflow above
2108 if (!paintInvalidationRect.isEmpty()) {
2109 // Hits in media/event-attributes.html
2110 DisableCompositingQueryAsserts disabler;
2111
2112 invalidatePaintRectangle(paintInvalidationRect); // We need to do a partial paint invalidation of our content.
2113 if (hasReflection())
2114 invalidatePaintRectangle(reflectedRect(paintInvalidationRect));
2115 }
2116
2117 m_paintInvalidationLogicalTop = 0;
2118 m_paintInvalidationLogicalBottom = 0;
2119 }
2120
paintFloats(PaintInfo & paintInfo,const LayoutPoint & paintOffset,bool preservePhase)2121 void RenderBlockFlow::paintFloats(PaintInfo& paintInfo, const LayoutPoint& paintOffset, bool preservePhase)
2122 {
2123 BlockFlowPainter(*this).paintFloats(paintInfo, paintOffset, preservePhase);
2124 }
2125
clipOutFloatingObjects(const RenderBlock * rootBlock,const PaintInfo * paintInfo,const LayoutPoint & rootBlockPhysicalPosition,const LayoutSize & offsetFromRootBlock) const2126 void RenderBlockFlow::clipOutFloatingObjects(const RenderBlock* rootBlock, const PaintInfo* paintInfo, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock) const
2127 {
2128 if (m_floatingObjects) {
2129 const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
2130 FloatingObjectSetIterator end = floatingObjectSet.end();
2131 for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) {
2132 FloatingObject* floatingObject = it->get();
2133 LayoutRect floatBox(offsetFromRootBlock.width() + xPositionForFloatIncludingMargin(floatingObject),
2134 offsetFromRootBlock.height() + yPositionForFloatIncludingMargin(floatingObject),
2135 floatingObject->renderer()->width(), floatingObject->renderer()->height());
2136 rootBlock->flipForWritingMode(floatBox);
2137 floatBox.move(rootBlockPhysicalPosition.x(), rootBlockPhysicalPosition.y());
2138 paintInfo->context->clipOut(pixelSnappedIntRect(floatBox));
2139 }
2140 }
2141 }
2142
clearFloats(EClear clear)2143 void RenderBlockFlow::clearFloats(EClear clear)
2144 {
2145 positionNewFloats();
2146 // set y position
2147 LayoutUnit newY = 0;
2148 switch (clear) {
2149 case CLEFT:
2150 newY = lowestFloatLogicalBottom(FloatingObject::FloatLeft);
2151 break;
2152 case CRIGHT:
2153 newY = lowestFloatLogicalBottom(FloatingObject::FloatRight);
2154 break;
2155 case CBOTH:
2156 newY = lowestFloatLogicalBottom();
2157 default:
2158 break;
2159 }
2160 if (height() < newY)
2161 setLogicalHeight(newY);
2162 }
2163
containsFloat(RenderBox * renderer) const2164 bool RenderBlockFlow::containsFloat(RenderBox* renderer) const
2165 {
2166 return m_floatingObjects && m_floatingObjects->set().contains<FloatingObjectHashTranslator>(renderer);
2167 }
2168
removeFloatingObjects()2169 void RenderBlockFlow::removeFloatingObjects()
2170 {
2171 if (!m_floatingObjects)
2172 return;
2173
2174 markSiblingsWithFloatsForLayout();
2175
2176 m_floatingObjects->clear();
2177 }
2178
flipFloatForWritingModeForChild(const FloatingObject * child,const LayoutPoint & point) const2179 LayoutPoint RenderBlockFlow::flipFloatForWritingModeForChild(const FloatingObject* child, const LayoutPoint& point) const
2180 {
2181 if (!style()->isFlippedBlocksWritingMode())
2182 return point;
2183
2184 // This is similar to RenderBox::flipForWritingModeForChild. We have to subtract out our left/top offsets twice, since
2185 // it's going to get added back in. We hide this complication here so that the calling code looks normal for the unflipped
2186 // case.
2187 if (isHorizontalWritingMode())
2188 return LayoutPoint(point.x(), point.y() + height() - child->renderer()->height() - 2 * yPositionForFloatIncludingMargin(child));
2189 return LayoutPoint(point.x() + width() - child->renderer()->width() - 2 * xPositionForFloatIncludingMargin(child), point.y());
2190 }
2191
logicalLeftOffsetForPositioningFloat(LayoutUnit logicalTop,LayoutUnit fixedOffset,bool applyTextIndent,LayoutUnit * heightRemaining) const2192 LayoutUnit RenderBlockFlow::logicalLeftOffsetForPositioningFloat(LayoutUnit logicalTop, LayoutUnit fixedOffset, bool applyTextIndent, LayoutUnit* heightRemaining) const
2193 {
2194 LayoutUnit offset = fixedOffset;
2195 if (m_floatingObjects && m_floatingObjects->hasLeftObjects())
2196 offset = m_floatingObjects->logicalLeftOffsetForPositioningFloat(fixedOffset, logicalTop, heightRemaining);
2197 return adjustLogicalLeftOffsetForLine(offset, applyTextIndent);
2198 }
2199
logicalRightOffsetForPositioningFloat(LayoutUnit logicalTop,LayoutUnit fixedOffset,bool applyTextIndent,LayoutUnit * heightRemaining) const2200 LayoutUnit RenderBlockFlow::logicalRightOffsetForPositioningFloat(LayoutUnit logicalTop, LayoutUnit fixedOffset, bool applyTextIndent, LayoutUnit* heightRemaining) const
2201 {
2202 LayoutUnit offset = fixedOffset;
2203 if (m_floatingObjects && m_floatingObjects->hasRightObjects())
2204 offset = m_floatingObjects->logicalRightOffsetForPositioningFloat(fixedOffset, logicalTop, heightRemaining);
2205 return adjustLogicalRightOffsetForLine(offset, applyTextIndent);
2206 }
2207
adjustLogicalLeftOffsetForLine(LayoutUnit offsetFromFloats,bool applyTextIndent) const2208 LayoutUnit RenderBlockFlow::adjustLogicalLeftOffsetForLine(LayoutUnit offsetFromFloats, bool applyTextIndent) const
2209 {
2210 LayoutUnit left = offsetFromFloats;
2211
2212 if (applyTextIndent && style()->isLeftToRightDirection())
2213 left += textIndentOffset();
2214
2215 return left;
2216 }
2217
adjustLogicalRightOffsetForLine(LayoutUnit offsetFromFloats,bool applyTextIndent) const2218 LayoutUnit RenderBlockFlow::adjustLogicalRightOffsetForLine(LayoutUnit offsetFromFloats, bool applyTextIndent) const
2219 {
2220 LayoutUnit right = offsetFromFloats;
2221
2222 if (applyTextIndent && !style()->isLeftToRightDirection())
2223 right -= textIndentOffset();
2224
2225 return right;
2226 }
2227
computeLogicalLocationForFloat(const FloatingObject * floatingObject,LayoutUnit logicalTopOffset) const2228 LayoutPoint RenderBlockFlow::computeLogicalLocationForFloat(const FloatingObject* floatingObject, LayoutUnit logicalTopOffset) const
