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1 /*
2  *  Copyright (c) 2011 The WebRTC project authors. All Rights Reserved.
3  *
4  *  Use of this source code is governed by a BSD-style license
5  *  that can be found in the LICENSE file in the root of the source
6  *  tree. An additional intellectual property rights grant can be found
7  *  in the file PATENTS.  All contributing project authors may
8  *  be found in the AUTHORS file in the root of the source tree.
9  */
10 
11 #include "webrtc/modules/video_coding/main/source/timing.h"
12 
13 #include "webrtc/modules/video_coding/main/source/internal_defines.h"
14 #include "webrtc/modules/video_coding/main/source/jitter_buffer_common.h"
15 #include "webrtc/system_wrappers/interface/clock.h"
16 #include "webrtc/system_wrappers/interface/timestamp_extrapolator.h"
17 
18 
19 namespace webrtc {
20 
VCMTiming(Clock * clock,VCMTiming * master_timing)21 VCMTiming::VCMTiming(Clock* clock,
22                      VCMTiming* master_timing)
23     : crit_sect_(CriticalSectionWrapper::CreateCriticalSection()),
24       clock_(clock),
25       master_(false),
26       ts_extrapolator_(),
27       codec_timer_(),
28       render_delay_ms_(kDefaultRenderDelayMs),
29       min_playout_delay_ms_(0),
30       jitter_delay_ms_(0),
31       current_delay_ms_(0),
32       last_decode_ms_(0),
33       prev_frame_timestamp_(0) {
34   if (master_timing == NULL) {
35     master_ = true;
36     ts_extrapolator_ = new TimestampExtrapolator(clock_->TimeInMilliseconds());
37   } else {
38     ts_extrapolator_ = master_timing->ts_extrapolator_;
39   }
40 }
41 
~VCMTiming()42 VCMTiming::~VCMTiming() {
43   if (master_) {
44     delete ts_extrapolator_;
45   }
46   delete crit_sect_;
47 }
48 
Reset()49 void VCMTiming::Reset() {
50   CriticalSectionScoped cs(crit_sect_);
51   ts_extrapolator_->Reset(clock_->TimeInMilliseconds());
52   codec_timer_.Reset();
53   render_delay_ms_ = kDefaultRenderDelayMs;
54   min_playout_delay_ms_ = 0;
55   jitter_delay_ms_ = 0;
56   current_delay_ms_ = 0;
57   prev_frame_timestamp_ = 0;
58 }
59 
ResetDecodeTime()60 void VCMTiming::ResetDecodeTime() {
61   CriticalSectionScoped lock(crit_sect_);
62   codec_timer_.Reset();
63 }
64 
set_render_delay(uint32_t render_delay_ms)65 void VCMTiming::set_render_delay(uint32_t render_delay_ms) {
66   CriticalSectionScoped cs(crit_sect_);
67   render_delay_ms_ = render_delay_ms;
68 }
69 
set_min_playout_delay(uint32_t min_playout_delay_ms)70 void VCMTiming::set_min_playout_delay(uint32_t min_playout_delay_ms) {
71   CriticalSectionScoped cs(crit_sect_);
72   min_playout_delay_ms_ = min_playout_delay_ms;
73 }
74 
SetJitterDelay(uint32_t jitter_delay_ms)75 void VCMTiming::SetJitterDelay(uint32_t jitter_delay_ms) {
76   CriticalSectionScoped cs(crit_sect_);
77   if (jitter_delay_ms != jitter_delay_ms_) {
78     jitter_delay_ms_ = jitter_delay_ms;
79     // When in initial state, set current delay to minimum delay.
80     if (current_delay_ms_ == 0) {
81       current_delay_ms_ = jitter_delay_ms_;
82     }
83   }
84 }
85 
UpdateCurrentDelay(uint32_t frame_timestamp)86 void VCMTiming::UpdateCurrentDelay(uint32_t frame_timestamp) {
87   CriticalSectionScoped cs(crit_sect_);
88   uint32_t target_delay_ms = TargetDelayInternal();
89 
90   if (current_delay_ms_ == 0) {
91     // Not initialized, set current delay to target.
