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Searched defs:u2 (Results 1 – 12 of 12) sorted by relevance

/frameworks/compile/mclinker/unittests/
DGraphTest.cpp45 ListDigraph::Node* u2 = graph.addNode(); in TEST_F() local
93 ListDigraph::Node* u2 = graph.addNode(); in TEST_F() local
141 ListDigraph::Node* u2 = graph.addNode(); in TEST_F() local
190 ListDigraph::Node* u2 = graph.addNode(); in TEST_F() local
211 ListDigraph::Node* u2 = graph.addNode(); in TEST_F() local
232 ListDigraph::Node* u2 = graph.addNode(); in TEST_F() local
260 ListDigraph::Node* u2 = graph.addNode(); in TEST_F() local
287 ListDigraph::Node* u2 = graph.addNode(); in TEST_F() local
314 ListDigraph::Node* u2 = graph.addNode(); in TEST_F() local
/frameworks/base/libs/hwui/
DPatch.cpp192 float u2 = fmax(0.0f, stepX - uOffset) / bitmapWidth; in generateRow() local
212 float u1, float v1, float u2, float v2, uint32_t& quadCount) { in generateQuad()
DUvMapper.h101 void map(float& u1, float& v1, float& u2, float& v2) const { in map()
DFontRenderer.cpp538 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, in appendMeshQuadNoClip()
550 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, in appendMeshQuad()
573 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, in appendRotatedMeshQuad()
DLayerRenderer.cpp174 const float u2 = r->right * texX; in generateMesh() local
DOpenGLRenderer.cpp1159 const float u2 = r->right * texX; in composeLayerRegion() local
/frameworks/av/media/libstagefright/codecs/m4v_h263/dec/src/
Dconceal.cpp147 uint8 *y1, *y2, *u1, *u2, *v1, *v2; in CopyVopMB() local
/frameworks/base/libs/hwui/font/
DFont.cpp172 float u2 = glyph->mBitmapMaxU; in drawCachedGlyph() local
201 float u2 = glyph->mBitmapMaxU; in drawCachedGlyphTransformed() local
267 const float u2 = glyph->mBitmapMaxU; in drawCachedGlyph() local
DCacheTexture.h158 float x2, float y2, float u2, float v2, in addQuad()
/frameworks/rs/driver/
DrsdGL.cpp536 float x2, float y2, float z2, float u2, float v2, in rsdGLDrawQuadTexCoords()
DrsdRuntimeStubs.cpp306 float x2, float y2, float z2, float u2, float v2, in SC_DrawQuadTexCoords()
/frameworks/rs/
DrsFont.cpp100 float u2 = glyph->mBitmapMaxU; in drawCachedGlyph() local
671 float u2, float v2, in appendMeshQuad()