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1 /*
2  * Copyright (C) 1997 Martin Jones (mjones@kde.org)
3  *           (C) 1997 Torben Weis (weis@kde.org)
4  *           (C) 1998 Waldo Bastian (bastian@kde.org)
5  *           (C) 1999 Lars Knoll (knoll@kde.org)
6  *           (C) 1999 Antti Koivisto (koivisto@kde.org)
7  * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
8  *
9  * This library is free software; you can redistribute it and/or
10  * modify it under the terms of the GNU Library General Public
11  * License as published by the Free Software Foundation; either
12  * version 2 of the License, or (at your option) any later version.
13  *
14  * This library is distributed in the hope that it will be useful,
15  * but WITHOUT ANY WARRANTY; without even the implied warranty of
16  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
17  * Library General Public License for more details.
18  *
19  * You should have received a copy of the GNU Library General Public License
20  * along with this library; see the file COPYING.LIB.  If not, write to
21  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
22  * Boston, MA 02110-1301, USA.
23  */
24 
25 #include "config.h"
26 #include "core/rendering/RenderTableCell.h"
27 
28 #include "core/HTMLNames.h"
29 #include "core/css/StylePropertySet.h"
30 #include "core/html/HTMLTableCellElement.h"
31 #include "core/paint/BoxPainter.h"
32 #include "core/rendering/PaintInfo.h"
33 #include "core/rendering/RenderTableCol.h"
34 #include "core/rendering/RenderView.h"
35 #include "core/rendering/SubtreeLayoutScope.h"
36 #include "core/rendering/style/CollapsedBorderValue.h"
37 #include "platform/geometry/FloatQuad.h"
38 #include "platform/geometry/TransformState.h"
39 #include "platform/graphics/GraphicsContextStateSaver.h"
40 
41 namespace blink {
42 
43 using namespace HTMLNames;
44 
45 struct SameSizeAsRenderTableCell : public RenderBlockFlow {
46     unsigned bitfields;
47     int paddings[2];
48 };
49 
50 COMPILE_ASSERT(sizeof(RenderTableCell) == sizeof(SameSizeAsRenderTableCell), RenderTableCell_should_stay_small);
51 COMPILE_ASSERT(sizeof(CollapsedBorderValue) == 8, CollapsedBorderValue_should_stay_small);
52 
RenderTableCell(Element * element)53 RenderTableCell::RenderTableCell(Element* element)
54     : RenderBlockFlow(element)
55     , m_column(unsetColumnIndex)
56     , m_cellWidthChanged(false)
57     , m_intrinsicPaddingBefore(0)
58     , m_intrinsicPaddingAfter(0)
59 {
60     // We only update the flags when notified of DOM changes in colSpanOrRowSpanChanged()
61     // so we need to set their initial values here in case something asks for colSpan()/rowSpan() before then.
62     updateColAndRowSpanFlags();
63 }
64 
willBeRemovedFromTree()65 void RenderTableCell::willBeRemovedFromTree()
66 {
67     RenderBlockFlow::willBeRemovedFromTree();
68 
69     section()->setNeedsCellRecalc();
70     section()->removeCachedCollapsedBorders(this);
71 }
72 
parseColSpanFromDOM() const73 unsigned RenderTableCell::parseColSpanFromDOM() const
74 {
75     ASSERT(node());
76     if (isHTMLTableCellElement(*node()))
77         return std::min<unsigned>(toHTMLTableCellElement(*node()).colSpan(), maxColumnIndex);
78     return 1;
79 }
80 
parseRowSpanFromDOM() const81 unsigned RenderTableCell::parseRowSpanFromDOM() const
82 {
83     ASSERT(node());
84     if (isHTMLTableCellElement(*node()))
85         return std::min<unsigned>(toHTMLTableCellElement(*node()).rowSpan(), maxRowIndex);
86     return 1;
87 }
88 
updateColAndRowSpanFlags()89 void RenderTableCell::updateColAndRowSpanFlags()
90 {
91     // The vast majority of table cells do not have a colspan or rowspan,
92     // so we keep a bool to know if we need to bother reading from the DOM.
93     m_hasColSpan = node() && parseColSpanFromDOM() != 1;
94     m_hasRowSpan = node() && parseRowSpanFromDOM() != 1;
95 }
96 
colSpanOrRowSpanChanged()97 void RenderTableCell::colSpanOrRowSpanChanged()
98 {
99     ASSERT(node());
100     ASSERT(isHTMLTableCellElement(*node()));
101 
102     updateColAndRowSpanFlags();
103 
104     // FIXME: I suspect that we could return early here if !m_hasColSpan && !m_hasRowSpan.
105 
106     setNeedsLayoutAndPrefWidthsRecalcAndFullPaintInvalidation();
107     if (parent() && section())
108         section()->setNeedsCellRecalc();
109 }
110 
logicalWidthFromColumns(RenderTableCol * firstColForThisCell,Length widthFromStyle) const111 Length RenderTableCell::logicalWidthFromColumns(RenderTableCol* firstColForThisCell, Length widthFromStyle) const
112 {
113     ASSERT(firstColForThisCell && firstColForThisCell == table()->colElement(col()));
114     RenderTableCol* tableCol = firstColForThisCell;
115 
116     unsigned colSpanCount = colSpan();
117     int colWidthSum = 0;
118     for (unsigned i = 1; i <= colSpanCount; i++) {
119         Length colWidth = tableCol->style()->logicalWidth();
120 
121         // Percentage value should be returned only for colSpan == 1.
122         // Otherwise we return original width for the cell.
123         if (!colWidth.isFixed()) {
124             if (colSpanCount > 1)
125                 return widthFromStyle;
126             return colWidth;
127         }
128 
129         colWidthSum += colWidth.value();
130         tableCol = tableCol->nextColumn();
131         // If no next <col> tag found for the span we just return what we have for now.
132         if (!tableCol)
133             break;
134     }
135 
136     // Column widths specified on <col> apply to the border box of the cell, see bug 8126.
137     // FIXME: Why is border/padding ignored in the negative width case?
138     if (colWidthSum > 0)
139         return Length(std::max(0, colWidthSum - borderAndPaddingLogicalWidth().ceil()), Fixed);
140     return Length(colWidthSum, Fixed);
141 }
142 
computePreferredLogicalWidths()143 void RenderTableCell::computePreferredLogicalWidths()
144 {
145     // The child cells rely on the grids up in the sections to do their computePreferredLogicalWidths work.  Normally the sections are set up early, as table
146     // cells are added, but relayout can cause the cells to be freed, leaving stale pointers in the sections'
147     // grids.  We must refresh those grids before the child cells try to use them.
148     table()->recalcSectionsIfNeeded();
149 
150     RenderBlockFlow::computePreferredLogicalWidths();
151     if (node() && style()->autoWrap()) {
152         // See if nowrap was set.
153         Length w = styleOrColLogicalWidth();
154         const AtomicString& nowrap = toElement(node())->getAttribute(nowrapAttr);
155         if (!nowrap.isNull() && w.isFixed()) {
156             // Nowrap is set, but we didn't actually use it because of the
157             // fixed width set on the cell.  Even so, it is a WinIE/Moz trait
158             // to make the minwidth of the cell into the fixed width.  They do this
159             // even in strict mode, so do not make this a quirk.  Affected the top
160             // of hiptop.com.
161             m_minPreferredLogicalWidth = std::max<LayoutUnit>(w.value(), m_minPreferredLogicalWidth);
162         }
163     }
164 }
165 
addLayerHitTestRects(LayerHitTestRects & layerRects,const RenderLayer * currentLayer,const LayoutPoint & layerOffset,const LayoutRect & containerRect) const166 void RenderTableCell::addLayerHitTestRects(LayerHitTestRects& layerRects, const RenderLayer* currentLayer, const LayoutPoint& layerOffset, const LayoutRect& containerRect) const
167 {
168     LayoutPoint adjustedLayerOffset = layerOffset;
169     // RenderTableCell's location includes the offset of it's containing RenderTableRow, so
170     // we need to subtract that again here (as for RenderTableCell::offsetFromContainer.
