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1 /*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16 #include "GLEncoder.h"
17 #include "glUtils.h"
18 #include "FixedBuffer.h"
19 #include <cutils/log.h>
20 #include <assert.h>
21 
22 #ifndef MIN
23 #define MIN(a, b) ((a) < (b) ? (a) : (b))
24 #endif
25 
26 static GLubyte *gVendorString= (GLubyte *) "Android";
27 static GLubyte *gRendererString= (GLubyte *) "Android HW-GLES 1.0";
28 static GLubyte *gVersionString= (GLubyte *) "OpenGL ES-CM 1.0";
29 static GLubyte *gExtensionsString= (GLubyte *) ""; // no extensions at this point;
30 
31 #define SET_ERROR_IF(condition,err) if((condition)) {                            \
32         ALOGE("%s:%s:%d GL error 0x%x\n", __FILE__, __FUNCTION__, __LINE__, err); \
33         ctx->setError(err);                                    \
34         return;                                                  \
35     }
36 
37 
38 #define RET_AND_SET_ERROR_IF(condition,err,ret) if((condition)) {                \
39         ALOGE("%s:%s:%d GL error 0x%x\n", __FILE__, __FUNCTION__, __LINE__, err); \
40         ctx->setError(err);                                    \
41         return ret;                                              \
42     }
43 
s_glGetError(void * self)44 GLenum GLEncoder::s_glGetError(void * self)
45 {
46     GLEncoder *ctx = (GLEncoder *)self;
47     GLenum err = ctx->getError();
48     if(err != GL_NO_ERROR) {
49         ctx->setError(GL_NO_ERROR);
50         return err;
51     }
52 
53     return ctx->m_glGetError_enc(self);
54 
55 }
56 
getCompressedTextureFormats()57 GLint * GLEncoder::getCompressedTextureFormats()
58 {
59     if (m_compressedTextureFormats == NULL) {
60         this->glGetIntegerv(this, GL_NUM_COMPRESSED_TEXTURE_FORMATS,
61                             &m_num_compressedTextureFormats);
62         if (m_num_compressedTextureFormats > 0) {
63             // get number of texture formats;
64             m_compressedTextureFormats = new GLint[m_num_compressedTextureFormats];
65             this->glGetCompressedTextureFormats(this, m_num_compressedTextureFormats, m_compressedTextureFormats);
66         }
67     }
68     return m_compressedTextureFormats;
69 }
70 
s_glGetIntegerv(void * self,GLenum param,GLint * ptr)71 void GLEncoder::s_glGetIntegerv(void *self, GLenum param, GLint *ptr)
72 {
73     GLEncoder *ctx = (GLEncoder *)self;
74     assert(ctx->m_state != NULL);
75     GLClientState* state = ctx->m_state;
76 
77     switch (param) {
78     case GL_COMPRESSED_TEXTURE_FORMATS: {
79         GLint * compressedTextureFormats = ctx->getCompressedTextureFormats();
80         if (ctx->m_num_compressedTextureFormats > 0 &&
81                 compressedTextureFormats != NULL) {
82             memcpy(ptr, compressedTextureFormats,
83                    ctx->m_num_compressedTextureFormats * sizeof(GLint));
84         }
85         break;
86     }
87 
88     case GL_MAX_TEXTURE_UNITS:
89         ctx->m_glGetIntegerv_enc(self, param, ptr);
90         *ptr = MIN(*ptr, GLClientState::MAX_TEXTURE_UNITS);
91         break;
92 
93     case GL_TEXTURE_BINDING_2D:
94         *ptr = state->getBoundTexture(GL_TEXTURE_2D);
95         break;
96 
97     case GL_TEXTURE_BINDING_EXTERNAL_OES:
98         *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES);
99         break;
100 
101     default:
102         if (!state->getClientStateParameter<GLint>(param,ptr)) {
103             ctx->m_glGetIntegerv_enc(self, param, ptr);
104         }
105         break;
106     }
107 }
108 
s_glGetFloatv(void * self,GLenum param,GLfloat * ptr)109 void GLEncoder::s_glGetFloatv(void *self, GLenum param, GLfloat *ptr)
110 {
111     GLEncoder *ctx = (GLEncoder *)self;
112     assert(ctx->m_state != NULL);
113     GLClientState* state = ctx->m_state;
114 
115     switch (param) {
116     case GL_COMPRESSED_TEXTURE_FORMATS: {
117         GLint * compressedTextureFormats = ctx->getCompressedTextureFormats();
118         if (ctx->m_num_compressedTextureFormats > 0 &&
119                 compressedTextureFormats != NULL) {
120             for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) {
121                 ptr[i] = (GLfloat) compressedTextureFormats[i];
122             }
123         }
124         break;
125     }
126 
127     case GL_MAX_TEXTURE_UNITS:
128         ctx->m_glGetFloatv_enc(self, param, ptr);
129         *ptr = MIN(*ptr, (GLfloat)GLClientState::MAX_TEXTURE_UNITS);
130         break;
131 
132     case GL_TEXTURE_BINDING_2D:
133         *ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_2D);
134         break;
135 
136     case GL_TEXTURE_BINDING_EXTERNAL_OES:
137         *ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES);
138         break;
139 
140     default:
141         if (!state->getClientStateParameter<GLfloat>(param,ptr)) {
142             ctx->m_glGetFloatv_enc(self, param, ptr);
143         }
144         break;
145     }
146 }
147 
s_glGetFixedv(void * self,GLenum param,GLfixed * ptr)148 void GLEncoder::s_glGetFixedv(void *self, GLenum param, GLfixed *ptr)
149 {
150     GLEncoder *ctx = (GLEncoder *)self;
151     assert(ctx->m_state != NULL);
