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1 /*
2  * Copyright (C) 2014 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 #ifndef RENDERNODE_H
17 #define RENDERNODE_H
18 
19 #ifndef LOG_TAG
20     #define LOG_TAG "OpenGLRenderer"
21 #endif
22 
23 #include <SkCamera.h>
24 #include <SkMatrix.h>
25 
26 #include <utils/LinearAllocator.h>
27 #include <utils/RefBase.h>
28 #include <utils/String8.h>
29 #include <utils/Vector.h>
30 
31 #include <cutils/compiler.h>
32 
33 #include <androidfw/ResourceTypes.h>
34 
35 #include "AnimatorManager.h"
36 #include "DamageAccumulator.h"
37 #include "Debug.h"
38 #include "Matrix.h"
39 #include "DeferredDisplayList.h"
40 #include "DisplayList.h"
41 #include "RenderProperties.h"
42 #include "TreeInfo.h"
43 
44 class SkBitmap;
45 class SkPaint;
46 class SkPath;
47 class SkRegion;
48 
49 namespace android {
50 namespace uirenderer {
51 
52 class DisplayListOp;
53 class DisplayListRenderer;
54 class OpenGLRenderer;
55 class Rect;
56 class Layer;
57 class SkiaShader;
58 
59 class ClipRectOp;
60 class SaveLayerOp;
61 class SaveOp;
62 class RestoreToCountOp;
63 class DrawRenderNodeOp;
64 
65 /**
66  * Primary class for storing recorded canvas commands, as well as per-View/ViewGroup display properties.
67  *
68  * Recording of canvas commands is somewhat similar to SkPicture, except the canvas-recording
69  * functionality is split between DisplayListRenderer (which manages the recording), DisplayListData
70  * (which holds the actual data), and DisplayList (which holds properties and performs playback onto
71  * a renderer).
72  *
73  * Note that DisplayListData is swapped out from beneath an individual DisplayList when a view's
74  * recorded stream of canvas operations is refreshed. The DisplayList (and its properties) stay
75  * attached.
76  */
77 class RenderNode : public VirtualLightRefBase {
78 public:
79     enum DirtyPropertyMask {
80         GENERIC         = 1 << 1,
81         TRANSLATION_X   = 1 << 2,
82         TRANSLATION_Y   = 1 << 3,
83         TRANSLATION_Z   = 1 << 4,
84         SCALE_X         = 1 << 5,
85         SCALE_Y         = 1 << 6,
86         ROTATION        = 1 << 7,
87         ROTATION_X      = 1 << 8,
88         ROTATION_Y      = 1 << 9,
89         X               = 1 << 10,
90         Y               = 1 << 11,
91         Z               = 1 << 12,
92         ALPHA           = 1 << 13,
93         DISPLAY_LIST    = 1 << 14,
94     };
95 
96     ANDROID_API RenderNode();
97     ANDROID_API virtual ~RenderNode();
98 
99     // See flags defined in DisplayList.java
100     enum ReplayFlag {
101         kReplayFlag_ClipChildren = 0x1
102     };
103 
104     static void outputLogBuffer(int fd);
105     void debugDumpLayers(const char* prefix);
106 
107     ANDROID_API void setStagingDisplayList(DisplayListData* newData);
108 
109     void computeOrdering();
110 
111     void defer(DeferStateStruct& deferStruct, const int level);
112     void replay(ReplayStateStruct& replayStruct, const int level);
113 
114     ANDROID_API void output(uint32_t level = 1);
115     ANDROID_API int getDebugSize();
116 
isRenderable()117     bool isRenderable() const {
118         return mDisplayListData && !mDisplayListData->isEmpty();
119     }
120 
hasProjectionReceiver()121     bool hasProjectionReceiver() const {
122         return mDisplayListData && mDisplayListData->projectionReceiveIndex >= 0;
123     }
124 
getName()125     const char* getName() const {
126         return mName.string();
127     }
128 
setName(const char * name)129     void setName(const char* name) {
130         if (name) {
131             char* lastPeriod = strrchr(name, '.');
132             if (lastPeriod) {
133                 mName.setTo(lastPeriod + 1);
134             } else {
135                 mName.setTo(name);
136             }
137         }
138     }
139 
isPropertyFieldDirty(DirtyPropertyMask field)140     bool isPropertyFieldDirty(DirtyPropertyMask field) const {
141         return mDirtyPropertyFields & field;
142     }
143 
setPropertyFieldsDirty(uint32_t fields)144     void setPropertyFieldsDirty(uint32_t fields) {
145         mDirtyPropertyFields |= fields;
146     }
147 
properties()148     const RenderProperties& properties() const {
149         return mProperties;
150     }
151 
animatorProperties()152     RenderProperties& animatorProperties() {
153         return mProperties;
154     }
155 
stagingProperties()156     const RenderProperties& stagingProperties() {
157         return mStagingProperties;
158     }
159 
mutateStagingProperties()160     RenderProperties& mutateStagingProperties() {
161         return mStagingProperties;
162     }
163 
getWidth()164     int getWidth() {
165         return properties().getWidth();
166     }
167 
getHeight()168     int getHeight() {
169         return properties().getHeight();
170     }
171 
172     ANDROID_API virtual void prepareTree(TreeInfo& info);
173     void destroyHardwareResources();
174 
175     // UI thread only!