92     current_delay_ms_ = target_delay_ms;
93   } else if (target_delay_ms != current_delay_ms_) {
94     int64_t delay_diff_ms = static_cast<int64_t>(target_delay_ms) -
95         current_delay_ms_;
96     // Never change the delay with more than 100 ms every second. If we're
97     // changing the delay in too large steps we will get noticeable freezes. By
98     // limiting the change we can increase the delay in smaller steps, which
99     // will be experienced as the video is played in slow motion. When lowering
100     // the delay the video will be played at a faster pace.
101     int64_t max_change_ms = 0;
102     if (frame_timestamp < 0x0000ffff && prev_frame_timestamp_ > 0xffff0000) {
103       // wrap
104       max_change_ms = kDelayMaxChangeMsPerS * (frame_timestamp +
105           (static_cast<int64_t>(1) << 32) - prev_frame_timestamp_) / 90000;
106     } else {
107       max_change_ms = kDelayMaxChangeMsPerS *
108           (frame_timestamp - prev_frame_timestamp_) / 90000;
109     }
110     if (max_change_ms <= 0) {
111       // Any changes less than 1 ms are truncated and
112       // will be postponed. Negative change will be due
113       // to reordering and should be ignored.
114       return;
115     }
116     delay_diff_ms = std::max(delay_diff_ms, -max_change_ms);
117     delay_diff_ms = std::min(delay_diff_ms, max_change_ms);
118 
119     current_delay_ms_ = current_delay_ms_ + static_cast<int32_t>(delay_diff_ms);
120   }
121   prev_frame_timestamp_ = frame_timestamp;
122 }
123 
UpdateCurrentDelay(int64_t render_time_ms,int64_t actual_decode_time_ms)124 void VCMTiming::UpdateCurrentDelay(int64_t render_time_ms,
125                                    int64_t actual_decode_time_ms) {
126   CriticalSectionScoped cs(crit_sect_);
127   uint32_t target_delay_ms = TargetDelayInternal();
128   int64_t delayed_ms = actual_decode_time_ms -
129       (render_time_ms - MaxDecodeTimeMs() - render_delay_ms_);
130   if (delayed_ms < 0) {
131     return;
132   }
133   if (current_delay_ms_ + delayed_ms <= target_delay_ms) {
134     current_delay_ms_ += static_cast<uint32_t>(delayed_ms);
135   } else {
136     current_delay_ms_ = target_delay_ms;
137   }
138 }
139 
StopDecodeTimer(uint32_t time_stamp,int64_t start_time_ms,int64_t now_ms)140 int32_t VCMTiming::StopDecodeTimer(uint32_t time_stamp,
141                                    int64_t start_time_ms,
142                                    int64_t now_ms) {
143   CriticalSectionScoped cs(crit_sect_);
144   int32_t time_diff_ms = codec_timer_.StopTimer(start_time_ms, now_ms);
145   assert(time_diff_ms >= 0);
146   last_decode_ms_ = time_diff_ms;
147   return 0;
148 }
149 
IncomingTimestamp(uint32_t time_stamp,int64_t now_ms)150 void VCMTiming::IncomingTimestamp(uint32_t time_stamp, int64_t now_ms) {
151   CriticalSectionScoped cs(crit_sect_);
152   ts_extrapolator_->Update(now_ms, time_stamp);
153 }
154 
RenderTimeMs(uint32_t frame_timestamp,int64_t now_ms) const155 int64_t VCMTiming::RenderTimeMs(uint32_t frame_timestamp, int64_t now_ms)
156     const {
157   CriticalSectionScoped cs(crit_sect_);
158   const int64_t render_time_ms = RenderTimeMsInternal(frame_timestamp, now_ms);
159   return render_time_ms;
160 }
161 
RenderTimeMsInternal(uint32_t frame_timestamp,int64_t now_ms) const162 int64_t VCMTiming::RenderTimeMsInternal(uint32_t frame_timestamp,
163                                         int64_t now_ms) const {
164   int64_t estimated_complete_time_ms =
165     ts_extrapolator_->ExtrapolateLocalTime(frame_timestamp);
166   if (estimated_complete_time_ms == -1) {
167     estimated_complete_time_ms = now_ms;
168   }
169 
170   // Make sure that we have at least the playout delay.
