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1 /*
2  * Copyright (C) 2013 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are
6  * met:
7  *
8  *     * Redistributions of source code must retain the above copyright
9  * notice, this list of conditions and the following disclaimer.
10  *     * Redistributions in binary form must reproduce the above
11  * copyright notice, this list of conditions and the following disclaimer
12  * in the documentation and/or other materials provided with the
13  * distribution.
14  *     * Neither the name of Google Inc. nor the names of its
15  * contributors may be used to endorse or promote products derived from
16  * this software without specific prior written permission.
17  *
18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29  */
30 
31 #ifndef CSSAnimations_h
32 #define CSSAnimations_h
33 
34 #include "core/animation/Animation.h"
35 #include "core/animation/AnimationPlayer.h"
36 #include "core/animation/InertAnimation.h"
37 #include "core/animation/Interpolation.h"
38 #include "core/css/StylePropertySet.h"
39 #include "core/dom/Document.h"
40 #include "core/rendering/style/RenderStyleConstants.h"
41 #include "wtf/HashMap.h"
42 #include "wtf/Vector.h"
43 #include "wtf/text/AtomicString.h"
44 
45 namespace blink {
46 
47 class CSSTransitionData;
48 class Element;
49 class StylePropertyShorthand;
50 class StyleResolver;
51 class StyleRuleKeyframes;
52 
53 // This class stores the CSS Animations/Transitions information we use during a style recalc.
54 // This includes updates to animations/transitions as well as the Interpolations to be applied.
55 class CSSAnimationUpdate FINAL : public NoBaseWillBeGarbageCollectedFinalized<CSSAnimationUpdate> {
56 public:
startAnimation(AtomicString & animationName,PassRefPtrWillBeRawPtr<InertAnimation> animation)57     void startAnimation(AtomicString& animationName, PassRefPtrWillBeRawPtr<InertAnimation> animation)
58     {
59         animation->setName(animationName);
60         NewAnimation newAnimation;
61         newAnimation.name = animationName;
62         newAnimation.animation = animation;
63         m_newAnimations.append(newAnimation);
64     }
65     // Returns whether player has been cancelled and should be filtered during style application.
isCancelledAnimation(const AnimationPlayer * player)66     bool isCancelledAnimation(const AnimationPlayer* player) const { return m_cancelledAnimationPlayers.contains(player); }
cancelAnimation(const AtomicString & name,AnimationPlayer & player)67     void cancelAnimation(const AtomicString& name, AnimationPlayer& player)
68     {
69         m_cancelledAnimationNames.append(name);
70         m_cancelledAnimationPlayers.add(&player);
71     }
toggleAnimationPaused(const AtomicString & name)72     void toggleAnimationPaused(const AtomicString& name)
73     {
74         m_animationsWithPauseToggled.append(name);
75     }
76 
startTransition(CSSPropertyID id,CSSPropertyID eventId,const AnimatableValue * from,const AnimatableValue * to,PassRefPtrWillBeRawPtr<InertAnimation> animation)77     void startTransition(CSSPropertyID id, CSSPropertyID eventId, const AnimatableValue* from, const AnimatableValue* to, PassRefPtrWillBeRawPtr<InertAnimation> animation)
78     {
79         animation->setName(getPropertyName(id));
80         NewTransition newTransition;
81         newTransition.id = id;
82         newTransition.eventId = eventId;
83         newTransition.from = from;
84         newTransition.to = to;
85         newTransition.animation = animation;
86         m_newTransitions.set(id, newTransition);
87     }
isCancelledTransition(CSSPropertyID id)88     bool isCancelledTransition(CSSPropertyID id) const { return m_cancelledTransitions.contains(id); }
cancelTransition(CSSPropertyID id)89     void cancelTransition(CSSPropertyID id) { m_cancelledTransitions.add(id); }
90 
91     struct NewAnimation {
92         ALLOW_ONLY_INLINE_ALLOCATION();
93     public:
traceNewAnimation94         void trace(Visitor* visitor)
95         {
96             visitor->trace(animation);
97         }
98 
99         AtomicString name;
100         RefPtrWillBeMember<InertAnimation> animation;
101     };
newAnimations()102     const WillBeHeapVector<NewAnimation>& newAnimations() const { return m_newAnimations; }
