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1 /*
2  *  Copyright 2004 The WebRTC Project Authors. All rights reserved.
3  *
4  *  Use of this source code is governed by a BSD-style license
5  *  that can be found in the LICENSE file in the root of the source
6  *  tree. An additional intellectual property rights grant can be found
7  *  in the file PATENTS.  All contributing project authors may
8  *  be found in the AUTHORS file in the root of the source tree.
9  */
10 
11 #ifndef WEBRTC_BASE_MESSAGEQUEUE_H_
12 #define WEBRTC_BASE_MESSAGEQUEUE_H_
13 
14 #include <string.h>
15 
16 #include <algorithm>
17 #include <list>
18 #include <queue>
19 #include <vector>
20 
21 #include "webrtc/base/basictypes.h"
22 #include "webrtc/base/constructormagic.h"
23 #include "webrtc/base/criticalsection.h"
24 #include "webrtc/base/messagehandler.h"
25 #include "webrtc/base/scoped_ptr.h"
26 #include "webrtc/base/scoped_ref_ptr.h"
27 #include "webrtc/base/sigslot.h"
28 #include "webrtc/base/socketserver.h"
29 #include "webrtc/base/timeutils.h"
30 
31 namespace rtc {
32 
33 struct Message;
34 class MessageQueue;
35 
36 // MessageQueueManager does cleanup of of message queues
37 
38 class MessageQueueManager {
39  public:
40   static void Add(MessageQueue *message_queue);
41   static void Remove(MessageQueue *message_queue);
42   static void Clear(MessageHandler *handler);
43 
44   // For testing purposes, we expose whether or not the MessageQueueManager
45   // instance has been initialized. It has no other use relative to the rest of
46   // the functions of this class, which auto-initialize the underlying
47   // MessageQueueManager instance when necessary.
48   static bool IsInitialized();
49 
50  private:
51   static MessageQueueManager* Instance();
52 
53   MessageQueueManager();
54   ~MessageQueueManager();
55 
56   void AddInternal(MessageQueue *message_queue);
57   void RemoveInternal(MessageQueue *message_queue);
58   void ClearInternal(MessageHandler *handler);
59 
60   static MessageQueueManager* instance_;
61   // This list contains all live MessageQueues.
62   std::vector<MessageQueue *> message_queues_;
63   CriticalSection crit_;
64 };
65 
66 // Derive from this for specialized data
67 // App manages lifetime, except when messages are purged
68 
69 class MessageData {
70  public:
MessageData()71   MessageData() {}
~MessageData()72   virtual ~MessageData() {}
73 };
74 
75 template <class T>
76 class TypedMessageData : public MessageData {
77  public:
TypedMessageData(const T & data)78   explicit TypedMessageData(const T& data) : data_(data) { }
data()79   const T& data() const { return data_; }
data()80   T& data() { return data_; }
81  private:
82   T data_;
83 };
84 
85 // Like TypedMessageData, but for pointers that require a delete.
86 template <class T>
87 class ScopedMessageData : public MessageData {
88  public:
ScopedMessageData(T * data)89   explicit ScopedMessageData(T* data) : data_(data) { }
data()90   const scoped_ptr<T>& data() const { return data_; }
data()91   scoped_ptr<T>& data() { return data_; }
92  private:
93   scoped_ptr<T> data_;
94 };
95 
96 // Like ScopedMessageData, but for reference counted pointers.
97 template <class T>
98 class ScopedRefMessageData : public MessageData {
99  public:
ScopedRefMessageData(T * data)100   explicit ScopedRefMessageData(T* data) : data_(data) { }
data()101   const scoped_refptr<T>& data() const { return data_; }
data()102   scoped_refptr<T>& data() { return data_; }
103  private:
104   scoped_refptr<T> data_;
105 };
106 
107 template<class T>
WrapMessageData(const T & data)108 inline MessageData* WrapMessageData(const T& data) {
109   return new TypedMessageData<T>(data);
110 }
111 
112 template<class T>
UseMessageData(MessageData * data)113 inline const T& UseMessageData(MessageData* data) {
114   return static_cast< TypedMessageData<T>* >(data)->data();
115 }
116 
117 template<class T>
118 class DisposeData : public MessageData {
119  public:
DisposeData(T * data)120   explicit DisposeData(T* data) : data_(data) { }
~DisposeData()121   virtual ~DisposeData() { delete data_; }
122  private:
123   T* data_;
124 };
125 
126 const uint32 MQID_ANY = static_cast<uint32>(-1);
127 const uint32 MQID_DISPOSE = static_cast<uint32>(-2);
128 
129 // No destructor
130 
131 struct Message {
MessageMessage132   Message() {
133     memset(this, 0, sizeof(*this));
134   }
MatchMessage135   inline bool Match(MessageHandler* handler, uint32 id) const {
136     return (handler == NULL || handler == phandler)
137            && (id == MQID_ANY || id == message_id);
138   }
139   MessageHandler *phandler;
140   uint32 message_id;
141   MessageData *pdata;
142   uint32 ts_sensitive;
143 };
144 
145 typedef std::list<Message> MessageList;
146 
147 // DelayedMessage goes into a priority queue, sorted by trigger time.  Messages
148 // with the same trigger time are processed in num_ (FIFO) order.