2229 {
2230 RenderBox* childBox = floatingObject->renderer();
2231 LayoutUnit logicalLeftOffset = logicalLeftOffsetForContent(); // Constant part of left offset.
2232 LayoutUnit logicalRightOffset; // Constant part of right offset.
2233 logicalRightOffset = logicalRightOffsetForContent();
2234
2235 LayoutUnit floatLogicalWidth = std::min(logicalWidthForFloat(floatingObject), logicalRightOffset - logicalLeftOffset); // The width we look for.
2236
2237 LayoutUnit floatLogicalLeft;
2238
2239 bool insideFlowThread = flowThreadContainingBlock();
2240
2241 if (childBox->style()->floating() == LeftFloat) {
2242 LayoutUnit heightRemainingLeft = 1;
2243 LayoutUnit heightRemainingRight = 1;
2244 floatLogicalLeft = logicalLeftOffsetForPositioningFloat(logicalTopOffset, logicalLeftOffset, false, &heightRemainingLeft);
2245 while (logicalRightOffsetForPositioningFloat(logicalTopOffset, logicalRightOffset, false, &heightRemainingRight) - floatLogicalLeft < floatLogicalWidth) {
2246 logicalTopOffset += std::min(heightRemainingLeft, heightRemainingRight);
2247 floatLogicalLeft = logicalLeftOffsetForPositioningFloat(logicalTopOffset, logicalLeftOffset, false, &heightRemainingLeft);
2248 if (insideFlowThread) {
2249 // Have to re-evaluate all of our offsets, since they may have changed.
2250 logicalRightOffset = logicalRightOffsetForContent(); // Constant part of right offset.
2251 logicalLeftOffset = logicalLeftOffsetForContent(); // Constant part of left offset.
2252 floatLogicalWidth = std::min(logicalWidthForFloat(floatingObject), logicalRightOffset - logicalLeftOffset);
2253 }
2254 }
2255 floatLogicalLeft = std::max(logicalLeftOffset - borderAndPaddingLogicalLeft(), floatLogicalLeft);
2256 } else {
2257 LayoutUnit heightRemainingLeft = 1;
2258 LayoutUnit heightRemainingRight = 1;
2259 floatLogicalLeft = logicalRightOffsetForPositioningFloat(logicalTopOffset, logicalRightOffset, false, &heightRemainingRight);
2260 while (floatLogicalLeft - logicalLeftOffsetForPositioningFloat(logicalTopOffset, logicalLeftOffset, false, &heightRemainingLeft) < floatLogicalWidth) {
2261 logicalTopOffset += std::min(heightRemainingLeft, heightRemainingRight);
2262 floatLogicalLeft = logicalRightOffsetForPositioningFloat(logicalTopOffset, logicalRightOffset, false, &heightRemainingRight);
2263 if (insideFlowThread) {
2264 // Have to re-evaluate all of our offsets, since they may have changed.
2265 logicalRightOffset = logicalRightOffsetForContent(); // Constant part of right offset.
2266 logicalLeftOffset = logicalLeftOffsetForContent(); // Constant part of left offset.
2267 floatLogicalWidth = std::min(logicalWidthForFloat(floatingObject), logicalRightOffset - logicalLeftOffset);
2268 }
2269 }
2270 // Use the original width of the float here, since the local variable
2271 // |floatLogicalWidth| was capped to the available line width. See
2272 // fast/block/float/clamped-right-float.html.
2273 floatLogicalLeft -= logicalWidthForFloat(floatingObject);
2274 }
2275
2276 return LayoutPoint(floatLogicalLeft, logicalTopOffset);
2277 }
2278
insertFloatingObject(RenderBox * floatBox)2279 FloatingObject* RenderBlockFlow::insertFloatingObject(RenderBox* floatBox)
2280 {
2281 ASSERT(floatBox->isFloating());
2282
2283 // Create the list of special objects if we don't aleady have one
2284 if (!m_floatingObjects) {
2285 createFloatingObjects();
2286 } else {
2287 // Don't insert the object again if it's already in the list
2288 const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
2289 FloatingObjectSetIterator it = floatingObjectSet.find<FloatingObjectHashTranslator>(floatBox);
2290 if (it != floatingObjectSet.end())
2291 return it->get();
2292 }
2293
2294 // Create the special object entry & append it to the list
2295
2296 OwnPtr<FloatingObject> newObj = FloatingObject::create(floatBox);
2297
2298 // Our location is irrelevant if we're unsplittable or no pagination is in effect.
