1 /* 2 * Copyright (C) 1997 Martin Jones (mjones@kde.org) 3 * (C) 1997 Torben Weis (weis@kde.org) 4 * (C) 1998 Waldo Bastian (bastian@kde.org) 5 * (C) 1999 Lars Knoll (knoll@kde.org) 6 * (C) 1999 Antti Koivisto (koivisto@kde.org) 7 * Copyright (C) 2003, 2004, 2005, 2006, 2009, 2013 Apple Inc. All rights reserved. 8 * 9 * This library is free software; you can redistribute it and/or 10 * modify it under the terms of the GNU Library General Public 11 * License as published by the Free Software Foundation; either 12 * version 2 of the License, or (at your option) any later version. 13 * 14 * This library is distributed in the hope that it will be useful, 15 * but WITHOUT ANY WARRANTY; without even the implied warranty of 16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 17 * Library General Public License for more details. 18 * 19 * You should have received a copy of the GNU Library General Public License 20 * along with this library; see the file COPYING.LIB. If not, write to 21 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, 22 * Boston, MA 02110-1301, USA. 23 */ 24 25 #ifndef RenderTableSection_h 26 #define RenderTableSection_h 27 28 #include "core/rendering/RenderTable.h" 29 #include "wtf/Vector.h" 30 31 namespace blink { 32 33 // This variable is used to balance the memory consumption vs the paint invalidation time on big tables. 34 const float gMaxAllowedOverflowingCellRatioForFastPaintPath = 0.1f; 35 36 enum CollapsedBorderSide { 37 CBSBefore, 38 CBSAfter, 39 CBSStart, 40 CBSEnd 41 }; 42 43 // Helper class for paintObject. 44 class CellSpan { 45 public: CellSpan(unsigned start,unsigned end)46 CellSpan(unsigned start, unsigned end) 47 : m_start(start) 48 , m_end(end) 49 { 50 } 51 start()52 unsigned start() const { return m_start; } end()53 unsigned end() const { return m_end; } 54 start()55 unsigned& start() { return m_start; } end()56 unsigned& end() { return m_end; } 57 58 private: 59 unsigned m_start; 60 unsigned m_end; 61 }; 62 63 class RenderTableCell; 64 class RenderTableRow; 65 66 class RenderTableSection FINAL : public RenderBox { 67 public: 68 RenderTableSection(Element*); 69 virtual ~RenderTableSection(); 70 virtual void trace(Visitor*) OVERRIDE; 71 72 RenderTableRow* firstRow() const; 73 RenderTableRow* lastRow() const; 74 children()75 const RenderObjectChildList* children() const { return &m_children; } children()76 RenderObjectChildList* children() { return &m_children; } 77 78 virtual void addChild(RenderObject* child, RenderObject* beforeChild = 0) OVERRIDE; 79 80 virtual int firstLineBoxBaseline() const OVERRIDE; 81 82 void addCell(RenderTableCell*, RenderTableRow* row); 83 84 int calcRowLogicalHeight(); 85 void layoutRows(); 86 void computeOverflowFromCells(); 87 table()88 RenderTable* table() const { return toRenderTable(parent()); } 89 90 typedef WillBeHeapVector<RawPtrWillBeMember<RenderTableCell>, 2> SpanningRenderTableCells; 91 92 struct CellStruct { 93 ALLOW_ONLY_INLINE_ALLOCATION(); 94 public: 95 WillBeHeapVector<RawPtrWillBeMember<RenderTableCell>, 1> cells; 96 bool inColSpan; // true for columns after the first in a colspan 97 CellStructCellStruct98 CellStruct() 99 : inColSpan(false) 100 { 101 } 102 void trace(Visitor*); 103 primaryCellCellStruct104 RenderTableCell* primaryCell() 105 { 106 return hasCells() ? cells[cells.size() - 1].get() : 0; 107 } 108 primaryCellCellStruct109 const RenderTableCell* primaryCell() const 110 { 111 return hasCells() ? cells[cells.size() - 1].get() : 0; 112 } 113 hasCellsCellStruct114 bool hasCells() const { return cells.size() > 0; } 115 }; 116 117 typedef WillBeHeapVector<CellStruct> Row; 118 119 struct RowStruct { 120 ALLOW_ONLY_INLINE_ALLOCATION(); 121 public: RowStructRowStruct122 RowStruct() 123 : rowRenderer(nullptr) 124 , baseline() 125 { 126 } 127 void trace(Visitor*); 128 129 Row row; 130 RawPtrWillBeMember<RenderTableRow> rowRenderer; 131 LayoutUnit baseline; 132 Length logicalHeight; 133 }; 134 135 struct SpanningRowsHeight { 136 WTF_MAKE_NONCOPYABLE(SpanningRowsHeight); 137 138 public: SpanningRowsHeightSpanningRowsHeight139 SpanningRowsHeight() 140 : totalRowsHeight(0) 141 , spanningCellHeightIgnoringBorderSpacing(0) 142 , isAnyRowWithOnlySpanningCells(false) 143 { 144 } 145 146 Vector<int> rowHeight; 147 int totalRowsHeight; 148 int spanningCellHeightIgnoringBorderSpacing; 149 bool isAnyRowWithOnlySpanningCells; 150 }; 151 borderAdjoiningTableStart()152 const BorderValue& borderAdjoiningTableStart() const 153 { 154 if (hasSameDirectionAs(table())) 155 return style()->borderStart(); 156 157 return style()->borderEnd(); 158 } 159 borderAdjoiningTableEnd()160 const BorderValue& borderAdjoiningTableEnd() const 161 { 162 if (hasSameDirectionAs(table())) 163 return style()->borderEnd(); 164 165 return style()->borderStart(); 166 } 167 168 const BorderValue& borderAdjoiningStartCell(const RenderTableCell*) const; 169 const BorderValue& borderAdjoiningEndCell(const RenderTableCell*) const; 170 171 const RenderTableCell* firstRowCellAdjoiningTableStart() const; 172 const RenderTableCell* firstRowCellAdjoiningTableEnd() const; 173 cellAt(unsigned row,unsigned col)174 CellStruct& cellAt(unsigned row, unsigned col) { return m_grid[row].row[col]; } cellAt(unsigned row,unsigned col)175 const CellStruct& cellAt(unsigned row, unsigned col) const { return m_grid[row].row[col]; } primaryCellAt(unsigned row,unsigned col)176 RenderTableCell* primaryCellAt(unsigned row, unsigned col) 177 { 178 CellStruct& c = m_grid[row].row[col]; 179 return c.primaryCell(); 180 } 181 rowRendererAt(unsigned row)182 RenderTableRow* rowRendererAt(unsigned row) const { return m_grid[row].rowRenderer; } 183 184 void appendColumn(unsigned pos); 185 void splitColumn(unsigned pos, unsigned first); 186 187 enum BlockBorderSide { BorderBefore, BorderAfter }; 188 int calcBlockDirectionOuterBorder(BlockBorderSide) const; 189 enum InlineBorderSide { BorderStart, BorderEnd }; 190 int calcInlineDirectionOuterBorder(InlineBorderSide) const; 191 void recalcOuterBorder(); 192 outerBorderBefore()193 int outerBorderBefore() const { return m_outerBorderBefore; } outerBorderAfter()194 int outerBorderAfter() const { return m_outerBorderAfter; } outerBorderStart()195 int outerBorderStart() const { return m_outerBorderStart; } outerBorderEnd()196 int outerBorderEnd() const { return m_outerBorderEnd; } 197 numRows()198 unsigned numRows() const { return m_grid.size(); } 199 unsigned numColumns() const; 200 void recalcCells(); recalcCellsIfNeeded()201 void recalcCellsIfNeeded() 202 { 203 if (m_needsCellRecalc) 204 recalcCells(); 205 } 206 needsCellRecalc()207 bool needsCellRecalc() const { return m_needsCellRecalc; } 208 void setNeedsCellRecalc(); 209 rowBaseline(unsigned row)210 LayoutUnit rowBaseline(unsigned row) { return m_grid[row].baseline; } 211 212 void rowLogicalHeightChanged(RenderTableRow*); 213 214 void removeCachedCollapsedBorders(const RenderTableCell*); 215 void setCachedCollapsedBorder(const RenderTableCell*, CollapsedBorderSide, CollapsedBorderValue); 216 CollapsedBorderValue& cachedCollapsedBorder(const RenderTableCell*, CollapsedBorderSide); 217 218 // distributeExtraLogicalHeightToRows methods return the *consumed* extra logical height. 219 // FIXME: We may want to introduce a structure holding the in-flux layout information. 220 int distributeExtraLogicalHeightToRows(int extraLogicalHeight); 221 222 static RenderTableSection* createAnonymousWithParentRenderer(const RenderObject*); createAnonymousBoxWithSameTypeAs(const RenderObject * parent)223 virtual RenderBox* createAnonymousBoxWithSameTypeAs(const RenderObject* parent) const OVERRIDE 224 { 225 return createAnonymousWithParentRenderer(parent); 226 } 227 228 virtual void paint(PaintInfo&, const LayoutPoint&) OVERRIDE; 229 230 // Flip the rect so it aligns with the coordinates used by the rowPos and columnPos vectors. 231 LayoutRect logicalRectForWritingModeAndDirection(const LayoutRect&) const; 232 233 CellSpan dirtiedRows(const LayoutRect& paintInvalidationRect) const; 234 CellSpan dirtiedColumns(const LayoutRect& paintInvalidationRect) const; overflowingCells()235 WillBeHeapHashSet<RawPtrWillBeMember<RenderTableCell> >& overflowingCells() { return m_overflowingCells; } hasMultipleCellLevels()236 bool hasMultipleCellLevels() { return m_hasMultipleCellLevels; } 237 238 protected: 239 virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle) OVERRIDE; 240 virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction) OVERRIDE; 241 242 private: virtualChildren()243 virtual RenderObjectChildList* virtualChildren() OVERRIDE { return children(); } virtualChildren()244 virtual const RenderObjectChildList* virtualChildren() const OVERRIDE { return children(); } 245 renderName()246 virtual const char* renderName() const