152     GLClientState* state = ctx->m_state;
153 
154     switch (param) {
155     case GL_COMPRESSED_TEXTURE_FORMATS: {
156         GLint * compressedTextureFormats = ctx->getCompressedTextureFormats();
157         if (ctx->m_num_compressedTextureFormats > 0 &&
158                 compressedTextureFormats != NULL) {
159             for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) {
160                 ptr[i] =  compressedTextureFormats[i] << 16;
161             }
162         }
163         break;
164     }
165 
166     case GL_MAX_TEXTURE_UNITS:
167         ctx->m_glGetFixedv_enc(self, param, ptr);
168         *ptr = MIN(*ptr, GLClientState::MAX_TEXTURE_UNITS << 16);
169         break;
170 
171     case GL_TEXTURE_BINDING_2D:
172         *ptr = state->getBoundTexture(GL_TEXTURE_2D) << 16;
173         break;
174 
175     case GL_TEXTURE_BINDING_EXTERNAL_OES:
176         *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES) << 16;
177         break;
178 
179     default:
180         if (!state->getClientStateParameter<GLfixed>(param,ptr)) {
181             ctx->m_glGetFixedv_enc(self, param, ptr);
182         }
183         break;
184     }
185 }
186 
s_glGetBooleanv(void * self,GLenum param,GLboolean * ptr)187 void GLEncoder::s_glGetBooleanv(void *self, GLenum param, GLboolean *ptr)
188 {
189     GLEncoder *ctx = (GLEncoder *)self;
190     assert(ctx->m_state != NULL);
191     GLClientState* state = ctx->m_state;
192 
193     switch (param) {
194     case GL_COMPRESSED_TEXTURE_FORMATS: {
195         GLint* compressedTextureFormats = ctx->getCompressedTextureFormats();
196         if (ctx->m_num_compressedTextureFormats > 0 &&
197                 compressedTextureFormats != NULL) {
198             for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) {
199                 ptr[i] = compressedTextureFormats[i] != 0 ? GL_TRUE : GL_FALSE;
200             }
201         }
202         break;
203     }
204 
205     case GL_TEXTURE_BINDING_2D:
206         *ptr = state->getBoundTexture(GL_TEXTURE_2D) != 0 ? GL_TRUE : GL_FALSE;
207         break;
208 
209     case GL_TEXTURE_BINDING_EXTERNAL_OES:
210         *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES) != 0
211                 ? GL_TRUE : GL_FALSE;
212         break;
213 
214     default:
215         if (!state->getClientStateParameter<GLboolean>(param,ptr)) {
216             ctx->m_glGetBooleanv_enc(self, param, ptr);
217         }
218         break;
219     }
220 }
221 
s_glGetPointerv(void * self,GLenum param,GLvoid ** params)222 void GLEncoder::s_glGetPointerv(void * self, GLenum param, GLvoid **params)
223 {
224     GLEncoder * ctx = (GLEncoder *) self;
225     assert(ctx->m_state != NULL);
226     ctx->m_state->getClientStatePointer(param,params);
227 }
228 
s_glFlush(void * self)229 void GLEncoder::s_glFlush(void *self)
230 {
231     GLEncoder *ctx = (GLEncoder *)self;
232     ctx->m_glFlush_enc(self);
233     ctx->m_stream->flush();
234 }
235 
s_glGetString(void * self,GLenum name)236 const GLubyte *GLEncoder::s_glGetString(void *self, GLenum name)
237 {
238     (void)self;
239 
240     GLubyte *retval =  (GLubyte *) "";
241     switch(name) {
242     case GL_VENDOR:
243         retval = gVendorString;
244         break;
245     case GL_RENDERER:
246         retval = gRendererString;
247         break;
248     case GL_VERSION:
249         retval = gVersionString;
250         break;
251     case GL_EXTENSIONS:
252         retval = gExtensionsString;
253         break;
254     }
255     return retval;
256 }
257 
s_glPixelStorei(void * self,GLenum param,GLint value)258 void GLEncoder::s_glPixelStorei(void *self, GLenum param, GLint value)
259 {
260     GLEncoder *ctx = (GLEncoder *)self;
261     ctx->m_glPixelStorei_enc(ctx, param, value);
262     ALOG_ASSERT(ctx->m_state, "GLEncoder::s_glPixelStorei");
263     ctx->m_state->setPixelStore(param, value);
264 }
265 
s_glVertexPointer(void * self,int size,GLenum type,GLsizei stride,const void * data)266 void GLEncoder::s_glVertexPointer(void *self, int size, GLenum type, GLsizei stride, const void *data)
267 {
268     GLEncoder *ctx = (GLEncoder *)self;
269     assert(ctx->m_state != NULL);
270     ctx->m_state->setState(GLClientState::VERTEX_LOCATION, size, type, false, stride, data);
271 }
272 
s_glNormalPointer(void * self,GLenum type,GLsizei stride,const void * data)273 void GLEncoder::s_glNormalPointer(void *self, GLenum type, GLsizei stride, const void *data)
274 {
275     GLEncoder *ctx = (GLEncoder *)self;
276     assert(ctx->m_state != NULL);
277     ctx->m_state->setState(GLClientState::NORMAL_LOCATION, 3, type, false, stride, data);
278 }
279 
s_glColorPointer(void * self,int size,GLenum type,GLsizei stride,const void * data)280 void GLEncoder::s_glColorPointer(void *self, int size, GLenum type, GLsizei stride, const void *data)
281 {
282     GLEncoder *ctx = (GLEncoder *)self;
283     assert(ctx->m_state != NULL);
284     ctx->m_state->setState(GLClientState::COLOR_LOCATION, size, type, false, stride, data);
285 }
286 
s_glPointSizePointerOES(void * self,GLenum type,GLsizei stride,const void * data)287 void GLEncoder::s_glPointSizePointerOES(void *self, GLenum type, GLsizei stride, const void *data)