2299 // Just go ahead and lay out the float.
2300 bool isChildRenderBlock = floatBox->isRenderBlock();
2301 if (isChildRenderBlock && !floatBox->needsLayout() && view()->layoutState()->pageLogicalHeightChanged())
2302 floatBox->setChildNeedsLayout(MarkOnlyThis);
2303
2304 bool needsBlockDirectionLocationSetBeforeLayout = isChildRenderBlock && view()->layoutState()->needsBlockDirectionLocationSetBeforeLayout();
2305 if (!needsBlockDirectionLocationSetBeforeLayout || isWritingModeRoot()) { // We are unsplittable if we're a block flow root.
2306 floatBox->layoutIfNeeded();
2307 } else {
2308 floatBox->updateLogicalWidth();
2309 floatBox->computeAndSetBlockDirectionMargins(this);
2310 }
2311
2312 setLogicalWidthForFloat(newObj.get(), logicalWidthForChild(floatBox) + marginStartForChild(floatBox) + marginEndForChild(floatBox));
2313
2314 return m_floatingObjects->add(newObj.release());
2315 }
2316
removeFloatingObject(RenderBox * floatBox)2317 void RenderBlockFlow::removeFloatingObject(RenderBox* floatBox)
2318 {
2319 if (m_floatingObjects) {
2320 const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
2321 FloatingObjectSetIterator it = floatingObjectSet.find<FloatingObjectHashTranslator>(floatBox);
2322 if (it != floatingObjectSet.end()) {
2323 FloatingObject* floatingObject = it->get();
2324 if (childrenInline()) {
2325 LayoutUnit logicalTop = logicalTopForFloat(floatingObject);
2326 LayoutUnit logicalBottom = logicalBottomForFloat(floatingObject);
2327
2328 // Fix for https://bugs.webkit.org/show_bug.cgi?id=54995.
2329 if (logicalBottom < 0 || logicalBottom < logicalTop || logicalTop == LayoutUnit::max()) {
2330 logicalBottom = LayoutUnit::max();
2331 } else {
2332 // Special-case zero- and less-than-zero-height floats: those don't touch
2333 // the line that they're on, but it still needs to be dirtied. This is
2334 // accomplished by pretending they have a height of 1.
2335 logicalBottom = std::max(logicalBottom, logicalTop + 1);
2336 }
2337 if (floatingObject->originatingLine()) {
2338 if (!selfNeedsLayout()) {
2339 ASSERT(floatingObject->originatingLine()->renderer() == this);
2340 floatingObject->originatingLine()->markDirty();
2341 }
2342 #if ENABLE(ASSERT)
2343 floatingObject->setOriginatingLine(0);
2344 #endif
2345 }
2346 markLinesDirtyInBlockRange(0, logicalBottom);
2347 }
2348 m_floatingObjects->remove(floatingObject);
2349 }
2350 }
2351 }
2352
removeFloatingObjectsBelow(FloatingObject * lastFloat,int logicalOffset)2353 void RenderBlockFlow::removeFloatingObjectsBelow(FloatingObject* lastFloat, int logicalOffset)
2354 {
2355 if (!containsFloats())
2356 return;
2357
2358 const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
2359 FloatingObject* curr = floatingObjectSet.last().get();
2360 while (curr != lastFloat && (!curr->isPlaced() || logicalTopForFloat(curr) >= logicalOffset)) {
2361 m_floatingObjects->remove(curr);
2362 if (floatingObjectSet.isEmpty())
2363 break;
2364 curr = floatingObjectSet.last().get();
2365 }
2366 }
2367
positionNewFloats()2368 bool RenderBlockFlow::positionNewFloats()
2369 {
2370 if (!m_floatingObjects)
2371 return false;
2372
2373 const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
2374 if (floatingObjectSet.isEmpty())
2375 return false;
2376
2377 // If all floats have already been positioned, then we have no work to do.
2378 if (floatingObjectSet.last()->isPlaced())
2379 return false;
2380
2381 // Move backwards through our floating object list until we find a float that has
2382 // already been positioned. Then we'll be able to move forward, positioning all of
2383 // the new floats that need it.
2384 FloatingObjectSetIterator it = floatingObjectSet.end();
2385 --it; // Go to last item.
2386 FloatingObjectSetIterator begin = floatingObjectSet.begin();
2387 FloatingObject* lastPlacedFloatingObject = 0;
2388 while (it != begin) {
2389 --it;
2390 if ((*it)->isPlaced()) {
2391 lastPlacedFloatingObject = it->get();
2392 ++it;
2393 break;
2394 }
2395 }
2396
2397 LayoutUnit logicalTop = logicalHeight();
2398
2399 // The float cannot start above the top position of the last positioned float.
2400 if (lastPlacedFloatingObject)
2401 logicalTop = std::max(logicalTopForFloat(lastPlacedFloatingObject), logicalTop);
2402
2403 FloatingObjectSetIterator end = floatingObjectSet.end();
2404 // Now walk through the set of unpositioned floats and place them.
2405 for (; it != end; ++it) {
2406 FloatingObject* floatingObject = it->get();
2407 // The containing block is responsible for positioning floats, so if we have floats in our
2408 // list that come from somewhere else, do not attempt to position them.