OVERRIDE { return (isAnonymous() || isPseudoElement()) ? "RenderTableSection (anonymous)" : "RenderTableSection"; } 247 isTableSection()248 virtual bool isTableSection() const OVERRIDE { return true; } 249 250 virtual void willBeRemovedFromTree() OVERRIDE; 251 252 virtual void layout() OVERRIDE; 253 254 virtual void paintObject(PaintInfo&, const LayoutPoint&) OVERRIDE; 255 256 virtual void imageChanged(WrappedImagePtr, const IntRect* = 0) OVERRIDE; 257 borderSpacingForRow(unsigned row)258 int borderSpacingForRow(unsigned row) const { return m_grid[row].rowRenderer ? table()->vBorderSpacing() : 0; } 259 260 void ensureRows(unsigned); 261 262 bool rowHasOnlySpanningCells(unsigned); 263 unsigned calcRowHeightHavingOnlySpanningCells(unsigned); 264 void updateRowsHeightHavingOnlySpanningCells(RenderTableCell*, struct SpanningRowsHeight&); 265 bool isHeightNeededForRowHavingOnlySpanningCells(unsigned); 266 267 void populateSpanningRowsHeightFromCell(RenderTableCell*, struct SpanningRowsHeight&); 268 void distributeExtraRowSpanHeightToPercentRows(RenderTableCell*, int, int&, Vector<int>&); 269 void distributeWholeExtraRowSpanHeightToPercentRows(RenderTableCell*, int, int&, Vector<int>&); 270 void distributeExtraRowSpanHeightToAutoRows(RenderTableCell*, int, int&, Vector<int>&); 271 void distributeExtraRowSpanHeightToRemainingRows(RenderTableCell*, int, int&, Vector<int>&); 272 void distributeRowSpanHeightToRows(SpanningRenderTableCells& rowSpanCells); 273 274 void distributeExtraLogicalHeightToPercentRows(int& extraLogicalHeight, int totalPercent); 275 void distributeExtraLogicalHeightToAutoRows(int& extraLogicalHeight, unsigned autoRowsCount); 276 void distributeRemainingExtraLogicalHeight(int& extraLogicalHeight); 277 278 void updateBaselineForCell(RenderTableCell*, unsigned row, LayoutUnit& baselineDescent); 279 hasOverflowingCell()280 bool hasOverflowingCell() const { return m_overflowingCells.size() || m_forceSlowPaintPathWithOverflowingCell; } 281 282 void computeOverflowFromCells(unsigned totalRows, unsigned nEffCols); 283 fullTableRowSpan()284 CellSpan fullTableRowSpan() const { return CellSpan(0, m_grid.size()); } fullTableColumnSpan()285 CellSpan fullTableColumnSpan() const { return CellSpan(0, table()->columns().size()); } 286 287 // These two functions take a rectangle as input that has been flipped by logicalRectForWritingModeAndDirection. 288 // The returned span of rows or columns is end-exclusive, and empty if start==end. 289 CellSpan spannedRows(const LayoutRect& flippedRect) const; 290 CellSpan spannedColumns(const LayoutRect& flippedRect) const; 291 292 void setLogicalPositionForCell(RenderTableCell*, unsigned effectiveColumn) const; 293 294 RenderObjectChildList m_children; 295 296 WillBeHeapVector<RowStruct> m_grid; 297 Vector<int> m_rowPos; 298 299 // the current insertion position 300 unsigned m_cCol; 301 unsigned m_cRow; 302 303 int m_outerBorderStart; 304 int m_outerBorderEnd; 305 int m_outerBorderBefore; 306 int m_outerBorderAfter; 307 308 bool m_needsCellRecalc; 309 310 // This HashSet holds the overflowing cells for faster painting. 311 // If we have more than gMaxAllowedOverflowingCellRatio * total cells, it will be empty 312 // and m_forceSlowPaintPathWithOverflowingCell will be set to save memory. 313 WillBeHeapHashSet<RawPtrWillBeMember<RenderTableCell> > m_overflowingCells; 314 bool m_forceSlowPaintPathWithOverflowingCell; 315 316 bool m_hasMultipleCellLevels; 317 318 // This map holds the collapsed border values for cells with collapsed borders. 319 // It is held at RenderTableSection level to spare memory consumption by table cells. 320 WillBeHeapHashMap<pair<RawPtrWillBeMember<const RenderTableCell>, int>, CollapsedBorderValue > m_cellsCollapsedBorders; 321 }; 322 323 DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderTableSection, isTableSection()); 324 325 } // namespace blink 326 327 namespace WTF { 328 329 #if ENABLE(OILPAN) 330 template<> struct VectorTraits<blink::RenderTableSection::CellStruct> : VectorTraitsBase<blink::RenderTableSection::CellStruct> { 331 static const bool needsDestruction = false; 332 }; 333 template<> struct VectorTraits<blink::RenderTableSection::RowStruct> : VectorTraitsBase<blink::RenderTableSection::RowStruct> { 334 static const bool needsDestruction = false; 335 }; 336 #endif 337 338 } 339 340 #endif // RenderTableSection_h 341