288 {
289     GLEncoder *ctx = (GLEncoder *)self;
290     assert(ctx->m_state != NULL);
291     ctx->m_state->setState(GLClientState::POINTSIZE_LOCATION, 1, type, false, stride, data);
292 }
293 
s_glClientActiveTexture(void * self,GLenum texture)294 void GLEncoder::s_glClientActiveTexture(void *self, GLenum texture)
295 {
296     GLEncoder *ctx = (GLEncoder *)self;
297     assert(ctx->m_state != NULL);
298     ctx->m_state->setActiveTexture(texture - GL_TEXTURE0);
299 }
300 
s_glTexCoordPointer(void * self,int size,GLenum type,GLsizei stride,const void * data)301 void GLEncoder::s_glTexCoordPointer(void *self, int size, GLenum type, GLsizei stride, const void *data)
302 {
303     GLEncoder *ctx = (GLEncoder *)self;
304     assert(ctx->m_state != NULL);
305     int loc = ctx->m_state->getLocation(GL_TEXTURE_COORD_ARRAY);
306     ctx->m_state->setState(loc, size, type, false, stride, data);
307 }
308 
s_glMatrixIndexPointerOES(void * self,int size,GLenum type,GLsizei stride,const void * data)309 void GLEncoder::s_glMatrixIndexPointerOES(void *self, int size, GLenum type, GLsizei stride, const void * data)
310 {
311     GLEncoder *ctx = (GLEncoder *)self;
312     assert(ctx->m_state != NULL);
313     int loc = ctx->m_state->getLocation(GL_MATRIX_INDEX_ARRAY_OES);
314     ctx->m_state->setState(loc, size, type, false, stride, data);
315 }
316 
s_glWeightPointerOES(void * self,int size,GLenum type,GLsizei stride,const void * data)317 void GLEncoder::s_glWeightPointerOES(void * self, int size, GLenum type, GLsizei stride, const void * data)
318 {
319     GLEncoder *ctx = (GLEncoder *)self;
320     assert(ctx->m_state != NULL);
321     int loc = ctx->m_state->getLocation(GL_WEIGHT_ARRAY_OES);
322     ctx->m_state->setState(loc, size, type, false, stride, data);
323 }
324 
s_glEnableClientState(void * self,GLenum state)325 void GLEncoder::s_glEnableClientState(void *self, GLenum state)
326 {
327     GLEncoder *ctx = (GLEncoder *) self;
328     assert(ctx->m_state != NULL);
329     int loc = ctx->m_state->getLocation(state);
330     ctx->m_state->enable(loc, 1);
331 }
332 
s_glDisableClientState(void * self,GLenum state)333 void GLEncoder::s_glDisableClientState(void *self, GLenum state)
334 {
335     GLEncoder *ctx = (GLEncoder *) self;
336     assert(ctx->m_state != NULL);
337     int loc = ctx->m_state->getLocation(state);
338     ctx->m_state->enable(loc, 0);
339 }
340 
s_glIsEnabled(void * self,GLenum cap)341 GLboolean GLEncoder::s_glIsEnabled(void *self, GLenum cap)
342 {
343     GLEncoder *ctx = (GLEncoder *) self;
344     assert(ctx->m_state != NULL);
345     int loc = ctx->m_state->getLocation(cap);
346     const GLClientState::VertexAttribState *state = ctx->m_state->getState(loc);
347 
348     if (state!=NULL)
349       return state->enabled;
350 
351     return ctx->m_glIsEnabled_enc(self,cap);
352 }
353 
s_glBindBuffer(void * self,GLenum target,GLuint id)354 void GLEncoder::s_glBindBuffer(void *self, GLenum target, GLuint id)
355 {
356     GLEncoder *ctx = (GLEncoder *) self;
357     assert(ctx->m_state != NULL);
358     ctx->m_state->bindBuffer(target, id);
359     // TODO set error state if needed;
360     ctx->m_glBindBuffer_enc(self, target, id);
361 }
362 
s_glBufferData(void * self,GLenum target,GLsizeiptr size,const GLvoid * data,GLenum usage)363 void GLEncoder::s_glBufferData(void * self, GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage)
364 {
365     GLEncoder *ctx = (GLEncoder *) self;
366     GLuint bufferId = ctx->m_state->getBuffer(target);
367     SET_ERROR_IF(bufferId==0, GL_INVALID_OPERATION);
368     SET_ERROR_IF(size<0, GL_INVALID_VALUE);
369 
370     ctx->m_shared->updateBufferData(bufferId, size, (void*)data);
371     ctx->m_glBufferData_enc(self, target, size, data, usage);
372 }
373 
s_glBufferSubData(void * self,GLenum target,GLintptr offset,GLsizeiptr size,const GLvoid * data)374 void GLEncoder::s_glBufferSubData(void * self, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data)
375 {
376     GLEncoder *ctx = (GLEncoder *) self;
377     GLuint bufferId = ctx->m_state->getBuffer(target);
378     SET_ERROR_IF(bufferId==0, GL_INVALID_OPERATION);
379 
380     GLenum res = ctx->m_shared->subUpdateBufferData(bufferId, offset, size, (void*)data);
381     SET_ERROR_IF(res, res);
382 
383     ctx->m_glBufferSubData_enc(self, target, offset, size, data);
384 }
385 
s_glDeleteBuffers(void * self,GLsizei n,const GLuint * buffers)386 void GLEncoder::s_glDeleteBuffers(void * self, GLsizei n, const GLuint * buffers)
387 {
388     GLEncoder *ctx = (GLEncoder *) self;
389     SET_ERROR_IF(n<0, GL_INVALID_VALUE);
390     for (int i=0; i<n; i++) {
391         ctx->m_shared->deleteBufferData(buffers[i]);
392         ctx->m_glDeleteBuffers_enc(self,1,&buffers[i]);
393     }
394 }
395 
sendVertexData(unsigned int first,unsigned int count)396 void GLEncoder::sendVertexData(unsigned int first, unsigned int count)
397 {
398     assert(m_state != NULL);
399     for (int i = 0; i < GLClientState::LAST_LOCATION; i++) {
400         bool enableDirty;
401         const GLClientState::VertexAttribState *state = m_state->getStateAndEnableDirty(i, &enableDirty);
