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1 /*
2  * Copyright (C) 1997 Martin Jones (mjones@kde.org)
3  *           (C) 1997 Torben Weis (weis@kde.org)
4  *           (C) 1998 Waldo Bastian (bastian@kde.org)
5  *           (C) 1999 Lars Knoll (knoll@kde.org)
6  *           (C) 1999 Antti Koivisto (koivisto@kde.org)
7  * Copyright (C) 2003, 2004, 2005, 2006, 2009, 2010 Apple Inc. All rights reserved.
8  *
9  * This library is free software; you can redistribute it and/or
10  * modify it under the terms of the GNU Library General Public
11  * License as published by the Free Software Foundation; either
12  * version 2 of the License, or (at your option) any later version.
13  *
14  * This library is distributed in the hope that it will be useful,
15  * but WITHOUT ANY WARRANTY; without even the implied warranty of
16  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
17  * Library General Public License for more details.
18  *
19  * You should have received a copy of the GNU Library General Public License
20  * along with this library; see the file COPYING.LIB.  If not, write to
21  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
22  * Boston, MA 02110-1301, USA.
23  */
24 
25 #ifndef RenderTable_h
26 #define RenderTable_h
27 
28 #include "core/CSSPropertyNames.h"
29 #include "core/rendering/RenderBlock.h"
30 #include "core/rendering/style/CollapsedBorderValue.h"
31 #include "wtf/Vector.h"
32 
33 namespace blink {
34 
35 class RenderTableCol;
36 class RenderTableCaption;
37 class RenderTableCell;
38 class RenderTableSection;
39 class TableLayout;
40 
41 enum SkipEmptySectionsValue { DoNotSkipEmptySections, SkipEmptySections };
42 
43 class RenderTable FINAL : public RenderBlock {
44 public:
45     explicit RenderTable(Element*);
46     virtual ~RenderTable();
47 
48     // Per CSS 3 writing-mode: "The first and second values of the 'border-spacing' property represent spacing between columns
49     // and rows respectively, not necessarily the horizontal and vertical spacing respectively".
hBorderSpacing()50     int hBorderSpacing() const { return m_hSpacing; }
vBorderSpacing()51     int vBorderSpacing() const { return m_vSpacing; }
52 
collapseBorders()53     bool collapseBorders() const { return style()->borderCollapse(); }
54 
borderStart()55     virtual int borderStart() const OVERRIDE { return m_borderStart; }
borderEnd()56     virtual int borderEnd() const OVERRIDE { return m_borderEnd; }
57     virtual int borderBefore() const OVERRIDE;
58     virtual int borderAfter() const OVERRIDE;
59 
borderLeft()60     virtual int borderLeft() const OVERRIDE
61     {
62         if (style()->isHorizontalWritingMode())
63             return style()->isLeftToRightDirection() ? borderStart() : borderEnd();
64         return style()->isFlippedBlocksWritingMode() ? borderAfter() : borderBefore();
65     }
66 
borderRight()67     virtual int borderRight() const OVERRIDE
68     {
69         if (style()->isHorizontalWritingMode())
70             return style()->isLeftToRightDirection() ? borderEnd() : borderStart();
71         return style()->isFlippedBlocksWritingMode() ? borderBefore() : borderAfter();
72     }
73 
borderTop()74     virtual int borderTop() const OVERRIDE
75     {
76         if (style()->isHorizontalWritingMode())
77             return style()->isFlippedBlocksWritingMode() ? borderAfter() : borderBefore();
78         return style()->isLeftToRightDirection() ? borderStart() : borderEnd();
79     }
80 
borderBottom()81     virtual int borderBottom() const OVERRIDE
82     {
83         if (style()->isHorizontalWritingMode())
84             return style()->isFlippedBlocksWritingMode() ? borderBefore() : borderAfter();
85         return style()->isLeftToRightDirection() ? borderEnd() : borderStart();
86     }
87 
bgColor()88     Color bgColor() const { return resolveColor(CSSPropertyBackgroundColor); }
89 
90     int outerBorderBefore() const;
91     int outerBorderAfter() const;
92     int outerBorderStart() const;
93     int outerBorderEnd() const;
94 
outerBorderLeft()95     int outerBorderLeft() const
96     {
97         if (style()->isHorizontalWritingMode())
98             return style()->isLeftToRightDirection() ? outerBorderStart() : outerBorderEnd();
99         return style()->isFlippedBlocksWritingMode() ? outerBorderAfter() : outerBorderBefore();