cancelledAnimationNames()103     const Vector<AtomicString>& cancelledAnimationNames() const { return m_cancelledAnimationNames; }
cancelledAnimationAnimationPlayers()104     const WillBeHeapHashSet<RawPtrWillBeMember<const AnimationPlayer> >& cancelledAnimationAnimationPlayers() const { return m_cancelledAnimationPlayers; }
animationsWithPauseToggled()105     const Vector<AtomicString>& animationsWithPauseToggled() const { return m_animationsWithPauseToggled; }
106 
107     struct NewTransition {
108         ALLOW_ONLY_INLINE_ALLOCATION();
109     public:
traceNewTransition110         void trace(Visitor* visitor)
111         {
112             visitor->trace(from);
113             visitor->trace(to);
114             visitor->trace(animation);
115         }
116 
117         CSSPropertyID id;
118         CSSPropertyID eventId;
119         RawPtrWillBeMember<const AnimatableValue> from;
120         RawPtrWillBeMember<const AnimatableValue> to;
121         RefPtrWillBeMember<InertAnimation> animation;
122     };
123     typedef WillBeHeapHashMap<CSSPropertyID, NewTransition> NewTransitionMap;
newTransitions()124     const NewTransitionMap& newTransitions() const { return m_newTransitions; }
cancelledTransitions()125     const HashSet<CSSPropertyID>& cancelledTransitions() const { return m_cancelledTransitions; }
126 
adoptActiveInterpolationsForAnimations(WillBeHeapHashMap<CSSPropertyID,RefPtrWillBeMember<Interpolation>> & newMap)127     void adoptActiveInterpolationsForAnimations(WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> >& newMap) { newMap.swap(m_activeInterpolationsForAnimations); }
adoptActiveInterpolationsForTransitions(WillBeHeapHashMap<CSSPropertyID,RefPtrWillBeMember<Interpolation>> & newMap)128     void adoptActiveInterpolationsForTransitions(WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> >& newMap) { newMap.swap(m_activeInterpolationsForTransitions); }
activeInterpolationsForAnimations()129     const WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> >& activeInterpolationsForAnimations() const { return m_activeInterpolationsForAnimations; }
activeInterpolationsForTransitions()130     const WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> >& activeInterpolationsForTransitions() const { return m_activeInterpolationsForTransitions; }
activeInterpolationsForAnimations()131     WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> >& activeInterpolationsForAnimations() { return m_activeInterpolationsForAnimations; }
132 
isEmpty()133     bool isEmpty() const
134     {
135         return m_newAnimations.isEmpty()
136             && m_cancelledAnimationNames.isEmpty()
137             && m_cancelledAnimationPlayers.isEmpty()
138             && m_animationsWithPauseToggled.isEmpty()
139             && m_newTransitions.isEmpty()
140             && m_cancelledTransitions.isEmpty()
141             && m_activeInterpolationsForAnimations.isEmpty()
142             && m_activeInterpolationsForTransitions.isEmpty();
143     }
144 
145     void trace(Visitor*);
146 
147 private:
148     // Order is significant since it defines the order in which new animations
149     // will be started. Note that there may be multiple animations present
150     // with the same name, due to the way in which we split up animations with
151     // incomplete keyframes.
152     WillBeHeapVector<NewAnimation> m_newAnimations;
153     Vector<AtomicString> m_cancelledAnimationNames;
154     WillBeHeapHashSet<RawPtrWillBeMember<const AnimationPlayer> > m_cancelledAnimationPlayers;
155     Vector<AtomicString> m_animationsWithPauseToggled;
156 
157     NewTransitionMap m_newTransitions;
158     HashSet<CSSPropertyID> m_cancelledTransitions;
159 
160     WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> > m_activeInterpolationsForAnimations;
161     WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> > m_activeInterpolationsForTransitions;
162 };
163 
164 class CSSAnimations FINAL {
165     WTF_MAKE_NONCOPYABLE(CSSAnimations);
166     DISALLOW_ALLOCATION();
167 public:
168     CSSAnimations();
169 
170     // FIXME: This method is only used here and in the legacy animations
171     // implementation. It should be made private or file-scope when the legacy
172     // engine is removed.