2409 if (floatingObject->renderer()->containingBlock() != this)
2410 continue;
2411
2412 RenderBox* childBox = floatingObject->renderer();
2413
2414 // FIXME Investigate if this can be removed. crbug.com/370006
2415 childBox->setMayNeedPaintInvalidation(true);
2416
2417 LayoutUnit childLogicalLeftMargin = style()->isLeftToRightDirection() ? marginStartForChild(childBox) : marginEndForChild(childBox);
2418 if (childBox->style()->clear() & CLEFT)
2419 logicalTop = std::max(lowestFloatLogicalBottom(FloatingObject::FloatLeft), logicalTop);
2420 if (childBox->style()->clear() & CRIGHT)
2421 logicalTop = std::max(lowestFloatLogicalBottom(FloatingObject::FloatRight), logicalTop);
2422
2423 LayoutPoint floatLogicalLocation = computeLogicalLocationForFloat(floatingObject, logicalTop);
2424
2425 setLogicalLeftForFloat(floatingObject, floatLogicalLocation.x());
2426
2427 setLogicalLeftForChild(childBox, floatLogicalLocation.x() + childLogicalLeftMargin);
2428 setLogicalTopForChild(childBox, floatLogicalLocation.y() + marginBeforeForChild(childBox));
2429
2430 SubtreeLayoutScope layoutScope(*childBox);
2431 LayoutState* layoutState = view()->layoutState();
2432 bool isPaginated = layoutState->isPaginated();
2433 if (isPaginated && !childBox->needsLayout())
2434 childBox->markForPaginationRelayoutIfNeeded(layoutScope);
2435
2436 childBox->layoutIfNeeded();
2437
2438 if (isPaginated) {
2439 // If we are unsplittable and don't fit, then we need to move down.
2440 // We include our margins as part of the unsplittable area.
2441 LayoutUnit newLogicalTop = adjustForUnsplittableChild(childBox, floatLogicalLocation.y(), true);
2442
2443 // See if we have a pagination strut that is making us move down further.
2444 // Note that an unsplittable child can't also have a pagination strut, so this is
2445 // exclusive with the case above.
2446 RenderBlockFlow* childBlockFlow = childBox->isRenderBlockFlow() ? toRenderBlockFlow(childBox) : 0;
2447 if (childBlockFlow && childBlockFlow->paginationStrut()) {
2448 newLogicalTop += childBlockFlow->paginationStrut();
2449 childBlockFlow->setPaginationStrut(0);
2450 }
2451
2452 if (newLogicalTop != floatLogicalLocation.y()) {
2453 floatingObject->setPaginationStrut(newLogicalTop - floatLogicalLocation.y());
2454
2455 floatLogicalLocation = computeLogicalLocationForFloat(floatingObject, newLogicalTop);
2456 setLogicalLeftForFloat(floatingObject, floatLogicalLocation.x());
2457
2458 setLogicalLeftForChild(childBox, floatLogicalLocation.x() + childLogicalLeftMargin);
2459 setLogicalTopForChild(childBox, floatLogicalLocation.y() + marginBeforeForChild(childBox));
2460
2461 if (childBox->isRenderBlock())
2462 childBox->setChildNeedsLayout(MarkOnlyThis);
2463 childBox->layoutIfNeeded();
2464 }
2465 }
2466
2467 setLogicalTopForFloat(floatingObject, floatLogicalLocation.y());
2468
2469 setLogicalHeightForFloat(floatingObject, logicalHeightForChild(childBox) + marginBeforeForChild(childBox) + marginAfterForChild(childBox));
2470
2471 m_floatingObjects->addPlacedObject(floatingObject);
2472
2473 if (ShapeOutsideInfo* shapeOutside = childBox->shapeOutsideInfo())
2474 shapeOutside->setReferenceBoxLogicalSize(logicalSizeForChild(childBox));
2475 }
2476 return true;
2477 }
2478
hasOverhangingFloat(RenderBox * renderer)2479 bool RenderBlockFlow::hasOverhangingFloat(RenderBox* renderer)
2480 {
2481 if (!m_floatingObjects || hasColumns() || !parent())
2482 return false;
2483
2484 const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
2485 FloatingObjectSetIterator it = floatingObjectSet.find<FloatingObjectHashTranslator>(renderer);
2486 if (it == floatingObjectSet.end())
2487 return false;
2488
2489 return logicalBottomForFloat(it->get()) > logicalHeight();
2490 }
2491
addIntrudingFloats(RenderBlockFlow * prev,LayoutUnit logicalLeftOffset,LayoutUnit logicalTopOffset)2492 void RenderBlockFlow::addIntrudingFloats(RenderBlockFlow* prev, LayoutUnit logicalLeftOffset, LayoutUnit logicalTopOffset)
2493 {
2494 ASSERT(!avoidsFloats());
2495
2496 // If we create our own block formatting context then our contents don't interact with floats outside it, even those from our parent.
2497 if (createsBlockFormattingContext())
2498 return;
2499
2500 // If the parent or previous sibling doesn't have any floats to add, don't bother.
2501 if (!prev->m_floatingObjects)
2502 return;
2503
2504 logicalLeftOffset += marginLogicalLeft();
2505
2506 const FloatingObjectSet& prevSet = prev->m_floatingObjects->set();
2507 FloatingObjectSetIterator prevEnd = prevSet.end();
2508 for (FloatingObjectSetIterator prevIt = prevSet.begin(); prevIt != prevEnd; ++prevIt) {
2509 FloatingObject* floatingObject = prevIt->get();
2510 if (logicalBottomForFloat(floatingObject) > logicalTopOffset) {
2511 if (!m_floatingObjects || !m_floatingObjects->set().contains(floatingObject)) {
2512 // We create the floating object list lazily.
2513 if (!m_floatingObjects)
2514 createFloatingObjects();
2515
2516 // Applying the child's margin makes no sense in the case where the child was passed in.
2517 // since this margin was added already through the modification of the |logicalLeftOffset| variable
2518 // above. |logicalLeftOffset| will equal the margin in this case, so it's already been taken
2519 // into account. Only apply this code if prev is the parent, since otherwise the left margin
2520 // will get applied twice.
