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Searched defs:shaders (Results 1 – 5 of 5) sorted by relevance

/frameworks/native/cmds/flatland/
DMain.cpp207 static const ShaderDesc shaders[] = { variable
/frameworks/base/media/mca/filterfw/native/core/
Dshader_program.cpp284 GLuint shaders[2] = { vertex_shader_, fragment_shader_ }; in CompileAndLink() local
348 GLuint ShaderProgram::LinkProgram(GLuint* shaders, GLuint count) { in LinkProgram()
/frameworks/base/opengl/java/android/opengl/
DGLES20.java910 int[] shaders, in glGetAttachedShaders()
920 java.nio.IntBuffer shaders in glGetAttachedShaders()
1360 int[] shaders, in glShaderBinary()
1371 java.nio.IntBuffer shaders, in glShaderBinary()
/frameworks/base/core/jni/
Dandroid_opengl_GLES20.cpp2317 GLuint *shaders = (GLuint *) 0; in android_glGetAttachedShaders__II_3II_3II() local
2400 GLuint *shaders = (GLuint *) 0; in android_glGetAttachedShaders__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2() local
4055 GLuint *shaders = (GLuint *) 0; in android_glShaderBinary__I_3IIILjava_nio_Buffer_2I() local
4120 GLuint *shaders = (GLuint *) 0; in android_glShaderBinary__ILjava_nio_IntBuffer_2ILjava_nio_Buffer_2I() local
/frameworks/native/opengl/libs/GLES_trace/src/
Dgltrace_api.cpp2168 …GLTrace_glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders) { in GLTrace_glGetAttachedShaders()
3787 void GLTrace_glShaderBinary(GLsizei count, const GLuint * shaders, GLenum binaryformat, const void … in GLTrace_glShaderBinary()
23217 void GLTrace_glExtGetShadersQCOM(GLuint * shaders, GLint maxShaders, GLint * numShaders) { in GLTrace_glExtGetShadersQCOM()