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1 /*
2  * Copyright (C) 2014 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "EglManager.h"
18 
19 #include <cutils/log.h>
20 #include <cutils/properties.h>
21 
22 #include "../RenderState.h"
23 #include "RenderThread.h"
24 
25 #define PROPERTY_RENDER_DIRTY_REGIONS "debug.hwui.render_dirty_regions"
26 #define GLES_VERSION 2
27 
28 // Android-specific addition that is used to show when frames began in systrace
29 EGLAPI void EGLAPIENTRY eglBeginFrame(EGLDisplay dpy, EGLSurface surface);
30 
31 namespace android {
32 namespace uirenderer {
33 namespace renderthread {
34 
35 #define ERROR_CASE(x) case x: return #x;
egl_error_str(EGLint error)36 static const char* egl_error_str(EGLint error) {
37     switch (error) {
38         ERROR_CASE(EGL_SUCCESS)
39         ERROR_CASE(EGL_NOT_INITIALIZED)
40         ERROR_CASE(EGL_BAD_ACCESS)
41         ERROR_CASE(EGL_BAD_ALLOC)
42         ERROR_CASE(EGL_BAD_ATTRIBUTE)
43         ERROR_CASE(EGL_BAD_CONFIG)
44         ERROR_CASE(EGL_BAD_CONTEXT)
45         ERROR_CASE(EGL_BAD_CURRENT_SURFACE)
46         ERROR_CASE(EGL_BAD_DISPLAY)
47         ERROR_CASE(EGL_BAD_MATCH)
48         ERROR_CASE(EGL_BAD_NATIVE_PIXMAP)
49         ERROR_CASE(EGL_BAD_NATIVE_WINDOW)
50         ERROR_CASE(EGL_BAD_PARAMETER)
51         ERROR_CASE(EGL_BAD_SURFACE)
52         ERROR_CASE(EGL_CONTEXT_LOST)
53     default:
54         return "Unknown error";
55     }
56 }
egl_error_str()57 static const char* egl_error_str() {
58     return egl_error_str(eglGetError());
59 }
60 
load_dirty_regions_property()61 static bool load_dirty_regions_property() {
62     char buf[PROPERTY_VALUE_MAX];
63     int len = property_get(PROPERTY_RENDER_DIRTY_REGIONS, buf, "true");
64     return !strncasecmp("true", buf, len);
65 }
66 
EglManager(RenderThread & thread)67 EglManager::EglManager(RenderThread& thread)
68         : mRenderThread(thread)
69         , mEglDisplay(EGL_NO_DISPLAY)
70         , mEglConfig(0)
71         , mEglContext(EGL_NO_CONTEXT)
72         , mPBufferSurface(EGL_NO_SURFACE)
73         , mAllowPreserveBuffer(load_dirty_regions_property())
74         , mCurrentSurface(EGL_NO_SURFACE)
75         , mAtlasMap(NULL)
76         , mAtlasMapSize(0)
77         , mInFrame(false) {
78     mCanSetPreserveBuffer = mAllowPreserveBuffer;
79     ALOGD("Use EGL_SWAP_BEHAVIOR_PRESERVED: %s", mAllowPreserveBuffer ? "true" : "false");
80 }
81 
initialize()82 void EglManager::initialize() {
83     if (hasEglContext()) return;
84 
85     ATRACE_NAME("Creating EGLContext");
86 
87     mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
88     LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY,
89             "Failed to get EGL_DEFAULT_DISPLAY! err=%s", egl_error_str());
90 
91     EGLint major, minor;
92     LOG_ALWAYS_FATAL_IF(eglInitialize(mEglDisplay, &major, &minor) == EGL_FALSE,
93             "Failed to initialize display %p! err=%s", mEglDisplay, egl_error_str());
94 
95     ALOGI("Initialized EGL, version %d.%d", (int)major, (int)minor);
96 
97     loadConfig();
98     createContext();
99     usePBufferSurface();
100     mRenderThread.renderState().onGLContextCreated();
101     initAtlas();
102 }
103 
hasEglContext()104 bool EglManager::hasEglContext() {
105     return mEglDisplay != EGL_NO_DISPLAY;
106 }
107 
requireGlContext()108 void EglManager::requireGlContext() {
109     LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY, "No EGL context");
110 
111     if (!mInFrame) {
112         // We can't be certain about the state of the current surface (whether
113         // or not it is destroyed, for example), so err on the side of using
114         // the pbuffer surface which we fully control
115         usePBufferSurface();
116     }
117 }
118 
loadConfig()119 void EglManager::loadConfig() {
120     EGLint swapBehavior = mCanSetPreserveBuffer ? EGL_SWAP_BEHAVIOR_PRESERVED_BIT : 0;
