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1 /*
2  * Copyright (C) 2010 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef _LIBSPARSE_SPARSE_FORMAT_H_
18 #define _LIBSPARSE_SPARSE_FORMAT_H_
19 #include "sparse_defs.h"
20 
21 typedef struct sparse_header {
22   __le32	magic;		/* 0xed26ff3a */
23   __le16	major_version;	/* (0x1) - reject images with higher major versions */
24   __le16	minor_version;	/* (0x0) - allow images with higer minor versions */
25   __le16	file_hdr_sz;	/* 28 bytes for first revision of the file format */
26   __le16	chunk_hdr_sz;	/* 12 bytes for first revision of the file format */
27   __le32	blk_sz;		/* block size in bytes, must be a multiple of 4 (4096) */
28   __le32	total_blks;	/* total blocks in the non-sparse output image */
29   __le32	total_chunks;	/* total chunks in the sparse input image */
30   __le32	image_checksum; /* CRC32 checksum of the original data, counting "don't care" */
31 				/* as 0. Standard 802.3 polynomial, use a Public Domain */
32 				/* table implementation */
33 } sparse_header_t;
34 
35 #define SPARSE_HEADER_MAGIC	0xed26ff3a
36 
37 #define CHUNK_TYPE_RAW		0xCAC1
38 #define CHUNK_TYPE_FILL		0xCAC2
39 #define CHUNK_TYPE_DONT_CARE	0xCAC3
40 #define CHUNK_TYPE_CRC32    0xCAC4
41 
42 typedef struct chunk_header {
43   __le16	chunk_type;	/* 0xCAC1 -> raw; 0xCAC2 -> fill; 0xCAC3 -> don't care */
44   __le16	reserved1;
45   __le32	chunk_sz;	/* in blocks in output image */
46   __le32	total_sz;	/* in bytes of chunk input file including chunk header and data */
47 } chunk_header_t;
48 
49 /* Following a Raw or Fill or CRC32 chunk is data.
50  *  For a Raw chunk, it's the data in chunk_sz * blk_sz.
51  *  For a Fill chunk, it's 4 bytes of the fill data.
52  *  For a CRC32 chunk, it's 4 bytes of CRC32
53  */
54 
55 #endif
56