1 /*
2 * Copyright (C) 2004, 2006, 2008 Apple Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */
25
26 #include "config.h"
27 #include "platform/scroll/Scrollbar.h"
28
29 #include <algorithm>
30 #include "platform/graphics/GraphicsContext.h"
31 #include "platform/PlatformGestureEvent.h"
32 #include "platform/PlatformMouseEvent.h"
33 #include "platform/scroll/ScrollAnimator.h"
34 #include "platform/scroll/ScrollView.h"
35 #include "platform/scroll/ScrollableArea.h"
36 #include "platform/scroll/ScrollbarTheme.h"
37
38 #if ((OS(POSIX) && !OS(MACOSX)) || OS(WIN))
39 // The position of the scrollbar thumb affects the appearance of the steppers, so
40 // when the thumb moves, we have to invalidate them for painting.
41 #define THUMB_POSITION_AFFECTS_BUTTONS
42 #endif
43
44 namespace blink {
45
create(ScrollableArea * scrollableArea,ScrollbarOrientation orientation,ScrollbarControlSize size)46 PassRefPtr<Scrollbar> Scrollbar::create(ScrollableArea* scrollableArea, ScrollbarOrientation orientation, ScrollbarControlSize size)
47 {
48 return adoptRef(new Scrollbar(scrollableArea, orientation, size));
49 }
50
Scrollbar(ScrollableArea * scrollableArea,ScrollbarOrientation orientation,ScrollbarControlSize controlSize,ScrollbarTheme * theme)51 Scrollbar::Scrollbar(ScrollableArea* scrollableArea, ScrollbarOrientation orientation, ScrollbarControlSize controlSize, ScrollbarTheme* theme)
52 : m_scrollableArea(scrollableArea)
53 , m_orientation(orientation)
54 , m_controlSize(controlSize)
55 , m_theme(theme)
56 , m_visibleSize(0)
57 , m_totalSize(0)
58 , m_currentPos(0)
59 , m_dragOrigin(0)
60 , m_hoveredPart(NoPart)
61 , m_pressedPart(NoPart)
62 , m_pressedPos(0)
63 , m_scrollPos(0)
64 , m_draggingDocument(false)
65 , m_documentDragPos(0)
66 , m_enabled(true)
67 , m_scrollTimer(this, &Scrollbar::autoscrollTimerFired)
68 , m_overlapsResizer(false)
69 , m_suppressInvalidation(false)
70 , m_isAlphaLocked(false)
71 {
72 if (!m_theme)
73 m_theme = ScrollbarTheme::theme();
74
75 m_theme->registerScrollbar(this);
76
77 // FIXME: This is ugly and would not be necessary if we fix cross-platform code to actually query for
78 // scrollbar thickness and use it when sizing scrollbars (rather than leaving one dimension of the scrollbar
79 // alone when sizing).
80 int thickness = m_theme->scrollbarThickness(controlSize);
81 Widget::setFrameRect(IntRect(0, 0, thickness, thickness));
82
83 m_currentPos = scrollableAreaCurrentPos();
84 }
85
~Scrollbar()86 Scrollbar::~Scrollbar()
87 {
88 stopTimerIfNeeded();
89
90 m_theme->unregisterScrollbar(this);
91 }
92
removeFromParent()93 void Scrollbar::removeFromParent()
94 {
95 if (parent())
96 toScrollView(parent())->removeChild(this);
97 }
98
parentScrollView() const99 ScrollView* Scrollbar::parentScrollView() const
100 {
101 return parent() && parent()->isScrollView() ? toScrollView(parent()) : 0;
102 }
103
scrollbarOverlayStyle() const104 ScrollbarOverlayStyle Scrollbar::scrollbarOverlayStyle() const
105 {
106 return m_scrollableArea ? m_scrollableArea->scrollbarOverlayStyle() : ScrollbarOverlayStyleDefault;
107 }
108
getTickmarks(Vector<IntRect> & tickmarks) const109 void Scrollbar::getTickmarks(Vector<IntRect>& tickmarks) const
110 {
111 if (m_scrollableArea)
112 m_scrollableArea->getTickmarks(tickmarks);
113 }
114
isScrollableAreaActive() const115 bool Scrollbar::isScrollableAreaActive() const