121     EGLint attribs[] = {
122             EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
123             EGL_RED_SIZE, 8,
124             EGL_GREEN_SIZE, 8,
125             EGL_BLUE_SIZE, 8,
126             EGL_ALPHA_SIZE, 8,
127             EGL_DEPTH_SIZE, 0,
128             EGL_CONFIG_CAVEAT, EGL_NONE,
129             EGL_STENCIL_SIZE, Stencil::getStencilSize(),
130             EGL_SURFACE_TYPE, EGL_WINDOW_BIT | swapBehavior,
131             EGL_NONE
132     };
133 
134     EGLint num_configs = 1;
135     if (!eglChooseConfig(mEglDisplay, attribs, &mEglConfig, num_configs, &num_configs)
136             || num_configs != 1) {
137         // Failed to get a valid config
138         if (mCanSetPreserveBuffer) {
139             ALOGW("Failed to choose config with EGL_SWAP_BEHAVIOR_PRESERVED, retrying without...");
140             // Try again without dirty regions enabled
141             mCanSetPreserveBuffer = false;
142             loadConfig();
143         } else {
144             LOG_ALWAYS_FATAL("Failed to choose config, error = %s", egl_error_str());
145         }
146     }
147 }
148 
createContext()149 void EglManager::createContext() {
150     EGLint attribs[] = { EGL_CONTEXT_CLIENT_VERSION, GLES_VERSION, EGL_NONE };
151     mEglContext = eglCreateContext(mEglDisplay, mEglConfig, EGL_NO_CONTEXT, attribs);
152     LOG_ALWAYS_FATAL_IF(mEglContext == EGL_NO_CONTEXT,
153         "Failed to create context, error = %s", egl_error_str());
154 }
155 
setTextureAtlas(const sp<GraphicBuffer> & buffer,int64_t * map,size_t mapSize)156 void EglManager::setTextureAtlas(const sp<GraphicBuffer>& buffer,
157         int64_t* map, size_t mapSize) {
158 
159     // Already initialized
160     if (mAtlasBuffer.get()) {
161         ALOGW("Multiple calls to setTextureAtlas!");
162         delete map;
163         return;
164     }
165 
166     mAtlasBuffer = buffer;
167     mAtlasMap = map;
168     mAtlasMapSize = mapSize;
169 
170     if (hasEglContext()) {
171         usePBufferSurface();
172         initAtlas();
173     }
174 }
175 
initAtlas()176 void EglManager::initAtlas() {
177     if (mAtlasBuffer.get()) {
178         mRenderThread.renderState().assetAtlas().init(mAtlasBuffer,
179                 mAtlasMap, mAtlasMapSize);
180     }
181 }
182 
usePBufferSurface()183 void EglManager::usePBufferSurface() {
184     LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY,
185             "usePBufferSurface() called on uninitialized GlobalContext!");
186 
187     if (mPBufferSurface == EGL_NO_SURFACE) {
188         EGLint attribs[] = { EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE };
189         mPBufferSurface = eglCreatePbufferSurface(mEglDisplay, mEglConfig, attribs);
190     }
191     makeCurrent(mPBufferSurface);
192 }
193 
createSurface(EGLNativeWindowType window)194 EGLSurface EglManager::createSurface(EGLNativeWindowType window) {
195     initialize();
196     EGLSurface surface = eglCreateWindowSurface(mEglDisplay, mEglConfig, window, NULL);
197     LOG_ALWAYS_FATAL_IF(surface == EGL_NO_SURFACE,
198             "Failed to create EGLSurface for window %p, eglErr = %s",
199             (void*) window, egl_error_str());
200     return surface;
201 }
202 
destroySurface(EGLSurface surface)203 void EglManager::destroySurface(EGLSurface surface) {
204     if (isCurrent(surface)) {
205         makeCurrent(EGL_NO_SURFACE);
206     }
207     if (!eglDestroySurface(mEglDisplay, surface)) {
208         ALOGW("Failed to destroy surface %p, error=%s", (void*)surface, egl_error_str());
209     }
210 }
211 
destroy()212 void EglManager::destroy() {
213     if (mEglDisplay == EGL_NO_DISPLAY) return;
214 
215     usePBufferSurface();
216     if (Caches::hasInstance()) {
217         Caches::getInstance().terminate();
218     }
219 
220     mRenderThread.renderState().onGLContextDestroyed();
221     eglDestroyContext(mEglDisplay, mEglContext);
