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1 /*
2  * Copyright (C) 2014 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #define LOG_TAG "OpenGLRenderer"
18 
19 #include <SkCanvas.h>
20 
21 #include "StatefulBaseRenderer.h"
22 
23 #include "utils/MathUtils.h"
24 
25 namespace android {
26 namespace uirenderer {
27 
StatefulBaseRenderer()28 StatefulBaseRenderer::StatefulBaseRenderer()
29         : mDirtyClip(false)
30         , mWidth(-1)
31         , mHeight(-1)
32         , mSaveCount(1)
33         , mFirstSnapshot(new Snapshot)
34         , mSnapshot(mFirstSnapshot) {
35 }
36 
initializeSaveStack(float clipLeft,float clipTop,float clipRight,float clipBottom,const Vector3 & lightCenter)37 void StatefulBaseRenderer::initializeSaveStack(float clipLeft, float clipTop,
38         float clipRight, float clipBottom, const Vector3& lightCenter) {
39     mSnapshot = new Snapshot(mFirstSnapshot,
40             SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
41     mSnapshot->setClip(clipLeft, clipTop, clipRight, clipBottom);
42     mSnapshot->fbo = getTargetFbo();
43     mSnapshot->setRelativeLightCenter(lightCenter);
44     mSaveCount = 1;
45 }
46 
setViewport(int width,int height)47 void StatefulBaseRenderer::setViewport(int width, int height) {
48     mWidth = width;
49     mHeight = height;
50     mFirstSnapshot->initializeViewport(width, height);
51     onViewportInitialized();
52 
53     // create a temporary 1st snapshot, so old snapshots are released,
54     // and viewport can be queried safely.
55     // TODO: remove, combine viewport + save stack initialization
56     mSnapshot = new Snapshot(mFirstSnapshot,
57             SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
58     mSaveCount = 1;
59 }
60 
61 ///////////////////////////////////////////////////////////////////////////////
62 // Save (layer)
63 ///////////////////////////////////////////////////////////////////////////////
64 
65 /**
66  * Non-virtual implementation of save, guaranteed to save without side-effects
67  *
68  * The approach here and in restoreSnapshot(), allows subclasses to directly manipulate the save
69  * stack, and ensures restoreToCount() doesn't call back into subclass overrides.
70  */
saveSnapshot(int flags)71 int StatefulBaseRenderer::saveSnapshot(int flags) {
72     mSnapshot = new Snapshot(mSnapshot, flags);
73     return mSaveCount++;
74 }
75 
save(int flags)76 int StatefulBaseRenderer::save(int flags) {
77     return saveSnapshot(flags);
78 }
79 
80 /**
81  * Non-virtual implementation of restore, guaranteed to restore without side-effects.
82  */
restoreSnapshot()83 void StatefulBaseRenderer::restoreSnapshot() {
84     sp<Snapshot> toRemove = mSnapshot;
85     sp<Snapshot> toRestore = mSnapshot->previous;
86 
87     mSaveCount--;
88     mSnapshot = toRestore;
89 
90     // subclass handles restore implementation
91     onSnapshotRestored(*toRemove, *toRestore);
92 }
93 
restore()94 void StatefulBaseRenderer::restore() {
95     if (mSaveCount > 1) {
96         restoreSnapshot();
97     }
98 }
99 
restoreToCount(int saveCount)100 void StatefulBaseRenderer::restoreToCount(int saveCount) {
101     if (saveCount < 1) saveCount = 1;
102 
103     while (mSaveCount > saveCount) {
104         restoreSnapshot();
105     }
106 }
107 
108 ///////////////////////////////////////////////////////////////////////////////
109 // Matrix
110 ///////////////////////////////////////////////////////////////////////////////
111 
getMatrix(SkMatrix * matrix) const112 void StatefulBaseRenderer::getMatrix(SkMatrix* matrix) const {
113     mSnapshot->transform->copyTo(*matrix);
114 }
115 
translate(float dx,float dy,float dz)116 void StatefulBaseRenderer::translate(float dx, float dy, float dz) {
117     mSnapshot->transform->translate(dx, dy, dz);
118 }
119 
rotate(float degrees)120 void StatefulBaseRenderer::rotate(float degrees) {
121     mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f);
122 }
123 
scale(float sx,float sy)124 void StatefulBaseRenderer::scale(float sx, float sy) {
125     mSnapshot->transform->scale(sx, sy, 1.0f);
126 }
127 
skew(float sx,float sy)128 void StatefulBaseRenderer::skew(float sx, float sy) {
