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1 /*
2  * Copyright (C) 2004, 2006, 2008 Apple Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1. Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2. Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  */
25 
26 #include "config.h"
27 #include "platform/scroll/Scrollbar.h"
28 
29 #include <algorithm>
30 #include "platform/graphics/GraphicsContext.h"
31 #include "platform/PlatformGestureEvent.h"
32 #include "platform/PlatformMouseEvent.h"
33 #include "platform/scroll/ScrollAnimator.h"
34 #include "platform/scroll/ScrollView.h"
35 #include "platform/scroll/ScrollableArea.h"
36 #include "platform/scroll/ScrollbarTheme.h"
37 
38 #if ((OS(POSIX) && !OS(MACOSX)) || OS(WIN))
39 // The position of the scrollbar thumb affects the appearance of the steppers, so
40 // when the thumb moves, we have to invalidate them for painting.
41 #define THUMB_POSITION_AFFECTS_BUTTONS
42 #endif
43 
44 namespace blink {
45 
create(ScrollableArea * scrollableArea,ScrollbarOrientation orientation,ScrollbarControlSize size)46 PassRefPtr<Scrollbar> Scrollbar::create(ScrollableArea* scrollableArea, ScrollbarOrientation orientation, ScrollbarControlSize size)
47 {
48     return adoptRef(new Scrollbar(scrollableArea, orientation, size));
49 }
50 
Scrollbar(ScrollableArea * scrollableArea,ScrollbarOrientation orientation,ScrollbarControlSize controlSize,ScrollbarTheme * theme)51 Scrollbar::Scrollbar(ScrollableArea* scrollableArea, ScrollbarOrientation orientation, ScrollbarControlSize controlSize, ScrollbarTheme* theme)
52     : m_scrollableArea(scrollableArea)
53     , m_orientation(orientation)
54     , m_controlSize(controlSize)
55     , m_theme(theme)
56     , m_visibleSize(0)
57     , m_totalSize(0)
58     , m_currentPos(0)
59     , m_dragOrigin(0)
60     , m_hoveredPart(NoPart)
61     , m_pressedPart(NoPart)
62     , m_pressedPos(0)
63     , m_scrollPos(0)
64     , m_draggingDocument(false)
65     , m_documentDragPos(0)
66     , m_enabled(true)
67     , m_scrollTimer(this, &Scrollbar::autoscrollTimerFired)
68     , m_overlapsResizer(false)
69     , m_suppressInvalidation(false)
70     , m_isAlphaLocked(false)
71 {
72     if (!m_theme)
73         m_theme = ScrollbarTheme::theme();
74 
75     m_theme->registerScrollbar(this);
76 
77     // FIXME: This is ugly and would not be necessary if we fix cross-platform code to actually query for
78     // scrollbar thickness and use it when sizing scrollbars (rather than leaving one dimension of the scrollbar
79     // alone when sizing).
80     int thickness = m_theme->scrollbarThickness(controlSize);
81     Widget::setFrameRect(IntRect(0, 0, thickness, thickness));
82 
83     m_currentPos = scrollableAreaCurrentPos();
84 }
85 
~Scrollbar()86 Scrollbar::~Scrollbar()
87 {
88     stopTimerIfNeeded();
89 
90     m_theme->unregisterScrollbar(this);
91 }
92 
removeFromParent()93 void Scrollbar::removeFromParent()
94 {
95     if (parent())
96         toScrollView(parent())->removeChild(this);
97 }
98 
parentScrollView() const99 ScrollView* Scrollbar::parentScrollView() const
100 {
101     return parent() && parent()->isScrollView() ? toScrollView(parent()) : 0;
102 }
103 
scrollbarOverlayStyle() const104 ScrollbarOverlayStyle Scrollbar::scrollbarOverlayStyle() const
105 {
106     return m_scrollableArea ? m_scrollableArea->scrollbarOverlayStyle() : ScrollbarOverlayStyleDefault;
107 }
108 
getTickmarks(Vector<IntRect> & tickmarks) const109 void Scrollbar::getTickmarks(Vector<IntRect>& tickmarks) const
110 {
111     if (m_scrollableArea)
112         m_scrollableArea->getTickmarks(tickmarks);
113 }
114 