116 {
117 return m_scrollableArea && m_scrollableArea->isActive();
118 }
119
isScrollViewScrollbar() const120 bool Scrollbar::isScrollViewScrollbar() const
121 {
122 return parent() && parent()->isFrameView() && toScrollView(parent())->isScrollViewScrollbar(this);
123 }
124
isLeftSideVerticalScrollbar() const125 bool Scrollbar::isLeftSideVerticalScrollbar() const
126 {
127 if (m_orientation == VerticalScrollbar && m_scrollableArea)
128 return m_scrollableArea->shouldPlaceVerticalScrollbarOnLeft();
129 return false;
130 }
131
offsetDidChange()132 void Scrollbar::offsetDidChange()
133 {
134 ASSERT(m_scrollableArea);
135
136 float position = scrollableAreaCurrentPos();
137 if (position == m_currentPos)
138 return;
139
140 int oldThumbPosition = theme()->thumbPosition(this);
141 m_currentPos = position;
142 updateThumbPosition();
143 if (m_pressedPart == ThumbPart)
144 setPressedPos(m_pressedPos + theme()->thumbPosition(this) - oldThumbPosition);
145 }
146
setProportion(int visibleSize,int totalSize)147 void Scrollbar::setProportion(int visibleSize, int totalSize)
148 {
149 if (visibleSize == m_visibleSize && totalSize == m_totalSize)
150 return;
151
152 m_visibleSize = visibleSize;
153 m_totalSize = totalSize;
154
155 updateThumbProportion();
156 }
157
updateThumb()158 void Scrollbar::updateThumb()
159 {
160 #ifdef THUMB_POSITION_AFFECTS_BUTTONS
161 invalidate();
162 #else
163 theme()->invalidateParts(this, ForwardTrackPart | BackTrackPart | ThumbPart);
164 #endif
165 }
166
updateThumbPosition()167 void Scrollbar::updateThumbPosition()
168 {
169 updateThumb();
170 }
171
updateThumbProportion()172 void Scrollbar::updateThumbProportion()
173 {
174 updateThumb();
175 }
176
paint(GraphicsContext * context,const IntRect & damageRect)177 void Scrollbar::paint(GraphicsContext* context, const IntRect& damageRect)
178 {
179 if (!frameRect().intersects(damageRect))
180 return;
181
182 if (!theme()->paint(this, context, damageRect))
183 Widget::paint(context, damageRect);
184 }
185
autoscrollTimerFired(Timer<Scrollbar> *)186 void Scrollbar::autoscrollTimerFired(Timer<Scrollbar>*)
187 {
188 autoscrollPressedPart(theme()->autoscrollTimerDelay());
189 }
190
thumbUnderMouse(Scrollbar * scrollbar)191 static bool thumbUnderMouse(Scrollbar* scrollbar)
192 {
193 int thumbPos = scrollbar->theme()->trackPosition(scrollbar) + scrollbar->theme()->thumbPosition(scrollbar);
194 int thumbLength = scrollbar->theme()->thumbLength(scrollbar);
195 return scrollbar->pressedPos() >= thumbPos && scrollbar->pressedPos() < thumbPos + thumbLength;
196 }
197
autoscrollPressedPart(double delay)198 void Scrollbar::autoscrollPressedPart(double delay)
199 {
200 // Don't do anything for the thumb or if nothing was pressed.
201 if (m_pressedPart == ThumbPart || m_pressedPart == NoPart)
202 return;
203
204 // Handle the track.
205 if ((m_pressedPart == BackTrackPart || m_pressedPart == ForwardTrackPart) && thumbUnderMouse(this)) {
206 theme()->invalidatePart(this, m_pressedPart);
207 setHoveredPart(ThumbPart);
208 return;
209 }
210
211 // Handle the arrows and track.
212 if (m_scrollableArea && m_scrollableArea->scroll(pressedPartScrollDirection(), pressedPartScrollGranularity()))
213 startTimerIfNeeded(delay);
214 }
215
startTimerIfNeeded(double delay)216 void Scrollbar::startTimerIfNeeded(double delay)
217 {
218 // Don't do anything for the thumb.
