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1 /*
2  * Copyright (C) 2013 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are
6  * met:
7  *
8  *     * Redistributions of source code must retain the above copyright
9  * notice, this list of conditions and the following disclaimer.
10  *     * Redistributions in binary form must reproduce the above
11  * copyright notice, this list of conditions and the following disclaimer
12  * in the documentation and/or other materials provided with the
13  * distribution.
14  *     * Neither the name of Google Inc. nor the names of its
15  * contributors may be used to endorse or promote products derived from
16  * this software without specific prior written permission.
17  *
18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29  */
30 
31 #include "config.h"
32 #include "core/fetch/ResourceLoadPriorityOptimizer.h"
33 #include "core/rendering/RenderObject.h"
34 #include "platform/TraceEvent.h"
35 
36 #include "wtf/Vector.h"
37 
38 namespace blink {
39 
resourceLoadPriorityOptimizer()40 ResourceLoadPriorityOptimizer* ResourceLoadPriorityOptimizer::resourceLoadPriorityOptimizer()
41 {
42     DEFINE_STATIC_LOCAL(ResourceLoadPriorityOptimizer, s_renderLoadOptimizer, ());
43     return &s_renderLoadOptimizer;
44 }
45 
ResourceAndVisibility(ImageResource * image,VisibilityStatus visibilityStatus,uint32_t screenArea)46 ResourceLoadPriorityOptimizer::ResourceAndVisibility::ResourceAndVisibility(ImageResource* image, VisibilityStatus visibilityStatus, uint32_t screenArea)
47     : imageResource(image)
48     , status(visibilityStatus)
49     , screenArea(screenArea)
50 {
51 }
52 
~ResourceAndVisibility()53 ResourceLoadPriorityOptimizer::ResourceAndVisibility::~ResourceAndVisibility()
54 {
55 }
56 
ResourceLoadPriorityOptimizer()57 ResourceLoadPriorityOptimizer::ResourceLoadPriorityOptimizer()
58 {
59 }
60 
~ResourceLoadPriorityOptimizer()61 ResourceLoadPriorityOptimizer::~ResourceLoadPriorityOptimizer()
62 {
63 }
64 
addRenderObject(RenderObject * renderer)65 void ResourceLoadPriorityOptimizer::addRenderObject(RenderObject* renderer)
66 {
67     m_objects.add(renderer);
68     renderer->setHasPendingResourceUpdate(true);
69 }
70 
removeRenderObject(RenderObject * renderer)71 void ResourceLoadPriorityOptimizer::removeRenderObject(RenderObject* renderer)
72 {
73     if (!renderer->hasPendingResourceUpdate())
74         return;
75     m_objects.remove(renderer);
76     renderer->setHasPendingResourceUpdate(false);
77 }
78 
updateAllImageResourcePriorities()79 void ResourceLoadPriorityOptimizer::updateAllImageResourcePriorities()
80 {
81     TRACE_EVENT0("blink", "ResourceLoadPriorityOptimizer::updateAllImageResourcePriorities");
82 
83     m_imageResources.clear();
84 
85     Vector<RenderObject*> objectsToRemove;
86     for (RenderObjectSet::iterator it = m_objects.begin(); it != m_objects.end(); ++it) {
87         RenderObject* obj = *it;
88         if (!obj->updateImageLoadingPriorities()) {
89             objectsToRemove.append(obj);
90         }
91     }
92     m_objects.removeAll(objectsToRemove);
93 
94     updateImageResourcesWithLoadPriority();
95 }
96 
updateImageResourcesWithLoadPriority()97 void ResourceLoadPriorityOptimizer::updateImageResourcesWithLoadPriority()
98 {
99     for (ImageResourceMap::iterator it = m_imageResources.begin(); it != m_imageResources.end(); ++it) {
100         ResourceLoadPriority priority = it->value->status == Visible ?
101             ResourceLoadPriorityLow : ResourceLoadPriorityVeryLow;
102 
103         if (priority != it->value->imageResource->resourceRequest().priority()) {
104             it->value->imageResource->mutableResourceRequest().setPriority(priority, it->value->screenArea);
105             it->value->imageResource->didChangePriority(priority, it->value->screenArea);
106         }
107     }
108     m_imageResources.clear();
109 }
110 
notifyImageResourceVisibility(ImageResource * img,VisibilityStatus status,const LayoutRect & screenRect)111 void ResourceLoadPriorityOptimizer::notifyImageResourceVisibility(ImageResource* img, VisibilityStatus status, const LayoutRect& screenRect)
112 {
113     if (!img || img->isLoaded())
114         return;
115 
116     int screenArea = 0;
117     if (!screenRect.isEmpty() && status == Visible)
118         screenArea += static_cast<uint32_t>(screenRect.width() * screenRect.height());
119 
120     ImageResourceMap::AddResult result = m_imageResources.add(img->identifier(), adoptPtr(new ResourceAndVisibility(img, status, screenArea)));
121     if (!result.isNewEntry && status == Visible) {
122         result.storedValue->value->status = status;
123         result.storedValue->value->screenArea = status;
124     }
125 }
126 
127 }
128