isScrollableAreaActive() const115 bool Scrollbar::isScrollableAreaActive() const
116 {
117     return m_scrollableArea && m_scrollableArea->isActive();
118 }
119 
isScrollViewScrollbar() const120 bool Scrollbar::isScrollViewScrollbar() const
121 {
122     return parent() && parent()->isFrameView() && toScrollView(parent())->isScrollViewScrollbar(this);
123 }
124 
isLeftSideVerticalScrollbar() const125 bool Scrollbar::isLeftSideVerticalScrollbar() const
126 {
127     if (m_orientation == VerticalScrollbar && m_scrollableArea)
128         return m_scrollableArea->shouldPlaceVerticalScrollbarOnLeft();
129     return false;
130 }
131 
offsetDidChange()132 void Scrollbar::offsetDidChange()
133 {
134     ASSERT(m_scrollableArea);
135 
136     float position = scrollableAreaCurrentPos();
137     if (position == m_currentPos)
138         return;
139 
140     int oldThumbPosition = theme()->thumbPosition(this);
141     m_currentPos = position;
142     updateThumbPosition();
143     if (m_pressedPart == ThumbPart)
144         setPressedPos(m_pressedPos + theme()->thumbPosition(this) - oldThumbPosition);
145 }
146 
setProportion(int visibleSize,int totalSize)147 void Scrollbar::setProportion(int visibleSize, int totalSize)
148 {
149     if (visibleSize == m_visibleSize && totalSize == m_totalSize)
150         return;
151 
152     m_visibleSize = visibleSize;
153     m_totalSize = totalSize;
154 
155     updateThumbProportion();
156 }
157 
updateThumb()158 void Scrollbar::updateThumb()
159 {
160 #ifdef THUMB_POSITION_AFFECTS_BUTTONS
161     invalidate();
162 #else
163     theme()->invalidateParts(this, ForwardTrackPart | BackTrackPart | ThumbPart);
164 #endif
165 }
166 
updateThumbPosition()167 void Scrollbar::updateThumbPosition()
168 {
169     updateThumb();
170 }
171 
updateThumbProportion()172 void Scrollbar::updateThumbProportion()
173 {
174     updateThumb();
175 }
176 
paint(GraphicsContext * context,const IntRect & damageRect)177 void Scrollbar::paint(GraphicsContext* context, const IntRect& damageRect)
178 {
179     if (!frameRect().intersects(damageRect))
180         return;
181 
182     if (!theme()->paint(this, context, damageRect))
183         Widget::paint(context, damageRect);
184 }
185 
autoscrollTimerFired(Timer<Scrollbar> *)186 void Scrollbar::autoscrollTimerFired(Timer<Scrollbar>*)
187 {
188     autoscrollPressedPart(theme()->autoscrollTimerDelay());
189 }
190 
thumbUnderMouse(Scrollbar * scrollbar)191 static bool thumbUnderMouse(Scrollbar* scrollbar)
192 {
193     int thumbPos = scrollbar->theme()->trackPosition(scrollbar) + scrollbar->theme()->thumbPosition(scrollbar);
194     int thumbLength = scrollbar->theme()->thumbLength(scrollbar);
195     return scrollbar->pressedPos() >= thumbPos && scrollbar->pressedPos() < thumbPos + thumbLength;
196 }
197 
autoscrollPressedPart(double delay)198 void Scrollbar::autoscrollPressedPart(double delay)
199 {
200     // Don't do anything for the thumb or if nothing was pressed.
201     if (m_pressedPart == ThumbPart || m_pressedPart == NoPart)
202         return;
203 
204     // Handle the track.
205     if ((m_pressedPart == BackTrackPart || m_pressedPart == ForwardTrackPart) && thumbUnderMouse(this)) {
206         theme()->invalidatePart(this, m_pressedPart);
207         setHoveredPart(ThumbPart);
208         return;
209     }
210 
211     // Handle the arrows and track.
212     if (m_scrollableArea && m_scrollableArea->scroll(pressedPartScrollDirection(), pressedPartScrollGranularity()))
213         startTimerIfNeeded(delay);
214 }
215 
startTimerIfNeeded(double delay)216 void Scrollbar::startTimerIfNeeded(double delay)
217 {
218     // Don't do anything for the thumb.