171     if (parent())
172         adjustedLayerOffset -= parentBox()->locationOffset();
173     RenderBox::addLayerHitTestRects(layerRects, currentLayer, adjustedLayerOffset, containerRect);
174 }
175 
computeIntrinsicPadding(int rowHeight,SubtreeLayoutScope & layouter)176 void RenderTableCell::computeIntrinsicPadding(int rowHeight, SubtreeLayoutScope& layouter)
177 {
178     int oldIntrinsicPaddingBefore = intrinsicPaddingBefore();
179     int oldIntrinsicPaddingAfter = intrinsicPaddingAfter();
180     int logicalHeightWithoutIntrinsicPadding = pixelSnappedLogicalHeight() - oldIntrinsicPaddingBefore - oldIntrinsicPaddingAfter;
181 
182     int intrinsicPaddingBefore = 0;
183     switch (style()->verticalAlign()) {
184     case SUB:
185     case SUPER:
186     case TEXT_TOP:
187     case TEXT_BOTTOM:
188     case LENGTH:
189     case BASELINE: {
190         LayoutUnit baseline = cellBaselinePosition();
191         if (baseline > borderBefore() + paddingBefore())
192             intrinsicPaddingBefore = section()->rowBaseline(rowIndex()) - (baseline - oldIntrinsicPaddingBefore);
193         break;
194     }
195     case TOP:
196         break;
197     case MIDDLE:
198         intrinsicPaddingBefore = (rowHeight - logicalHeightWithoutIntrinsicPadding) / 2;
199         break;
200     case BOTTOM:
201         intrinsicPaddingBefore = rowHeight - logicalHeightWithoutIntrinsicPadding;
202         break;
203     case BASELINE_MIDDLE:
204         break;
205     }
206 
207     int intrinsicPaddingAfter = rowHeight - logicalHeightWithoutIntrinsicPadding - intrinsicPaddingBefore;
208     setIntrinsicPaddingBefore(intrinsicPaddingBefore);
209     setIntrinsicPaddingAfter(intrinsicPaddingAfter);
210 
211     // FIXME: Changing an intrinsic padding shouldn't trigger a relayout as it only shifts the cell inside the row but
212     // doesn't change the logical height.
213     if (intrinsicPaddingBefore != oldIntrinsicPaddingBefore || intrinsicPaddingAfter != oldIntrinsicPaddingAfter)
214         layouter.setNeedsLayout(this);
215 }
216 
updateLogicalWidth()217 void RenderTableCell::updateLogicalWidth()
218 {
219 }
220 
setCellLogicalWidth(int tableLayoutLogicalWidth,SubtreeLayoutScope & layouter)221 void RenderTableCell::setCellLogicalWidth(int tableLayoutLogicalWidth, SubtreeLayoutScope& layouter)
222 {
223     if (tableLayoutLogicalWidth == logicalWidth())
224         return;
225 
226     layouter.setNeedsLayout(this);
227 
228     setLogicalWidth(tableLayoutLogicalWidth);
229     setCellWidthChanged(true);
230 }
231 
layout()232 void RenderTableCell::layout()
233 {
234     ASSERT(needsLayout());
235 
236     updateFirstLetter();
237 
238     int oldCellBaseline = cellBaselinePosition();
239     layoutBlock(cellWidthChanged());
240 
241     // If we have replaced content, the intrinsic height of our content may have changed since the last time we laid out. If that's the case the intrinsic padding we used
242     // for layout (the padding required to push the contents of the cell down to the row's baseline) is included in our new height and baseline and makes both
243     // of them wrong. So if our content's intrinsic height has changed push the new content up into the intrinsic padding and relayout so that the rest of
244     // table and row layout can use the correct baseline and height for this cell.
245     if (isBaselineAligned() && section()->rowBaseline(rowIndex()) && cellBaselinePosition() > section()->rowBaseline(rowIndex())) {
246         int newIntrinsicPaddingBefore = std::max<LayoutUnit>(0, intrinsicPaddingBefore() - std::max<LayoutUnit>(0, cellBaselinePosition() - oldCellBaseline));
247         setIntrinsicPaddingBefore(newIntrinsicPaddingBefore);
248         SubtreeLayoutScope layouter(*this);
249         layouter.setNeedsLayout(this);
250         layoutBlock(cellWidthChanged());
251     }
252 
253     // FIXME: This value isn't the intrinsic content logical height, but we need
254     // to update the value as its used by flexbox layout. crbug.com/367324
255     updateIntrinsicContentLogicalHeight(contentLogicalHeight());
256 
257     setCellWidthChanged(false);
258 }
259 
paddingTop() const260 LayoutUnit RenderTableCell::paddingTop() const
261 {
262     int result = computedCSSPaddingTop();
263     if (!isHorizontalWritingMode())
264         return result;
265     return result + (style()->writingMode() == TopToBottomWritingMode ? intrinsicPaddingBefore() : intrinsicPaddingAfter());
266 }
267 
paddingBottom() const268 LayoutUnit RenderTableCell::paddingBottom() const
269 {
270     int result = computedCSSPaddingBottom();
271     if (!isHorizontalWritingMode())
272         return result;
273     return result + (style()->writingMode() == TopToBottomWritingMode ? intrinsicPaddingAfter() : intrinsicPaddingBefore());
274 }
275 
paddingLeft() const276 LayoutUnit RenderTableCell::paddingLeft() const
277 {
278     int result = computedCSSPaddingLeft();
279     if (isHorizontalWritingMode())
280         return result;
281     return result + (style()->writingMode() == LeftToRightWritingMode ? intrinsicPaddingBefore() : intrinsicPaddingAfter());
282 }
283 
paddingRight() const284 LayoutUnit RenderTableCell::paddingRight() const
285 {
286     int result = computedCSSPaddingRight();
287     if (isHorizontalWritingMode())
288         return result;
289     return result + (style()->writingMode() == LeftToRightWritingMode ? intrinsicPaddingAfter() : intrinsicPaddingBefore());
290 }
291 
paddingBefore() const292 LayoutUnit RenderTableCell::paddingBefore() const
293 {
294     return static_cast<int>(computedCSSPaddingBefore()) + intrinsicPaddingBefore();
295 }
296 
paddingAfter() const297 LayoutUnit RenderTableCell::paddingAfter() const
298 {
299     return static_cast<int>(computedCSSPaddingAfter()) + intrinsicPaddingAfter();
300 }
301 
setOverrideLogicalContentHeightFromRowHeight(LayoutUnit rowHeight)302 void RenderTableCell::setOverrideLogicalContentHeightFromRowHeight(LayoutUnit rowHeight)
303 {
304     clearIntrinsicPadding();
305     setOverrideLogicalContentHeight(std::max<LayoutUnit>(0, rowHeight - borderAndPaddingLogicalHeight()));
306 }
307 
offsetFromContainer(const RenderObject * o,const LayoutPoint & point,bool * offsetDependsOnPoint) const308 LayoutSize RenderTableCell::offsetFromContainer(const RenderObject* o, const LayoutPoint& point, bool* offsetDependsOnPoint) const
309 {
310     ASSERT(o == container());
311 
312     LayoutSize offset = RenderBlockFlow::offsetFromContainer(o, point, offsetDependsOnPoint);
313     if (parent())
314         offset -= parentBox()->locationOffset();
315 
316     return offset;
317 }
318 
clippedOverflowRectForPaintInvalidation(const RenderLayerModelObject * paintInvalidationContainer,const PaintInvalidationState * paintInvalidationState) const319 LayoutRect RenderTableCell::clippedOverflowRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, const PaintInvalidationState* paintInvalidationState) const
320 {
321     // If the table grid is dirty, we cannot get reliable information about adjoining cells,
322     // so we ignore outside borders. This should not be a problem because it means that
323     // the table is going to recalculate the grid, relayout and issue a paint invalidation of its current rect, which
324     // includes any outside borders of this cell.