219 if (m_pressedPart == ThumbPart)
220 return;
221
222 // Handle the track. We halt track scrolling once the thumb is level
223 // with us.
224 if ((m_pressedPart == BackTrackPart || m_pressedPart == ForwardTrackPart) && thumbUnderMouse(this)) {
225 theme()->invalidatePart(this, m_pressedPart);
226 setHoveredPart(ThumbPart);
227 return;
228 }
229
230 // We can't scroll if we've hit the beginning or end.
231 ScrollDirection dir = pressedPartScrollDirection();
232 if (dir == ScrollUp || dir == ScrollLeft) {
233 if (m_currentPos == 0)
234 return;
235 } else {
236 if (m_currentPos == maximum())
237 return;
238 }
239
240 m_scrollTimer.startOneShot(delay, FROM_HERE);
241 }
242
stopTimerIfNeeded()243 void Scrollbar::stopTimerIfNeeded()
244 {
245 if (m_scrollTimer.isActive())
246 m_scrollTimer.stop();
247 }
248
pressedPartScrollDirection()249 ScrollDirection Scrollbar::pressedPartScrollDirection()
250 {
251 if (m_orientation == HorizontalScrollbar) {
252 if (m_pressedPart == BackButtonStartPart || m_pressedPart == BackButtonEndPart || m_pressedPart == BackTrackPart)
253 return ScrollLeft;
254 return ScrollRight;
255 } else {
256 if (m_pressedPart == BackButtonStartPart || m_pressedPart == BackButtonEndPart || m_pressedPart == BackTrackPart)
257 return ScrollUp;
258 return ScrollDown;
259 }
260 }
261
pressedPartScrollGranularity()262 ScrollGranularity Scrollbar::pressedPartScrollGranularity()
263 {
264 if (m_pressedPart == BackButtonStartPart || m_pressedPart == BackButtonEndPart || m_pressedPart == ForwardButtonStartPart || m_pressedPart == ForwardButtonEndPart)
265 return ScrollByLine;
266 return ScrollByPage;
267 }
268
moveThumb(int pos,bool draggingDocument)269 void Scrollbar::moveThumb(int pos, bool draggingDocument)
270 {
271 if (!m_scrollableArea)
272 return;
273
274 int delta = pos - m_pressedPos;
275
276 if (draggingDocument) {
277 if (m_draggingDocument)
278 delta = pos - m_documentDragPos;
279 m_draggingDocument = true;
280 FloatPoint currentPosition = m_scrollableArea->scrollAnimator()->currentPosition();
281 float destinationPosition = (m_orientation == HorizontalScrollbar ? currentPosition.x() : currentPosition.y()) + delta;
282 destinationPosition = m_scrollableArea->clampScrollPosition(m_orientation, destinationPosition);
283 m_scrollableArea->scrollToOffsetWithoutAnimation(m_orientation, destinationPosition);
284 m_documentDragPos = pos;
285 return;
286 }
287
288 if (m_draggingDocument) {
289 delta += m_pressedPos - m_documentDragPos;
290 m_draggingDocument = false;
291 }
292
293 // Drag the thumb.
294 int thumbPos = theme()->thumbPosition(this);
295 int thumbLen = theme()->thumbLength(this);
296 int trackLen = theme()->trackLength(this);
297 if (delta > 0)
298 delta = std::min(trackLen - thumbLen - thumbPos, delta);
299 else if (delta < 0)
300 delta = std::max(-thumbPos, delta);
301
302 float minPos = m_scrollableArea->minimumScrollPosition(m_orientation);
303 float maxPos = m_scrollableArea->maximumScrollPosition(m_orientation);
304 if (delta) {
305 float newPosition = static_cast<float>(thumbPos + delta) * (maxPos - minPos) / (trackLen - thumbLen) + minPos;
306 m_scrollableArea->scrollToOffsetWithoutAnimation(m_orientation, newPosition);
307 }
308 }
309
setHoveredPart(ScrollbarPart part)310 void Scrollbar::setHoveredPart(ScrollbarPart part)
311 {
312 if (part == m_hoveredPart)
313 return;
314
315 if ((m_hoveredPart == NoPart || part == NoPart) && theme()->invalidateOnMouseEnterExit())
316 invalidate(); // Just invalidate the whole scrollbar, since the buttons at either end change anyway.
