/frameworks/compile/mclinker/unittests/ |
D | GraphTest.cpp | 45 ListDigraph::Node* u2 = graph.addNode(); in TEST_F() local 93 ListDigraph::Node* u2 = graph.addNode(); in TEST_F() local 141 ListDigraph::Node* u2 = graph.addNode(); in TEST_F() local 190 ListDigraph::Node* u2 = graph.addNode(); in TEST_F() local 211 ListDigraph::Node* u2 = graph.addNode(); in TEST_F() local 232 ListDigraph::Node* u2 = graph.addNode(); in TEST_F() local 260 ListDigraph::Node* u2 = graph.addNode(); in TEST_F() local 287 ListDigraph::Node* u2 = graph.addNode(); in TEST_F() local 314 ListDigraph::Node* u2 = graph.addNode(); in TEST_F() local
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/frameworks/base/libs/hwui/ |
D | Patch.cpp | 192 float u2 = fmax(0.0f, stepX - uOffset) / bitmapWidth; in generateRow() local 212 float u1, float v1, float u2, float v2, uint32_t& quadCount) { in generateQuad()
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D | UvMapper.h | 101 void map(float& u1, float& v1, float& u2, float& v2) const { in map()
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D | FontRenderer.cpp | 538 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, in appendMeshQuadNoClip() 550 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, in appendMeshQuad() 573 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, in appendRotatedMeshQuad()
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D | LayerRenderer.cpp | 174 const float u2 = r->right * texX; in generateMesh() local
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D | OpenGLRenderer.cpp | 1159 const float u2 = r->right * texX; in composeLayerRegion() local
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/frameworks/av/media/libstagefright/codecs/m4v_h263/dec/src/ |
D | conceal.cpp | 147 uint8 *y1, *y2, *u1, *u2, *v1, *v2; in CopyVopMB() local
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/frameworks/base/libs/hwui/font/ |
D | Font.cpp | 172 float u2 = glyph->mBitmapMaxU; in drawCachedGlyph() local 201 float u2 = glyph->mBitmapMaxU; in drawCachedGlyphTransformed() local 267 const float u2 = glyph->mBitmapMaxU; in drawCachedGlyph() local
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D | CacheTexture.h | 158 float x2, float y2, float u2, float v2, in addQuad()
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/frameworks/rs/driver/ |
D | rsdGL.cpp | 536 float x2, float y2, float z2, float u2, float v2, in rsdGLDrawQuadTexCoords()
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D | rsdRuntimeStubs.cpp | 306 float x2, float y2, float z2, float u2, float v2, in SC_DrawQuadTexCoords()
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/frameworks/rs/ |
D | rsFont.cpp | 100 float u2 = glyph->mBitmapMaxU; in drawCachedGlyph() local 671 float u2, float v2, in appendMeshQuad()
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