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1 /*
2  * libjingle
3  * Copyright 2004--2005, Google Inc.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are met:
7  *
8  *  1. Redistributions of source code must retain the above copyright notice,
9  *     this list of conditions and the following disclaimer.
10  *  2. Redistributions in binary form must reproduce the above copyright notice,
11  *     this list of conditions and the following disclaimer in the documentation
12  *     and/or other materials provided with the distribution.
13  *  3. The name of the author may not be used to endorse or promote products
14  *     derived from this software without specific prior written permission.
15  *
16  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
17  * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
18  * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
19  * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
20  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
21  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
22  * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
23  * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
24  * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
25  * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26  */
27 
28 #ifndef TALK_P2P_BASE_PORT_H_
29 #define TALK_P2P_BASE_PORT_H_
30 
31 #include <map>
32 #include <set>
33 #include <string>
34 #include <vector>
35 
36 #include "talk/p2p/base/candidate.h"
37 #include "talk/p2p/base/packetsocketfactory.h"
38 #include "talk/p2p/base/portinterface.h"
39 #include "talk/p2p/base/stun.h"
40 #include "talk/p2p/base/stunrequest.h"
41 #include "talk/p2p/base/transport.h"
42 #include "webrtc/base/asyncpacketsocket.h"
43 #include "webrtc/base/network.h"
44 #include "webrtc/base/proxyinfo.h"
45 #include "webrtc/base/ratetracker.h"
46 #include "webrtc/base/sigslot.h"
47 #include "webrtc/base/socketaddress.h"
48 #include "webrtc/base/thread.h"
49 
50 namespace cricket {
51 
52 class Connection;
53 class ConnectionRequest;
54 
55 extern const char LOCAL_PORT_TYPE[];
56 extern const char STUN_PORT_TYPE[];
57 extern const char PRFLX_PORT_TYPE[];
58 extern const char RELAY_PORT_TYPE[];
59 
60 extern const char UDP_PROTOCOL_NAME[];
61 extern const char TCP_PROTOCOL_NAME[];
62 extern const char SSLTCP_PROTOCOL_NAME[];
63 
64 // RFC 6544, TCP candidate encoding rules.
65 extern const int DISCARD_PORT;
66 extern const char TCPTYPE_ACTIVE_STR[];
67 extern const char TCPTYPE_PASSIVE_STR[];
68 extern const char TCPTYPE_SIMOPEN_STR[];
69 
70 // The length of time we wait before timing out readability on a connection.
71 const uint32 CONNECTION_READ_TIMEOUT = 30 * 1000;   // 30 seconds
72 
73 // The length of time we wait before timing out writability on a connection.
74 const uint32 CONNECTION_WRITE_TIMEOUT = 15 * 1000;  // 15 seconds
75 
76 // The length of time we wait before we become unwritable.
77 const uint32 CONNECTION_WRITE_CONNECT_TIMEOUT = 5 * 1000;  // 5 seconds
78 
79 // The number of pings that must fail to respond before we become unwritable.
80 const uint32 CONNECTION_WRITE_CONNECT_FAILURES = 5;
81 
82 // This is the length of time that we wait for a ping response to come back.
83 const int CONNECTION_RESPONSE_TIMEOUT = 5 * 1000;   // 5 seconds
84 
85 enum RelayType {
86   RELAY_GTURN,   // Legacy google relay service.
87   RELAY_TURN     // Standard (TURN) relay service.
88 };
89 
90 enum IcePriorityValue {
91   // The reason we are choosing Relay preference 2 is because, we can run
92   // Relay from client to server on UDP/TCP/TLS. To distinguish the transport
93   // protocol, we prefer UDP over TCP over TLS.
94   // For UDP ICE_TYPE_PREFERENCE_RELAY will be 2.
95   // For TCP ICE_TYPE_PREFERENCE_RELAY will be 1.
96   // For TLS ICE_TYPE_PREFERENCE_RELAY will be 0.
97   // Check turnport.cc for setting these values.