325     if (!table()->collapseBorders() || table()->needsSectionRecalc())
326         return RenderBlockFlow::clippedOverflowRectForPaintInvalidation(paintInvalidationContainer, paintInvalidationState);
327 
328     bool rtl = !styleForCellFlow()->isLeftToRightDirection();
329     int outlineSize = style()->outlineSize();
330     int left = std::max(borderHalfLeft(true), outlineSize);
331     int right = std::max(borderHalfRight(true), outlineSize);
332     int top = std::max(borderHalfTop(true), outlineSize);
333     int bottom = std::max(borderHalfBottom(true), outlineSize);
334     if ((left && !rtl) || (right && rtl)) {
335         if (RenderTableCell* before = table()->cellBefore(this)) {
336             top = std::max(top, before->borderHalfTop(true));
337             bottom = std::max(bottom, before->borderHalfBottom(true));
338         }
339     }
340     if ((left && rtl) || (right && !rtl)) {
341         if (RenderTableCell* after = table()->cellAfter(this)) {
342             top = std::max(top, after->borderHalfTop(true));
343             bottom = std::max(bottom, after->borderHalfBottom(true));
344         }
345     }
346     if (top) {
347         if (RenderTableCell* above = table()->cellAbove(this)) {
348             left = std::max(left, above->borderHalfLeft(true));
349             right = std::max(right, above->borderHalfRight(true));
350         }
351     }
352     if (bottom) {
353         if (RenderTableCell* below = table()->cellBelow(this)) {
354             left = std::max(left, below->borderHalfLeft(true));
355             right = std::max(right, below->borderHalfRight(true));
356         }
357     }
358     LayoutPoint location(std::max<LayoutUnit>(left, -visualOverflowRect().x()), std::max<LayoutUnit>(top, -visualOverflowRect().y()));
359     LayoutRect r(-location.x(), -location.y(), location.x() + std::max(width() + right, visualOverflowRect().maxX()), location.y() + std::max(height() + bottom, visualOverflowRect().maxY()));
360 
361     mapRectToPaintInvalidationBacking(paintInvalidationContainer, r, paintInvalidationState);
362     return r;
363 }
364 
mapRectToPaintInvalidationBacking(const RenderLayerModelObject * paintInvalidationContainer,LayoutRect & r,const PaintInvalidationState * paintInvalidationState) const365 void RenderTableCell::mapRectToPaintInvalidationBacking(const RenderLayerModelObject* paintInvalidationContainer, LayoutRect& r, const PaintInvalidationState* paintInvalidationState) const
366 {
367     if (paintInvalidationContainer == this)
368         return;
369     r.setY(r.y());
370     if ((!paintInvalidationState || !paintInvalidationState->canMapToContainer(paintInvalidationContainer)) && parent())
371         r.moveBy(-parentBox()->location()); // Rows are in the same coordinate space, so don't add their offset in.
372     RenderBlockFlow::mapRectToPaintInvalidationBacking(paintInvalidationContainer, r, paintInvalidationState);
373 }
374 
cellBaselinePosition() const375 LayoutUnit RenderTableCell::cellBaselinePosition() const
376 {
377     // <http://www.w3.org/TR/2007/CR-CSS21-20070719/tables.html#height-layout>: The baseline of a cell is the baseline of
378     // the first in-flow line box in the cell, or the first in-flow table-row in the cell, whichever comes first. If there
379     // is no such line box or table-row, the baseline is the bottom of content edge of the cell box.
380     LayoutUnit firstLineBaseline = firstLineBoxBaseline();
381     if (firstLineBaseline != -1)
382         return firstLineBaseline;
383     return paddingBefore() + borderBefore() + contentLogicalHeight();
384 }
385 
styleDidChange(StyleDifference diff,const RenderStyle * oldStyle)386 void RenderTableCell::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
387 {
388     ASSERT(style()->display() == TABLE_CELL);
389 
390     RenderBlockFlow::styleDidChange(diff, oldStyle);
391     setHasBoxDecorationBackground(true);
392 
393     if (parent() && section() && oldStyle && style()->height() != oldStyle->height())
394         section()->rowLogicalHeightChanged(row());
395 
396     // Our intrinsic padding pushes us down to align with the baseline of other cells on the row. If our vertical-align
397     // has changed then so will the padding needed to align with other cells - clear it so we can recalculate it from scratch.
398     if (oldStyle && style()->verticalAlign() != oldStyle->verticalAlign())
399         clearIntrinsicPadding();
400 
401     // If border was changed, notify table.
402     if (parent()) {
403         RenderTable* table = this->table();
404         if (table && !table->selfNeedsLayout() && !table->normalChildNeedsLayout()&& oldStyle && oldStyle->border() != style()->border())
405             table->invalidateCollapsedBorders();
406     }
407 }
408 
409 // The following rules apply for resolving conflicts and figuring out which border
410 // to use.
411 // (1) Borders with the 'border-style' of 'hidden' take precedence over all other conflicting
412 // borders. Any border with this value suppresses all borders at this location.
413 // (2) Borders with a style of 'none' have the lowest priority. Only if the border properties of all
414 // the elements meeting at this edge are 'none' will the border be omitted (but note that 'none' is
415 // the default value for the border style.)
416 // (3) If none of the styles are 'hidden' and at least one of them is not 'none', then narrow borders
417 // are discarded in favor of wider ones. If several have the same 'border-width' then styles are preferred
418 // in this order: 'double', 'solid', 'dashed', 'dotted', 'ridge', 'outset', 'groove', and the lowest: 'inset'.
419 // (4) If border styles differ only in color, then a style set on a cell wins over one on a row,
420 // which wins over a row group, column, column group and, lastly, table. It is undefined which color
421 // is used when two elements of the same type disagree.
compareBorders(const CollapsedBorderValue & border1,const CollapsedBorderValue & border2)422 static int compareBorders(const CollapsedBorderValue& border1, const CollapsedBorderValue& border2)
423 {
424     // Sanity check the values passed in. The null border have lowest priority.
425     if (!border2.exists()) {
426         if (!border1.exists())
427             return 0;
428         return 1;
429     }
430     if (!border1.exists())
431         return -1;
432 
433     // Rule #1 above.
434     if (border2.style() == BHIDDEN) {
435         if (border1.style() == BHIDDEN)
436             return 0;
437         return -1;
438     }
439     if (border1.style() == BHIDDEN)
440         return 1;
441 
442     // Rule #2 above.  A style of 'none' has lowest priority and always loses to any other border.
443     if (border2.style() == BNONE) {
444         if (border1.style() == BNONE)
445             return 0;
446         return 1;
447     }
448     if (border1.style() == BNONE)
449         return -1;
450 
451     // The first part of rule #3 above. Wider borders win.
452     if (border1.width() != border2.width())
453         return border1.width() < border2.width() ? -1 : 1;
454 
455     // The borders have equal width.  Sort by border style.
456     if (border1.style() != border2.style())
457         return border1.style() < border2.style() ? -1 : 1;
458 
459     // The border have the same width and style.  Rely on precedence (cell over row over row group, etc.)
460     if (border1.precedence() == border2.precedence())
461         return 0;
462     return border1.precedence() < border2.precedence() ? -1 : 1;
463 }
464 
chooseBorder(const CollapsedBorderValue & border1,const CollapsedBorderValue & border2)465 static CollapsedBorderValue chooseBorder(const CollapsedBorderValue& border1, const CollapsedBorderValue& border2)
466 {
467     const CollapsedBorderValue& border = compareBorders(border1, border2) < 0 ? border2 : border1;
468     return border.style() == BHIDDEN ? CollapsedBorderValue() : border;
469 }
470 
hasStartBorderAdjoiningTable() const471 bool RenderTableCell::hasStartBorderAdjoiningTable() const
472 {
473     bool isStartColumn = !col();
474     bool isEndColumn = table()->colToEffCol(col() + colSpan() - 1) == table()->numEffCols() - 1;
475     bool hasSameDirectionAsTable = hasSameDirectionAs(table());
476 
477     // The table direction determines the row direction. In mixed directionality, we cannot guarantee that
478     // we have a common border with the table (think a ltr table with rtl start cell).
479     return (isStartColumn && hasSameDirectionAsTable) || (isEndColumn && !hasSameDirectionAsTable);
480 }
481 
hasEndBorderAdjoiningTable() const482 bool RenderTableCell::hasEndBorderAdjoiningTable() const
483 {
484     bool isStartColumn = !col();
485     bool isEndColumn = table()->colToEffCol(col() + colSpan() - 1) == table()->numEffCols() - 1;
486     bool hasSameDirectionAsTable = hasSameDirectionAs(table());
487 
488     // The table direction determines the row direction. In mixed directionality, we cannot guarantee that
489     // we have a common border with the table (think a ltr table with ltr end cell).
490     return (isStartColumn && !hasSameDirectionAsTable) || (isEndColumn && hasSameDirectionAsTable);
491 }
492 
collapsedStartBorder(IncludeBorderColorOrNot includeColor) const493 CollapsedBorderValue RenderTableCell::collapsedStartBorder(IncludeBorderColorOrNot includeColor) const
494 {
495     CollapsedBorderValue result = computeCollapsedStartBorder(includeColor);
496     if (includeColor)
497         section()->setCachedCollapsedBorder(this, CBSStart, result);
498     return result;
499 }
500 
computeCollapsedStartBorder(IncludeBorderColorOrNot includeColor) const501 CollapsedBorderValue RenderTableCell::computeCollapsedStartBorder(IncludeBorderColorOrNot includeColor) const
502 {
503     RenderTable* table = this->table();
504 
505     // For the start border, we need to check, in order of precedence:
506     // (1) Our start border.
507     int startColorProperty = includeColor ? CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderStartColor, styleForCellFlow()->direction(), styleForCellFlow()->writingMode()) : 0;
508     int endColorProperty = includeColor ? CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderEndColor, styleForCellFlow()->direction(), styleForCellFlow()->writingMode()) : 0;
509     CollapsedBorderValue result(style()->borderStart(), includeColor ? resolveColor(startColorProperty) : Color(), BCELL);
510 
511     // (2) The end border of the preceding cell.