402 
403         // do not process if state not valid
404         if (!state) continue;
405 
406         // do not send disable state if state was already disabled
407         if (!enableDirty && !state->enabled) continue;
408 
409         if ( i >= GLClientState::TEXCOORD0_LOCATION &&
410             i <= GLClientState::TEXCOORD7_LOCATION ) {
411             m_glClientActiveTexture_enc(this, GL_TEXTURE0 + i - GLClientState::TEXCOORD0_LOCATION);
412         }
413 
414         if (state->enabled) {
415 
416             if (enableDirty)
417                 m_glEnableClientState_enc(this, state->glConst);
418 
419             unsigned int datalen = state->elementSize * count;
420             int stride = state->stride;
421             if (stride == 0) stride = state->elementSize;
422             int firstIndex = stride * first;
423 
424             if (state->bufferObject == 0) {
425 
426                 switch(i) {
427                 case GLClientState::VERTEX_LOCATION:
428                     this->glVertexPointerData(this, state->size, state->type, state->stride,
429                                               (unsigned char *)state->data + firstIndex, datalen);
430                     break;
431                 case GLClientState::NORMAL_LOCATION:
432                     this->glNormalPointerData(this, state->type, state->stride,
433                                               (unsigned char *)state->data + firstIndex, datalen);
434                     break;
435                 case GLClientState::COLOR_LOCATION:
436                     this->glColorPointerData(this, state->size, state->type, state->stride,
437                                              (unsigned char *)state->data + firstIndex, datalen);
438                     break;
439                 case GLClientState::TEXCOORD0_LOCATION:
440                 case GLClientState::TEXCOORD1_LOCATION:
441                 case GLClientState::TEXCOORD2_LOCATION:
442                 case GLClientState::TEXCOORD3_LOCATION:
443                 case GLClientState::TEXCOORD4_LOCATION:
444                 case GLClientState::TEXCOORD5_LOCATION:
445                 case GLClientState::TEXCOORD6_LOCATION:
446                 case GLClientState::TEXCOORD7_LOCATION:
447                     this->glTexCoordPointerData(this, i - GLClientState::TEXCOORD0_LOCATION, state->size, state->type, state->stride,
448                                                 (unsigned char *)state->data + firstIndex, datalen);
449                     break;
450                 case GLClientState::POINTSIZE_LOCATION:
451                     this->glPointSizePointerData(this, state->type, state->stride,
452                                                  (unsigned char *) state->data + firstIndex, datalen);
453                     break;
454                 case GLClientState::WEIGHT_LOCATION:
455                     this->glWeightPointerData(this, state->size, state->type, state->stride,
456                                               (unsigned char * ) state->data + firstIndex, datalen);
457                     break;
458                 case GLClientState::MATRIXINDEX_LOCATION:
459                     this->glMatrixIndexPointerData(this, state->size, state->type, state->stride,
460                                                   (unsigned char *)state->data + firstIndex, datalen);
461                     break;
462                 }
463             } else {
464                 this->m_glBindBuffer_enc(this, GL_ARRAY_BUFFER, state->bufferObject);
465 
466                 switch(i) {
467                 case GLClientState::VERTEX_LOCATION:
468                     this->glVertexPointerOffset(this, state->size, state->type, state->stride,
469                                                 (uintptr_t)state->data + firstIndex);
470                     break;
471                 case GLClientState::NORMAL_LOCATION:
472                     this->glNormalPointerOffset(this, state->type, state->stride,
473                                                 (uintptr_t)state->data + firstIndex);
474                     break;
475                 case GLClientState::POINTSIZE_LOCATION:
476                     this->glPointSizePointerOffset(this, state->type, state->stride,
477                                                    (uintptr_t)state->data + firstIndex);
478                     break;
479                 case GLClientState::COLOR_LOCATION:
480                     this->glColorPointerOffset(this, state->size, state->type, state->stride,
481                                                (uintptr_t)state->data + firstIndex);
482                     break;
483                 case GLClientState::TEXCOORD0_LOCATION:
484                 case GLClientState::TEXCOORD1_LOCATION:
485                 case GLClientState::TEXCOORD2_LOCATION:
486                 case GLClientState::TEXCOORD3_LOCATION:
487                 case GLClientState::TEXCOORD4_LOCATION:
488                 case GLClientState::TEXCOORD5_LOCATION:
489                 case GLClientState::TEXCOORD6_LOCATION:
490                 case GLClientState::TEXCOORD7_LOCATION:
491                     this->glTexCoordPointerOffset(this, state->size, state->type, state->stride,
492                                                   (uintptr_t)state->data + firstIndex);
493                     break;
494                 case GLClientState::WEIGHT_LOCATION:
495                     this->glWeightPointerOffset(this,state->size,state->type,state->stride,
496                                                 (uintptr_t)state->data+firstIndex);
497                     break;
498                 case GLClientState::MATRIXINDEX_LOCATION:
499                     this->glMatrixIndexPointerOffset(this,state->size,state->type,state->stride,
500                                               (uintptr_t)state->data+firstIndex);
501                     break;
502                 }
503                 this->m_glBindBuffer_enc(this, GL_ARRAY_BUFFER, m_state->currentArrayVbo());
504             }
505         } else {
506             this->m_glDisableClientState_enc(this, state->glConst);
507         }
508     }
509 }
510 
s_glDrawArrays(void * self,GLenum mode,GLint first,GLsizei count)511 void GLEncoder::s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count)
512 {
513     GLEncoder *ctx = (GLEncoder *)self;
514 
515     ctx->sendVertexData(first, count);
516     ctx->m_glDrawArrays_enc(ctx, mode, /*first*/ 0, count);
517 }
518 
s_glDrawElements(void * self,GLenum mode,GLsizei count,GLenum type,const void * indices)519 void GLEncoder::s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum type, const void *indices)
520 {
521 
522     GLEncoder *ctx = (GLEncoder *)self;
523     assert(ctx->m_state != NULL);
524     SET_ERROR_IF(count<0, GL_INVALID_VALUE);
525 
526     bool has_immediate_arrays = false;
527     bool has_indirect_arrays = false;
528 
529     for (int i = 0; i < GLClientState::LAST_LOCATION; i++) {
530         const GLClientState::VertexAttribState *state = ctx->m_state->getState(i);
531         if (state->enabled) {
532             if (state->bufferObject != 0) {
533                 has_indirect_arrays = true;
534             } else {
535                 has_immediate_arrays = true;
536             }
537         }
538     }
539 
540     if (!has_immediate_arrays && !has_indirect_arrays) {
541         ALOGE("glDrawElements: no data bound to the command - ignoring\n");
542         return;
543     }
544 
545     bool adjustIndices = true;
546     if (ctx->m_state->currentIndexVbo() != 0) {
547         if (!has_immediate_arrays) {
548             ctx->sendVertexData(0, count);
549             ctx->m_glBindBuffer_enc(self, GL_ELEMENT_ARRAY_BUFFER, ctx->m_state->currentIndexVbo());
550             ctx->glDrawElementsOffset(ctx, mode, count, type, (uintptr_t)indices);
551             adjustIndices = false;
552         } else {
553             BufferData * buf = ctx->m_shared->getBufferData(ctx->m_state->currentIndexVbo());
554             ctx->m_glBindBuffer_enc(self, GL_ELEMENT_ARRAY_BUFFER, 0);
555             indices = (void*)((GLintptr)buf->m_fixedBuffer.ptr() + (GLintptr)indices);
556         }
557     }
558     if (adjustIndices) {
559         void *adjustedIndices = (void*)indices;
560         int minIndex = 0, maxIndex = 0;
561 
562         switch(type) {
563         case GL_BYTE:
564         case GL_UNSIGNED_BYTE:
565             GLUtils::minmax<unsigned char>((unsigned char *)indices, count, &minIndex, &maxIndex);
566             if (minIndex != 0) {
567                 adjustedIndices =  ctx->m_fixedBuffer.alloc(glSizeof(type) * count);
568                 GLUtils::shiftIndices<unsigned char>((unsigned char *)indices,
569                                                  (unsigned char *)adjustedIndices,
570                                                  count, -minIndex);
571             }
572             break;
573         case GL_SHORT:
574         case GL_UNSIGNED_SHORT:
575             GLUtils::minmax<unsigned short>((unsigned short *)indices, count, &minIndex, &maxIndex);
576             if (minIndex != 0) {
577                 adjustedIndices = ctx->m_fixedBuffer.alloc(glSizeof(type) * count);
578                 GLUtils::shiftIndices<unsigned short>((unsigned short *)indices,
579                                                  (unsigned short *)adjustedIndices,
580                                                  count, -minIndex);
581             }
582             break;
583         default:
584             ALOGE("unsupported index buffer type %d\n", type);
585         }
586         if (has_indirect_arrays || 1) {
587             ctx->sendVertexData(minIndex, maxIndex - minIndex + 1);
588             ctx->glDrawElementsData(ctx, mode, count, type, adjustedIndices,
589                                       count * glSizeof(type));
590             // XXX - OPTIMIZATION (see the other else branch) should be implemented
591             if(!has_indirect_arrays) {
592                 //ALOGD("unoptimized drawelements !!!\n");
593             }
594         } else {
595             // we are all direct arrays and immidate mode index array -
596             // rebuild the arrays and the index array;