173     static const StyleRuleKeyframes* matchScopedKeyframesRule(StyleResolver*, const Element*, const StringImpl*);
174 
175     static const StylePropertyShorthand& animatableProperties();
176     static bool isAllowedAnimation(CSSPropertyID);
177     // FIXME: We should change the Element* to a const Element*
178     static PassOwnPtrWillBeRawPtr<CSSAnimationUpdate> calculateUpdate(const Element* animatingElement, Element&, const RenderStyle&, RenderStyle* parentStyle, StyleResolver*);
179 
setPendingUpdate(PassOwnPtrWillBeRawPtr<CSSAnimationUpdate> update)180     void setPendingUpdate(PassOwnPtrWillBeRawPtr<CSSAnimationUpdate> update) { m_pendingUpdate = update; }
181     void maybeApplyPendingUpdate(Element*);
isEmpty()182     bool isEmpty() const { return m_animations.isEmpty() && m_transitions.isEmpty() && !m_pendingUpdate; }
183     void cancel();
184 
185     void trace(Visitor*);
186 
187 private:
188     struct RunningTransition {
189         ALLOW_ONLY_INLINE_ALLOCATION();
190     public:
traceRunningTransition191         void trace(Visitor* visitor)
192         {
193             visitor->trace(from);
194             visitor->trace(to);
195             visitor->trace(player);
196         }
197 
198         RefPtrWillBeMember<AnimationPlayer> player;
199         RawPtrWillBeMember<const AnimatableValue> from;
200         RawPtrWillBeMember<const AnimatableValue> to;
201     };
202 
203     typedef WillBeHeapHashMap<AtomicString, RefPtrWillBeMember<AnimationPlayer> > AnimationMap;
204     AnimationMap m_animations;
205 
206     typedef WillBeHeapHashMap<CSSPropertyID, RunningTransition> TransitionMap;
207     TransitionMap m_transitions;
208 
209     OwnPtrWillBeMember<CSSAnimationUpdate> m_pendingUpdate;
210 
211     WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> > m_previousActiveInterpolationsForAnimations;
212 
213     static void calculateAnimationUpdate(CSSAnimationUpdate*, const Element* animatingElement, Element&, const RenderStyle&, RenderStyle* parentStyle, StyleResolver*);
214     static void calculateTransitionUpdate(CSSAnimationUpdate*, const Element* animatingElement, const RenderStyle&);
215     static void calculateTransitionUpdateForProperty(CSSPropertyID, CSSPropertyID eventId, const CSSTransitionData&, size_t transitionIndex, const RenderStyle& oldStyle, const RenderStyle&, const TransitionMap* activeTransitions, CSSAnimationUpdate*, const Element*);
216 
217     static void calculateAnimationActiveInterpolations(CSSAnimationUpdate*, const Element* animatingElement, double timelineCurrentTime);
218     static void calculateTransitionActiveInterpolations(CSSAnimationUpdate*, const Element* animatingElement, double timelineCurrentTime);
219 
220     class AnimationEventDelegate FINAL : public AnimationNode::EventDelegate {
221     public:
AnimationEventDelegate(Element * target,const AtomicString & name)222         AnimationEventDelegate(Element* target, const AtomicString& name)
223             : m_target(target)
224             , m_name(name)
225             , m_previousPhase(AnimationNode::PhaseNone)
226             , m_previousIteration(nullValue())
227         {
228         }
229         virtual void onEventCondition(const AnimationNode*) OVERRIDE;
230         virtual void trace(Visitor*) OVERRIDE;
231 
232     private:
233         void maybeDispatch(Document::ListenerType, const AtomicString& eventName, double elapsedTime);
234         RawPtrWillBeMember<Element> m_target;
235         const AtomicString m_name;
236         AnimationNode::Phase m_previousPhase;
237         double m_previousIteration;
238     };
239 
240     class TransitionEventDelegate FINAL : public AnimationNode::EventDelegate {
241     public:
TransitionEventDelegate(Element * target,CSSPropertyID property)242         TransitionEventDelegate(Element* target, CSSPropertyID property)
243             : m_target(target)
244             , m_property(property)
245             , m_previousPhase(AnimationNode::PhaseNone)
246         {
247         }
248         virtual void onEventCondition(const AnimationNode*) OVERRIDE;
249         virtual void trace(Visitor*) OVERRIDE;
250 
251     private:
252         RawPtrWillBeMember<Element> m_target;
253         const CSSPropertyID m_property;
254         AnimationNode::Phase m_previousPhase;
255     };
256 };
257 
258 } // namespace blink
259 
260 WTF_ALLOW_INIT_WITH_MEM_FUNCTIONS(blink::CSSAnimationUpdate::NewAnimation);
261 
262 #endif
263