512     RenderTableCell* cellBefore = table->cellBefore(this);
513     if (cellBefore) {
514         CollapsedBorderValue cellBeforeAdjoiningBorder = CollapsedBorderValue(cellBefore->borderAdjoiningCellAfter(this), includeColor ? cellBefore->resolveColor(endColorProperty) : Color(), BCELL);
515         // |result| should be the 2nd argument as |cellBefore| should win in case of equality per CSS 2.1 (Border conflict resolution, point 4).
516         result = chooseBorder(cellBeforeAdjoiningBorder, result);
517         if (!result.exists())
518             return result;
519     }
520 
521     bool startBorderAdjoinsTable = hasStartBorderAdjoiningTable();
522     if (startBorderAdjoinsTable) {
523         // (3) Our row's start border.
524         result = chooseBorder(result, CollapsedBorderValue(row()->borderAdjoiningStartCell(this), includeColor ? parent()->resolveColor(startColorProperty) : Color(), BROW));
525         if (!result.exists())
526             return result;
527 
528         // (4) Our row group's start border.
529         result = chooseBorder(result, CollapsedBorderValue(section()->borderAdjoiningStartCell(this), includeColor ? section()->resolveColor(startColorProperty) : Color(), BROWGROUP));
530         if (!result.exists())
531             return result;
532     }
533 
534     // (5) Our column and column group's start borders.
535     bool startColEdge;
536     bool endColEdge;
537     if (RenderTableCol* colElt = table->colElement(col(), &startColEdge, &endColEdge)) {
538         if (colElt->isTableColumnGroup() && startColEdge) {
539             // The |colElt| is a column group and is also the first colgroup (in case of spanned colgroups).
540             result = chooseBorder(result, CollapsedBorderValue(colElt->borderAdjoiningCellStartBorder(this), includeColor ? colElt->resolveColor(startColorProperty) : Color(), BCOLGROUP));
541             if (!result.exists())
542                 return result;
543         } else if (!colElt->isTableColumnGroup()) {
544             // We first consider the |colElt| and irrespective of whether it is a spanned col or not, we apply
545             // its start border. This is as per HTML5 which states that: "For the purposes of the CSS table model,
546             // the col element is expected to be treated as if it was present as many times as its span attribute specifies".
547             result = chooseBorder(result, CollapsedBorderValue(colElt->borderAdjoiningCellStartBorder(this), includeColor ? colElt->resolveColor(startColorProperty) : Color(), BCOL));
548             if (!result.exists())
549                 return result;
550             // Next, apply the start border of the enclosing colgroup but only if it is adjacent to the cell's edge.
551             if (RenderTableCol* enclosingColumnGroup = colElt->enclosingColumnGroupIfAdjacentBefore()) {
552                 result = chooseBorder(result, CollapsedBorderValue(enclosingColumnGroup->borderAdjoiningCellStartBorder(this), includeColor ? enclosingColumnGroup->resolveColor(startColorProperty) : Color(), BCOLGROUP));
553                 if (!result.exists())
554                     return result;
555             }
556         }
557     }
558 
559     // (6) The end border of the preceding column.
560     if (cellBefore) {
561         if (RenderTableCol* colElt = table->colElement(col() - 1, &startColEdge, &endColEdge)) {
562             if (colElt->isTableColumnGroup() && endColEdge) {
563                 // The element is a colgroup and is also the last colgroup (in case of spanned colgroups).
564                 result = chooseBorder(CollapsedBorderValue(colElt->borderAdjoiningCellAfter(this), includeColor ? colElt->resolveColor(endColorProperty) : Color(), BCOLGROUP), result);
565                 if (!result.exists())
566                     return result;
567             } else if (colElt->isTableColumn()) {
568                 // Resolve the collapsing border against the col's border ignoring any 'span' as per HTML5.
569                 result = chooseBorder(CollapsedBorderValue(colElt->borderAdjoiningCellAfter(this), includeColor ? colElt->resolveColor(endColorProperty) : Color(), BCOL), result);
570                 if (!result.exists())
571                     return result;
572                 // Next, if the previous col has a parent colgroup then its end border should be applied
573                 // but only if it is adjacent to the cell's edge.
574                 if (RenderTableCol* enclosingColumnGroup = colElt->enclosingColumnGroupIfAdjacentAfter()) {
575                     result = chooseBorder(CollapsedBorderValue(enclosingColumnGroup->borderAdjoiningCellEndBorder(this), includeColor ? enclosingColumnGroup->resolveColor(endColorProperty) : Color(), BCOLGROUP), result);
576                     if (!result.exists())
577                         return result;
578                 }
579             }
580         }
581     }
582 
583     if (startBorderAdjoinsTable) {
584         // (7) The table's start border.
585         result = chooseBorder(result, CollapsedBorderValue(table->tableStartBorderAdjoiningCell(this), includeColor ? table->resolveColor(startColorProperty) : Color(), BTABLE));
586         if (!result.exists())
587             return result;
588     }
589 
590     return result;
591 }
592 
collapsedEndBorder(IncludeBorderColorOrNot includeColor) const593 CollapsedBorderValue RenderTableCell::collapsedEndBorder(IncludeBorderColorOrNot includeColor) const
594 {
595     CollapsedBorderValue result = computeCollapsedEndBorder(includeColor);
596     if (includeColor)
597         section()->setCachedCollapsedBorder(this, CBSEnd, result);
598     return result;
599 }
600 
computeCollapsedEndBorder(IncludeBorderColorOrNot includeColor) const601 CollapsedBorderValue RenderTableCell::computeCollapsedEndBorder(IncludeBorderColorOrNot includeColor) const
602 {
603     RenderTable* table = this->table();
604     // Note: We have to use the effective column information instead of whether we have a cell after as a table doesn't
605     // have to be regular (any row can have less cells than the total cell count).
606     bool isEndColumn = table->colToEffCol(col() + colSpan() - 1) == table->numEffCols() - 1;
607 
608     // For end border, we need to check, in order of precedence:
609     // (1) Our end border.
610     int startColorProperty = includeColor ? CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderStartColor, styleForCellFlow()->direction(), styleForCellFlow()->writingMode()) : 0;
611     int endColorProperty = includeColor ? CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderEndColor, styleForCellFlow()->direction(), styleForCellFlow()->writingMode()) : 0;
612     CollapsedBorderValue result = CollapsedBorderValue(style()->borderEnd(), includeColor ? resolveColor(endColorProperty) : Color(), BCELL);
613 
614     // (2) The start border of the following cell.
615     if (!isEndColumn) {
616         if (RenderTableCell* cellAfter = table->cellAfter(this)) {
617             CollapsedBorderValue cellAfterAdjoiningBorder = CollapsedBorderValue(cellAfter->borderAdjoiningCellBefore(this), includeColor ? cellAfter->resolveColor(startColorProperty) : Color(), BCELL);
618             result = chooseBorder(result, cellAfterAdjoiningBorder);
619             if (!result.exists())
620                 return result;
621         }
622     }
623 
624     bool endBorderAdjoinsTable = hasEndBorderAdjoiningTable();
625     if (endBorderAdjoinsTable) {
626         // (3) Our row's end border.
627         result = chooseBorder(result, CollapsedBorderValue(row()->borderAdjoiningEndCell(this), includeColor ? parent()->resolveColor(endColorProperty) : Color(), BROW));
628         if (!result.exists())
629             return result;
630 
631         // (4) Our row group's end border.
632         result = chooseBorder(result, CollapsedBorderValue(section()->borderAdjoiningEndCell(this), includeColor ? section()->resolveColor(endColorProperty) : Color(), BROWGROUP));
633         if (!result.exists())
634             return result;
635     }
636 
637     // (5) Our column and column group's end borders.
638     bool startColEdge;
639     bool endColEdge;
640     if (RenderTableCol* colElt = table->colElement(col() + colSpan() - 1, &startColEdge, &endColEdge)) {
641         if (colElt->isTableColumnGroup() && endColEdge) {
642             // The element is a colgroup and is also the last colgroup (in case of spanned colgroups).
643             result = chooseBorder(result, CollapsedBorderValue(colElt->borderAdjoiningCellEndBorder(this), includeColor ? colElt->resolveColor(endColorProperty) : Color(), BCOLGROUP));
644             if (!result.exists())
645                 return result;
646         } else if (!colElt->isTableColumnGroup()) {
647             // First apply the end border of the column irrespective of whether it is spanned or not. This is as per
648             // HTML5 which states that: "For the purposes of the CSS table model, the col element is expected to be
649             // treated as if it was present as many times as its span attribute specifies".