2521 LayoutSize offset = isHorizontalWritingMode()
2522 ? LayoutSize(logicalLeftOffset - (prev != parent() ? prev->marginLeft() : LayoutUnit()), logicalTopOffset)
2523 : LayoutSize(logicalTopOffset, logicalLeftOffset - (prev != parent() ? prev->marginTop() : LayoutUnit()));
2524
2525 m_floatingObjects->add(floatingObject->copyToNewContainer(offset));
2526 }
2527 }
2528 }
2529 }
2530
addOverhangingFloats(RenderBlockFlow * child,bool makeChildPaintOtherFloats)2531 void RenderBlockFlow::addOverhangingFloats(RenderBlockFlow* child, bool makeChildPaintOtherFloats)
2532 {
2533 // Prevent floats from being added to the canvas by the root element, e.g., <html>.
2534 if (!child->containsFloats() || child->isRenderRegion() || child->createsBlockFormattingContext())
2535 return;
2536
2537 LayoutUnit childLogicalTop = child->logicalTop();
2538 LayoutUnit childLogicalLeft = child->logicalLeft();
2539
2540 // Floats that will remain the child's responsibility to paint should factor into its
2541 // overflow.
2542 FloatingObjectSetIterator childEnd = child->m_floatingObjects->set().end();
2543 for (FloatingObjectSetIterator childIt = child->m_floatingObjects->set().begin(); childIt != childEnd; ++childIt) {
2544 FloatingObject* floatingObject = childIt->get();
2545 LayoutUnit logicalBottomForFloat = std::min(this->logicalBottomForFloat(floatingObject), LayoutUnit::max() - childLogicalTop);
2546 LayoutUnit logicalBottom = childLogicalTop + logicalBottomForFloat;
2547
2548 if (logicalBottom > logicalHeight()) {
2549 // If the object is not in the list, we add it now.
2550 if (!containsFloat(floatingObject->renderer())) {
2551 LayoutSize offset = isHorizontalWritingMode() ? LayoutSize(-childLogicalLeft, -childLogicalTop) : LayoutSize(-childLogicalTop, -childLogicalLeft);
2552 bool shouldPaint = false;
2553
2554 // The nearest enclosing layer always paints the float (so that zindex and stacking
2555 // behaves properly). We always want to propagate the desire to paint the float as
2556 // far out as we can, to the outermost block that overlaps the float, stopping only
2557 // if we hit a self-painting layer boundary.
2558 if (floatingObject->renderer()->enclosingFloatPaintingLayer() == enclosingFloatPaintingLayer()) {
2559 floatingObject->setShouldPaint(false);
2560 shouldPaint = true;
2561 }
2562 // We create the floating object list lazily.
2563 if (!m_floatingObjects)
2564 createFloatingObjects();
2565
2566 m_floatingObjects->add(floatingObject->copyToNewContainer(offset, shouldPaint, true));
2567 }
2568 } else {
2569 if (makeChildPaintOtherFloats && !floatingObject->shouldPaint() && !floatingObject->renderer()->hasSelfPaintingLayer()
2570 && floatingObject->renderer()->isDescendantOf(child) && floatingObject->renderer()->enclosingFloatPaintingLayer() == child->enclosingFloatPaintingLayer()) {
2571 // The float is not overhanging from this block, so if it is a descendant of the child, the child should
2572 // paint it (the other case is that it is intruding into the child), unless it has its own layer or enclosing
2573 // layer.
2574 // If makeChildPaintOtherFloats is false, it means that the child must already know about all the floats
2575 // it should paint.
2576 floatingObject->setShouldPaint(true);
2577 }
2578
2579 // Since the float doesn't overhang, it didn't get put into our list. We need to go ahead and add its overflow in to the
2580 // child now.
2581 if (floatingObject->isDescendant())
2582 child->addOverflowFromChild(floatingObject->renderer(), LayoutSize(xPositionForFloatIncludingMargin(floatingObject), yPositionForFloatIncludingMargin(floatingObject)));
2583 }
2584 }
2585 }
2586
lowestFloatLogicalBottom(FloatingObject::Type floatType) const2587 LayoutUnit RenderBlockFlow::lowestFloatLogicalBottom(FloatingObject::Type floatType) const
2588 {
2589 if (!m_floatingObjects)
2590 return 0;
2591
2592 return m_floatingObjects->lowestFloatLogicalBottom(floatType);
2593 }
2594
nextFloatLogicalBottomBelow(LayoutUnit logicalHeight,ShapeOutsideFloatOffsetMode offsetMode) const2595 LayoutUnit RenderBlockFlow::nextFloatLogicalBottomBelow(LayoutUnit logicalHeight, ShapeOutsideFloatOffsetMode offsetMode) const
2596 {
2597 if (!m_floatingObjects)
2598 return logicalHeight;
2599
2600 LayoutUnit logicalBottom;
2601 const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
2602 FloatingObjectSetIterator end = floatingObjectSet.end();
2603 for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) {
2604 FloatingObject* floatingObject = it->get();
2605 LayoutUnit floatLogicalBottom = logicalBottomForFloat(floatingObject);
2606 ShapeOutsideInfo* shapeOutside = floatingObject->renderer()->shapeOutsideInfo();
2607 if (shapeOutside && (offsetMode == ShapeOutsideFloatShapeOffset)) {
2608 LayoutUnit shapeLogicalBottom = logicalTopForFloat(floatingObject) + marginBeforeForChild(floatingObject->renderer()) + shapeOutside->shapeLogicalBottom();
2609 // Use the shapeLogicalBottom unless it extends outside of the margin box, in which case it is clipped.