100     }
101 
outerBorderRight()102     int outerBorderRight() const
103     {
104         if (style()->isHorizontalWritingMode())
105             return style()->isLeftToRightDirection() ? outerBorderEnd() : outerBorderStart();
106         return style()->isFlippedBlocksWritingMode() ? outerBorderBefore() : outerBorderAfter();
107     }
108 
outerBorderTop()109     int outerBorderTop() const
110     {
111         if (style()->isHorizontalWritingMode())
112             return style()->isFlippedBlocksWritingMode() ? outerBorderAfter() : outerBorderBefore();
113         return style()->isLeftToRightDirection() ? outerBorderStart() : outerBorderEnd();
114     }
115 
outerBorderBottom()116     int outerBorderBottom() const
117     {
118         if (style()->isHorizontalWritingMode())
119             return style()->isFlippedBlocksWritingMode() ? outerBorderBefore() : outerBorderAfter();
120         return style()->isLeftToRightDirection() ? outerBorderEnd() : outerBorderStart();
121     }
122 
123     int calcBorderStart() const;
124     int calcBorderEnd() const;
125     void recalcBordersInRowDirection();
126 
127     virtual void addChild(RenderObject* child, RenderObject* beforeChild = 0) OVERRIDE;
128 
129     struct ColumnStruct {
130         explicit ColumnStruct(unsigned initialSpan = 1)
spanColumnStruct131             : span(initialSpan)
132         {
133         }
134 
135         unsigned span;
136     };
137 
forceSectionsRecalc()138     void forceSectionsRecalc()
139     {
140         setNeedsSectionRecalc();
141         recalcSections();
142     }
143 
columns()144     const Vector<ColumnStruct>& columns() const { return m_columns; }
columnPositions()145     const Vector<int>& columnPositions() const { return m_columnPos; }
setColumnPosition(unsigned index,int position)146     void setColumnPosition(unsigned index, int position)
147     {
148         // Note that if our horizontal border-spacing changed, our position will change but not
149         // our column's width. In practice, horizontal border-spacing won't change often.
150         m_columnLogicalWidthChanged |= m_columnPos[index] != position;
151         m_columnPos[index] = position;
152     }
153 
header()154     RenderTableSection* header() const { return m_head; }
footer()155     RenderTableSection* footer() const { return m_foot; }
firstBody()156     RenderTableSection* firstBody() const { return m_firstBody; }
157 
158     // This function returns 0 if the table has no section.
159     RenderTableSection* topSection() const;
160     RenderTableSection* bottomSection() const;
161 
162     // This function returns 0 if the table has no non-empty sections.
163     RenderTableSection* topNonEmptySection() const;
164 
lastColumnIndex()165     unsigned lastColumnIndex() const { return numEffCols() - 1; }
166 
167     void splitColumn(unsigned position, unsigned firstSpan);
168     void appendColumn(unsigned span);
numEffCols()169     unsigned numEffCols() const { return m_columns.size(); }
spanOfEffCol(unsigned effCol)170     unsigned spanOfEffCol(unsigned effCol) const { return m_columns[effCol].span; }
171 
colToEffCol(unsigned column)172     unsigned colToEffCol(unsigned column) const
173     {
174         if (!m_hasCellColspanThatDeterminesTableWidth)
175             return column;
176 
177         unsigned effColumn = 0;
178         unsigned numColumns = numEffCols();
179         for (unsigned c = 0; effColumn < numColumns && c + m_columns[effColumn].span - 1 < column; ++effColumn)
180             c += m_columns[effColumn].span;
181         return effColumn;
182     }
183 
effColToCol(unsigned effCol)184     unsigned effColToCol(unsigned effCol) const
185     {
186         if (!m_hasCellColspanThatDeterminesTableWidth)
187             return effCol;
188 
189         unsigned c = 0;
190         for (unsigned i = 0; i < effCol; i++)
191             c += m_columns[i].span;
192         return c;
193     }
194 
borderSpacingInRowDirection()195     LayoutUnit borderSpacingInRowDirection() const
196     {
197         if (unsigned effectiveColumnCount = numEffCols())
198             return static_cast<LayoutUnit>(effectiveColumnCount + 1) * hBorderSpacing();
199 
200         return 0;
201     }
202 
203     // Override paddingStart/End to return pixel values to match behavor of RenderTableCell.