98   ICE_TYPE_PREFERENCE_RELAY = 2,
99   ICE_TYPE_PREFERENCE_HOST_TCP = 90,
100   ICE_TYPE_PREFERENCE_SRFLX = 100,
101   ICE_TYPE_PREFERENCE_PRFLX = 110,
102   ICE_TYPE_PREFERENCE_HOST = 126
103 };
104 
105 const char* ProtoToString(ProtocolType proto);
106 bool StringToProto(const char* value, ProtocolType* proto);
107 
108 struct ProtocolAddress {
109   rtc::SocketAddress address;
110   ProtocolType proto;
111   bool secure;
112 
ProtocolAddressProtocolAddress113   ProtocolAddress(const rtc::SocketAddress& a, ProtocolType p)
114       : address(a), proto(p), secure(false) { }
ProtocolAddressProtocolAddress115   ProtocolAddress(const rtc::SocketAddress& a, ProtocolType p, bool sec)
116       : address(a), proto(p), secure(sec) { }
117 };
118 
119 typedef std::set<rtc::SocketAddress> ServerAddresses;
120 
121 // Represents a local communication mechanism that can be used to create
122 // connections to similar mechanisms of the other client.  Subclasses of this
123 // one add support for specific mechanisms like local UDP ports.
124 class Port : public PortInterface, public rtc::MessageHandler,
125              public sigslot::has_slots<> {
126  public:
127   Port(rtc::Thread* thread, rtc::PacketSocketFactory* factory,
128        rtc::Network* network, const rtc::IPAddress& ip,
129        const std::string& username_fragment, const std::string& password);
130   Port(rtc::Thread* thread, const std::string& type,
131        rtc::PacketSocketFactory* factory,
132        rtc::Network* network, const rtc::IPAddress& ip,
133        int min_port, int max_port, const std::string& username_fragment,
134        const std::string& password);
135   virtual ~Port();
136 
Type()137   virtual const std::string& Type() const { return type_; }
Network()138   virtual rtc::Network* Network() const { return network_; }
139 
140   // This method will set the flag which enables standard ICE/STUN procedures
141   // in STUN connectivity checks. Currently this method does
142   // 1. Add / Verify MI attribute in STUN binding requests.
143   // 2. Username attribute in STUN binding request will be RFRAF:LFRAG,
144   // as opposed to RFRAGLFRAG.
SetIceProtocolType(IceProtocolType protocol)145   virtual void SetIceProtocolType(IceProtocolType protocol) {
146     ice_protocol_ = protocol;
147   }
IceProtocol()148   virtual IceProtocolType IceProtocol() const { return ice_protocol_; }
149 
150   // Methods to set/get ICE role and tiebreaker values.
GetIceRole()151   IceRole GetIceRole() const { return ice_role_; }
SetIceRole(IceRole role)152   void SetIceRole(IceRole role) { ice_role_ = role; }
153 
SetIceTiebreaker(uint64 tiebreaker)154   void SetIceTiebreaker(uint64 tiebreaker) { tiebreaker_ = tiebreaker; }
IceTiebreaker()155   uint64 IceTiebreaker() const { return tiebreaker_; }
156 
SharedSocket()157   virtual bool SharedSocket() const { return shared_socket_; }
ResetSharedSocket()158   void ResetSharedSocket() { shared_socket_ = false; }
159 
160   // The thread on which this port performs its I/O.
thread()161   rtc::Thread* thread() { return thread_; }
162 
163   // The factory used to create the sockets of this port.
socket_factory()164   rtc::PacketSocketFactory* socket_factory() const { return factory_; }
set_socket_factory(rtc::PacketSocketFactory * factory)165   void set_socket_factory(rtc::PacketSocketFactory* factory) {
166     factory_ = factory;
167   }
168 
169   // For debugging purposes.
content_name()170   const std::string& content_name() const { return content_name_; }
set_content_name(const std::string & content_name)171   void set_content_name(const std::string& content_name) {
172     content_name_ = content_name;
173   }
174 
component()175   int component() const { return component_; }
set_component(int component)176   void set_component(int component) { component_ = component; }
177 
send_retransmit_count_attribute()178   bool send_retransmit_count_attribute() const {
179     return send_retransmit_count_attribute_;
180   }
set_send_retransmit_count_attribute(bool enable)181   void set_send_retransmit_count_attribute(bool enable) {
182     send_retransmit_count_attribute_ = enable;
183   }
184 
185   // Identifies the generation that this port was created in.
generation()186   uint32 generation() { return generation_; }
set_generation(uint32 generation)187   void set_generation(uint32 generation) { generation_ = generation; }
188 
189   // ICE requires a single username/password per content/media line. So the
190   // |ice_username_fragment_| of the ports that belongs to the same content will
191   // be the same. However this causes a small complication with our relay
192   // server, which expects different username for RTP and RTCP.