2610 if (shapeLogicalBottom < floatLogicalBottom)
2611 floatLogicalBottom = shapeLogicalBottom;
2612 }
2613 if (floatLogicalBottom > logicalHeight)
2614 logicalBottom = logicalBottom ? std::min(floatLogicalBottom, logicalBottom) : floatLogicalBottom;
2615 }
2616
2617 return logicalBottom;
2618 }
2619
hitTestFloats(const HitTestRequest & request,HitTestResult & result,const HitTestLocation & locationInContainer,const LayoutPoint & accumulatedOffset)2620 bool RenderBlockFlow::hitTestFloats(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset)
2621 {
2622 if (!m_floatingObjects)
2623 return false;
2624
2625 LayoutPoint adjustedLocation = accumulatedOffset;
2626 if (isRenderView()) {
2627 adjustedLocation += toLayoutSize(toRenderView(this)->frameView()->scrollPosition());
2628 }
2629
2630 const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
2631 FloatingObjectSetIterator begin = floatingObjectSet.begin();
2632 for (FloatingObjectSetIterator it = floatingObjectSet.end(); it != begin;) {
2633 --it;
2634 FloatingObject* floatingObject = it->get();
2635 if (floatingObject->shouldPaint() && !floatingObject->renderer()->hasSelfPaintingLayer()) {
2636 LayoutUnit xOffset = xPositionForFloatIncludingMargin(floatingObject) - floatingObject->renderer()->x();
2637 LayoutUnit yOffset = yPositionForFloatIncludingMargin(floatingObject) - floatingObject->renderer()->y();
2638 LayoutPoint childPoint = flipFloatForWritingModeForChild(floatingObject, adjustedLocation + LayoutSize(xOffset, yOffset));
2639 if (floatingObject->renderer()->hitTest(request, result, locationInContainer, childPoint)) {
2640 updateHitTestResult(result, locationInContainer.point() - toLayoutSize(childPoint));
2641 return true;
2642 }
2643 }
2644 }
2645
2646 return false;
2647 }
2648
adjustForBorderFit(LayoutUnit x,LayoutUnit & left,LayoutUnit & right) const2649 void RenderBlockFlow::adjustForBorderFit(LayoutUnit x, LayoutUnit& left, LayoutUnit& right) const
2650 {
2651 if (style()->visibility() != VISIBLE)
2652 return;
2653
2654 // We don't deal with relative positioning. Our assumption is that you shrink to fit the lines without accounting
2655 // for either overflow or translations via relative positioning.
2656 if (childrenInline()) {
2657 for (RootInlineBox* box = firstRootBox(); box; box = box->nextRootBox()) {
2658 if (box->firstChild())
2659 left = std::min(left, x + static_cast<LayoutUnit>(box->firstChild()->x()));
2660 if (box->lastChild())
2661 right = std::max(right, x + static_cast<LayoutUnit>(ceilf(box->lastChild()->logicalRight())));
2662 }
2663 } else {
2664 for (RenderBox* obj = firstChildBox(); obj; obj = obj->nextSiblingBox()) {
2665 if (!obj->isFloatingOrOutOfFlowPositioned()) {
2666 if (obj->isRenderBlockFlow() && !obj->hasOverflowClip()) {
2667 toRenderBlockFlow(obj)->adjustForBorderFit(x + obj->x(), left, right);
2668 } else if (obj->style()->visibility() == VISIBLE) {
2669 // We are a replaced element or some kind of non-block-flow object.
2670 left = std::min(left, x + obj->x());
2671 right = std::max(right, x + obj->x() + obj->width());
2672 }
2673 }
2674 }
2675 }
2676
2677 if (m_floatingObjects) {
2678 const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
2679 FloatingObjectSetIterator end = floatingObjectSet.end();
2680 for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) {
2681 FloatingObject* floatingObject = it->get();
2682 // Only examine the object if our m_shouldPaint flag is set.
2683 if (floatingObject->shouldPaint()) {
2684 LayoutUnit floatLeft = xPositionForFloatIncludingMargin(floatingObject) - floatingObject->renderer()->x();
2685 LayoutUnit floatRight = floatLeft + floatingObject->renderer()->width();
2686 left = std::min(left, floatLeft);
2687 right = std::max(right, floatRight);
2688 }
2689 }
2690 }
2691 }
2692
fitBorderToLinesIfNeeded()2693 void RenderBlockFlow::fitBorderToLinesIfNeeded()
2694 {
2695 if (style()->borderFit() == BorderFitBorder || hasOverrideWidth())
2696 return;
2697
2698 // Walk any normal flow lines to snugly fit.
2699 LayoutUnit left = LayoutUnit::max();
2700 LayoutUnit right = LayoutUnit::min();
2701 LayoutUnit oldWidth = contentWidth();
2702 adjustForBorderFit(0, left, right);
2703
2704 // Clamp to our existing edges. We can never grow. We only shrink.