paddingEnd()204     virtual LayoutUnit paddingEnd() const OVERRIDE { return static_cast<int>(RenderBlock::paddingEnd()); }
paddingStart()205     virtual LayoutUnit paddingStart() const OVERRIDE { return static_cast<int>(RenderBlock::paddingStart()); }
206 
bordersPaddingAndSpacingInRowDirection()207     LayoutUnit bordersPaddingAndSpacingInRowDirection() const
208     {
209         // 'border-spacing' only applies to separate borders (see 17.6.1 The separated borders model).
210         return borderStart() + borderEnd() + (collapseBorders() ? LayoutUnit() : (paddingStart() + paddingEnd() + borderSpacingInRowDirection()));
211     }
212 
213     // Return the first column or column-group.
214     RenderTableCol* firstColumn() const;
215 
216     RenderTableCol* colElement(unsigned col, bool* startEdge = 0, bool* endEdge = 0) const
217     {
218         // The common case is to not have columns, make that case fast.
219         if (!m_hasColElements)
220             return 0;
221         return slowColElement(col, startEdge, endEdge);
222     }
223 
needsSectionRecalc()224     bool needsSectionRecalc() const { return m_needsSectionRecalc; }
setNeedsSectionRecalc()225     void setNeedsSectionRecalc()
226     {
227         if (documentBeingDestroyed())
228             return;
229         m_needsSectionRecalc = true;
230         setNeedsLayoutAndFullPaintInvalidation();
231     }
232 
233     RenderTableSection* sectionAbove(const RenderTableSection*, SkipEmptySectionsValue = DoNotSkipEmptySections) const;
234     RenderTableSection* sectionBelow(const RenderTableSection*, SkipEmptySectionsValue = DoNotSkipEmptySections) const;
235 
236     RenderTableCell* cellAbove(const RenderTableCell*) const;
237     RenderTableCell* cellBelow(const RenderTableCell*) const;
238     RenderTableCell* cellBefore(const RenderTableCell*) const;
239     RenderTableCell* cellAfter(const RenderTableCell*) const;
240 
241     typedef Vector<CollapsedBorderValue> CollapsedBorderValues;
invalidateCollapsedBorders()242     void invalidateCollapsedBorders()
243     {
244         m_collapsedBordersValid = false;
245         m_collapsedBorders.clear();
246     }
247 
248     // FIXME: This method should be moved into TablePainter.
currentBorderValue()249     const CollapsedBorderValue* currentBorderValue() const { return m_currentBorder; }
setCurrentBorderValue(const CollapsedBorderValue * val)250     void setCurrentBorderValue(const CollapsedBorderValue* val) { m_currentBorder = val; }
251 
hasSections()252     bool hasSections() const { return m_head || m_foot || m_firstBody; }
253 
recalcSectionsIfNeeded()254     void recalcSectionsIfNeeded() const
255     {
256         if (m_needsSectionRecalc)
257             recalcSections();
258     }
259 
260     static RenderTable* createAnonymousWithParentRenderer(const RenderObject*);
createAnonymousBoxWithSameTypeAs(const RenderObject * parent)261     virtual RenderBox* createAnonymousBoxWithSameTypeAs(const RenderObject* parent) const OVERRIDE
262     {
263         return createAnonymousWithParentRenderer(parent);
264     }
265 
266     const BorderValue& tableStartBorderAdjoiningCell(const RenderTableCell*) const;
267     const BorderValue& tableEndBorderAdjoiningCell(const RenderTableCell*) const;
268 
269     void addCaption(const RenderTableCaption*);
270     void removeCaption(const RenderTableCaption*);
271     void addColumn(const RenderTableCol*);
272     void removeColumn(const RenderTableCol*);
273 
274     // FIXME: this method should be moved into TablePainter.