149 
150 class DelayedMessage {
151  public:
DelayedMessage(int delay,uint32 trigger,uint32 num,const Message & msg)152   DelayedMessage(int delay, uint32 trigger, uint32 num, const Message& msg)
153   : cmsDelay_(delay), msTrigger_(trigger), num_(num), msg_(msg) { }
154 
155   bool operator< (const DelayedMessage& dmsg) const {
156     return (dmsg.msTrigger_ < msTrigger_)
157            || ((dmsg.msTrigger_ == msTrigger_) && (dmsg.num_ < num_));
158   }
159 
160   int cmsDelay_;  // for debugging
161   uint32 msTrigger_;
162   uint32 num_;
163   Message msg_;
164 };
165 
166 class MessageQueue {
167  public:
168   explicit MessageQueue(SocketServer* ss = NULL);
169   virtual ~MessageQueue();
170 
socketserver()171   SocketServer* socketserver() { return ss_; }
172   void set_socketserver(SocketServer* ss);
173 
174   // Note: The behavior of MessageQueue has changed.  When a MQ is stopped,
175   // futher Posts and Sends will fail.  However, any pending Sends and *ready*
176   // Posts (as opposed to unexpired delayed Posts) will be delivered before
177   // Get (or Peek) returns false.  By guaranteeing delivery of those messages,
178   // we eliminate the race condition when an MessageHandler and MessageQueue
179   // may be destroyed independently of each other.
180   virtual void Quit();
181   virtual bool IsQuitting();
182   virtual void Restart();
183 
184   // Get() will process I/O until:
185   //  1) A message is available (returns true)
186   //  2) cmsWait seconds have elapsed (returns false)
187   //  3) Stop() is called (returns false)
188   virtual bool Get(Message *pmsg, int cmsWait = kForever,
189                    bool process_io = true);
190   virtual bool Peek(Message *pmsg, int cmsWait = 0);
191   virtual void Post(MessageHandler *phandler, uint32 id = 0,
192                     MessageData *pdata = NULL, bool time_sensitive = false);
193   virtual void PostDelayed(int cmsDelay, MessageHandler *phandler,
194                            uint32 id = 0, MessageData *pdata = NULL) {
195     return DoDelayPost(cmsDelay, TimeAfter(cmsDelay), phandler, id, pdata);
196   }
197   virtual void PostAt(uint32 tstamp, MessageHandler *phandler,
198                       uint32 id = 0, MessageData *pdata = NULL) {
199     return DoDelayPost(TimeUntil(tstamp), tstamp, phandler, id, pdata);
200   }
201   virtual void Clear(MessageHandler *phandler, uint32 id = MQID_ANY,
202                      MessageList* removed = NULL);
203   virtual void Dispatch(Message *pmsg);
204   virtual void ReceiveSends();
205 
206   // Amount of time until the next message can be retrieved
207   virtual int GetDelay();
208 
empty()209   bool empty() const { return size() == 0u; }
size()210   size_t size() const {
211     CritScope cs(&crit_);  // msgq_.size() is not thread safe.
212     return msgq_.size() + dmsgq_.size() + (fPeekKeep_ ? 1u : 0u);
213   }
214 
215   // Internally posts a message which causes the doomed object to be deleted
Dispose(T * doomed)216   template<class T> void Dispose(T* doomed) {
217     if (doomed) {
218       Post(NULL, MQID_DISPOSE, new DisposeData<T>(doomed));
219     }
220   }
221 
222   // When this signal is sent out, any references to this queue should
223   // no longer be used.
224   sigslot::signal0<> SignalQueueDestroyed;
225 
226  protected:
227   class PriorityQueue : public std::priority_queue<DelayedMessage> {
228    public:
container()229     container_type& container() { return c; }
reheap()230     void reheap() { make_heap(c.begin(), c.end(), comp); }
231   };
232 
233   void DoDelayPost(int cmsDelay, uint32 tstamp, MessageHandler *phandler,
234                    uint32 id, MessageData* pdata);
235 
236   // The SocketServer is not owned by MessageQueue.
237   SocketServer* ss_;
238   // If a server isn't supplied in the constructor, use this one.
239   scoped_ptr<SocketServer> default_ss_;
240   bool fStop_;
241   bool fPeekKeep_;
242   Message msgPeek_;
243   MessageList msgq_;
244   PriorityQueue dmsgq_;
245   uint32 dmsgq_next_num_;
246   mutable CriticalSection crit_;
247 
248  private:
249   DISALLOW_COPY_AND_ASSIGN(MessageQueue);
250 };
251 
252 }  // namespace rtc
253 
254 #endif  // WEBRTC_BASE_MESSAGEQUEUE_H_
255