193   //
194   // To resolve this problem, we implemented the username_fragment(),
195   // which returns a different username (calculated from
196   // |ice_username_fragment_|) for RTCP in the case of ICEPROTO_GOOGLE. And the
197   // username_fragment() simply returns |ice_username_fragment_| when running
198   // in ICEPROTO_RFC5245.
199   //
200   // As a result the ICEPROTO_GOOGLE will use different usernames for RTP and
201   // RTCP. And the ICEPROTO_RFC5245 will use same username for both RTP and
202   // RTCP.
203   const std::string username_fragment() const;
password()204   const std::string& password() const { return password_; }
205 
206   // Fired when candidates are discovered by the port. When all candidates
207   // are discovered that belong to port SignalAddressReady is fired.
208   sigslot::signal2<Port*, const Candidate&> SignalCandidateReady;
209 
210   // Provides all of the above information in one handy object.
Candidates()211   virtual const std::vector<Candidate>& Candidates() const {
212     return candidates_;
213   }
214 
215   // SignalPortComplete is sent when port completes the task of candidates
216   // allocation.
217   sigslot::signal1<Port*> SignalPortComplete;
218   // This signal sent when port fails to allocate candidates and this port
219   // can't be used in establishing the connections. When port is in shared mode
220   // and port fails to allocate one of the candidates, port shouldn't send
221   // this signal as other candidates might be usefull in establishing the
222   // connection.
223   sigslot::signal1<Port*> SignalPortError;
224 
225   // Returns a map containing all of the connections of this port, keyed by the
226   // remote address.
227   typedef std::map<rtc::SocketAddress, Connection*> AddressMap;
connections()228   const AddressMap& connections() { return connections_; }
229 
230   // Returns the connection to the given address or NULL if none exists.
231   virtual Connection* GetConnection(
232       const rtc::SocketAddress& remote_addr);
233 
234   // Called each time a connection is created.
235   sigslot::signal2<Port*, Connection*> SignalConnectionCreated;
236 
237   // In a shared socket mode each port which shares the socket will decide
238   // to accept the packet based on the |remote_addr|. Currently only UDP
239   // port implemented this method.
240   // TODO(mallinath) - Make it pure virtual.
HandleIncomingPacket(rtc::AsyncPacketSocket * socket,const char * data,size_t size,const rtc::SocketAddress & remote_addr,const rtc::PacketTime & packet_time)241   virtual bool HandleIncomingPacket(
242       rtc::AsyncPacketSocket* socket, const char* data, size_t size,
243       const rtc::SocketAddress& remote_addr,
244       const rtc::PacketTime& packet_time) {
245     ASSERT(false);
246     return false;
247   }
248 
249   // Sends a response message (normal or error) to the given request.  One of
250   // these methods should be called as a response to SignalUnknownAddress.
251   // NOTE: You MUST call CreateConnection BEFORE SendBindingResponse.
252   virtual void SendBindingResponse(StunMessage* request,
253                                    const rtc::SocketAddress& addr);
254   virtual void SendBindingErrorResponse(
255       StunMessage* request, const rtc::SocketAddress& addr,
256       int error_code, const std::string& reason);
257 
set_proxy(const std::string & user_agent,const rtc::ProxyInfo & proxy)258   void set_proxy(const std::string& user_agent,
259                  const rtc::ProxyInfo& proxy) {
260     user_agent_ = user_agent;
261     proxy_ = proxy;
262   }
user_agent()263   const std::string& user_agent() { return user_agent_; }
proxy()264   const rtc::ProxyInfo& proxy() { return proxy_; }
265 
266   virtual void EnablePortPackets();
267 
268   // Called if the port has no connections and is no longer useful.
269   void Destroy();
270 
271   virtual void OnMessage(rtc::Message *pmsg);
272 
273   // Debugging description of this port
274   virtual std::string ToString() const;
ip()275   rtc::IPAddress& ip() { return ip_; }
min_port()276   int min_port() { return min_port_; }
max_port()277   int max_port() { return max_port_; }
278 
279   // Timeout shortening function to speed up unit tests.
set_timeout_delay(int delay)280   void set_timeout_delay(int delay) { timeout_delay_ = delay; }
281 
282   // This method will return local and remote username fragements from the
283   // stun username attribute if present.