219     if (m_pressedPart == ThumbPart)
220         return;
221 
222     // Handle the track.  We halt track scrolling once the thumb is level
223     // with us.
224     if ((m_pressedPart == BackTrackPart || m_pressedPart == ForwardTrackPart) && thumbUnderMouse(this)) {
225         theme()->invalidatePart(this, m_pressedPart);
226         setHoveredPart(ThumbPart);
227         return;
228     }
229 
230     // We can't scroll if we've hit the beginning or end.
231     ScrollDirection dir = pressedPartScrollDirection();
232     if (dir == ScrollUp || dir == ScrollLeft) {
233         if (m_currentPos == 0)
234             return;
235     } else {
236         if (m_currentPos == maximum())
237             return;
238     }
239 
240     m_scrollTimer.startOneShot(delay, FROM_HERE);
241 }
242 
stopTimerIfNeeded()243 void Scrollbar::stopTimerIfNeeded()
244 {
245     if (m_scrollTimer.isActive())
246         m_scrollTimer.stop();
247 }
248 
pressedPartScrollDirection()249 ScrollDirection Scrollbar::pressedPartScrollDirection()
250 {
251     if (m_orientation == HorizontalScrollbar) {
252         if (m_pressedPart == BackButtonStartPart || m_pressedPart == BackButtonEndPart || m_pressedPart == BackTrackPart)
253             return ScrollLeft;
254         return ScrollRight;
255     } else {
256         if (m_pressedPart == BackButtonStartPart || m_pressedPart == BackButtonEndPart || m_pressedPart == BackTrackPart)
257             return ScrollUp;
258         return ScrollDown;
259     }
260 }
261 
pressedPartScrollGranularity()262 ScrollGranularity Scrollbar::pressedPartScrollGranularity()
263 {
264     if (m_pressedPart == BackButtonStartPart || m_pressedPart == BackButtonEndPart ||  m_pressedPart == ForwardButtonStartPart || m_pressedPart == ForwardButtonEndPart)
265         return ScrollByLine;
266     return ScrollByPage;
267 }
268 
moveThumb(int pos,bool draggingDocument)269 void Scrollbar::moveThumb(int pos, bool draggingDocument)
270 {
271     if (!m_scrollableArea)
272         return;
273 
274     int delta = pos - m_pressedPos;
275 
276     if (draggingDocument) {
277         if (m_draggingDocument)
278             delta = pos - m_documentDragPos;
279         m_draggingDocument = true;
280         FloatPoint currentPosition = m_scrollableArea->scrollAnimator()->currentPosition();
281         float destinationPosition = (m_orientation == HorizontalScrollbar ? currentPosition.x() : currentPosition.y()) + delta;
282         destinationPosition = m_scrollableArea->clampScrollPosition(m_orientation, destinationPosition);
283         m_scrollableArea->scrollToOffsetWithoutAnimation(m_orientation, destinationPosition);
284         m_documentDragPos = pos;
285         return;
286     }
287 
288     if (m_draggingDocument) {
289         delta += m_pressedPos - m_documentDragPos;
290         m_draggingDocument = false;
291     }
292 
293     // Drag the thumb.
294     int thumbPos = theme()->thumbPosition(this);
295     int thumbLen = theme()->thumbLength(this);
296     int trackLen = theme()->trackLength(this);
297     if (delta > 0)
298         delta = std::min(trackLen - thumbLen - thumbPos, delta);
299     else if (delta < 0)
300         delta = std::max(-thumbPos, delta);
301 
302     float minPos = m_scrollableArea->minimumScrollPosition(m_orientation);
303     float maxPos = m_scrollableArea->maximumScrollPosition(m_orientation);
304     if (delta) {
305         float newPosition = static_cast<float>(thumbPos + delta) * (maxPos - minPos) / (trackLen - thumbLen) + minPos;
306         m_scrollableArea->scrollToOffsetWithoutAnimation(m_orientation, newPosition);
307     }
308 }
309 
setHoveredPart(ScrollbarPart part)310 void Scrollbar::setHoveredPart(ScrollbarPart part)
311 {
312     if (part == m_hoveredPart)
313         return;
314 
315     if ((m_hoveredPart == NoPart || part == NoPart) && theme()->invalidateOnMouseEnterExit())
316         invalidate();  // Just invalidate the whole scrollbar, since the buttons at either end change anyway.
