Searched defs:programObject (Results 1 – 6 of 6) sorted by relevance
62 gl::Program *programObject = context->getProgram(program); in glAttachShader() local135 gl::Program *programObject = context->getProgram(program); in glBindAttribLocation() local1258 gl::Program *programObject = context->getProgram(program); in glDetachShader() local1818 gl::Program *programObject = context->getProgram(program); in glGetActiveAttrib() local1860 gl::Program *programObject = context->getProgram(program); in glGetActiveUniform() local1900 gl::Program *programObject = context->getProgram(program); in glGetAttachedShaders() local1927 gl::Program *programObject = context->getProgram(program); in glGetAttribLocation() local2453 gl::Program *programObject = context->getProgram(program); in glGetProgramiv() local2544 gl::Program *programObject = context->getProgram(program); in glGetProgramInfoLog() local3174 gl::Program *programObject = context->getProgram(program); in glGetnUniformfvEXT() local[all …]
189 ProgramMap::iterator programObject = mProgramMap.find(program); in deleteProgram() local
130 Program *programObject = mResourceManager->getProgram(currentProgram); in ~Context() local644 Program *programObject = mResourceManager->getProgram(program); in linkProgram() local658 Program *programObject = mResourceManager->getProgram(program); in setProgramBinary() local1482 Program *programObject = getProgram(mState.getCurrentProgramId()); in applyUniformBuffers() local
1859 gl::Program *programObject = context->getProgram(program); in ValidateGetUniformBase() local1900 gl::Program *programObject = context->getProgram(program); in ValidateSizedGetUniform() local
506 bool checkLinkStatus (const GLuint programObject) in checkLinkStatus()
560 bool checkLinkStatus (const GLuint programObject) in checkLinkStatus()