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1 /*
2  * Copyright (C) 2013 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are
6  * met:
7  *
8  *     * Redistributions of source code must retain the above copyright
9  * notice, this list of conditions and the following disclaimer.
10  *     * Redistributions in binary form must reproduce the above
11  * copyright notice, this list of conditions and the following disclaimer
12  * in the documentation and/or other materials provided with the
13  * distribution.
14  *     * Neither the name of Google Inc. nor the names of its
15  * contributors may be used to endorse or promote products derived from
16  * this software without specific prior written permission.
17  *
18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29  */
30 
31 #include "config.h"
32 #include "core/animation/DocumentAnimations.h"
33 
34 #include "core/animation/AnimationClock.h"
35 #include "core/animation/AnimationTimeline.h"
36 #include "core/dom/Document.h"
37 #include "core/dom/Element.h"
38 #include "core/dom/Node.h"
39 #include "core/dom/NodeRenderStyle.h"
40 #include "core/frame/FrameView.h"
41 #include "core/frame/LocalFrame.h"
42 #include "core/rendering/RenderView.h"
43 #include "core/rendering/compositing/RenderLayerCompositor.h"
44 
45 namespace blink {
46 
47 namespace {
48 
updateAnimationTiming(Document & document,TimingUpdateReason reason)49 void updateAnimationTiming(Document& document, TimingUpdateReason reason)
50 {
51     document.timeline().serviceAnimations(reason);
52 }
53 
54 } // namespace
55 
updateAnimationTimingForAnimationFrame(Document & document,double monotonicAnimationStartTime)56 void DocumentAnimations::updateAnimationTimingForAnimationFrame(Document& document, double monotonicAnimationStartTime)
57 {
58     document.animationClock().updateTime(monotonicAnimationStartTime);
59     updateAnimationTiming(document, TimingUpdateForAnimationFrame);
60 }
61 
updateOutdatedAnimationPlayersIfNeeded(Document & document)62 void DocumentAnimations::updateOutdatedAnimationPlayersIfNeeded(Document& document)
63 {
64     if (needsOutdatedAnimationPlayerUpdate(document))
65         updateAnimationTiming(document, TimingUpdateOnDemand);
66 }
67 
updateAnimationTimingForGetComputedStyle(Node & node,CSSPropertyID property)68 void DocumentAnimations::updateAnimationTimingForGetComputedStyle(Node& node, CSSPropertyID property)
69 {
70     if (!node.isElementNode())
71         return;
72     const Element& element = toElement(node);
73     if (RenderStyle* style = element.renderStyle()) {
74         if ((property == CSSPropertyOpacity && style->isRunningOpacityAnimationOnCompositor())
75             || ((property == CSSPropertyTransform || property == CSSPropertyWebkitTransform) && style->isRunningTransformAnimationOnCompositor())
76             || (property == CSSPropertyWebkitFilter && style->isRunningFilterAnimationOnCompositor())) {
77             updateAnimationTiming(element.document(), TimingUpdateOnDemand);
78         }
79     }
80 }
81 
needsOutdatedAnimationPlayerUpdate(const Document & document)82 bool DocumentAnimations::needsOutdatedAnimationPlayerUpdate(const Document& document)
83 {
84     return document.timeline().hasOutdatedAnimationPlayer();
85 }
86 
87 // FIXME: Rename to updateCompositorAnimations
startPendingAnimations(Document & document)88 void DocumentAnimations::startPendingAnimations(Document& document)
89 {
90     ASSERT(document.lifecycle().state() == DocumentLifecycle::CompositingClean);
91     if (document.compositorPendingAnimations().update()) {
92         ASSERT(document.view());
93         document.view()->scheduleAnimation();
94     }
95 }
96 
97 } // namespace blink
98