317     else if (m_pressedPart == NoPart) {  // When there's a pressed part, we don't draw a hovered state, so there's no reason to invalidate.
318         theme()->invalidatePart(this, part);
319         theme()->invalidatePart(this, m_hoveredPart);
320     }
321     m_hoveredPart = part;
322 }
323 
setPressedPart(ScrollbarPart part)324 void Scrollbar::setPressedPart(ScrollbarPart part)
325 {
326     if (m_pressedPart != NoPart)
327         theme()->invalidatePart(this, m_pressedPart);
328     m_pressedPart = part;
329     if (m_pressedPart != NoPart)
330         theme()->invalidatePart(this, m_pressedPart);
331     else if (m_hoveredPart != NoPart)  // When we no longer have a pressed part, we can start drawing a hovered state on the hovered part.
332         theme()->invalidatePart(this, m_hoveredPart);
333 }
334 
gestureEvent(const PlatformGestureEvent & evt)335 bool Scrollbar::gestureEvent(const PlatformGestureEvent& evt)
336 {
337     switch (evt.type()) {
338     case PlatformEvent::GestureTapDown:
339         setPressedPart(theme()->hitTest(this, evt.position()));
340         m_pressedPos = orientation() == HorizontalScrollbar ? convertFromContainingWindow(evt.position()).x() : convertFromContainingWindow(evt.position()).y();
341         return true;
342     case PlatformEvent::GestureTapDownCancel:
343     case PlatformEvent::GestureScrollBegin:
344         if (m_pressedPart != ThumbPart)
345             return false;
346         m_scrollPos = m_pressedPos;
347         return true;
348     case PlatformEvent::GestureScrollUpdate:
349     case PlatformEvent::GestureScrollUpdateWithoutPropagation:
350         if (m_pressedPart != ThumbPart)
351             return false;
352         m_scrollPos += orientation() == HorizontalScrollbar ? evt.deltaX() : evt.deltaY();
353         moveThumb(m_scrollPos, false);
354         return true;
355     case PlatformEvent::GestureScrollEnd:
356     case PlatformEvent::GestureLongPress:
357     case PlatformEvent::GestureFlingStart:
358         m_scrollPos = 0;
359         m_pressedPos = 0;
360         setPressedPart(NoPart);
361         return false;
362     case PlatformEvent::GestureTap: {
363         if (m_pressedPart != ThumbPart && m_pressedPart != NoPart && m_scrollableArea
364             && m_scrollableArea->scroll(pressedPartScrollDirection(), pressedPartScrollGranularity())) {
365             return true;
366         }
367         m_scrollPos = 0;
368         m_pressedPos = 0;
369         setPressedPart(NoPart);
370         return false;
371     }
372     default:
373         // By default, we assume that gestures don't deselect the scrollbar.
374         return true;
375     }
376 }
377 
mouseMoved(const PlatformMouseEvent & evt)378 void Scrollbar::mouseMoved(const PlatformMouseEvent& evt)
379 {
380     if (m_pressedPart == ThumbPart) {
381         if (theme()->shouldSnapBackToDragOrigin(this, evt)) {
382             if (m_scrollableArea)
383                 m_scrollableArea->scrollToOffsetWithoutAnimation(m_orientation, m_dragOrigin + m_scrollableArea->minimumScrollPosition(m_orientation));
384         } else {
385             moveThumb(m_orientation == HorizontalScrollbar ?
386                       convertFromContainingWindow(evt.position()).x() :
387                       convertFromContainingWindow(evt.position()).y(), theme()->shouldDragDocumentInsteadOfThumb(this, evt));
388         }
389         return;
390     }
391 
392     if (m_pressedPart != NoPart)
393         m_pressedPos = orientation() == HorizontalScrollbar ? convertFromContainingWindow(evt.position()).x() : convertFromContainingWindow(evt.position()).y();
394 
395     ScrollbarPart part = theme()->hitTest(this, evt.position());
396     if (part != m_hoveredPart) {
397         if (m_pressedPart != NoPart) {
398             if (part == m_pressedPart) {
399                 // The mouse is moving back over the pressed part.  We
400                 // need to start up the timer action again.