129     mSnapshot->transform->skew(sx, sy);
130 }
131 
setMatrix(const SkMatrix & matrix)132 void StatefulBaseRenderer::setMatrix(const SkMatrix& matrix) {
133     mSnapshot->transform->load(matrix);
134 }
135 
setMatrix(const Matrix4 & matrix)136 void StatefulBaseRenderer::setMatrix(const Matrix4& matrix) {
137     mSnapshot->transform->load(matrix);
138 }
139 
concatMatrix(const SkMatrix & matrix)140 void StatefulBaseRenderer::concatMatrix(const SkMatrix& matrix) {
141     mat4 transform(matrix);
142     mSnapshot->transform->multiply(transform);
143 }
144 
concatMatrix(const Matrix4 & matrix)145 void StatefulBaseRenderer::concatMatrix(const Matrix4& matrix) {
146     mSnapshot->transform->multiply(matrix);
147 }
148 
149 ///////////////////////////////////////////////////////////////////////////////
150 // Clip
151 ///////////////////////////////////////////////////////////////////////////////
152 
clipRect(float left,float top,float right,float bottom,SkRegion::Op op)153 bool StatefulBaseRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
154     if (CC_LIKELY(currentTransform()->rectToRect())) {
155         mDirtyClip |= mSnapshot->clip(left, top, right, bottom, op);
156         return !mSnapshot->clipRect->isEmpty();
157     }
158 
159     SkPath path;
160     path.addRect(left, top, right, bottom);
161 
162     return StatefulBaseRenderer::clipPath(&path, op);
163 }
164 
clipPath(const SkPath * path,SkRegion::Op op)165 bool StatefulBaseRenderer::clipPath(const SkPath* path, SkRegion::Op op) {
166     SkMatrix transform;
167     currentTransform()->copyTo(transform);
168 
169     SkPath transformed;
170     path->transform(transform, &transformed);
171 
172     SkRegion clip;
173     if (!mSnapshot->previous->clipRegion->isEmpty()) {
174         clip.setRegion(*mSnapshot->previous->clipRegion);
175     } else {
176         if (mSnapshot->previous == firstSnapshot()) {
177             clip.setRect(0, 0, getWidth(), getHeight());
178         } else {
179             Rect* bounds = mSnapshot->previous->clipRect;
180             clip.setRect(bounds->left, bounds->top, bounds->right, bounds->bottom);
181         }
182     }
183 
184     SkRegion region;
185     region.setPath(transformed, clip);
186 
187     // region is the transformed input path, masked by the previous clip
188     mDirtyClip |= mSnapshot->clipRegionTransformed(region, op);
189     return !mSnapshot->clipRect->isEmpty();
190 }
191 
clipRegion(const SkRegion * region,SkRegion::Op op)192 bool StatefulBaseRenderer::clipRegion(const SkRegion* region, SkRegion::Op op) {
193     mDirtyClip |= mSnapshot->clipRegionTransformed(*region, op);
194     return !mSnapshot->clipRect->isEmpty();
195 }
196 
setClippingOutline(LinearAllocator & allocator,const Outline * outline)197 void StatefulBaseRenderer::setClippingOutline(LinearAllocator& allocator, const Outline* outline) {
198     Rect bounds;
199     float radius;
200     if (!outline->getAsRoundRect(&bounds, &radius)) return; // only RR supported
201 
202     bool outlineIsRounded = MathUtils::isPositive(radius);
203     if (!outlineIsRounded || currentTransform()->isSimple()) {
204         // TODO: consider storing this rect separately, so that this can't be replaced with clip ops
205         clipRect(bounds.left, bounds.top, bounds.right, bounds.bottom, SkRegion::kIntersect_Op);
206     }
207     if (outlineIsRounded) {
208         setClippingRoundRect(allocator, bounds, radius, false);
209     }
210 }
211 
setClippingRoundRect(LinearAllocator & allocator,const Rect & rect,float radius,bool highPriority)212 void StatefulBaseRenderer::setClippingRoundRect(LinearAllocator& allocator,
213         const Rect& rect, float radius, bool highPriority) {
214     mSnapshot->setClippingRoundRect(allocator, rect, radius, highPriority);
215 }
216 
217 
218 ///////////////////////////////////////////////////////////////////////////////
219 // Quick Rejection
220 ///////////////////////////////////////////////////////////////////////////////
221 
222 /**
223  * Calculates whether content drawn within the passed bounds would be outside of, or intersect with
224  * the clipRect. Does not modify the scissor.