650             result = chooseBorder(result, CollapsedBorderValue(colElt->borderAdjoiningCellEndBorder(this), includeColor ? colElt->resolveColor(endColorProperty) : Color(), BCOL));
651             if (!result.exists())
652                 return result;
653             // Next, if it has a parent colgroup then we apply its end border but only if it is adjacent to the cell.
654             if (RenderTableCol* enclosingColumnGroup = colElt->enclosingColumnGroupIfAdjacentAfter()) {
655                 result = chooseBorder(result, CollapsedBorderValue(enclosingColumnGroup->borderAdjoiningCellEndBorder(this), includeColor ? enclosingColumnGroup->resolveColor(endColorProperty) : Color(), BCOLGROUP));
656                 if (!result.exists())
657                     return result;
658             }
659         }
660     }
661 
662     // (6) The start border of the next column.
663     if (!isEndColumn) {
664         if (RenderTableCol* colElt = table->colElement(col() + colSpan(), &startColEdge, &endColEdge)) {
665             if (colElt->isTableColumnGroup() && startColEdge) {
666                 // This case is a colgroup without any col, we only compute it if it is adjacent to the cell's edge.
667                 result = chooseBorder(result, CollapsedBorderValue(colElt->borderAdjoiningCellBefore(this), includeColor ? colElt->resolveColor(startColorProperty) : Color(), BCOLGROUP));
668                 if (!result.exists())
669                     return result;
670             } else if (colElt->isTableColumn()) {
671                 // Resolve the collapsing border against the col's border ignoring any 'span' as per HTML5.
672                 result = chooseBorder(result, CollapsedBorderValue(colElt->borderAdjoiningCellBefore(this), includeColor ? colElt->resolveColor(startColorProperty) : Color(), BCOL));
673                 if (!result.exists())
674                     return result;
675                 // If we have a parent colgroup, resolve the border only if it is adjacent to the cell.
676                 if (RenderTableCol* enclosingColumnGroup = colElt->enclosingColumnGroupIfAdjacentBefore()) {
677                     result = chooseBorder(result, CollapsedBorderValue(enclosingColumnGroup->borderAdjoiningCellStartBorder(this), includeColor ? enclosingColumnGroup->resolveColor(startColorProperty) : Color(), BCOLGROUP));
678                     if (!result.exists())
679                         return result;
680                 }
681             }
682         }
683     }
684 
685     if (endBorderAdjoinsTable) {
686         // (7) The table's end border.
687         result = chooseBorder(result, CollapsedBorderValue(table->tableEndBorderAdjoiningCell(this), includeColor ? table->resolveColor(endColorProperty) : Color(), BTABLE));
688         if (!result.exists())
689             return result;
690     }
691 
692     return result;
693 }
694 
collapsedBeforeBorder(IncludeBorderColorOrNot includeColor) const695 CollapsedBorderValue RenderTableCell::collapsedBeforeBorder(IncludeBorderColorOrNot includeColor) const
696 {
697     CollapsedBorderValue result = computeCollapsedBeforeBorder(includeColor);
698     if (includeColor)
699         section()->setCachedCollapsedBorder(this, CBSBefore, result);
700     return result;
701 }
702 
computeCollapsedBeforeBorder(IncludeBorderColorOrNot includeColor) const703 CollapsedBorderValue RenderTableCell::computeCollapsedBeforeBorder(IncludeBorderColorOrNot includeColor) const
704 {
705     RenderTable* table = this->table();
706 
707     // For before border, we need to check, in order of precedence:
708     // (1) Our before border.
709     int beforeColorProperty = includeColor ? CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderBeforeColor, styleForCellFlow()->direction(), styleForCellFlow()->writingMode()) : 0;
710     int afterColorProperty = includeColor ? CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderAfterColor, styleForCellFlow()->direction(), styleForCellFlow()->writingMode()) : 0;
711     CollapsedBorderValue result = CollapsedBorderValue(style()->borderBefore(), includeColor ? resolveColor(beforeColorProperty) : Color(), BCELL);
712 
713     RenderTableCell* prevCell = table->cellAbove(this);
714     if (prevCell) {
715         // (2) A before cell's after border.
716         result = chooseBorder(CollapsedBorderValue(prevCell->style()->borderAfter(), includeColor ? prevCell->resolveColor(afterColorProperty) : Color(), BCELL), result);
717         if (!result.exists())
718             return result;
719     }
720 
721     // (3) Our row's before border.
722     result = chooseBorder(result, CollapsedBorderValue(parent()->style()->borderBefore(), includeColor ? parent()->resolveColor(beforeColorProperty) : Color(), BROW));
723     if (!result.exists())
724         return result;
725 
726     // (4) The previous row's after border.
727     if (prevCell) {
728         RenderObject* prevRow = 0;
729         if (prevCell->section() == section())
730             prevRow = parent()->previousSibling();
731         else
732             prevRow = prevCell->section()->lastRow();
733 
734         if (prevRow) {
735             result = chooseBorder(CollapsedBorderValue(prevRow->style()->borderAfter(), includeColor ? prevRow->resolveColor(afterColorProperty) : Color(), BROW), result);
736             if (!result.exists())
737                 return result;
738         }
739     }
740 
741     // Now check row groups.
742     RenderTableSection* currSection = section();
743     if (!rowIndex()) {
744         // (5) Our row group's before border.
745         result = chooseBorder(result, CollapsedBorderValue(currSection->style()->borderBefore(), includeColor ? currSection->resolveColor(beforeColorProperty) : Color(), BROWGROUP));
746         if (!result.exists())
747             return result;
748 
749         // (6) Previous row group's after border.
750         currSection = table->sectionAbove(currSection, SkipEmptySections);
751         if (currSection) {
752             result = chooseBorder(CollapsedBorderValue(currSection->style()->borderAfter(), includeColor ? currSection->resolveColor(afterColorProperty) : Color(), BROWGROUP), result);
753             if (!result.exists())
754                 return result;
755         }
756     }
757 
758     if (!currSection) {
759         // (8) Our column and column group's before borders.
760         RenderTableCol* colElt = table->colElement(col());
761         if (colElt) {
762             result = chooseBorder(result, CollapsedBorderValue(colElt->style()->borderBefore(), includeColor ? colElt->resolveColor(beforeColorProperty) : Color(), BCOL));
763             if (!result.exists())
764                 return result;
765             if (RenderTableCol* enclosingColumnGroup = colElt->enclosingColumnGroup()) {
766                 result = chooseBorder(result, CollapsedBorderValue(enclosingColumnGroup->style()->borderBefore(), includeColor ? enclosingColumnGroup->resolveColor(beforeColorProperty) : Color(), BCOLGROUP));
767                 if (!result.exists())
768                     return result;
769             }
770         }
771 
772         // (9) The table's before border.
773         result = chooseBorder(result, CollapsedBorderValue(table->style()->borderBefore(), includeColor ? table->resolveColor(beforeColorProperty) : Color(), BTABLE));
774         if (!result.exists())
775             return result;
776     }
777 
778     return result;
779 }
780 
collapsedAfterBorder(IncludeBorderColorOrNot includeColor) const781 CollapsedBorderValue RenderTableCell::collapsedAfterBorder(IncludeBorderColorOrNot includeColor) const
782 {
783     CollapsedBorderValue result = computeCollapsedAfterBorder(includeColor);
784     if (includeColor)
785         section()->setCachedCollapsedBorder(this, CBSAfter, result);
786     return result;
787 }
788 
computeCollapsedAfterBorder(IncludeBorderColorOrNot includeColor) const789 CollapsedBorderValue RenderTableCell::computeCollapsedAfterBorder(IncludeBorderColorOrNot includeColor) const
790 {
791     RenderTable* table = this->table();
792 
793     // For after border, we need to check, in order of precedence:
794     // (1) Our after border.
795     int beforeColorProperty = includeColor ? CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderBeforeColor, styleForCellFlow()->direction(), styleForCellFlow()->writingMode()) : 0;
796     int afterColorProperty = includeColor ? CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderAfterColor, styleForCellFlow()->direction(), styleForCellFlow()->writingMode()) : 0;
797     CollapsedBorderValue result = CollapsedBorderValue(style()->borderAfter(), includeColor ? resolveColor(afterColorProperty) : Color(), BCELL);
798 
799     RenderTableCell* nextCell = table->cellBelow(this);
800     if (nextCell) {
801         // (2) An after cell's before border.
802         result = chooseBorder(result, CollapsedBorderValue(nextCell->style()->borderBefore(), includeColor ? nextCell->resolveColor(beforeColorProperty) : Color(), BCELL));
803         if (!result.exists())
804             return result;
805     }
806 
807     // (3) Our row's after border. (FIXME: Deal with rowspan!)
