Home
last modified time | relevance | path

Searched defs:shader (Results 1 – 25 of 61) sorted by relevance

123

/frameworks/native/opengl/tools/glgen/stubs/gles11/
DglGetShaderSource.java4 int shader, in glGetShaderSource()
16 int shader, in glGetShaderSource()
25 int shader in glGetShaderSource()
DglGetShaderSource.cpp4 …(JNIEnv *_env, jobject _this, jint shader, jint bufsize, jintArray length_ref, jint lengthOffset, … in android_glGetShaderSource__II_3II_3BI()
73 (JNIEnv *_env, jobject _this, jint shader, jint bufsize, jobject length_buf, jbyte source) { in android_glGetShaderSource__IILjava_nio_IntBuffer_2B()
96 static jstring android_glGetShaderSource(JNIEnv *_env, jobject, jint shader) { in android_glGetShaderSource()
DglGetShaderInfoLog.java5 int shader in glGetShaderInfoLog()
DglShaderSource.java4 int shader, in glShaderSource()
DglGetShaderInfoLog.cpp4 static jstring android_glGetShaderInfoLog(JNIEnv *_env, jobject, jint shader) { in android_glGetShaderInfoLog()
DglGetProgramPipelineInfoLog.cpp4 static jstring android_glGetProgramPipelineInfoLog(JNIEnv *_env, jobject, jint shader) { in android_glGetProgramPipelineInfoLog()
DglGetProgramInfoLog.cpp4 static jstring android_glGetProgramInfoLog(JNIEnv *_env, jobject, jint shader) { in android_glGetProgramInfoLog()
DglShaderSource.cpp6 (JNIEnv *_env, jobject _this, jint shader, jstring string) { in android_glShaderSource()
/frameworks/base/libs/hwui/
DSkiaShader.cpp87 SkiaShaderType SkiaShader::getType(const SkShader& shader) { in getType()
151 const Extensions& extensions, const SkShader& shader) { in describe()
156 GLuint* textureUnit, const Extensions& extensions, const SkShader& shader) { in setupProgram()
166 const Extensions&, const SkShader& shader) { in describe()
171 GLuint* textureUnit, const Extensions&, const SkShader& shader) { in setupProgram()
254 const Extensions& extensions, const SkShader& shader) { in describe()
264 GLuint* textureUnit, const Extensions& extensions, const SkShader& shader) { in setupProgram()
342 const Extensions& extensions, const SkShader& shader) { in describe()
367 GLuint* textureUnit, const Extensions&, const SkShader& shader) { in setupProgram()
438 const Extensions& extensions, const SkShader& shader) { in describe()
[all …]
DSkiaShader.h61 const Extensions& extensions, const SkShader& shader) { in describe()
65 GLuint* textureUnit, const Extensions& extensions, const SkShader& shader) { in setupProgram()
DProgramCache.cpp465 String8 shader(gVS_Header_Attributes); in generateVertexShader() local
542 static bool shaderOp(const ProgramDescription& description, String8& shader, in shaderOp()
551 String8 shader; in generateFragmentShader() local
783 void ProgramCache::generateBlend(String8& shader, const char* name, SkXfermode::Mode mode) { in generateBlend()
792 void ProgramCache::generateTextureWrap(String8& shader, GLenum wrapS, GLenum wrapT) { in generateTextureWrap()
DProgram.cpp137 GLuint shader = glCreateShader(type); in buildShader() local
/frameworks/base/core/jni/android/graphics/
DShader.cpp18 jfieldID shader; member
55 SkShader* shader = reinterpret_cast<SkShader*>(shaderHandle); in Shader_destructor() local
61 SkShader* shader = reinterpret_cast<SkShader*>(shaderHandle); in Shader_setLocalMatrix() local
107 SkShader* shader = SkGradientShader::CreateLinear(pts, in LinearGradient_create1() local
151 SkShader* shader = SkGradientShader::CreateRadial(center, radius, in RadialGradient_create1() local
190 SkShader* shader = SkGradientShader::CreateSweep(x, y, in SweepGradient_create1() local
216 SkShader* shader = new SkComposeShader(shaderA, shaderB, mode); in ComposeShader_create1() local
228 SkShader* shader = new SkComposeShader(shaderA, shaderB, mode); in ComposeShader_create2() local
/frameworks/native/services/surfaceflinger/RenderEngine/
DProgram.cpp98 GLuint shader = glCreateShader(type); in buildShader() local
116 GLuint shader = GL_FRAGMENT_SHADER ? mFragmentShader : mVertexShader; in dumpShader() local
/frameworks/rs/driver/
DrsdProgram.cpp37 const char* shader, size_t shaderLen, in rsdProgramVertexInit()
84 const char* shader, size_t shaderLen, in rsdProgramFragmentInit()
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
DAlpha8BitmapActivity.java56 BitmapShader shader = new BitmapShader(texture, in BitmapsView() local
/frameworks/opt/chips/src/com/android/ex/chips/
DCircularImageView.java98 BitmapShader shader = new BitmapShader(bitmap, Shader.TileMode.CLAMP, in drawBitmapWithCircleOnCanvas() local
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
DCameraStreamer.java155 ImageShader shader = mTargetShaders.get(context); in onCleanupContext() local
175 ImageShader shader = mTargetShaders.get(context); in shaderForContext() local
234 protected void updateShaderTargetRect(ImageShader shader) { in updateShaderTargetRect()
439 protected void updateShaderTargetRect(ImageShader shader) { in updateShaderTargetRect()
453 protected void updateTransform(ImageShader shader) { in updateTransform()
681 ImageShader shader = new ImageShader(mNV21ToRGBAVertex, mNV21ToRGBAFragment); in createClientShader() local
706 private void updateShaderPixelSize(ImageShader shader) { in updateShaderPixelSize()
DViewFilter.java131 protected void setupShader(ImageShader shader, Rect frameRect, Rect outputRect) { in setupShader()
/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/
DGL2JavaView.java96 int shader = GLES20.glCreateShader(shaderType); in loadShader() local
/frameworks/native/opengl/tests/gldual/jni/
Dgl_code.cpp38 GLuint shader = glCreateShader(shaderType); in loadShader() local
/frameworks/native/opengl/tests/gl2_jni/jni/
Dgl_code.cpp38 GLuint shader = glCreateShader(shaderType); in loadShader() local
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/
DSimpleAppRS.java145 FragmentShader shader = fb.create(); in createLambertShader() local
/frameworks/rs/java/tests/GenImages/src/com/android/rs/genimage/
DGenImage.java85 int shader = GLES20.glCreateShader(type); in loadShader() local
/frameworks/opt/bitmap/src/com/android/bitmap/drawable/
DCircularBitmapDrawable.java124 BitmapShader shader = (BitmapShader) mBitmapPaint.getShader(); in onDrawCircularBitmap() local

123