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Searched defs:rangeMax (Results 1 – 8 of 8) sorted by relevance

/external/chromium_org/third_party/WebKit/Source/core/html/canvas/
DWebGLShaderPrecisionFormat.cpp34 …rPrecisionFormat> WebGLShaderPrecisionFormat::create(GLint rangeMin, GLint rangeMax, GLint precisi… in create()
44 GLint WebGLShaderPrecisionFormat::rangeMax() const in rangeMax() function in blink::WebGLShaderPrecisionFormat
54 WebGLShaderPrecisionFormat::WebGLShaderPrecisionFormat(GLint rangeMin, GLint rangeMax, GLint precis… in WebGLShaderPrecisionFormat()
/external/deqp/framework/randomshaders/
DrsgBuiltinFunctions.hpp284 const float rangeMax = +4.0f; in transformValueRange() local
312 const float rangeMax = +DE_PI/2.0f; in transformValueRange() local
340 const float rangeMax = DE_PI; in transformValueRange() local
369 const float rangeMax = +1.0f; in transformValueRange() local
449 const float rangeMax = 10.0f; in transformValueRange() local
478 const float rangeMax = 6.0f; in transformValueRange() local
507 const float rangeMax = 10.0f; in transformValueRange() local
536 const float rangeMax = 6.0f; in transformValueRange() local
565 const float rangeMax = 4.0f; in transformValueRange() local
597 const float rangeMax = 3.0f; in transformValueRange() local
/external/chromium_org/third_party/icu/source/test/perf/howExpensiveIs/
Dsieve.cpp119 double rangeMax = (q3+(1.5*iqr)); in uprv_getMeanTime() local
/external/icu/icu4c/source/test/perf/howExpensiveIs/
Dsieve.cpp119 double rangeMax = (q3+(1.5*iqr)); in uprv_getMeanTime() local
/external/deqp/modules/gles2/functional/
Des2fShaderOperatorTests.cpp245 float rangeMax; member
384 float rangeMax; member
1448 float rangeMax = isBoolCase ? 1.0f : isFloatCase ? 1.0f : 5.0f; in init() local
1514 … float rangeMax = isDataTypeFloatOrVec(type) ? 0.5f : isDataTypeIntOrIVec(type) ? 2.0f : 1.0f; in init() local
/external/deqp/modules/gles3/functional/
Des3fShaderOperatorTests.cpp426 FloatScalar rangeMax; member
637 FloatScalar rangeMax; member
853 float rangeMax = v.rangeMax.getValue(m_renderCtx.getFunctions(), shaderType); in setupShaderData() local
2103 float rangeMax = isBoolCase ? 1.0f : isFloatCase ? 1.0f : isUintCase ? 2.0f : 5.0f; in init() local
2171 …float rangeMax = isDataTypeFloatOrVec(type) ? 0.5f : isDataTypeIntOrIVec(type) ? 2.0f : isDataT… in init() local
Des3fASTCDecompressionCases.cpp1458 const int rangeMax = computeISERangeMax(iseParams); in generateBlockCaseTestData() local
/external/chromium_org/gpu/command_buffer/service/
Dgles2_cmd_decoder.cc88 GLint rangeMax, in PrecisionMeetsSpecForHighpFloat()