808     result = chooseBorder(result, CollapsedBorderValue(parent()->style()->borderAfter(), includeColor ? parent()->resolveColor(afterColorProperty) : Color(), BROW));
809     if (!result.exists())
810         return result;
811 
812     // (4) The next row's before border.
813     if (nextCell) {
814         result = chooseBorder(result, CollapsedBorderValue(nextCell->parent()->style()->borderBefore(), includeColor ? nextCell->parent()->resolveColor(beforeColorProperty) : Color(), BROW));
815         if (!result.exists())
816             return result;
817     }
818 
819     // Now check row groups.
820     RenderTableSection* currSection = section();
821     if (rowIndex() + rowSpan() >= currSection->numRows()) {
822         // (5) Our row group's after border.
823         result = chooseBorder(result, CollapsedBorderValue(currSection->style()->borderAfter(), includeColor ? currSection->resolveColor(afterColorProperty) : Color(), BROWGROUP));
824         if (!result.exists())
825             return result;
826 
827         // (6) Following row group's before border.
828         currSection = table->sectionBelow(currSection, SkipEmptySections);
829         if (currSection) {
830             result = chooseBorder(result, CollapsedBorderValue(currSection->style()->borderBefore(), includeColor ? currSection->resolveColor(beforeColorProperty) : Color(), BROWGROUP));
831             if (!result.exists())
832                 return result;
833         }
834     }
835 
836     if (!currSection) {
837         // (8) Our column and column group's after borders.
838         RenderTableCol* colElt = table->colElement(col());
839         if (colElt) {
840             result = chooseBorder(result, CollapsedBorderValue(colElt->style()->borderAfter(), includeColor ? colElt->resolveColor(afterColorProperty) : Color(), BCOL));
841             if (!result.exists()) return result;
842             if (RenderTableCol* enclosingColumnGroup = colElt->enclosingColumnGroup()) {
843                 result = chooseBorder(result, CollapsedBorderValue(enclosingColumnGroup->style()->borderAfter(), includeColor ? enclosingColumnGroup->resolveColor(afterColorProperty) : Color(), BCOLGROUP));
844                 if (!result.exists())
845                     return result;
846             }
847         }
848 
849         // (9) The table's after border.
850         result = chooseBorder(result, CollapsedBorderValue(table->style()->borderAfter(), includeColor ? table->resolveColor(afterColorProperty) : Color(), BTABLE));
851         if (!result.exists())
852             return result;
853     }
854 
855     return result;
856 }
857 
cachedCollapsedLeftBorder(const RenderStyle * styleForCellFlow) const858 inline CollapsedBorderValue RenderTableCell::cachedCollapsedLeftBorder(const RenderStyle* styleForCellFlow) const
859 {
860     if (styleForCellFlow->isHorizontalWritingMode())
861         return styleForCellFlow->isLeftToRightDirection() ? section()->cachedCollapsedBorder(this, CBSStart) : section()->cachedCollapsedBorder(this, CBSEnd);
862     return styleForCellFlow->isFlippedBlocksWritingMode() ? section()->cachedCollapsedBorder(this, CBSAfter) : section()->cachedCollapsedBorder(this, CBSBefore);
863 }
864 
cachedCollapsedRightBorder(const RenderStyle * styleForCellFlow) const865 inline CollapsedBorderValue RenderTableCell::cachedCollapsedRightBorder(const RenderStyle* styleForCellFlow) const
866 {
867     if (styleForCellFlow->isHorizontalWritingMode())
868         return styleForCellFlow->isLeftToRightDirection() ? section()->cachedCollapsedBorder(this, CBSEnd) : section()->cachedCollapsedBorder(this, CBSStart);
869     return styleForCellFlow->isFlippedBlocksWritingMode() ? section()->cachedCollapsedBorder(this, CBSBefore) : section()->cachedCollapsedBorder(this, CBSAfter);
870 }
871 
cachedCollapsedTopBorder(const RenderStyle * styleForCellFlow) const872 inline CollapsedBorderValue RenderTableCell::cachedCollapsedTopBorder(const RenderStyle* styleForCellFlow) const
873 {
874     if (styleForCellFlow->isHorizontalWritingMode())
875         return styleForCellFlow->isFlippedBlocksWritingMode() ? section()->cachedCollapsedBorder(this, CBSAfter) : section()->cachedCollapsedBorder(this, CBSBefore);
876     return styleForCellFlow->isLeftToRightDirection() ? section()->cachedCollapsedBorder(this, CBSStart) : section()->cachedCollapsedBorder(this, CBSEnd);
877 }
878 
cachedCollapsedBottomBorder(const RenderStyle * styleForCellFlow) const879 inline CollapsedBorderValue RenderTableCell::cachedCollapsedBottomBorder(const RenderStyle* styleForCellFlow) const
880 {
881     if (styleForCellFlow->isHorizontalWritingMode())
882         return styleForCellFlow->isFlippedBlocksWritingMode() ? section()->cachedCollapsedBorder(this, CBSBefore) : section()->cachedCollapsedBorder(this, CBSAfter);
883     return styleForCellFlow->isLeftToRightDirection() ? section()->cachedCollapsedBorder(this, CBSEnd) : section()->cachedCollapsedBorder(this, CBSStart);
884 }
885 
borderLeft() const886 int RenderTableCell::borderLeft() const
887 {
888     return table()->collapseBorders() ? borderHalfLeft(false) : RenderBlockFlow::borderLeft();
889 }
890 
borderRight() const891 int RenderTableCell::borderRight() const
892 {
893     return table()->collapseBorders() ? borderHalfRight(false) : RenderBlockFlow::borderRight();
894 }
895 
borderTop() const896 int RenderTableCell::borderTop() const
897 {
898     return table()->collapseBorders() ? borderHalfTop(false) : RenderBlockFlow::borderTop();
899 }
900 
borderBottom() const901 int RenderTableCell::borderBottom() const
902 {
903     return table()->collapseBorders() ? borderHalfBottom(false) : RenderBlockFlow::borderBottom();
904 }
905 
906 // FIXME: https://bugs.webkit.org/show_bug.cgi?id=46191, make the collapsed border drawing
907 // work with different block flow values instead of being hard-coded to top-to-bottom.
borderStart() const908 int RenderTableCell::borderStart() const
909 {
910     return table()->collapseBorders() ? borderHalfStart(false) : RenderBlockFlow::borderStart();
911 }
912 
borderEnd() const913 int RenderTableCell::borderEnd() const
914 {
915     return table()->collapseBorders() ? borderHalfEnd(false) : RenderBlockFlow::borderEnd();
916 }
917 
borderBefore() const918 int RenderTableCell::borderBefore() const
919 {
920     return table()->collapseBorders() ? borderHalfBefore(false) : RenderBlockFlow::borderBefore();
921 }
922 
borderAfter() const923 int RenderTableCell::borderAfter() const
924 {
925     return table()->collapseBorders() ? borderHalfAfter(false) : RenderBlockFlow::borderAfter();
926 }
927 
borderHalfLeft(bool outer) const928 int RenderTableCell::borderHalfLeft(bool outer) const
929 {
930     const RenderStyle* styleForCellFlow = this->styleForCellFlow();
931     if (styleForCellFlow->isHorizontalWritingMode())
932         return styleForCellFlow->isLeftToRightDirection() ? borderHalfStart(outer) : borderHalfEnd(outer);
933     return styleForCellFlow->isFlippedBlocksWritingMode() ? borderHalfAfter(outer) : borderHalfBefore(outer);
934 }
935 
borderHalfRight(bool outer) const936 int RenderTableCell::borderHalfRight(bool outer) const
937 {
938     const RenderStyle* styleForCellFlow = this->styleForCellFlow();
939     if (styleForCellFlow->isHorizontalWritingMode())
940         return styleForCellFlow->isLeftToRightDirection() ? borderHalfEnd(outer) : borderHalfStart(outer);
941     return styleForCellFlow->isFlippedBlocksWritingMode() ? borderHalfBefore(outer) : borderHalfAfter(outer);
942 }
943 
borderHalfTop(bool outer) const944 int RenderTableCell::borderHalfTop(bool outer) const
945 {
946     const RenderStyle* styleForCellFlow = this->styleForCellFlow();
947     if (styleForCellFlow->isHorizontalWritingMode())
948         return styleForCellFlow->isFlippedBlocksWritingMode() ? borderHalfAfter(outer) : borderHalfBefore(outer);
949     return styleForCellFlow->isLeftToRightDirection() ? borderHalfStart(outer) : borderHalfEnd(outer);
950 }
951 
borderHalfBottom(bool outer) const952 int RenderTableCell::borderHalfBottom(bool outer) const
953 {
954     const RenderStyle* styleForCellFlow = this->styleForCellFlow();
955     if (styleForCellFlow->isHorizontalWritingMode())
956         return styleForCellFlow->isFlippedBlocksWritingMode() ? borderHalfBefore(outer) : borderHalfAfter(outer);
957     return styleForCellFlow->isLeftToRightDirection() ? borderHalfEnd(outer) : borderHalfStart(outer);
958 }
959 
borderHalfStart(bool outer) const960 int RenderTableCell::borderHalfStart(bool outer) const
961 {
962     CollapsedBorderValue border = collapsedStartBorder(DoNotIncludeBorderColor);
963     if (border.exists())
964         return (border.width() + ((styleForCellFlow()->isLeftToRightDirection() ^ outer) ? 1 : 0)) / 2; // Give the extra pixel to top and left.