222     eglDestroySurface(mEglDisplay, mPBufferSurface);
223     eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
224     eglTerminate(mEglDisplay);
225     eglReleaseThread();
226 
227     mEglDisplay = EGL_NO_DISPLAY;
228     mEglContext = EGL_NO_CONTEXT;
229     mPBufferSurface = EGL_NO_SURFACE;
230     mCurrentSurface = EGL_NO_SURFACE;
231 }
232 
makeCurrent(EGLSurface surface)233 bool EglManager::makeCurrent(EGLSurface surface) {
234     if (isCurrent(surface)) return false;
235 
236     if (surface == EGL_NO_SURFACE) {
237         // If we are setting EGL_NO_SURFACE we don't care about any of the potential
238         // return errors, which would only happen if mEglDisplay had already been
239         // destroyed in which case the current context is already NO_CONTEXT
240         eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
241     } else if (!eglMakeCurrent(mEglDisplay, surface, surface, mEglContext)) {
242         LOG_ALWAYS_FATAL("Failed to make current on surface %p, error=%s",
243                 (void*)surface, egl_error_str());
244     }
245     mCurrentSurface = surface;
246     return true;
247 }
248 
beginFrame(EGLSurface surface,EGLint * width,EGLint * height)249 void EglManager::beginFrame(EGLSurface surface, EGLint* width, EGLint* height) {
250     LOG_ALWAYS_FATAL_IF(surface == EGL_NO_SURFACE,
251             "Tried to beginFrame on EGL_NO_SURFACE!");
252     makeCurrent(surface);
253     if (width) {
254         eglQuerySurface(mEglDisplay, surface, EGL_WIDTH, width);
255     }
256     if (height) {
257         eglQuerySurface(mEglDisplay, surface, EGL_HEIGHT, height);
258     }
259     eglBeginFrame(mEglDisplay, surface);
260     mInFrame = true;
261 }
262 
swapBuffers(EGLSurface surface)263 bool EglManager::swapBuffers(EGLSurface surface) {
264     mInFrame = false;
265     eglSwapBuffers(mEglDisplay, surface);
266     EGLint err = eglGetError();
267     if (CC_LIKELY(err == EGL_SUCCESS)) {
268         return true;
269     }
270     if (err == EGL_BAD_SURFACE) {
271         // For some reason our surface was destroyed out from under us
272         // This really shouldn't happen, but if it does we can recover easily
273         // by just not trying to use the surface anymore
274         ALOGW("swapBuffers encountered EGL_BAD_SURFACE on %p, halting rendering...", surface);
275         return false;
276     }
277     LOG_ALWAYS_FATAL("Encountered EGL error %d %s during rendering",
278             err, egl_error_str(err));
279     // Impossible to hit this, but the compiler doesn't know that
280     return false;
281 }
282 
cancelFrame()283 void EglManager::cancelFrame() {
284     mInFrame = false;
285 }
286 
setPreserveBuffer(EGLSurface surface,bool preserve)287 bool EglManager::setPreserveBuffer(EGLSurface surface, bool preserve) {
288     if (CC_UNLIKELY(!mAllowPreserveBuffer)) return false;
289 
290     bool preserved = false;
291     if (mCanSetPreserveBuffer) {
292         preserved = eglSurfaceAttrib(mEglDisplay, surface, EGL_SWAP_BEHAVIOR,
293                 preserve ? EGL_BUFFER_PRESERVED : EGL_BUFFER_DESTROYED);
294         if (CC_UNLIKELY(!preserved)) {
295             ALOGW("Failed to set EGL_SWAP_BEHAVIOR on surface %p, error=%s",
296                     (void*) surface, egl_error_str());
297         }
298     }
299     if (CC_UNLIKELY(!preserved)) {
300         // Maybe it's already set?
301         EGLint swapBehavior;
302         if (eglQuerySurface(mEglDisplay, surface, EGL_SWAP_BEHAVIOR, &swapBehavior)) {
303             preserved = (swapBehavior == EGL_BUFFER_PRESERVED);
304         } else {
305             ALOGW("Failed to query EGL_SWAP_BEHAVIOR on surface %p, error=%p",
306                                 (void*) surface, egl_error_str());
307         }
308     }
309 
310     return preserved;
311 }
312 
313 } /* namespace renderthread */
314 } /* namespace uirenderer */
315 } /* namespace android */
316