1 /*
2 * Copyright (C) 2004, 2006 Apple Computer, Inc. All rights reserved.
3 * Copyright (C) 2007, 2008, 2009 Google, Inc. All rights reserved.
4 * Copyright (C) 2014 Opera Software ASA. All rights reserved.
5 *
6 * Redistribution and use in source and binary forms, with or without
7 * modification, are permitted provided that the following conditions
8 * are met:
9 * 1. Redistributions of source code must retain the above copyright
10 * notice, this list of conditions and the following disclaimer.
11 * 2. Redistributions in binary form must reproduce the above copyright
12 * notice, this list of conditions and the following disclaimer in the
13 * documentation and/or other materials provided with the distribution.
14 *
15 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
16 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
18 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
19 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
20 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
21 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
22 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
23 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
25 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28 #include "config.h"
29 #include "bindings/core/v8/NPV8Object.h"
30
31 #include "bindings/core/v8/ScriptController.h"
32 #include "bindings/core/v8/ScriptSourceCode.h"
33 #include "bindings/core/v8/V8Binding.h"
34 #include "bindings/core/v8/V8GCController.h"
35 #include "bindings/core/v8/V8NPUtils.h"
36 #include "bindings/core/v8/V8ObjectConstructor.h"
37 #include "bindings/core/v8/V8ScriptRunner.h"
38 #include "bindings/core/v8/WrapperTypeInfo.h"
39 #include "bindings/core/v8/npruntime_impl.h"
40 #include "bindings/core/v8/npruntime_priv.h"
41 #include "core/frame/LocalDOMWindow.h"
42 #include "core/frame/LocalFrame.h"
43 #include "platform/UserGestureIndicator.h"
44 #include "wtf/OwnPtr.h"
45 #include "wtf/StringExtras.h"
46 #include "wtf/text/WTFString.h"
47 #include <stdio.h>
48
49 using namespace blink;
50
51 namespace {
52
createPersistentHandle(ScriptWrappableBase * internalPointer)53 WrapperPersistentNode* createPersistentHandle(ScriptWrappableBase* internalPointer)
54 {
55 ASSERT_NOT_REACHED();
56 return 0;
57 }
58
59 } // namespace
60
61 namespace blink {
62
npObjectTypeInfo()63 const WrapperTypeInfo* npObjectTypeInfo()
64 {
65 static const WrapperTypeInfo typeInfo = { gin::kEmbedderBlink, 0, 0, 0, createPersistentHandle, 0, 0, 0, 0, 0, 0, WrapperTypeInfo::WrapperTypeObjectPrototype, WrapperTypeInfo::ObjectClassId, WrapperTypeInfo::Dependent, WrapperTypeInfo::RefCountedObject };
66 return &typeInfo;
67 }
68
69 // FIXME: Comments on why use malloc and free.