284   bool ParseStunUsername(const StunMessage* stun_msg,
285                          std::string* local_username,
286                          std::string* remote_username,
287                          IceProtocolType* remote_protocol_type) const;
288   void CreateStunUsername(const std::string& remote_username,
289                           std::string* stun_username_attr_str) const;
290 
291   bool MaybeIceRoleConflict(const rtc::SocketAddress& addr,
292                             IceMessage* stun_msg,
293                             const std::string& remote_ufrag);
294 
295   // Called when the socket is currently able to send.
296   void OnReadyToSend();
297 
298   // Called when the Connection discovers a local peer reflexive candidate.
299   // Returns the index of the new local candidate.
300   size_t AddPrflxCandidate(const Candidate& local);
301 
302   // Returns if RFC 5245 ICE protocol is used.
303   bool IsStandardIce() const;
304 
305   // Returns if Google ICE protocol is used.
306   bool IsGoogleIce() const;
307 
308   // Returns if Hybrid ICE protocol is used.
309   bool IsHybridIce() const;
310 
311  protected:
312   enum {
313     MSG_CHECKTIMEOUT = 0,
314     MSG_FIRST_AVAILABLE
315   };
316 
set_type(const std::string & type)317   void set_type(const std::string& type) { type_ = type; }
318 
319   void AddAddress(const rtc::SocketAddress& address,
320                   const rtc::SocketAddress& base_address,
321                   const rtc::SocketAddress& related_address,
322                   const std::string& protocol, const std::string& tcptype,
323                   const std::string& type, uint32 type_preference,
324                   uint32 relay_preference, bool final);
325 
326   // Adds the given connection to the list.  (Deleting removes them.)
327   void AddConnection(Connection* conn);
328 
329   // Called when a packet is received from an unknown address that is not
330   // currently a connection.  If this is an authenticated STUN binding request,
331   // then we will signal the client.
332   void OnReadPacket(const char* data, size_t size,
333                     const rtc::SocketAddress& addr,
334                     ProtocolType proto);
335 
336   // If the given data comprises a complete and correct STUN message then the
337   // return value is true, otherwise false. If the message username corresponds
338   // with this port's username fragment, msg will contain the parsed STUN
339   // message.  Otherwise, the function may send a STUN response internally.
340   // remote_username contains the remote fragment of the STUN username.
341   bool GetStunMessage(const char* data, size_t size,
342                       const rtc::SocketAddress& addr,
343                       IceMessage** out_msg, std::string* out_username);
344 
345   // Checks if the address in addr is compatible with the port's ip.
346   bool IsCompatibleAddress(const rtc::SocketAddress& addr);
347 
348   // Returns default DSCP value.
DefaultDscpValue()349   rtc::DiffServCodePoint DefaultDscpValue() const {
350     // No change from what MediaChannel set.
351     return rtc::DSCP_NO_CHANGE;
352   }
353 
354  private:
355   void Construct();
356   // Called when one of our connections deletes itself.
357   void OnConnectionDestroyed(Connection* conn);
358 
359   // Checks if this port is useless, and hence, should be destroyed.
360   void CheckTimeout();
361 
362   rtc::Thread* thread_;
363   rtc::PacketSocketFactory* factory_;
364   std::string type_;
365   bool send_retransmit_count_attribute_;
366   rtc::Network* network_;
367   rtc::IPAddress ip_;
368   int min_port_;
369   int max_port_;
370   std::string content_name_;
371   int component_;
372   uint32 generation_;
373   // In order to establish a connection to this Port (so that real data can be
374   // sent through), the other side must send us a STUN binding request that is
375   // authenticated with this username_fragment and password.
376   // PortAllocatorSession will provide these username_fragment and password.
377   //
378   // Note: we should always use username_fragment() instead of using
379   // |ice_username_fragment_| directly. For the details see the comment on
380   // username_fragment().