2705 LayoutUnit leftEdge = borderLeft() + paddingLeft();
2706 LayoutUnit rightEdge = leftEdge + oldWidth;
2707 left = std::min(rightEdge, std::max(leftEdge, left));
2708 right = std::max(left, std::min(rightEdge, right));
2709
2710 LayoutUnit newContentWidth = right - left;
2711 if (newContentWidth == oldWidth)
2712 return;
2713
2714 setOverrideLogicalContentWidth(newContentWidth);
2715 layoutBlock(false);
2716 clearOverrideLogicalContentWidth();
2717 }
2718
logicalLeftFloatOffsetForLine(LayoutUnit logicalTop,LayoutUnit fixedOffset,LayoutUnit logicalHeight) const2719 LayoutUnit RenderBlockFlow::logicalLeftFloatOffsetForLine(LayoutUnit logicalTop, LayoutUnit fixedOffset, LayoutUnit logicalHeight) const
2720 {
2721 if (m_floatingObjects && m_floatingObjects->hasLeftObjects())
2722 return m_floatingObjects->logicalLeftOffset(fixedOffset, logicalTop, logicalHeight);
2723
2724 return fixedOffset;
2725 }
2726
logicalRightFloatOffsetForLine(LayoutUnit logicalTop,LayoutUnit fixedOffset,LayoutUnit logicalHeight) const2727 LayoutUnit RenderBlockFlow::logicalRightFloatOffsetForLine(LayoutUnit logicalTop, LayoutUnit fixedOffset, LayoutUnit logicalHeight) const
2728 {
2729 if (m_floatingObjects && m_floatingObjects->hasRightObjects())
2730 return m_floatingObjects->logicalRightOffset(fixedOffset, logicalTop, logicalHeight);
2731
2732 return fixedOffset;
2733 }
2734
inlineSelectionGaps(const RenderBlock * rootBlock,const LayoutPoint & rootBlockPhysicalPosition,const LayoutSize & offsetFromRootBlock,LayoutUnit & lastLogicalTop,LayoutUnit & lastLogicalLeft,LayoutUnit & lastLogicalRight,const PaintInfo * paintInfo) const2735 GapRects RenderBlockFlow::inlineSelectionGaps(const RenderBlock* rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock,
2736 LayoutUnit& lastLogicalTop, LayoutUnit& lastLogicalLeft, LayoutUnit& lastLogicalRight, const PaintInfo* paintInfo) const
2737 {
2738 GapRects result;
2739
2740 bool containsStart = selectionState() == SelectionStart || selectionState() == SelectionBoth;
2741
2742 if (!firstLineBox()) {
2743 if (containsStart) {
2744 // Go ahead and update our lastLogicalTop to be the bottom of the block. <hr>s or empty blocks with height can trip this
2745 // case.
2746 lastLogicalTop = rootBlock->blockDirectionOffset(offsetFromRootBlock) + logicalHeight();
2747 lastLogicalLeft = logicalLeftSelectionOffset(rootBlock, logicalHeight());
2748 lastLogicalRight = logicalRightSelectionOffset(rootBlock, logicalHeight());
2749 }
2750 return result;
2751 }
2752
2753 RootInlineBox* lastSelectedLine = 0;
2754 RootInlineBox* curr;
2755 for (curr = firstRootBox(); curr && !curr->hasSelectedChildren(); curr = curr->nextRootBox()) { }
2756
2757 // Now paint the gaps for the lines.
2758 for (; curr && curr->hasSelectedChildren(); curr = curr->nextRootBox()) {
2759 LayoutUnit selTop = curr->selectionTopAdjustedForPrecedingBlock();
2760 LayoutUnit selHeight = curr->selectionHeightAdjustedForPrecedingBlock();
2761
2762 if (!containsStart && !lastSelectedLine && selectionState() != SelectionStart && selectionState() != SelectionBoth) {
2763 result.uniteCenter(blockSelectionGap(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, lastLogicalTop,
2764 lastLogicalLeft, lastLogicalRight, selTop, paintInfo));
2765 }
2766
2767 LayoutRect logicalRect(curr->logicalLeft(), selTop, curr->logicalWidth(), selTop + selHeight);
2768 logicalRect.move(isHorizontalWritingMode() ? offsetFromRootBlock : offsetFromRootBlock.transposedSize());
2769 LayoutRect physicalRect = rootBlock->logicalRectToPhysicalRect(rootBlockPhysicalPosition, logicalRect);
2770 if (!paintInfo || (isHorizontalWritingMode() && physicalRect.y() < paintInfo->rect.maxY() && physicalRect.maxY() > paintInfo->rect.y())
2771 || (!isHorizontalWritingMode() && physicalRect.x() < paintInfo->rect.maxX() && physicalRect.maxX() > paintInfo->rect.x()))
2772 result.unite(curr->lineSelectionGap(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, selTop, selHeight, paintInfo));
2773
2774 lastSelectedLine = curr;
2775 }
2776
2777 if (containsStart && !lastSelectedLine) {
2778 // VisibleSelection must start just after our last line.
2779 lastSelectedLine = lastRootBox();
2780 }
2781
2782 if (lastSelectedLine && selectionState() != SelectionEnd && selectionState() != SelectionBoth) {
2783 // Go ahead and update our lastY to be the bottom of the last selected line.
2784 lastLogicalTop = rootBlock->blockDirectionOffset(offsetFromRootBlock) + lastSelectedLine->selectionBottom();
2785 lastLogicalLeft = logicalLeftSelectionOffset(rootBlock, lastSelectedLine->selectionBottom());
2786 lastLogicalRight = logicalRightSelectionOffset(rootBlock, lastSelectedLine->selectionBottom());
2787 }
2788 return result;
2789 }
2790
setPaginationStrut(LayoutUnit strut)2791 void RenderBlockFlow::setPaginationStrut(LayoutUnit strut)
2792 {
2793 if (!m_rareData) {
2794 if (!strut)
2795 return;
2796 m_rareData = adoptPtrWillBeNoop(new RenderBlockFlowRareData(this));
2797 }
2798 m_rareData->m_paginationStrut = strut;
2799 }
2800
avoidsFloats() const2801 bool RenderBlockFlow::avoidsFloats() const
2802 {
2803 // Floats can't intrude into our box if we have a non-auto column count or width.
2804 // Note: we need to use RenderBox::avoidsFloats here since RenderBlock::avoidsFloats is always true.
