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Searched defs:tex (Results 1 – 19 of 19) sorted by relevance

/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
DTextureRenderTarget.java35 public TextureRenderTarget(Allocation tex) { in TextureRenderTarget()
40 public void setTexture(Allocation tex) { in setTexture()
DTexture2D.java39 public Texture2D(Allocation tex) { in Texture2D()
67 public void setTexture(Allocation tex) { in setTexture()
DTextureCube.java40 public TextureCube(Allocation tex) { in TextureCube()
68 public void setTexture(Allocation tex) { in setTexture()
DTextureBase.java34 TextureBase tex = objects[0]; in doInBackground() local
DRenderable.java143 TextureBase tex = p.getTexture(); in updateTextures() local
DColladaParser.java335 Texture2D tex = getTexture(samplerName); in extractParams() local
479 Texture2D tex = new Texture2D(); in convertImage() local
DScene.java192 public void appendTextures(Texture2D tex) { in appendTextures()
/frameworks/native/services/surfaceflinger/
DSurfaceFlingerConsumer.h36 uint32_t tex) in SurfaceFlingerConsumer()
/frameworks/native/opengl/libagl/
Dtexture.cpp310 sp<EGLTextureObject> tex; in getAndBindActiveTextureObject() local
343 ogles_context_t* c, int tmu, GLuint texture, const sp<EGLTextureObject>& tex) in bindTextureTmu()
385 EGLTextureObject* tex = c->textures.tmu[active].texture; in createTextureSurface() local
396 sp<EGLTextureObject> tex = getAndBindActiveTextureObject(c); in createTextureSurface() local
621 EGLTextureObject* tex = c->textures.tmu[active].texture; in generateMipmap() local
874 sp<EGLTextureObject> tex; in glBindTexture() local
917 sp<EGLTextureObject> tex(c->textures.defaultTexture); in glDeleteTextures() local
1255 EGLTextureObject* tex = c->textures.tmu[active].texture; in glTexSubImage2D() local
1439 EGLTextureObject* tex = c->textures.tmu[active].texture; in glCopyTexSubImage2D() local
1628 sp<EGLTextureObject> tex = getAndBindActiveTextureObject(c); in glEGLImageTargetTexture2DOES() local
DTextureObjectManager.cpp283 sp<EGLTextureObject> tex; in replaceTexture() local
Dmipmap.cpp30 status_t buildAPyramid(ogles_context_t* c, EGLTextureObject* tex) in buildAPyramid()
/frameworks/native/services/surfaceflinger/RenderEngine/
DProgramCache.cpp100 uint32_t tex = shaderKey.getTextureTarget(); in primeCache() local
/frameworks/native/opengl/tests/gl_perf/
Dfill_common.cpp267 static void doSingleTest(uint32_t pgmNum, int tex) { in doSingleTest()
/frameworks/rs/driver/
DrsdGL.cpp541 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4}; in rsdGLDrawQuadTexCoords() local
DrsdShader.cpp384 void RsdShader::setupSampler(const Context *rsc, const Sampler *s, const Allocation *tex) { in setupSampler()
DrsdRuntimeStubs.cpp327 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4}; in SC_DrawQuadTexCoords() local
/frameworks/native/libs/gui/
DGLConsumer.cpp119 GLConsumer::GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t tex, in GLConsumer()
585 status_t GLConsumer::attachToContext(uint32_t tex) { in attachToContext()
/frameworks/base/core/jni/android/graphics/
DSurfaceTexture.cpp317 static jint SurfaceTexture_attachToGLContext(JNIEnv* env, jobject thiz, jint tex) in SurfaceTexture_attachToGLContext()
/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
DGLCanvas.java96 public abstract void drawMesh(BasicTexture tex, int x, int y, int xyBuffer, in drawMesh()