965     return 0;
966 }
967 
borderHalfEnd(bool outer) const968 int RenderTableCell::borderHalfEnd(bool outer) const
969 {
970     CollapsedBorderValue border = collapsedEndBorder(DoNotIncludeBorderColor);
971     if (border.exists())
972         return (border.width() + ((styleForCellFlow()->isLeftToRightDirection() ^ outer) ? 0 : 1)) / 2;
973     return 0;
974 }
975 
borderHalfBefore(bool outer) const976 int RenderTableCell::borderHalfBefore(bool outer) const
977 {
978     CollapsedBorderValue border = collapsedBeforeBorder(DoNotIncludeBorderColor);
979     if (border.exists())
980         return (border.width() + ((styleForCellFlow()->isFlippedBlocksWritingMode() ^ outer) ? 0 : 1)) / 2; // Give the extra pixel to top and left.
981     return 0;
982 }
983 
borderHalfAfter(bool outer) const984 int RenderTableCell::borderHalfAfter(bool outer) const
985 {
986     CollapsedBorderValue border = collapsedAfterBorder(DoNotIncludeBorderColor);
987     if (border.exists())
988         return (border.width() + ((styleForCellFlow()->isFlippedBlocksWritingMode() ^ outer) ? 1 : 0)) / 2;
989     return 0;
990 }
991 
paint(PaintInfo & paintInfo,const LayoutPoint & paintOffset)992 void RenderTableCell::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
993 {
994     ASSERT(paintInfo.phase != PaintPhaseCollapsedTableBorders);
995     RenderBlock::paint(paintInfo, paintOffset);
996 }
997 
collapsedBorderStyle(EBorderStyle style)998 static EBorderStyle collapsedBorderStyle(EBorderStyle style)
999 {
1000     if (style == OUTSET)
1001         return GROOVE;
1002     if (style == INSET)
1003         return RIDGE;
1004     return style;
1005 }
1006 
1007 struct CollapsedBorder {
1008     CollapsedBorderValue borderValue;
1009     BoxSide side;
1010     bool shouldPaint;
1011     int x1;
1012     int y1;
1013     int x2;
1014     int y2;
1015     EBorderStyle style;
1016 };
1017 
1018 class CollapsedBorders {
1019 public:
CollapsedBorders()1020     CollapsedBorders()
1021         : m_count(0)
1022     {
1023     }
1024 
addBorder(const CollapsedBorderValue & borderValue,BoxSide borderSide,bool shouldPaint,int x1,int y1,int x2,int y2,EBorderStyle borderStyle)1025     void addBorder(const CollapsedBorderValue& borderValue, BoxSide borderSide, bool shouldPaint,
1026                    int x1, int y1, int x2, int y2, EBorderStyle borderStyle)
1027     {
1028         if (borderValue.exists() && shouldPaint) {
1029             m_borders[m_count].borderValue = borderValue;
1030             m_borders[m_count].side = borderSide;
1031             m_borders[m_count].shouldPaint = shouldPaint;
1032             m_borders[m_count].x1 = x1;
1033             m_borders[m_count].x2 = x2;
1034             m_borders[m_count].y1 = y1;
1035             m_borders[m_count].y2 = y2;
1036             m_borders[m_count].style = borderStyle;
1037             m_count++;
1038         }
1039     }
1040 
nextBorder()1041     CollapsedBorder* nextBorder()
1042     {
1043         for (unsigned i = 0; i < m_count; i++) {
1044             if (m_borders[i].borderValue.exists() && m_borders[i].shouldPaint) {
1045                 m_borders[i].shouldPaint = false;
1046                 return &m_borders[i];
1047             }
1048         }
1049 
1050         return 0;
1051     }
1052 
1053     CollapsedBorder m_borders[4];
1054     unsigned m_count;
1055 };
1056 
addBorderStyle(RenderTable::CollapsedBorderValues & borderValues,CollapsedBorderValue borderValue)1057 static void addBorderStyle(RenderTable::CollapsedBorderValues& borderValues,
1058                            CollapsedBorderValue borderValue)
1059 {
1060     if (!borderValue.exists())
1061         return;
1062     size_t count = borderValues.size();
1063     for (size_t i = 0; i < count; ++i)
1064         if (borderValues[i].isSameIgnoringColor(borderValue))
1065             return;
1066     borderValues.append(borderValue);
1067 }
1068 
collectBorderValues(RenderTable::CollapsedBorderValues & borderValues) const1069 void RenderTableCell::collectBorderValues(RenderTable::CollapsedBorderValues& borderValues) const
1070 {
1071     addBorderStyle(borderValues, collapsedStartBorder());
1072     addBorderStyle(borderValues, collapsedEndBorder());
1073     addBorderStyle(borderValues, collapsedBeforeBorder());
1074     addBorderStyle(borderValues, collapsedAfterBorder());
1075 }
1076 
compareBorderValuesForQSort(const void * pa,const void * pb)1077 static int compareBorderValuesForQSort(const void* pa, const void* pb)
1078 {
1079     const CollapsedBorderValue* a = static_cast<const CollapsedBorderValue*>(pa);
1080     const CollapsedBorderValue* b = static_cast<const CollapsedBorderValue*>(pb);
1081     if (a->isSameIgnoringColor(*b))
1082         return 0;
1083     return compareBorders(*a, *b);
1084 }
1085 
sortBorderValues(RenderTable::CollapsedBorderValues & borderValues)1086 void RenderTableCell::sortBorderValues(RenderTable::CollapsedBorderValues& borderValues)
1087 {
1088     qsort(borderValues.data(), borderValues.size(), sizeof(CollapsedBorderValue),
1089         compareBorderValuesForQSort);
1090 }
1091 
paintCollapsedBorders(PaintInfo & paintInfo,const LayoutPoint & paintOffset)1092 void RenderTableCell::paintCollapsedBorders(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
1093 {
1094     ASSERT(paintInfo.phase == PaintPhaseCollapsedTableBorders);
1095 
1096     if (!paintInfo.shouldPaintWithinRoot(this) || style()->visibility() != VISIBLE)
1097         return;
1098 
1099     LayoutRect paintRect = LayoutRect(paintOffset + location(), pixelSnappedSize());
1100     if (paintRect.y() - table()->outerBorderTop() >= paintInfo.rect.maxY())
1101         return;
1102 
1103     if (paintRect.maxY() + table()->outerBorderBottom() <= paintInfo.rect.y())
1104         return;
1105 
1106     if (!table()->currentBorderValue())
1107         return;
1108 
1109     const RenderStyle* styleForCellFlow = this->styleForCellFlow();
1110     CollapsedBorderValue leftVal = cachedCollapsedLeftBorder(styleForCellFlow);
1111     CollapsedBorderValue rightVal = cachedCollapsedRightBorder(styleForCellFlow);
1112     CollapsedBorderValue topVal = cachedCollapsedTopBorder(styleForCellFlow);
1113     CollapsedBorderValue bottomVal = cachedCollapsedBottomBorder(styleForCellFlow);
1114 
1115     // Adjust our x/y/width/height so that we paint the collapsed borders at the correct location.
1116     int topWidth = topVal.width();
1117     int bottomWidth = bottomVal.width();
1118     int leftWidth = leftVal.width();
1119     int rightWidth = rightVal.width();
1120 
1121     IntRect borderRect = pixelSnappedIntRect(paintRect.x() - leftWidth / 2,
1122             paintRect.y() - topWidth / 2,
1123             paintRect.width() + leftWidth / 2 + (rightWidth + 1) / 2,
1124             paintRect.height() + topWidth / 2 + (bottomWidth + 1) / 2);
1125 
1126     EBorderStyle topStyle = collapsedBorderStyle(topVal.style());
1127     EBorderStyle bottomStyle = collapsedBorderStyle(bottomVal.style());
1128     EBorderStyle leftStyle = collapsedBorderStyle(leftVal.style());
1129     EBorderStyle rightStyle = collapsedBorderStyle(rightVal.style());
1130 
1131     bool renderTop = topStyle > BHIDDEN && !topVal.isTransparent();
1132     bool renderBottom = bottomStyle > BHIDDEN && !bottomVal.isTransparent();
1133     bool renderLeft = leftStyle > BHIDDEN && !leftVal.isTransparent();
1134     bool renderRight = rightStyle > BHIDDEN && !rightVal.isTransparent();
1135 
1136     // We never paint diagonals at the joins.  We simply let the border with the highest
1137     // precedence paint on top of borders with lower precedence.