317 else if (m_pressedPart == NoPart) { // When there's a pressed part, we don't draw a hovered state, so there's no reason to invalidate.
318 theme()->invalidatePart(this, part);
319 theme()->invalidatePart(this, m_hoveredPart);
320 }
321 m_hoveredPart = part;
322 }
323
setPressedPart(ScrollbarPart part)324 void Scrollbar::setPressedPart(ScrollbarPart part)
325 {
326 if (m_pressedPart != NoPart)
327 theme()->invalidatePart(this, m_pressedPart);
328 m_pressedPart = part;
329 if (m_pressedPart != NoPart)
330 theme()->invalidatePart(this, m_pressedPart);
331 else if (m_hoveredPart != NoPart) // When we no longer have a pressed part, we can start drawing a hovered state on the hovered part.
332 theme()->invalidatePart(this, m_hoveredPart);
333 }
334
gestureEvent(const PlatformGestureEvent & evt)335 bool Scrollbar::gestureEvent(const PlatformGestureEvent& evt)
336 {
337 switch (evt.type()) {
338 case PlatformEvent::GestureTapDown:
339 setPressedPart(theme()->hitTest(this, evt.position()));
340 m_pressedPos = orientation() == HorizontalScrollbar ? convertFromContainingWindow(evt.position()).x() : convertFromContainingWindow(evt.position()).y();
341 return true;
342 case PlatformEvent::GestureTapDownCancel:
343 case PlatformEvent::GestureScrollBegin:
344 if (m_pressedPart != ThumbPart)
345 return false;
346 m_scrollPos = m_pressedPos;
347 return true;
348 case PlatformEvent::GestureScrollUpdate:
349 case PlatformEvent::GestureScrollUpdateWithoutPropagation:
350 if (m_pressedPart != ThumbPart)
351 return false;
352 m_scrollPos += orientation() == HorizontalScrollbar ? evt.deltaX() : evt.deltaY();
353 moveThumb(m_scrollPos, false);
354 return true;
355 case PlatformEvent::GestureScrollEnd:
356 case PlatformEvent::GestureLongPress:
357 case PlatformEvent::GestureFlingStart:
358 m_scrollPos = 0;
359 m_pressedPos = 0;
360 setPressedPart(NoPart);
361 return false;
362 case PlatformEvent::GestureTap: {
363 if (m_pressedPart != ThumbPart && m_pressedPart != NoPart && m_scrollableArea
364 && m_scrollableArea->scroll(pressedPartScrollDirection(), pressedPartScrollGranularity())) {
365 return true;
366 }
367 m_scrollPos = 0;
368 m_pressedPos = 0;
369 setPressedPart(NoPart);
370 return false;
371 }
372 default:
373 // By default, we assume that gestures don't deselect the scrollbar.
374 return true;
375 }
376 }
377
mouseMoved(const PlatformMouseEvent & evt)378 void Scrollbar::mouseMoved(const PlatformMouseEvent& evt)
379 {
380 if (m_pressedPart == ThumbPart) {
381 if (theme()->shouldSnapBackToDragOrigin(this, evt)) {
382 if (m_scrollableArea)
383 m_scrollableArea->scrollToOffsetWithoutAnimation(m_orientation, m_dragOrigin + m_scrollableArea->minimumScrollPosition(m_orientation));
384 } else {
385 moveThumb(m_orientation == HorizontalScrollbar ?
386 convertFromContainingWindow(evt.position()).x() :
387 convertFromContainingWindow(evt.position()).y(), theme()->shouldDragDocumentInsteadOfThumb(this, evt));
388 }
389 return;
390 }
391
392 if (m_pressedPart != NoPart)
393 m_pressedPos = orientation() == HorizontalScrollbar ? convertFromContainingWindow(evt.position()).x() : convertFromContainingWindow(evt.position()).y();
394
395 ScrollbarPart part = theme()->hitTest(this, evt.position());
396 if (part != m_hoveredPart) {
397 if (m_pressedPart != NoPart) {
398 if (part == m_pressedPart) {
399 // The mouse is moving back over the pressed part. We
400 // need to start up the timer action again.