381   std::string ice_username_fragment_;
382   std::string password_;
383   std::vector<Candidate> candidates_;
384   AddressMap connections_;
385   int timeout_delay_;
386   bool enable_port_packets_;
387   IceProtocolType ice_protocol_;
388   IceRole ice_role_;
389   uint64 tiebreaker_;
390   bool shared_socket_;
391   // Information to use when going through a proxy.
392   std::string user_agent_;
393   rtc::ProxyInfo proxy_;
394 
395   friend class Connection;
396 };
397 
398 // Represents a communication link between a port on the local client and a
399 // port on the remote client.
400 class Connection : public rtc::MessageHandler,
401     public sigslot::has_slots<> {
402  public:
403   // States are from RFC 5245. http://tools.ietf.org/html/rfc5245#section-5.7.4
404   enum State {
405     STATE_WAITING = 0,  // Check has not been performed, Waiting pair on CL.
406     STATE_INPROGRESS,   // Check has been sent, transaction is in progress.
407     STATE_SUCCEEDED,    // Check already done, produced a successful result.
408     STATE_FAILED        // Check for this connection failed.
409   };
410 
411   virtual ~Connection();
412 
413   // The local port where this connection sends and receives packets.
port()414   Port* port() { return port_; }
port()415   const Port* port() const { return port_; }
416 
417   // Returns the description of the local port
418   virtual const Candidate& local_candidate() const;
419 
420   // Returns the description of the remote port to which we communicate.
remote_candidate()421   const Candidate& remote_candidate() const { return remote_candidate_; }
422 
423   // Returns the pair priority.
424   uint64 priority() const;
425 
426   enum ReadState {
427     STATE_READ_INIT    = 0,  // we have yet to receive a ping
428     STATE_READABLE     = 1,  // we have received pings recently
429     STATE_READ_TIMEOUT = 2,  // we haven't received pings in a while
430   };
431 
read_state()432   ReadState read_state() const { return read_state_; }
readable()433   bool readable() const { return read_state_ == STATE_READABLE; }
434 
435   enum WriteState {
436     STATE_WRITABLE          = 0,  // we have received ping responses recently
437     STATE_WRITE_UNRELIABLE  = 1,  // we have had a few ping failures
438     STATE_WRITE_INIT        = 2,  // we have yet to receive a ping response
439     STATE_WRITE_TIMEOUT     = 3,  // we have had a large number of ping failures
440   };
441 
write_state()442   WriteState write_state() const { return write_state_; }
writable()443   bool writable() const { return write_state_ == STATE_WRITABLE; }
444 
445   // Determines whether the connection has finished connecting.  This can only
446   // be false for TCP connections.
connected()447   bool connected() const { return connected_; }
448 
449   // Estimate of the round-trip time over this connection.
rtt()450   uint32 rtt() const { return rtt_; }
451 
452   size_t sent_total_bytes();
453   size_t sent_bytes_second();
454   size_t recv_total_bytes();
455   size_t recv_bytes_second();
456   sigslot::signal1<Connection*> SignalStateChange;
457 
458   // Sent when the connection has decided that it is no longer of value.  It
459   // will delete itself immediately after this call.
460   sigslot::signal1<Connection*> SignalDestroyed;
461 
462   // The connection can send and receive packets asynchronously.  This matches
463   // the interface of AsyncPacketSocket, which may use UDP or TCP under the
464   // covers.
465   virtual int Send(const void* data, size_t size,
466                    const rtc::PacketOptions& options) = 0;
467 
468   // Error if Send() returns < 0
469   virtual int GetError() = 0;
470 
471   sigslot::signal4<Connection*, const char*, size_t,
472                    const rtc::PacketTime&> SignalReadPacket;
473 
474   sigslot::signal1<Connection*> SignalReadyToSend;
475 
476   // Called when a packet is received on this connection.
477   void OnReadPacket(const char* data, size_t size,
478                     const rtc::PacketTime& packet_time);
479 
480   // Called when the socket is currently able to send.
481   void OnReadyToSend();
482 
483   // Called when a connection is determined to be no longer useful to us.  We
484   // still keep it around in case the other side wants to use it.  But we can
485   // safely stop pinging on it and we can allow it to time out if the other
486   // side stops using it as well.
pruned()487   bool pruned() const { return pruned_; }
488   void Prune();
489 
use_candidate_attr()490   bool use_candidate_attr() const { return use_candidate_attr_; }
491   void set_use_candidate_attr(bool enable);
492 
set_remote_ice_mode(IceMode mode)493   void set_remote_ice_mode(IceMode mode) {
494     remote_ice_mode_ = mode;
495   }
496 
497   // Makes the connection go away.