171   uint32_t actual_delay = std::max(current_delay_ms_, min_playout_delay_ms_);
172   return estimated_complete_time_ms + actual_delay;
173 }
174 
175 // Must be called from inside a critical section.
MaxDecodeTimeMs(FrameType frame_type) const176 int32_t VCMTiming::MaxDecodeTimeMs(FrameType frame_type /*= kVideoFrameDelta*/)
177     const {
178   const int32_t decode_time_ms = codec_timer_.RequiredDecodeTimeMs(frame_type);
179   assert(decode_time_ms >= 0);
180   return decode_time_ms;
181 }
182 
MaxWaitingTime(int64_t render_time_ms,int64_t now_ms) const183 uint32_t VCMTiming::MaxWaitingTime(int64_t render_time_ms, int64_t now_ms)
184     const {
185   CriticalSectionScoped cs(crit_sect_);
186 
187   const int64_t max_wait_time_ms = render_time_ms - now_ms -
188       MaxDecodeTimeMs() - render_delay_ms_;
189 
190   if (max_wait_time_ms < 0) {
191     return 0;
192   }
193   return static_cast<uint32_t>(max_wait_time_ms);
194 }
195 
EnoughTimeToDecode(uint32_t available_processing_time_ms) const196 bool VCMTiming::EnoughTimeToDecode(uint32_t available_processing_time_ms)
197     const {
198   CriticalSectionScoped cs(crit_sect_);
199   int32_t max_decode_time_ms = MaxDecodeTimeMs();
200   if (max_decode_time_ms < 0) {
201     // Haven't decoded any frames yet, try decoding one to get an estimate
202     // of the decode time.
203     return true;
204   } else if (max_decode_time_ms == 0) {
205     // Decode time is less than 1, set to 1 for now since
206     // we don't have any better precision. Count ticks later?
207     max_decode_time_ms = 1;
208   }
209   return static_cast<int32_t>(available_processing_time_ms) -
210       max_decode_time_ms > 0;
211 }
212 
TargetVideoDelay() const213 uint32_t VCMTiming::TargetVideoDelay() const {
214   CriticalSectionScoped cs(crit_sect_);
215   return TargetDelayInternal();
216 }
217 
TargetDelayInternal() const218 uint32_t VCMTiming::TargetDelayInternal() const {
219   return std::max(min_playout_delay_ms_,
220       jitter_delay_ms_ + MaxDecodeTimeMs() + render_delay_ms_);
221 }
222 
GetTimings(int * decode_ms,int * max_decode_ms,int * current_delay_ms,int * target_delay_ms,int * jitter_buffer_ms,int * min_playout_delay_ms,int * render_delay_ms) const223 void VCMTiming::GetTimings(int* decode_ms,
224                            int* max_decode_ms,
225                            int* current_delay_ms,
226                            int* target_delay_ms,
227                            int* jitter_buffer_ms,
228                            int* min_playout_delay_ms,
229                            int* render_delay_ms) const {
230   CriticalSectionScoped cs(crit_sect_);
231   *decode_ms = last_decode_ms_;
232   *max_decode_ms = MaxDecodeTimeMs();
233   *current_delay_ms = current_delay_ms_;
234   *target_delay_ms = TargetDelayInternal();
235   *jitter_buffer_ms = jitter_delay_ms_;
236   *min_playout_delay_ms = min_playout_delay_ms_;
237   *render_delay_ms = render_delay_ms_;
238 }
239 
240 }  // namespace webrtc
241