275     virtual void paintBoxDecorationBackground(PaintInfo&, const LayoutPoint&) OVERRIDE;
276 
277     virtual void paintMask(PaintInfo&, const LayoutPoint&) OVERRIDE;
278 
collapsedBorders()279     const CollapsedBorderValues& collapsedBorders() { return m_collapsedBorders; }
280     void subtractCaptionRect(LayoutRect&) const;
281     void recalcCollapsedBorders();
282 
283 protected:
284     virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle) OVERRIDE;
285     virtual void simplifiedNormalFlowLayout() OVERRIDE;
286 
287 private:
renderName()288     virtual const char* renderName() const OVERRIDE { return "RenderTable"; }
289 
isTable()290     virtual bool isTable() const OVERRIDE { return true; }
291 
292     virtual void paint(PaintInfo&, const LayoutPoint&) OVERRIDE;
293     virtual void paintObject(PaintInfo&, const LayoutPoint&) OVERRIDE;
294     virtual void layout() OVERRIDE;
295     virtual void computeIntrinsicLogicalWidths(LayoutUnit& minWidth, LayoutUnit& maxWidth) const OVERRIDE;
296     virtual void computePreferredLogicalWidths() OVERRIDE;
297     virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction) OVERRIDE;
298 
299     virtual int baselinePosition(FontBaseline, bool firstLine, LineDirectionMode, LinePositionMode = PositionOnContainingLine) const OVERRIDE;
300     virtual int firstLineBoxBaseline() const OVERRIDE;
301     virtual int inlineBlockBaseline(LineDirectionMode) const OVERRIDE;
302 
303     RenderTableCol* slowColElement(unsigned col, bool* startEdge, bool* endEdge) const;
304 
305     void updateColumnCache() const;
306     void invalidateCachedColumns();
307 
308     virtual void updateLogicalWidth() OVERRIDE;
309 
310     LayoutUnit convertStyleLogicalWidthToComputedWidth(const Length& styleLogicalWidth, LayoutUnit availableWidth);
311     LayoutUnit convertStyleLogicalHeightToComputedHeight(const Length& styleLogicalHeight);
312 
313     virtual LayoutRect overflowClipRect(const LayoutPoint& location, OverlayScrollbarSizeRelevancy = IgnoreOverlayScrollbarSize) OVERRIDE;
314 
315     virtual void addOverflowFromChildren() OVERRIDE;
316 
317     void recalcSections() const;
318     void layoutCaption(RenderTableCaption*);
319 
320     void distributeExtraLogicalHeight(int extraLogicalHeight);
321 
322     mutable Vector<int> m_columnPos;
323     mutable Vector<ColumnStruct> m_columns;
324     mutable Vector<RenderTableCaption*> m_captions;
325     mutable Vector<RenderTableCol*> m_columnRenderers;
326 
327     mutable RenderTableSection* m_head;
328     mutable RenderTableSection* m_foot;
329     mutable RenderTableSection* m_firstBody;
330 
331     OwnPtr<TableLayout> m_tableLayout;
332 
333     CollapsedBorderValues m_collapsedBorders;
334     const CollapsedBorderValue* m_currentBorder;
335     bool m_collapsedBordersValid : 1;
336 
337     mutable bool m_hasColElements : 1;
338     mutable bool m_needsSectionRecalc : 1;
339 
340     bool m_columnLogicalWidthChanged : 1;
341     mutable bool m_columnRenderersValid: 1;
342     mutable bool m_hasCellColspanThatDeterminesTableWidth : 1;
hasCellColspanThatDeterminesTableWidth()343     bool hasCellColspanThatDeterminesTableWidth() const
344     {
345         for (unsigned c = 0; c < numEffCols(); c++) {
346             if (m_columns[c].span > 1)
347                 return true;
348         }
349         return false;
350     }
351 
352     short m_hSpacing;
353     short m_vSpacing;
354     int m_borderStart;
355     int m_borderEnd;
356 };
357 
topSection()358 inline RenderTableSection* RenderTable::topSection() const
359 {
360     ASSERT(!needsSectionRecalc());
361     if (m_head)
362         return m_head;
363     if (m_firstBody)
364         return m_firstBody;
365     return m_foot;
366 }
367 
368 DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderTable, isTable());
369 
370 } // namespace blink
371 
372 #endif // RenderTable_h
373