498   void Destroy();
499 
500   // Checks that the state of this connection is up-to-date.  The argument is
501   // the current time, which is compared against various timeouts.
502   void UpdateState(uint32 now);
503 
504   // Called when this connection should try checking writability again.
last_ping_sent()505   uint32 last_ping_sent() const { return last_ping_sent_; }
506   void Ping(uint32 now);
507 
508   // Called whenever a valid ping is received on this connection.  This is
509   // public because the connection intercepts the first ping for us.
last_ping_received()510   uint32 last_ping_received() const { return last_ping_received_; }
511   void ReceivedPing();
512 
513   // Debugging description of this connection
514   std::string ToString() const;
515   std::string ToSensitiveString() const;
516 
reported()517   bool reported() const { return reported_; }
set_reported(bool reported)518   void set_reported(bool reported) { reported_ = reported;}
519 
520   // This flag will be set if this connection is the chosen one for media
521   // transmission. This connection will send STUN ping with USE-CANDIDATE
522   // attribute.
523   sigslot::signal1<Connection*> SignalUseCandidate;
524   // Invoked when Connection receives STUN error response with 487 code.
525   void HandleRoleConflictFromPeer();
526 
state()527   State state() const { return state_; }
528 
remote_ice_mode()529   IceMode remote_ice_mode() const { return remote_ice_mode_; }
530 
531  protected:
532   // Constructs a new connection to the given remote port.
533   Connection(Port* port, size_t index, const Candidate& candidate);
534 
535   // Called back when StunRequestManager has a stun packet to send
536   void OnSendStunPacket(const void* data, size_t size, StunRequest* req);
537 
538   // Callbacks from ConnectionRequest
539   void OnConnectionRequestResponse(ConnectionRequest* req,
540                                    StunMessage* response);
541   void OnConnectionRequestErrorResponse(ConnectionRequest* req,
542                                         StunMessage* response);
543   void OnConnectionRequestTimeout(ConnectionRequest* req);
544 
545   // Changes the state and signals if necessary.
546   void set_read_state(ReadState value);
547   void set_write_state(WriteState value);
548   void set_state(State state);
549   void set_connected(bool value);
550 
551   // Checks if this connection is useless, and hence, should be destroyed.
552   void CheckTimeout();
553 
554   void OnMessage(rtc::Message *pmsg);
555 
556   Port* port_;
557   size_t local_candidate_index_;
558   Candidate remote_candidate_;
559   ReadState read_state_;
560   WriteState write_state_;
561   bool connected_;
562   bool pruned_;
563   // By default |use_candidate_attr_| flag will be true,
564   // as we will be using agrressive nomination.
565   // But when peer is ice-lite, this flag "must" be initialized to false and
566   // turn on when connection becomes "best connection".
567   bool use_candidate_attr_;
568   IceMode remote_ice_mode_;
569   StunRequestManager requests_;
570   uint32 rtt_;
571   uint32 last_ping_sent_;      // last time we sent a ping to the other side
572   uint32 last_ping_received_;  // last time we received a ping from the other
573                                // side
574   uint32 last_data_received_;
575   uint32 last_ping_response_received_;
576   std::vector<uint32> pings_since_last_response_;
577 
578   rtc::RateTracker recv_rate_tracker_;
579   rtc::RateTracker send_rate_tracker_;
580 
581  private:
582   void MaybeAddPrflxCandidate(ConnectionRequest* request,
583                               StunMessage* response);
584 
585   bool reported_;
586   State state_;
587 
588   friend class Port;
589   friend class ConnectionRequest;
590 };
591 
592 // ProxyConnection defers all the interesting work to the port
593 class ProxyConnection : public Connection {
594  public:
595   ProxyConnection(Port* port, size_t index, const Candidate& candidate);
596 
597   virtual int Send(const void* data, size_t size,
598                    const rtc::PacketOptions& options);
GetError()599   virtual int GetError() { return error_; }
600 
601  private:
602   int error_;
603 };
604 
605 }  // namespace cricket
606 
607 #endif  // TALK_P2P_BASE_PORT_H_
608