401 startTimerIfNeeded(theme()->autoscrollTimerDelay());
402 theme()->invalidatePart(this, m_pressedPart);
403 } else if (m_hoveredPart == m_pressedPart) {
404 // The mouse is leaving the pressed part. Kill our timer
405 // if needed.
406 stopTimerIfNeeded();
407 theme()->invalidatePart(this, m_pressedPart);
408 }
409 }
410
411 setHoveredPart(part);
412 }
413
414 return;
415 }
416
mouseEntered()417 void Scrollbar::mouseEntered()
418 {
419 if (m_scrollableArea)
420 m_scrollableArea->mouseEnteredScrollbar(this);
421 }
422
mouseExited()423 void Scrollbar::mouseExited()
424 {
425 if (m_scrollableArea)
426 m_scrollableArea->mouseExitedScrollbar(this);
427 setHoveredPart(NoPart);
428 }
429
mouseUp(const PlatformMouseEvent & mouseEvent)430 void Scrollbar::mouseUp(const PlatformMouseEvent& mouseEvent)
431 {
432 setPressedPart(NoPart);
433 m_pressedPos = 0;
434 m_draggingDocument = false;
435 stopTimerIfNeeded();
436
437 if (m_scrollableArea) {
438 // m_hoveredPart won't be updated until the next mouseMoved or mouseDown, so we have to hit test
439 // to really know if the mouse has exited the scrollbar on a mouseUp.
440 ScrollbarPart part = theme()->hitTest(this, mouseEvent.position());
441 if (part == NoPart)
442 m_scrollableArea->mouseExitedScrollbar(this);
443 }
444 }
445
mouseDown(const PlatformMouseEvent & evt)446 void Scrollbar::mouseDown(const PlatformMouseEvent& evt)
447 {
448 // Early exit for right click
449 if (evt.button() == RightButton)
450 return;
451
452 setPressedPart(theme()->hitTest(this, evt.position()));
453 int pressedPos = orientation() == HorizontalScrollbar ? convertFromContainingWindow(evt.position()).x() : convertFromContainingWindow(evt.position()).y();
454
455 if ((m_pressedPart == BackTrackPart || m_pressedPart == ForwardTrackPart) && theme()->shouldCenterOnThumb(this, evt)) {
456 setHoveredPart(ThumbPart);
457 setPressedPart(ThumbPart);
458 m_dragOrigin = m_currentPos;
459 int thumbLen = theme()->thumbLength(this);
460 int desiredPos = pressedPos;
461 // Set the pressed position to the middle of the thumb so that when we do the move, the delta
462 // will be from the current pixel position of the thumb to the new desired position for the thumb.
463 m_pressedPos = theme()->trackPosition(this) + theme()->thumbPosition(this) + thumbLen / 2;
464 moveThumb(desiredPos);
465 return;
466 } else if (m_pressedPart == ThumbPart)
467 m_dragOrigin = m_currentPos;
468
469 m_pressedPos = pressedPos;
470
471 autoscrollPressedPart(theme()->initialAutoscrollTimerDelay());
472 }
473
setFrameRect(const IntRect & rect)474 void Scrollbar::setFrameRect(const IntRect& rect)
475 {
476 // Get our window resizer rect and see if we overlap. Adjust to avoid the overlap
477 // if necessary.