225  *
226  * @param clipRequired if not null, will be set to true if element intersects clip
227  *         (and wasn't rejected)
228  *
229  * @param snapOut if set, the geometry will be treated as having an AA ramp.
230  *         See Rect::snapGeometryToPixelBoundaries()
231  */
calculateQuickRejectForScissor(float left,float top,float right,float bottom,bool * clipRequired,bool * roundRectClipRequired,bool snapOut) const232 bool StatefulBaseRenderer::calculateQuickRejectForScissor(float left, float top,
233         float right, float bottom,
234         bool* clipRequired, bool* roundRectClipRequired,
235         bool snapOut) const {
236     if (mSnapshot->isIgnored() || bottom <= top || right <= left) {
237         return true;
238     }
239 
240     Rect r(left, top, right, bottom);
241     currentTransform()->mapRect(r);
242     r.snapGeometryToPixelBoundaries(snapOut);
243 
244     Rect clipRect(*currentClipRect());
245     clipRect.snapToPixelBoundaries();
246 
247     if (!clipRect.intersects(r)) return true;
248 
249     // clip is required if geometry intersects clip rect
250     if (clipRequired) {
251         *clipRequired = !clipRect.contains(r);
252     }
253 
254     // round rect clip is required if RR clip exists, and geometry intersects its corners
255     if (roundRectClipRequired) {
256         *roundRectClipRequired = mSnapshot->roundRectClipState != NULL
257                 && mSnapshot->roundRectClipState->areaRequiresRoundRectClip(r);
258     }
259     return false;
260 }
261 
262 /**
263  * Returns false if drawing won't be clipped out.
264  *
265  * Makes the decision conservatively, by rounding out the mapped rect before comparing with the
266  * clipRect. To be used when perfect, pixel accuracy is not possible (esp. with tessellation) but
267  * rejection is still desired.
268  *
269  * This function, unlike quickRejectSetupScissor, should be used where precise geometry information
270  * isn't known (esp. when geometry adjusts based on scale). Generally, this will be first pass
271  * rejection where precise rejection isn't important, or precise information isn't available.
272  */
quickRejectConservative(float left,float top,float right,float bottom) const273 bool StatefulBaseRenderer::quickRejectConservative(float left, float top,
274         float right, float bottom) const {
275     if (mSnapshot->isIgnored() || bottom <= top || right <= left) {
276         return true;
277     }
278 
279     Rect r(left, top, right, bottom);
280     currentTransform()->mapRect(r);
281     r.roundOut(); // rounded out to be conservative
282 
283     Rect clipRect(*currentClipRect());
284     clipRect.snapToPixelBoundaries();
285 
286     if (!clipRect.intersects(r)) return true;
287 
288     return false;
289 }
290 
291 }; // namespace uirenderer
292 }; // namespace android
293