176     ANDROID_API void addAnimator(const sp<BaseRenderNodeAnimator>& animator);
177 
animators()178     AnimatorManager& animators() { return mAnimatorManager; }
179 
180     void applyViewPropertyTransforms(mat4& matrix, bool true3dTransform = false) const;
181 
182 private:
183     typedef key_value_pair_t<float, DrawRenderNodeOp*> ZDrawRenderNodeOpPair;
184 
findNonNegativeIndex(const Vector<ZDrawRenderNodeOpPair> & nodes)185     static size_t findNonNegativeIndex(const Vector<ZDrawRenderNodeOpPair>& nodes) {
186         for (size_t i = 0; i < nodes.size(); i++) {
187             if (nodes[i].key >= 0.0f) return i;
188         }
189         return nodes.size();
190     }
191 
192     enum ChildrenSelectMode {
193         kNegativeZChildren,
194         kPositiveZChildren
195     };
196 
197     void computeOrderingImpl(DrawRenderNodeOp* opState,
198             const SkPath* outlineOfProjectionSurface,
199             Vector<DrawRenderNodeOp*>* compositedChildrenOfProjectionSurface,
200             const mat4* transformFromProjectionSurface);
201 
202     template <class T>
203     inline void setViewProperties(OpenGLRenderer& renderer, T& handler);
204 
205     void buildZSortedChildList(const DisplayListData::Chunk& chunk,
206             Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes);
207 
208     template<class T>
209     inline void issueDrawShadowOperation(const Matrix4& transformFromParent, T& handler);
210 
211     template <class T>
212     inline void issueOperationsOf3dChildren(ChildrenSelectMode mode,
213             const Matrix4& initialTransform, const Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes,
214             OpenGLRenderer& renderer, T& handler);
215 
216     template <class T>
217     inline void issueOperationsOfProjectedChildren(OpenGLRenderer& renderer, T& handler);
218 
219     /**
220      * Issue the RenderNode's operations into a handler, recursing for subtrees through
221      * DrawRenderNodeOp's defer() or replay() methods
222      */
223     template <class T>
224     inline void issueOperations(OpenGLRenderer& renderer, T& handler);
225 
226     class TextContainer {
227     public:
length()228         size_t length() const {
229             return mByteLength;
230         }
231 
text()232         const char* text() const {
233             return (const char*) mText;
234         }
235 
236         size_t mByteLength;
237         const char* mText;
238     };
239 
240     void prepareTreeImpl(TreeInfo& info);
241     void pushStagingPropertiesChanges(TreeInfo& info);
242     void pushStagingDisplayListChanges(TreeInfo& info);
243     void prepareSubTree(TreeInfo& info, DisplayListData* subtree);
244     void applyLayerPropertiesToLayer(TreeInfo& info);
245     void prepareLayer(TreeInfo& info, uint32_t dirtyMask);
246     void pushLayerUpdate(TreeInfo& info);
247     void deleteDisplayListData();
248     void damageSelf(TreeInfo& info);
249 
incParentRefCount()250     void incParentRefCount() { mParentCount++; }
251     void decParentRefCount();
252 
253     String8 mName;
254 
255     uint32_t mDirtyPropertyFields;
256     RenderProperties mProperties;
257     RenderProperties mStagingProperties;
258 
259     bool mNeedsDisplayListDataSync;
260     // WARNING: Do not delete this directly, you must go through deleteDisplayListData()!
261     DisplayListData* mDisplayListData;
262     DisplayListData* mStagingDisplayListData;
263 
264     friend class AnimatorManager;
265     AnimatorManager mAnimatorManager;
266 
267     // Owned by RT. Lifecycle is managed by prepareTree(), with the exception
268     // being in ~RenderNode() which may happen on any thread.
269     Layer* mLayer;
270 
271     /**
272      * Draw time state - these properties are only set and used during rendering
273      */
274 
275     // for projection surfaces, contains a list of all children items
276     Vector<DrawRenderNodeOp*> mProjectedNodes;
277 
278     // How many references our parent(s) have to us. Typically this should alternate
279     // between 2 and 1 (when a staging push happens we inc first then dec)
280     // When this hits 0 we are no longer in the tree, so any hardware resources
281     // (specifically Layers) should be released.
282     // This is *NOT* thread-safe, and should therefore only be tracking
283     // mDisplayListData, not mStagingDisplayListData.
284     uint32_t mParentCount;
285 }; // class RenderNode
286 
287 } /* namespace uirenderer */
288 } /* namespace android */
289 
290 #endif /* RENDERNODE_H */
291