401                 startTimerIfNeeded(theme()->autoscrollTimerDelay());
402                 theme()->invalidatePart(this, m_pressedPart);
403             } else if (m_hoveredPart == m_pressedPart) {
404                 // The mouse is leaving the pressed part.  Kill our timer
405                 // if needed.
406                 stopTimerIfNeeded();
407                 theme()->invalidatePart(this, m_pressedPart);
408             }
409         }
410 
411         setHoveredPart(part);
412     }
413 
414     return;
415 }
416 
mouseEntered()417 void Scrollbar::mouseEntered()
418 {
419     if (m_scrollableArea)
420         m_scrollableArea->mouseEnteredScrollbar(this);
421 }
422 
mouseExited()423 void Scrollbar::mouseExited()
424 {
425     if (m_scrollableArea)
426         m_scrollableArea->mouseExitedScrollbar(this);
427     setHoveredPart(NoPart);
428 }
429 
mouseUp(const PlatformMouseEvent & mouseEvent)430 void Scrollbar::mouseUp(const PlatformMouseEvent& mouseEvent)
431 {
432     setPressedPart(NoPart);
433     m_pressedPos = 0;
434     m_draggingDocument = false;
435     stopTimerIfNeeded();
436 
437     if (m_scrollableArea) {
438         // m_hoveredPart won't be updated until the next mouseMoved or mouseDown, so we have to hit test
439         // to really know if the mouse has exited the scrollbar on a mouseUp.
440         ScrollbarPart part = theme()->hitTest(this, mouseEvent.position());
441         if (part == NoPart)
442             m_scrollableArea->mouseExitedScrollbar(this);
443     }
444 }
445 
mouseDown(const PlatformMouseEvent & evt)446 void Scrollbar::mouseDown(const PlatformMouseEvent& evt)
447 {
448     // Early exit for right click
449     if (evt.button() == RightButton)
450         return;
451 
452     setPressedPart(theme()->hitTest(this, evt.position()));
453     int pressedPos = orientation() == HorizontalScrollbar ? convertFromContainingWindow(evt.position()).x() : convertFromContainingWindow(evt.position()).y();
454 
455     if ((m_pressedPart == BackTrackPart || m_pressedPart == ForwardTrackPart) && theme()->shouldCenterOnThumb(this, evt)) {
456         setHoveredPart(ThumbPart);
457         setPressedPart(ThumbPart);
458         m_dragOrigin = m_currentPos;
459         int thumbLen = theme()->thumbLength(this);
460         int desiredPos = pressedPos;
461         // Set the pressed position to the middle of the thumb so that when we do the move, the delta
462         // will be from the current pixel position of the thumb to the new desired position for the thumb.
463         m_pressedPos = theme()->trackPosition(this) + theme()->thumbPosition(this) + thumbLen / 2;
464         moveThumb(desiredPos);
465         return;
466     } else if (m_pressedPart == ThumbPart)
467         m_dragOrigin = m_currentPos;
468 
469     m_pressedPos = pressedPos;
470 
471     autoscrollPressedPart(theme()->initialAutoscrollTimerDelay());
472 }
473 
setFrameRect(const IntRect & rect)474 void Scrollbar::setFrameRect(const IntRect& rect)
475 {
476     // Get our window resizer rect and see if we overlap. Adjust to avoid the overlap
477     // if necessary.
