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1 /*
2  * Copyright (C) 2006, 2007, 2008, 2011 Apple Inc. All rights reserved.
3  * Copyright (C) 2007 Alp Toker <alp@atoker.com>
4  * Copyright (C) 2008 Torch Mobile, Inc.
5  * Copyright (C) 2013 Google Inc. All rights reserved.
6  *
7  * Redistribution and use in source and binary forms, with or without
8  * modification, are permitted provided that the following conditions
9  * are met:
10  * 1. Redistributions of source code must retain the above copyright
11  *    notice, this list of conditions and the following disclaimer.
12  * 2. Redistributions in binary form must reproduce the above copyright
13  *    notice, this list of conditions and the following disclaimer in the
14  *    documentation and/or other materials provided with the distribution.
15  *
16  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
17  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
19  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
20  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
21  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
22  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
23  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
24  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27  */
28 
29 #ifndef Gradient_h
30 #define Gradient_h
31 
32 #include "platform/PlatformExport.h"
33 #include "platform/geometry/FloatPoint.h"
34 #include "platform/graphics/Color.h"
35 #include "platform/graphics/GraphicsTypes.h"
36 #include "platform/transforms/AffineTransform.h"
37 #include "wtf/PassRefPtr.h"
38 #include "wtf/RefCounted.h"
39 #include "wtf/RefPtr.h"
40 #include "wtf/Vector.h"
41 
42 class SkShader;
43 
44 namespace blink {
45 
46 class PLATFORM_EXPORT Gradient : public RefCounted<Gradient> {
47 public:
create(const FloatPoint & p0,const FloatPoint & p1)48     static PassRefPtr<Gradient> create(const FloatPoint& p0, const FloatPoint& p1)
49     {
50         return adoptRef(new Gradient(p0, p1));
51     }
52     static PassRefPtr<Gradient> create(const FloatPoint& p0, float r0, const FloatPoint& p1, float r1, float aspectRatio = 1)
53     {
54         return adoptRef(new Gradient(p0, r0, p1, r1, aspectRatio));
55     }
56     ~Gradient();
57 
58     struct ColorStop {
59         float stop;
60         Color color;
61 
ColorStopColorStop62         ColorStop(float s, const Color& c) : stop(s), color(c) { }
63     };
64     void addColorStop(const ColorStop&);
addColorStop(float value,const Color & color)65     void addColorStop(float value, const Color& color) { addColorStop(ColorStop(value, color)); }
66 
67     bool hasAlpha() const;
shaderChanged()68     bool shaderChanged() const { return !m_gradient; }
69 
isRadial()70     bool isRadial() const { return m_radial; }
isZeroSize()71     bool isZeroSize() const { return m_p0.x() == m_p1.x() && m_p0.y() == m_p1.y() && (!m_radial || m_r0 == m_r1); }
72 
p0()73     const FloatPoint& p0() const { return m_p0; }
p1()74     const FloatPoint& p1() const { return m_p1; }
75 
setP0(const FloatPoint & p)76     void setP0(const FloatPoint& p)
77     {
78         if (m_p0 == p)
79             return;
80 
81         m_p0 = p;
82     }
83 
setP1(const FloatPoint & p)84     void setP1(const FloatPoint& p)
85     {
86         if (m_p1 == p)
87             return;
88 
89         m_p1 = p;
90     }
91 
startRadius()92     float startRadius() const { return m_r0; }
endRadius()93     float endRadius() const { return m_r1; }
94 
setStartRadius(float r)95     void setStartRadius(float r)
96     {
97         if (m_r0 == r)
98             return;
99 
100         m_r0 = r;
101     }
102 
setEndRadius(float r)103     void setEndRadius(float r)
104     {
105         if (m_r1 == r)
106             return;
107 
108         m_r1 = r;
109     }
110 
aspectRatio()111     float aspectRatio() const { return m_aspectRatio; }
112 
113     SkShader* shader();
114 
115     void setDrawsInPMColorSpace(bool drawInPMColorSpace);
116 
117     void setSpreadMethod(GradientSpreadMethod);
spreadMethod()118     GradientSpreadMethod spreadMethod() { return m_spreadMethod; }
119     void setGradientSpaceTransform(const AffineTransform& gradientSpaceTransformation);
gradientSpaceTransform()120     AffineTransform gradientSpaceTransform() { return m_gradientSpaceTransformation; }
121 
122 private:
123     Gradient(const FloatPoint& p0, const FloatPoint& p1);
124     Gradient(const FloatPoint& p0, float r0, const FloatPoint& p1, float r1, float aspectRatio);
125 
126     void destroyShader();
127 
128     void sortStopsIfNecessary();
129 
130     FloatPoint m_p0;
131     FloatPoint m_p1;
132     float m_r0;
133     float m_r1;
134     float m_aspectRatio; // For elliptical gradient, width / height.
135     Vector<ColorStop, 2> m_stops;
136     bool m_radial;
137     bool m_stopsSorted;
138     bool m_drawInPMColorSpace;
139     GradientSpreadMethod m_spreadMethod;
140     AffineTransform m_gradientSpaceTransformation;
141 
142     RefPtr<SkShader> m_gradient;
143 };
144 
145 } // namespace blink
146 
147 #endif
148