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Searched defs:u1 (Results 1 – 13 of 13) sorted by relevance

/frameworks/compile/mclinker/unittests/
DGraphTest.cpp44 ListDigraph::Node* u1 = graph.addNode(); in TEST_F() local
92 ListDigraph::Node* u1 = graph.addNode(); in TEST_F() local
140 ListDigraph::Node* u1 = graph.addNode(); in TEST_F() local
189 ListDigraph::Node* u1 = graph.addNode(); in TEST_F() local
210 ListDigraph::Node* u1 = graph.addNode(); in TEST_F() local
231 ListDigraph::Node* u1 = graph.addNode(); in TEST_F() local
259 ListDigraph::Node* u1 = graph.addNode(); in TEST_F() local
286 ListDigraph::Node* u1 = graph.addNode(); in TEST_F() local
313 ListDigraph::Node* u1 = graph.addNode(); in TEST_F() local
/frameworks/base/libs/hwui/
DPatch.cpp178 float u1 = 0.0f; in generateRow() local
212 float u1, float v1, float u2, float v2, uint32_t& quadCount) { in generateQuad()
DUvMapper.h101 void map(float& u1, float& v1, float& u2, float& v2) const { in map()
DFontRenderer.cpp537 void FontRenderer::appendMeshQuadNoClip(float x1, float y1, float u1, float v1, in appendMeshQuadNoClip()
549 void FontRenderer::appendMeshQuad(float x1, float y1, float u1, float v1, in appendMeshQuad()
572 void FontRenderer::appendRotatedMeshQuad(float x1, float y1, float u1, float v1, in appendRotatedMeshQuad()
DLayerRenderer.cpp172 const float u1 = r->left * texX; in generateMesh() local
DOpenGLRenderer.cpp1157 const float u1 = r->left * texX; in composeLayerRegion() local
/frameworks/av/media/libstagefright/codecs/m4v_h263/dec/src/
Dconceal.cpp147 uint8 *y1, *y2, *u1, *u2, *v1, *v2; in CopyVopMB() local
/frameworks/base/libs/hwui/font/
DFont.cpp171 float u1 = glyph->mBitmapMinU; in drawCachedGlyph() local
200 float u1 = glyph->mBitmapMinU; in drawCachedGlyphTransformed() local
266 const float u1 = glyph->mBitmapMinU; in drawCachedGlyph() local
DCacheTexture.h157 inline void addQuad(float x1, float y1, float u1, float v1, in addQuad()
/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm11/vc/m4p10/src/
DarmVCM4P10_DeblockingLuma_unsafe_s.s87 u1 RN 3 label
/frameworks/rs/driver/
DrsdGL.cpp535 float x1, float y1, float z1, float u1, float v1, in rsdGLDrawQuadTexCoords()
DrsdRuntimeStubs.cpp305 static void SC_DrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, in SC_DrawQuadTexCoords()
/frameworks/rs/
DrsFont.cpp99 float u1 = glyph->mBitmapMinU; in drawCachedGlyph() local
669 float u1, float v1, in appendMeshQuad()