478 IntRect adjustedRect(rect);
479 bool overlapsResizer = false;
480 ScrollView* view = parentScrollView();
481 if (view && !rect.isEmpty() && !view->windowResizerRect().isEmpty()) {
482 IntRect resizerRect = view->convertFromContainingWindow(view->windowResizerRect());
483 if (rect.intersects(resizerRect)) {
484 if (orientation() == HorizontalScrollbar) {
485 int overlap = rect.maxX() - resizerRect.x();
486 if (overlap > 0 && resizerRect.maxX() >= rect.maxX()) {
487 adjustedRect.setWidth(rect.width() - overlap);
488 overlapsResizer = true;
489 }
490 } else {
491 int overlap = rect.maxY() - resizerRect.y();
492 if (overlap > 0 && resizerRect.maxY() >= rect.maxY()) {
493 adjustedRect.setHeight(rect.height() - overlap);
494 overlapsResizer = true;
495 }
496 }
497 }
498 }
499 if (overlapsResizer != m_overlapsResizer) {
500 m_overlapsResizer = overlapsResizer;
501 if (view)
502 view->adjustScrollbarsAvoidingResizerCount(m_overlapsResizer ? 1 : -1);
503 }
504
505 Widget::setFrameRect(adjustedRect);
506 }
507
setParent(Widget * parentView)508 void Scrollbar::setParent(Widget* parentView)
509 {
510 if (!parentView && m_overlapsResizer && parentScrollView())
511 parentScrollView()->adjustScrollbarsAvoidingResizerCount(-1);
512 Widget::setParent(parentView);
513 }
514
setEnabled(bool e)515 void Scrollbar::setEnabled(bool e)
516 {
517 if (m_enabled == e)
518 return;
519 m_enabled = e;
520 theme()->updateEnabledState(this);
521 invalidate();
522 }
523
isOverlayScrollbar() const524 bool Scrollbar::isOverlayScrollbar() const
525 {
526 return m_theme->usesOverlayScrollbars();
527 }
528
shouldParticipateInHitTesting()529 bool Scrollbar::shouldParticipateInHitTesting()
530 {
531 // Non-overlay scrollbars should always participate in hit testing.
532 if (!isOverlayScrollbar())
533 return true;
534 return m_scrollableArea->scrollAnimator()->shouldScrollbarParticipateInHitTesting(this);
535 }
536
isWindowActive() const537 bool Scrollbar::isWindowActive() const
538 {
539 return m_scrollableArea && m_scrollableArea->isActive();
540 }
541
invalidateRect(const IntRect & rect)542 void Scrollbar::invalidateRect(const IntRect& rect)
543 {
544 if (suppressInvalidation())
545 return;
546
547 if (m_scrollableArea)
548 m_scrollableArea->invalidateScrollbar(this, rect);
549 }
550
convertToContainingView(const IntRect & localRect) const551 IntRect Scrollbar::convertToContainingView(const IntRect& localRect) const
552 {
553 if (m_scrollableArea)
554 return m_scrollableArea->convertFromScrollbarToContainingView(this, localRect);
555
556 return Widget::convertToContainingView(localRect);
557 }
558
convertFromContainingView(const IntRect & parentRect) const559 IntRect Scrollbar::convertFromContainingView(const IntRect& parentRect) const
560 {
561 if (m_scrollableArea)
562 return m_scrollableArea->convertFromContainingViewToScrollbar(this, parentRect);
563
564 return Widget::convertFromContainingView(parentRect);
565 }
566
convertToContainingView(const IntPoint & localPoint) const567 IntPoint Scrollbar::convertToContainingView(const IntPoint& localPoint) const
568 {
569 if (m_scrollableArea)
570 return m_scrollableArea->convertFromScrollbarToContainingView(this, localPoint);
571
572 return Widget::convertToContainingView(localPoint);
573 }
574
convertFromContainingView(const IntPoint & parentPoint) const575 IntPoint Scrollbar::convertFromContainingView(const IntPoint& parentPoint) const
576 {
577 if (m_scrollableArea)
578 return m_scrollableArea->convertFromContainingViewToScrollbar(this, parentPoint);
579
580 return Widget::convertFromContainingView(parentPoint);
581 }
582
scrollableAreaCurrentPos() const583 float Scrollbar::scrollableAreaCurrentPos() const
584 {
585 if (!m_scrollableArea)
586 return 0;
587
588 if (m_orientation == HorizontalScrollbar)
589 return m_scrollableArea->scrollPosition().x() - m_scrollableArea->minimumScrollPosition().x();
590
591 return m_scrollableArea->scrollPosition().y() - m_scrollableArea->minimumScrollPosition().y();
592 }
593
594 } // namespace blink
595