2805 return RenderBox::avoidsFloats() || !style()->hasAutoColumnCount() || !style()->hasAutoColumnWidth();
2806 }
2807
logicalLeftSelectionOffset(const RenderBlock * rootBlock,LayoutUnit position) const2808 LayoutUnit RenderBlockFlow::logicalLeftSelectionOffset(const RenderBlock* rootBlock, LayoutUnit position) const
2809 {
2810 LayoutUnit logicalLeft = logicalLeftOffsetForLine(position, false);
2811 if (logicalLeft == logicalLeftOffsetForContent())
2812 return RenderBlock::logicalLeftSelectionOffset(rootBlock, position);
2813
2814 const RenderBlock* cb = this;
2815 while (cb != rootBlock) {
2816 logicalLeft += cb->logicalLeft();
2817 cb = cb->containingBlock();
2818 }
2819 return logicalLeft;
2820 }
2821
logicalRightSelectionOffset(const RenderBlock * rootBlock,LayoutUnit position) const2822 LayoutUnit RenderBlockFlow::logicalRightSelectionOffset(const RenderBlock* rootBlock, LayoutUnit position) const
2823 {
2824 LayoutUnit logicalRight = logicalRightOffsetForLine(position, false);
2825 if (logicalRight == logicalRightOffsetForContent())
2826 return RenderBlock::logicalRightSelectionOffset(rootBlock, position);
2827
2828 const RenderBlock* cb = this;
2829 while (cb != rootBlock) {
2830 logicalRight += cb->logicalLeft();
2831 cb = cb->containingBlock();
2832 }
2833 return logicalRight;
2834 }
2835
createRootInlineBox()2836 RootInlineBox* RenderBlockFlow::createRootInlineBox()
2837 {
2838 return new RootInlineBox(*this);
2839 }
2840
isPagedOverflow(const RenderStyle * style)2841 bool RenderBlockFlow::isPagedOverflow(const RenderStyle* style)
2842 {
2843 return style->isOverflowPaged() && node() != document().viewportDefiningElement();
2844 }
2845
flowThreadType(const RenderStyle * style)2846 RenderBlockFlow::FlowThreadType RenderBlockFlow::flowThreadType(const RenderStyle* style)
2847 {
2848 if (isPagedOverflow(style))
2849 return PagedFlowThread;
2850 if (style->specifiesColumns())
2851 return MultiColumnFlowThread;
2852 return NoFlowThread;
2853 }
2854
createMultiColumnFlowThread(FlowThreadType type)2855 RenderMultiColumnFlowThread* RenderBlockFlow::createMultiColumnFlowThread(FlowThreadType type)
2856 {
2857 switch (type) {
2858 case MultiColumnFlowThread:
2859 return RenderMultiColumnFlowThread::createAnonymous(document(), style());
2860 case PagedFlowThread:
2861 // Paged overflow is currently done using the multicol implementation.
2862 return RenderPagedFlowThread::createAnonymous(document(), style());
2863 default:
2864 ASSERT_NOT_REACHED();
2865 return nullptr;
2866 }
2867 }
2868
createOrDestroyMultiColumnFlowThreadIfNeeded(const RenderStyle * oldStyle)2869 void RenderBlockFlow::createOrDestroyMultiColumnFlowThreadIfNeeded(const RenderStyle* oldStyle)
2870 {
2871 if (!document().regionBasedColumnsEnabled())
2872 return;
2873
2874 // Paged overflow trumps multicol in this implementation. Ideally, it should be possible to have
2875 // both paged overflow and multicol on the same element, but then we need two flow
2876 // threads. Anyway, this is nothing to worry about until we can actually nest multicol properly
2877 // inside other fragmentation contexts.
2878 FlowThreadType type = flowThreadType(style());
2879
2880 if (multiColumnFlowThread()) {
2881 ASSERT(oldStyle);
2882 if (type != flowThreadType(oldStyle)) {
2883 // If we're no longer to be multicol/paged, destroy the flow thread. Also destroy it
2884 // when switching between multicol and paged, since that affects the column set
2885 // structure (multicol containers may have spanners, paged containers may not).
2886 multiColumnFlowThread()->evacuateAndDestroy();
2887 ASSERT(!multiColumnFlowThread());
2888 }
2889 }
2890
2891 if (type == NoFlowThread || multiColumnFlowThread())
2892 return;
2893
2894 RenderMultiColumnFlowThread* flowThread = createMultiColumnFlowThread(type);
2895 addChild(flowThread);
2896 flowThread->populate();
2897 RenderBlockFlowRareData& rareData = ensureRareData();
2898 ASSERT(!rareData.m_multiColumnFlowThread);
2899 rareData.m_multiColumnFlowThread = flowThread;
2900 }
2901
ensureRareData()2902 RenderBlockFlow::RenderBlockFlowRareData& RenderBlockFlow::ensureRareData()
2903 {
2904 if (m_rareData)
2905 return *m_rareData;
2906
2907 m_rareData = adoptPtrWillBeNoop(new RenderBlockFlowRareData(this));
2908 return *m_rareData;
2909 }
2910
positionDialog()2911 void RenderBlockFlow::positionDialog()
2912 {
2913 HTMLDialogElement* dialog = toHTMLDialogElement(node());
2914 if (dialog->centeringMode() == HTMLDialogElement::NotCentered)
2915 return;
2916
2917 bool canCenterDialog = (style()->position() == AbsolutePosition || style()->position() == FixedPosition)
2918 && style()->hasAutoTopAndBottom();
2919
2920 if (dialog->centeringMode() == HTMLDialogElement::Centered) {
2921 if (canCenterDialog)
2922 setY(dialog->centeredPosition());
2923 return;
2924 }
2925
2926 ASSERT(dialog->centeringMode() == HTMLDialogElement::NeedsCentering);
2927 if (!canCenterDialog) {
2928 dialog->setNotCentered();
2929 return;
2930 }
2931
2932 FrameView* frameView = document().view();
2933 LayoutUnit top = (style()->position() == FixedPosition) ? 0 : frameView->scrollOffset().height();
2934 int visibleHeight = frameView->visibleContentRect(IncludeScrollbars).height();
2935 if (height() < visibleHeight)
2936 top += (visibleHeight - height()) / 2;
2937 setY(top);
2938 dialog->setCentered(top);
2939 }
2940
2941 } // namespace blink
2942