597             ALOGE("glDrawElements: direct index & direct buffer data - will be implemented in later versions;\n");
598         }
599     }
600 }
601 
s_glActiveTexture(void * self,GLenum texture)602 void GLEncoder::s_glActiveTexture(void* self, GLenum texture)
603 {
604     GLEncoder* ctx = (GLEncoder*)self;
605     GLClientState* state = ctx->m_state;
606     GLenum err;
607 
608     if ((err = state->setActiveTextureUnit(texture)) != GL_NO_ERROR) {
609         ALOGE("%s:%s:%d GL error %#x\n", __FILE__, __FUNCTION__, __LINE__, err);
610         ctx->setError(err);
611         return;
612     }
613 
614     ctx->m_glActiveTexture_enc(ctx, texture);
615 }
616 
s_glBindTexture(void * self,GLenum target,GLuint texture)617 void GLEncoder::s_glBindTexture(void* self, GLenum target, GLuint texture)
618 {
619     GLEncoder* ctx = (GLEncoder*)self;
620     GLClientState* state = ctx->m_state;
621     GLenum err;
622 
623     GLboolean firstUse;
624     if ((err = state->bindTexture(target, texture, &firstUse)) != GL_NO_ERROR) {
625         ALOGE("%s:%s:%d GL error %#x\n", __FILE__, __FUNCTION__, __LINE__, err);
626         ctx->setError(err);
627         return;
628     }
629 
630     if (target != GL_TEXTURE_2D && target != GL_TEXTURE_EXTERNAL_OES) {
631         ctx->m_glBindTexture_enc(ctx, target, texture);
632         return;
633     }
634 
635     GLenum priorityTarget = state->getPriorityEnabledTarget(GL_TEXTURE_2D);
636 
637     if (target == GL_TEXTURE_EXTERNAL_OES && firstUse) {
638         // set TEXTURE_EXTERNAL_OES default states which differ from TEXTURE_2D
639         ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D, texture);
640         ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D,
641                 GL_TEXTURE_MIN_FILTER, GL_LINEAR);
642         ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D,
643                 GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
644         ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D,
645                 GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
646 
647         if (target != priorityTarget) {
648             ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D,
649                     state->getBoundTexture(GL_TEXTURE_2D));
650         }
651     }
652 
653     if (target == priorityTarget) {
654         ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D, texture);
655     }
656 }
657 
s_glDeleteTextures(void * self,GLsizei n,const GLuint * textures)658 void GLEncoder::s_glDeleteTextures(void* self, GLsizei n, const GLuint* textures)
659 {
660     GLEncoder* ctx = (GLEncoder*)self;
661     GLClientState* state = ctx->m_state;
662 
663     state->deleteTextures(n, textures);
664     ctx->m_glDeleteTextures_enc(ctx, n, textures);
665 }
666 
s_glDisable(void * self,GLenum cap)667 void GLEncoder::s_glDisable(void* self, GLenum cap)
668 {
669     GLEncoder* ctx = (GLEncoder*)self;
670     GLClientState* state = ctx->m_state;
671 
672     if (cap == GL_TEXTURE_2D || cap == GL_TEXTURE_EXTERNAL_OES) {
673         GLenum prevTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM);
674         state->disableTextureTarget(cap);
675         GLenum currTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM);
676 
677         if (prevTarget != currTarget) {
678             if (currTarget == GL_INVALID_ENUM) {
679                 ctx->m_glDisable_enc(ctx, GL_TEXTURE_2D);
680                 currTarget = GL_TEXTURE_2D;
681             }
682             // maintain the invariant that when TEXTURE_EXTERNAL_OES is
683             // disabled, the TEXTURE_2D binding is active, even if
684             // TEXTURE_2D is also disabled.
685             ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D,
686                     state->getBoundTexture(currTarget));
687         }
688 
689     } else {
690         ctx->m_glDisable_enc(ctx, cap);
691     }
692 }
693 
s_glEnable(void * self,GLenum cap)694 void GLEncoder::s_glEnable(void* self, GLenum cap)
695 {
696     GLEncoder* ctx = (GLEncoder*)self;
697     GLClientState* state = ctx->m_state;
698 
699     if (cap == GL_TEXTURE_2D || cap == GL_TEXTURE_EXTERNAL_OES) {
700         GLenum prevTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM);
701         state->enableTextureTarget(cap);
702         GLenum currTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM);
703 
704         if (prevTarget != currTarget) {
705             if (prevTarget == GL_INVALID_ENUM) {
706                 ctx->m_glEnable_enc(ctx, GL_TEXTURE_2D);
707             }
708             if (currTarget == GL_TEXTURE_EXTERNAL_OES) {
709                 ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D,
710                         state->getBoundTexture(currTarget));
711             }
712         }
713 
714     } else {
715         ctx->m_glEnable_enc(ctx, cap);
716     }
717 }
718 
s_glGetTexParameterfv(void * self,GLenum target,GLenum pname,GLfloat * params)719 void GLEncoder::s_glGetTexParameterfv(void* self,
720         GLenum target, GLenum pname, GLfloat* params)
721 {
722     GLEncoder* ctx = (GLEncoder*)self;
723     const GLClientState* state = ctx->m_state;
724 