478     IntRect adjustedRect(rect);
479     bool overlapsResizer = false;
480     ScrollView* view = parentScrollView();
481     if (view && !rect.isEmpty() && !view->windowResizerRect().isEmpty()) {
482         IntRect resizerRect = view->convertFromContainingWindow(view->windowResizerRect());
483         if (rect.intersects(resizerRect)) {
484             if (orientation() == HorizontalScrollbar) {
485                 int overlap = rect.maxX() - resizerRect.x();
486                 if (overlap > 0 && resizerRect.maxX() >= rect.maxX()) {
487                     adjustedRect.setWidth(rect.width() - overlap);
488                     overlapsResizer = true;
489                 }
490             } else {
491                 int overlap = rect.maxY() - resizerRect.y();
492                 if (overlap > 0 && resizerRect.maxY() >= rect.maxY()) {
493                     adjustedRect.setHeight(rect.height() - overlap);
494                     overlapsResizer = true;
495                 }
496             }
497         }
498     }
499     if (overlapsResizer != m_overlapsResizer) {
500         m_overlapsResizer = overlapsResizer;
501         if (view)
502             view->adjustScrollbarsAvoidingResizerCount(m_overlapsResizer ? 1 : -1);
503     }
504 
505     Widget::setFrameRect(adjustedRect);
506 }
507 
setParent(Widget * parentView)508 void Scrollbar::setParent(Widget* parentView)
509 {
510     if (!parentView && m_overlapsResizer && parentScrollView())
511         parentScrollView()->adjustScrollbarsAvoidingResizerCount(-1);
512     Widget::setParent(parentView);
513 }
514 
setEnabled(bool e)515 void Scrollbar::setEnabled(bool e)
516 {
517     if (m_enabled == e)
518         return;
519     m_enabled = e;
520     theme()->updateEnabledState(this);
521     invalidate();
522 }
523 
isOverlayScrollbar() const524 bool Scrollbar::isOverlayScrollbar() const
525 {
526     return m_theme->usesOverlayScrollbars();
527 }
528 
shouldParticipateInHitTesting()529 bool Scrollbar::shouldParticipateInHitTesting()
530 {
531     // Non-overlay scrollbars should always participate in hit testing.
532     if (!isOverlayScrollbar())
533         return true;
534     return m_scrollableArea->scrollAnimator()->shouldScrollbarParticipateInHitTesting(this);
535 }
536 
isWindowActive() const537 bool Scrollbar::isWindowActive() const
538 {
539     return m_scrollableArea && m_scrollableArea->isActive();
540 }
541 
invalidateRect(const IntRect & rect)542 void Scrollbar::invalidateRect(const IntRect& rect)
543 {
544     if (suppressInvalidation())
545         return;
546 
547     if (m_scrollableArea)
548         m_scrollableArea->invalidateScrollbar(this, rect);
549 }
550 
convertToContainingView(const IntRect & localRect) const551 IntRect Scrollbar::convertToContainingView(const IntRect& localRect) const
552 {
553     if (m_scrollableArea)
554         return m_scrollableArea->convertFromScrollbarToContainingView(this, localRect);
555 
556     return Widget::convertToContainingView(localRect);
557 }
558 
convertFromContainingView(const IntRect & parentRect) const559 IntRect Scrollbar::convertFromContainingView(const IntRect& parentRect) const
560 {
561     if (m_scrollableArea)
562         return m_scrollableArea->convertFromContainingViewToScrollbar(this, parentRect);
563 
564     return Widget::convertFromContainingView(parentRect);
565 }
566 
convertToContainingView(const IntPoint & localPoint) const567 IntPoint Scrollbar::convertToContainingView(const IntPoint& localPoint) const
568 {
569     if (m_scrollableArea)
570         return m_scrollableArea->convertFromScrollbarToContainingView(this, localPoint);
571 
572     return Widget::convertToContainingView(localPoint);
573 }
574 
convertFromContainingView(const IntPoint & parentPoint) const575 IntPoint Scrollbar::convertFromContainingView(const IntPoint& parentPoint) const
576 {
577     if (m_scrollableArea)
578         return m_scrollableArea->convertFromContainingViewToScrollbar(this, parentPoint);
579 
580     return Widget::convertFromContainingView(parentPoint);
581 }
582 
scrollableAreaCurrentPos() const583 float Scrollbar::scrollableAreaCurrentPos() const
584 {
585     if (!m_scrollableArea)
586         return 0;
587 
588     if (m_orientation == HorizontalScrollbar)
589         return m_scrollableArea->scrollPosition().x() - m_scrollableArea->minimumScrollPosition().x();
590 
591     return m_scrollableArea->scrollPosition().y() - m_scrollableArea->minimumScrollPosition().y();
592 }
593 
594 } // namespace blink
595