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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef CONTENT_RENDERER_MOUSE_LOCK_DISPATCHER_H_
6 #define CONTENT_RENDERER_MOUSE_LOCK_DISPATCHER_H_
7 
8 #include "base/basictypes.h"
9 #include "content/common/content_export.h"
10 
11 namespace blink {
12 class WebMouseEvent;
13 }  // namespace blink
14 
15 namespace content {
16 
17 class CONTENT_EXPORT MouseLockDispatcher {
18  public:
19   MouseLockDispatcher();
20   virtual ~MouseLockDispatcher();
21 
22   class LockTarget {
23    public:
~LockTarget()24     virtual ~LockTarget() {}
25     // A mouse lock request was pending and this reports success or failure.
26     virtual void OnLockMouseACK(bool succeeded) = 0;
27     // A mouse lock was in place, but has been lost.
28     virtual void OnMouseLockLost() = 0;
29     // A mouse lock is enabled and mouse events are being delievered.
30     virtual bool HandleMouseLockedInputEvent(
31         const blink::WebMouseEvent& event) = 0;
32   };
33 
34   // Locks the mouse to the |target|. If true is returned, an asynchronous
35   // response to target->OnLockMouseACK() will follow.
36   bool LockMouse(LockTarget* target);
37   // Request to unlock the mouse. An asynchronous response to
38   // target->OnMouseLockLost() will follow.
39   void UnlockMouse(LockTarget* target);
40   // Clears out the reference to the |target| because it has or is being
41   // destroyed. Unlocks if locked. The pointer will not be accessed.
42   void OnLockTargetDestroyed(LockTarget* target);
43   bool IsMouseLockedTo(LockTarget* target);
44 
45   // Allow lock target to consumed a mouse event, if it does return true.
46   bool WillHandleMouseEvent(const blink::WebMouseEvent& event);
47 
48   // Subclasses or users have to call these methods to report mouse lock events
49   // from the browser.
50   void OnLockMouseACK(bool succeeded);
51   void OnMouseLockLost();
52 
53  protected:
54   // Subclasses must implement these methods to send mouse lock requests to the
55   // browser.
56   virtual void SendLockMouseRequest(bool unlocked_by_target) = 0;
57   virtual void SendUnlockMouseRequest() = 0;
58 
59  private:
MouseLockedOrPendingAction()60   bool MouseLockedOrPendingAction() const {
61     return mouse_locked_ || pending_lock_request_ || pending_unlock_request_;
62   }
63 
64   bool mouse_locked_;
65   // If both |pending_lock_request_| and |pending_unlock_request_| are true,
66   // it means a lock request was sent before an unlock request and we haven't
67   // received responses for them. The logic in LockMouse() makes sure that a
68   // lock request won't be sent when there is a pending unlock request.
69   bool pending_lock_request_;
70   bool pending_unlock_request_;
71 
72   // Used when locking to indicate when a target application has voluntarily
73   // unlocked and desires to relock the mouse. If the mouse is unlocked due
74   // to ESC being pressed by the user, this will be false
75   bool unlocked_by_target_;
76 
77   // |target_| is the pending or current owner of mouse lock. We retain a non
78   // owning reference here that must be cleared by |OnLockTargetDestroyed|
79   // when it is destroyed.
80   LockTarget* target_;
81 
82   DISALLOW_COPY_AND_ASSIGN(MouseLockDispatcher);
83 };
84 
85 }  // namespace content
86 
87 #endif  // CONTENT_RENDERER_MOUSE_LOCK_DISPATCHER_H_
88