725     if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
726         ctx->override2DTextureTarget(target);
727         ctx->m_glGetTexParameterfv_enc(ctx, GL_TEXTURE_2D, pname, params);
728         ctx->restore2DTextureTarget();
729     } else {
730         ctx->m_glGetTexParameterfv_enc(ctx, target, pname, params);
731     }
732 }
733 
s_glGetTexParameteriv(void * self,GLenum target,GLenum pname,GLint * params)734 void GLEncoder::s_glGetTexParameteriv(void* self,
735         GLenum target, GLenum pname, GLint* params)
736 {
737     GLEncoder* ctx = (GLEncoder*)self;
738     const GLClientState* state = ctx->m_state;
739 
740     switch (pname) {
741     case GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES:
742         *params = 1;
743         break;
744 
745     default:
746         if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
747             ctx->override2DTextureTarget(target);
748             ctx->m_glGetTexParameteriv_enc(ctx, GL_TEXTURE_2D, pname, params);
749             ctx->restore2DTextureTarget();
750         } else {
751             ctx->m_glGetTexParameteriv_enc(ctx, target, pname, params);
752         }
753         break;
754     }
755 }
756 
s_glGetTexParameterxv(void * self,GLenum target,GLenum pname,GLfixed * params)757 void GLEncoder::s_glGetTexParameterxv(void* self,
758         GLenum target, GLenum pname, GLfixed* params)
759 {
760     GLEncoder* ctx = (GLEncoder*)self;
761     const GLClientState* state = ctx->m_state;
762 
763     if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
764         ctx->override2DTextureTarget(target);
765         ctx->m_glGetTexParameterxv_enc(ctx, GL_TEXTURE_2D, pname, params);
766         ctx->restore2DTextureTarget();
767     } else {
768         ctx->m_glGetTexParameterxv_enc(ctx, target, pname, params);
769     }
770 }
771 
isValidTextureExternalParam(GLenum pname,GLenum param)772 static bool isValidTextureExternalParam(GLenum pname, GLenum param)
773 {
774     switch (pname) {
775     case GL_TEXTURE_MIN_FILTER:
776     case GL_TEXTURE_MAG_FILTER:
777         return param == GL_NEAREST || param == GL_LINEAR;
778 
779     case GL_TEXTURE_WRAP_S:
780     case GL_TEXTURE_WRAP_T:
781         return param == GL_CLAMP_TO_EDGE;
782 
783     case GL_GENERATE_MIPMAP:
784         return param == GL_FALSE;
785 
786     default:
787         return true;
788     }
789 }
790 
s_glTexParameterf(void * self,GLenum target,GLenum pname,GLfloat param)791 void GLEncoder::s_glTexParameterf(void* self,
792         GLenum target, GLenum pname, GLfloat param)
793 {
794     GLEncoder* ctx = (GLEncoder*)self;
795     const GLClientState* state = ctx->m_state;
796 
797     SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES &&
798             !isValidTextureExternalParam(pname, (GLenum)param)),
799             GL_INVALID_ENUM);
800 
801     if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
802         ctx->override2DTextureTarget(target);
803         ctx->m_glTexParameterf_enc(ctx, GL_TEXTURE_2D, pname, param);
804         ctx->restore2DTextureTarget();
805     } else {
806         ctx->m_glTexParameterf_enc(ctx, target, pname, param);
807     }
808 }
809 
s_glTexParameterfv(void * self,GLenum target,GLenum pname,const GLfloat * params)810 void GLEncoder::s_glTexParameterfv(void* self,
811         GLenum target, GLenum pname, const GLfloat* params)
812 {
813     GLEncoder* ctx = (GLEncoder*)self;
814     const GLClientState* state = ctx->m_state;
815 
816     SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES &&
817             !isValidTextureExternalParam(pname, (GLenum)params[0])),
818             GL_INVALID_ENUM);
819 
820     if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
821         ctx->override2DTextureTarget(target);
822         ctx->m_glTexParameterfv_enc(ctx, GL_TEXTURE_2D, pname, params);
823         ctx->restore2DTextureTarget();
824     } else {
825         ctx->m_glTexParameterfv_enc(ctx, target, pname, params);
826     }
827 }
828 
s_glTexParameteri(void * self,GLenum target,GLenum pname,GLint param)829 void GLEncoder::s_glTexParameteri(void* self,
830         GLenum target, GLenum pname, GLint param)
831 {
832     GLEncoder* ctx = (GLEncoder*)self;
833     const GLClientState* state = ctx->m_state;
834 
835     SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES &&
836             !isValidTextureExternalParam(pname, (GLenum)param)),
837             GL_INVALID_ENUM);
838 
839     if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
840         ctx->override2DTextureTarget(target);
841         ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D, pname, param);
842         ctx->restore2DTextureTarget();
843     } else {
844         ctx->m_glTexParameteri_enc(ctx, target, pname, param);
845     }
846 }
847 
s_glTexParameterx(void * self,GLenum target,GLenum pname,GLfixed param)848 void GLEncoder::s_glTexParameterx(void* self,
849         GLenum target, GLenum pname, GLfixed param)
850 {
851     GLEncoder* ctx = (GLEncoder*)self;
852     const GLClientState* state = ctx->m_state;
853 
854     SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES &&
