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Searched defs:unitNdx (Results 1 – 11 of 11) sorted by relevance

/external/deqp/modules/glshared/
DglsRandomShaderCase.cpp221 int unitNdx = uniformIter->getValue().asInt(0); in init() local
460 int unitNdx = i->first; in iterate() local
472 int unitNdx = i->first; in iterate() local
DglsShaderRenderCase.cpp330 tcu::Vec4 ShaderEvalContext::texture2D (int unitNdx, const tcu::Vec2& texCoords) in texture2D()
/external/deqp/framework/opengl/
DgluStrUtil.cpp53 int unitNdx = unitStr.texUnit - GL_TEXTURE0; in operator <<() local
/external/deqp/modules/gles31/functional/
Des31fFboTestUtil.hpp73 int unitNdx; member
Des31fFboTestUtil.cpp167 void Texture2DShader::setUnit (int inputNdx, int unitNdx) in setUnit()
/external/deqp/modules/gles2/functional/
Des2fTextureUnitTests.cpp302 for (int unitNdx = 0; unitNdx < m_numUnits; unitNdx++) in MultiTexShader() local
425 for (int unitNdx = 0; unitNdx < m_numUnits; unitNdx++) in makeSafeLods() local
475 for (int unitNdx = 0; unitNdx < m_numUnits; unitNdx++) in shadeFragments() local
832 for (int unitNdx = 0; unitNdx < m_numUnits; unitNdx++) in render() local
Des2fFboRenderTest.cpp140 void setUnit (sglr::Context& gl, deUint32 program, int unitNdx) in setUnit()
/external/deqp/modules/gles3/functional/
Des3fFboTestUtil.hpp103 int unitNdx; member
Des3fTextureUnitTests.cpp410 for (int unitNdx = 0; unitNdx < m_numUnits; unitNdx++) in MultiTexShader() local
581 for (int unitNdx = 0; unitNdx < m_numUnits; unitNdx++) in makeSafeLods() local
631 for (int unitNdx = 0; unitNdx < m_numUnits; unitNdx++) in shadeFragments() local
1168 for (int unitNdx = 0; unitNdx < m_numUnits; unitNdx++) in render() local
Des3fFboTestUtil.cpp324 void Texture2DShader::setUnit (int inputNdx, int unitNdx) in setUnit()
/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.cpp502 void ReferenceContext::setTex1DBinding (int unitNdx, Texture1D* texture) in setTex1DBinding()
517 void ReferenceContext::setTex2DBinding (int unitNdx, Texture2D* texture) in setTex2DBinding()
532 void ReferenceContext::setTexCubeBinding (int unitNdx, TextureCube* texture) in setTexCubeBinding()
547 void ReferenceContext::setTex2DArrayBinding (int unitNdx, Texture2DArray* texture) in setTex2DArrayBinding()
562 void ReferenceContext::setTex3DBinding (int unitNdx, Texture3D* texture) in setTex3DBinding()
577 void ReferenceContext::setTexCubeArrayBinding (int unitNdx, TextureCubeArray* texture) in setTexCubeArrayBinding()
594 int unitNdx = m_activeTexture; in bindTexture() local
695 for (int unitNdx = 0; unitNdx < (int)m_textureUnits.size(); unitNdx++) in deleteTexture() local