1138     CollapsedBorders borders;
1139     borders.addBorder(topVal, BSTop, renderTop, borderRect.x(), borderRect.y(), borderRect.maxX(), borderRect.y() + topWidth, topStyle);
1140     borders.addBorder(bottomVal, BSBottom, renderBottom, borderRect.x(), borderRect.maxY() - bottomWidth, borderRect.maxX(), borderRect.maxY(), bottomStyle);
1141     borders.addBorder(leftVal, BSLeft, renderLeft, borderRect.x(), borderRect.y(), borderRect.x() + leftWidth, borderRect.maxY(), leftStyle);
1142     borders.addBorder(rightVal, BSRight, renderRight, borderRect.maxX() - rightWidth, borderRect.y(), borderRect.maxX(), borderRect.maxY(), rightStyle);
1143 
1144     GraphicsContext* graphicsContext = paintInfo.context;
1145     bool antialias = BoxPainter::shouldAntialiasLines(graphicsContext);
1146 
1147     for (CollapsedBorder* border = borders.nextBorder(); border; border = borders.nextBorder()) {
1148         if (border->borderValue.isSameIgnoringColor(*table()->currentBorderValue())) {
1149             ObjectPainter::drawLineForBoxSide(graphicsContext, border->x1, border->y1, border->x2, border->y2, border->side,
1150                 border->borderValue.color().resolve(style()->visitedDependentColor(CSSPropertyColor)), border->style, 0, 0, antialias);
1151         }
1152     }
1153 }
1154 
paintBackgroundsBehindCell(PaintInfo & paintInfo,const LayoutPoint & paintOffset,RenderObject * backgroundObject)1155 void RenderTableCell::paintBackgroundsBehindCell(PaintInfo& paintInfo, const LayoutPoint& paintOffset, RenderObject* backgroundObject)
1156 {
1157     if (!paintInfo.shouldPaintWithinRoot(this))
1158         return;
1159 
1160     if (!backgroundObject)
1161         return;
1162 
1163     if (style()->visibility() != VISIBLE)
1164         return;
1165 
1166     RenderTable* tableElt = table();
1167     if (!tableElt->collapseBorders() && style()->emptyCells() == HIDE && !firstChild())
1168         return;
1169 
1170     LayoutPoint adjustedPaintOffset = paintOffset;
1171     if (backgroundObject != this)
1172         adjustedPaintOffset.moveBy(location());
1173 
1174     Color c = backgroundObject->resolveColor(CSSPropertyBackgroundColor);
1175     const FillLayer& bgLayer = backgroundObject->style()->backgroundLayers();
1176 
1177     if (bgLayer.hasImage() || c.alpha()) {
1178         // We have to clip here because the background would paint
1179         // on top of the borders otherwise.  This only matters for cells and rows.
1180         bool shouldClip = backgroundObject->hasLayer() && (backgroundObject == this || backgroundObject == parent()) && tableElt->collapseBorders();
1181         GraphicsContextStateSaver stateSaver(*paintInfo.context, shouldClip);
1182         if (shouldClip) {
1183             LayoutRect clipRect(adjustedPaintOffset.x() + borderLeft(), adjustedPaintOffset.y() + borderTop(),
1184                 width() - borderLeft() - borderRight(), height() - borderTop() - borderBottom());
1185             paintInfo.context->clip(clipRect);
1186         }
1187         BoxPainter(*this).paintFillLayers(paintInfo, c, bgLayer, LayoutRect(adjustedPaintOffset, pixelSnappedSize()), BackgroundBleedNone, CompositeSourceOver, backgroundObject);
1188     }
1189 }
1190 
paintBoxDecorationBackground(PaintInfo & paintInfo,const LayoutPoint & paintOffset)1191 void RenderTableCell::paintBoxDecorationBackground(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
1192 {
1193     if (!paintInfo.shouldPaintWithinRoot(this))
1194         return;
1195 
1196     RenderTable* tableElt = table();
1197     if (!tableElt->collapseBorders() && style()->emptyCells() == HIDE && !firstChild())
1198         return;
1199 
1200     LayoutRect paintRect = LayoutRect(paintOffset, pixelSnappedSize());
1201     BoxPainter::paintBoxShadow(paintInfo, paintRect, style(), Normal);
1202 
1203     // Paint our cell background.
1204     paintBackgroundsBehindCell(paintInfo, paintOffset, this);
1205 
1206     BoxPainter::paintBoxShadow(paintInfo, paintRect, style(), Inset);
1207 
1208     if (!style()->hasBorder() || tableElt->collapseBorders())
1209         return;
1210 
1211     BoxPainter::paintBorder(*this, paintInfo, paintRect, style());
1212 }
1213 
paintMask(PaintInfo & paintInfo,const LayoutPoint & paintOffset)1214 void RenderTableCell::paintMask(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
1215 {
1216     if (style()->visibility() != VISIBLE || paintInfo.phase != PaintPhaseMask)
1217         return;
1218 
1219     RenderTable* tableElt = table();
1220     if (!tableElt->collapseBorders() && style()->emptyCells() == HIDE && !firstChild())
1221         return;
1222 
1223     BoxPainter(*this).paintMaskImages(paintInfo, LayoutRect(paintOffset, pixelSnappedSize()));
1224 }
1225 
boxShadowShouldBeAppliedToBackground(BackgroundBleedAvoidance,InlineFlowBox *) const1226 bool RenderTableCell::boxShadowShouldBeAppliedToBackground(BackgroundBleedAvoidance, InlineFlowBox*) const
1227 {
1228     return false;
1229 }
1230 
scrollbarsChanged(bool horizontalScrollbarChanged,bool verticalScrollbarChanged)1231 void RenderTableCell::scrollbarsChanged(bool horizontalScrollbarChanged, bool verticalScrollbarChanged)
1232 {
1233     LayoutUnit scrollbarHeight = scrollbarLogicalHeight();
1234     if (!scrollbarHeight)
1235         return; // Not sure if we should be doing something when a scrollbar goes away or not.
1236 
1237     // We only care if the scrollbar that affects our intrinsic padding has been added.
1238     if ((isHorizontalWritingMode() && !horizontalScrollbarChanged) ||
1239         (!isHorizontalWritingMode() && !verticalScrollbarChanged))
1240         return;
1241 
1242     // Shrink our intrinsic padding as much as possible to accommodate the scrollbar.
1243     if (style()->verticalAlign() == MIDDLE) {
1244         LayoutUnit totalHeight = logicalHeight();
1245         LayoutUnit heightWithoutIntrinsicPadding = totalHeight - intrinsicPaddingBefore() - intrinsicPaddingAfter();
1246         totalHeight -= scrollbarHeight;
1247         LayoutUnit newBeforePadding = (totalHeight - heightWithoutIntrinsicPadding) / 2;
1248         LayoutUnit newAfterPadding = totalHeight - heightWithoutIntrinsicPadding - newBeforePadding;
1249         setIntrinsicPaddingBefore(newBeforePadding);
1250         setIntrinsicPaddingAfter(newAfterPadding);
1251     } else
1252         setIntrinsicPaddingAfter(intrinsicPaddingAfter() - scrollbarHeight);
1253 }
1254 
createAnonymous(Document * document)1255 RenderTableCell* RenderTableCell::createAnonymous(Document* document)
1256 {
1257     RenderTableCell* renderer = new RenderTableCell(0);
1258     renderer->setDocumentForAnonymous(document);
1259     return renderer;
1260 }
1261 
createAnonymousWithParentRenderer(const RenderObject * parent)1262 RenderTableCell* RenderTableCell::createAnonymousWithParentRenderer(const RenderObject* parent)
1263 {
1264     RenderTableCell* newCell = RenderTableCell::createAnonymous(&parent->document());
1265     RefPtr<RenderStyle> newStyle = RenderStyle::createAnonymousStyleWithDisplay(parent->style(), TABLE_CELL);
1266     newCell->setStyle(newStyle.release());
1267     return newCell;
1268 }
1269 
1270 } // namespace blink
1271