855             !isValidTextureExternalParam(pname, (GLenum)param)),
856             GL_INVALID_ENUM);
857 
858     if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
859         ctx->override2DTextureTarget(target);
860         ctx->m_glTexParameterx_enc(ctx, GL_TEXTURE_2D, pname, param);
861         ctx->restore2DTextureTarget();
862     } else {
863         ctx->m_glTexParameterx_enc(ctx, target, pname, param);
864     }
865 }
866 
s_glTexParameteriv(void * self,GLenum target,GLenum pname,const GLint * params)867 void GLEncoder::s_glTexParameteriv(void* self,
868         GLenum target, GLenum pname, const GLint* params)
869 {
870     GLEncoder* ctx = (GLEncoder*)self;
871     const GLClientState* state = ctx->m_state;
872 
873     SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES &&
874             !isValidTextureExternalParam(pname, (GLenum)params[0])),
875             GL_INVALID_ENUM);
876 
877     if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
878         ctx->override2DTextureTarget(target);
879         ctx->m_glTexParameteriv_enc(ctx, GL_TEXTURE_2D, pname, params);
880         ctx->restore2DTextureTarget();
881     } else {
882         ctx->m_glTexParameteriv_enc(ctx, target, pname, params);
883     }
884 }
885 
s_glTexParameterxv(void * self,GLenum target,GLenum pname,const GLfixed * params)886 void GLEncoder::s_glTexParameterxv(void* self,
887         GLenum target, GLenum pname, const GLfixed* params)
888 {
889     GLEncoder* ctx = (GLEncoder*)self;
890     const GLClientState* state = ctx->m_state;
891 
892     SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES &&
893             !isValidTextureExternalParam(pname, (GLenum)params[0])),
894             GL_INVALID_ENUM);
895 
896     if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
897         ctx->override2DTextureTarget(target);
898         ctx->m_glTexParameterxv_enc(ctx, GL_TEXTURE_2D, pname, params);
899         ctx->restore2DTextureTarget();
900     } else {
901         ctx->m_glTexParameterxv_enc(ctx, target, pname, params);
902     }
903 }
904 
override2DTextureTarget(GLenum target)905 void GLEncoder::override2DTextureTarget(GLenum target)
906 {
907     if ((target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) &&
908         target != m_state->getPriorityEnabledTarget(GL_TEXTURE_2D)) {
909             m_glBindTexture_enc(this, GL_TEXTURE_2D,
910                     m_state->getBoundTexture(target));
911     }
912 }
913 
restore2DTextureTarget()914 void GLEncoder::restore2DTextureTarget()
915 {
916     GLenum priorityTarget = m_state->getPriorityEnabledTarget(GL_TEXTURE_2D);
917     m_glBindTexture_enc(this, GL_TEXTURE_2D,
918             m_state->getBoundTexture(priorityTarget));
919 }
920 
GLEncoder(IOStream * stream)921 GLEncoder::GLEncoder(IOStream *stream) : gl_encoder_context_t(stream)
922 {
923     m_initialized = false;
924     m_state = NULL;
925     m_error = GL_NO_ERROR;
926     m_num_compressedTextureFormats = 0;
927     m_compressedTextureFormats = NULL;
928 
929     // overrides;
930 #define OVERRIDE(name)  m_##name##_enc = this-> name ; this-> name = &s_##name
931 
932     OVERRIDE(glFlush);
933     OVERRIDE(glPixelStorei);
934     OVERRIDE(glVertexPointer);
935     OVERRIDE(glNormalPointer);
936     OVERRIDE(glColorPointer);
937     OVERRIDE(glPointSizePointerOES);
938     OVERRIDE(glClientActiveTexture);
939     OVERRIDE(glTexCoordPointer);
940     OVERRIDE(glMatrixIndexPointerOES);
941     OVERRIDE(glWeightPointerOES);
942 
943     OVERRIDE(glGetIntegerv);
944     OVERRIDE(glGetFloatv);
945     OVERRIDE(glGetBooleanv);
946     OVERRIDE(glGetFixedv);
947     OVERRIDE(glGetPointerv);
948 
949     OVERRIDE(glBindBuffer);
950     OVERRIDE(glBufferData);
951     OVERRIDE(glBufferSubData);
952     OVERRIDE(glDeleteBuffers);
953 
954     OVERRIDE(glEnableClientState);
955     OVERRIDE(glDisableClientState);
956     OVERRIDE(glIsEnabled);
957     OVERRIDE(glDrawArrays);
958     OVERRIDE(glDrawElements);
959 
960     this->glGetString = s_glGetString;
961     this->glFinish = s_glFinish;
962 
963     OVERRIDE(glGetError);
964 
965     OVERRIDE(glActiveTexture);
966     OVERRIDE(glBindTexture);
967     OVERRIDE(glDeleteTextures);
968     OVERRIDE(glDisable);
969     OVERRIDE(glEnable);
970     OVERRIDE(glGetTexParameterfv);
971     OVERRIDE(glGetTexParameteriv);
972     OVERRIDE(glGetTexParameterxv);
973     OVERRIDE(glTexParameterf);
974     OVERRIDE(glTexParameterfv);
975     OVERRIDE(glTexParameteri);
976     OVERRIDE(glTexParameterx);
977     OVERRIDE(glTexParameteriv);
978     OVERRIDE(glTexParameterxv);
979 }
980 
~GLEncoder()981 GLEncoder::~GLEncoder()
982 {
983     delete [] m_compressedTextureFormats;
984 }
985 
pixelDataSize(GLsizei width,GLsizei height,GLenum format,GLenum type,int pack)986 size_t GLEncoder::pixelDataSize(GLsizei width, GLsizei height, GLenum format, GLenum type, int pack)
987 {
988     assert(m_state != NULL);
989     return m_state->pixelDataSize(width, height, format, type, pack);
990 }
991 
s_glFinish(void * self)992 void GLEncoder::s_glFinish(void *self)
993 {
994     GLEncoder *ctx = (GLEncoder *)self;
995     ctx->glFinishRoundTrip(self);
996 }
997