/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/ |
D | TextureRenderTarget.java | 35 public TextureRenderTarget(Allocation tex) { in TextureRenderTarget() 40 public void setTexture(Allocation tex) { in setTexture()
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D | Texture2D.java | 39 public Texture2D(Allocation tex) { in Texture2D() 67 public void setTexture(Allocation tex) { in setTexture()
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D | TextureCube.java | 40 public TextureCube(Allocation tex) { in TextureCube() 68 public void setTexture(Allocation tex) { in setTexture()
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D | TextureBase.java | 34 TextureBase tex = objects[0]; in doInBackground() local
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D | Renderable.java | 143 TextureBase tex = p.getTexture(); in updateTextures() local
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D | ColladaParser.java | 335 Texture2D tex = getTexture(samplerName); in extractParams() local 479 Texture2D tex = new Texture2D(); in convertImage() local
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D | Scene.java | 192 public void appendTextures(Texture2D tex) { in appendTextures()
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/frameworks/native/services/surfaceflinger/ |
D | SurfaceFlingerConsumer.h | 36 uint32_t tex) in SurfaceFlingerConsumer()
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/frameworks/native/opengl/libagl/ |
D | texture.cpp | 310 sp<EGLTextureObject> tex; in getAndBindActiveTextureObject() local 343 ogles_context_t* c, int tmu, GLuint texture, const sp<EGLTextureObject>& tex) in bindTextureTmu() 385 EGLTextureObject* tex = c->textures.tmu[active].texture; in createTextureSurface() local 396 sp<EGLTextureObject> tex = getAndBindActiveTextureObject(c); in createTextureSurface() local 621 EGLTextureObject* tex = c->textures.tmu[active].texture; in generateMipmap() local 874 sp<EGLTextureObject> tex; in glBindTexture() local 917 sp<EGLTextureObject> tex(c->textures.defaultTexture); in glDeleteTextures() local 1255 EGLTextureObject* tex = c->textures.tmu[active].texture; in glTexSubImage2D() local 1439 EGLTextureObject* tex = c->textures.tmu[active].texture; in glCopyTexSubImage2D() local 1628 sp<EGLTextureObject> tex = getAndBindActiveTextureObject(c); in glEGLImageTargetTexture2DOES() local
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D | TextureObjectManager.cpp | 283 sp<EGLTextureObject> tex; in replaceTexture() local
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D | mipmap.cpp | 30 status_t buildAPyramid(ogles_context_t* c, EGLTextureObject* tex) in buildAPyramid()
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/frameworks/native/services/surfaceflinger/RenderEngine/ |
D | ProgramCache.cpp | 100 uint32_t tex = shaderKey.getTextureTarget(); in primeCache() local
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/frameworks/native/opengl/tests/gl_perf/ |
D | fill_common.cpp | 267 static void doSingleTest(uint32_t pgmNum, int tex) { in doSingleTest()
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/frameworks/rs/driver/ |
D | rsdGL.cpp | 541 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4}; in rsdGLDrawQuadTexCoords() local
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D | rsdShader.cpp | 384 void RsdShader::setupSampler(const Context *rsc, const Sampler *s, const Allocation *tex) { in setupSampler()
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D | rsdRuntimeStubs.cpp | 327 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4}; in SC_DrawQuadTexCoords() local
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/frameworks/native/libs/gui/ |
D | GLConsumer.cpp | 119 GLConsumer::GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t tex, in GLConsumer() 585 status_t GLConsumer::attachToContext(uint32_t tex) { in attachToContext()
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/frameworks/base/core/jni/android/graphics/ |
D | SurfaceTexture.cpp | 317 static jint SurfaceTexture_attachToGLContext(JNIEnv* env, jobject thiz, jint tex) in SurfaceTexture_attachToGLContext()
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/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/ |
D | GLCanvas.java | 96 public abstract void drawMesh(BasicTexture tex, int x, int y, int xyBuffer, in drawMesh()
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