allocV8NPObject(NPP,NPClass *)70 static NPObject* allocV8NPObject(NPP, NPClass*)
71 {
72 return static_cast<NPObject*>(malloc(sizeof(V8NPObject)));
73 }
74
freeV8NPObject(NPObject * npObject)75 static void freeV8NPObject(NPObject* npObject)
76 {
77 V8NPObject* v8NpObject = reinterpret_cast<V8NPObject*>(npObject);
78 disposeUnderlyingV8Object(npObject, v8::Isolate::GetCurrent());
79 free(v8NpObject);
80 }
81
82 static NPClass V8NPObjectClass = {
83 NP_CLASS_STRUCT_VERSION,
84 allocV8NPObject,
85 freeV8NPObject,
86 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
87 };
88
mainWorldScriptState(v8::Isolate * isolate,NPP npp,NPObject * npObject)89 static ScriptState* mainWorldScriptState(v8::Isolate* isolate, NPP npp, NPObject* npObject)
90 {
91 ASSERT(npObject->_class == &V8NPObjectClass);
92 V8NPObject* object = reinterpret_cast<V8NPObject*>(npObject);
93 LocalDOMWindow* window = object->rootObject;
94 if (!window || !window->isCurrentlyDisplayedInFrame())
95 return 0;
96 v8::HandleScope handleScope(isolate);
97 v8::Handle<v8::Context> context = toV8Context(object->rootObject->frame(), DOMWrapperWorld::mainWorld());
98 return ScriptState::from(context);
99 }
100
createValueListFromVariantArgs(const NPVariant * arguments,uint32_t argumentCount,NPObject * owner,v8::Isolate * isolate)101 static PassOwnPtr<v8::Handle<v8::Value>[]> createValueListFromVariantArgs(const NPVariant* arguments, uint32_t argumentCount, NPObject* owner, v8::Isolate* isolate)
102 {
103 OwnPtr<v8::Handle<v8::Value>[]> argv = adoptArrayPtr(new v8::Handle<v8::Value>[argumentCount]);
104 for (uint32_t index = 0; index < argumentCount; index++) {
105 const NPVariant* arg = &arguments[index];
106 argv[index] = convertNPVariantToV8Object(arg, owner, isolate);
107 }
108 return argv.release();
109 }
110
111 // Create an identifier (null terminated utf8 char*) from the NPIdentifier.
npIdentifierToV8Identifier(NPIdentifier name,v8::Isolate * isolate)112 static v8::Local<v8::String> npIdentifierToV8Identifier(NPIdentifier name, v8::Isolate* isolate)
113 {
114 PrivateIdentifier* identifier = static_cast<PrivateIdentifier*>(name);
115 if (identifier->isString)
116 return v8AtomicString(isolate, static_cast<const char*>(identifier->value.string));
117
118 char buffer[32];
119 snprintf(buffer, sizeof(buffer), "%d", identifier->value.number);
120 return v8AtomicString(isolate, buffer);
121 }
122
v8ObjectToNPObject(v8::Handle<v8::Object> object)123 NPObject* v8ObjectToNPObject(v8::Handle<v8::Object> object)
124 {
125 return reinterpret_cast<NPObject*>(toScriptWrappableBase(object));
126 }
127
isWrappedNPObject(v8::Handle<v8::Object> object)128 bool isWrappedNPObject(v8::Handle<v8::Object> object)
129 {
130 if (object->InternalFieldCount() == npObjectInternalFieldCount) {
131 const WrapperTypeInfo* typeInfo = static_cast<const WrapperTypeInfo*>(object->GetAlignedPointerFromInternalField(v8DOMWrapperTypeIndex));
132 return typeInfo == npObjectTypeInfo();
133 }
134 return false;
135 }
136
npCreateV8ScriptObject(NPP npp,v8::Handle<v8::Object> object,LocalDOMWindow * root,v8::Isolate * isolate)137 NPObject* npCreateV8ScriptObject(NPP npp, v8::Handle<v8::Object> object, LocalDOMWindow* root, v8::Isolate* isolate)
138 {
139 // Check to see if this object is already wrapped.
140 if (isWrappedNPObject(object)) {
141 NPObject* returnValue = v8ObjectToNPObject(object);
142 _NPN_RetainObject(returnValue);
143 return returnValue;
144 }
145
146 V8NPObjectVector* objectVector = 0;
147 if (V8PerContextData* perContextData = V8PerContextData::from(object->CreationContext())) {
148 int v8ObjectHash = object->GetIdentityHash();
149 ASSERT(v8ObjectHash);
150 V8NPObjectMap* v8NPObjectMap = perContextData->v8NPObjectMap();
151 V8NPObjectMap::iterator iter = v8NPObjectMap->find(v8ObjectHash);
152 if (iter != v8NPObjectMap->end()) {
153 V8NPObjectVector& objects = iter->value;
154 for (size_t index = 0; index < objects.size(); ++index) {
155 V8NPObject* v8npObject = objects.at(index);
156 if (v8npObject->v8Object == object && v8npObject->rootObject == root) {
157 _NPN_RetainObject(&v8npObject->object);
158 return reinterpret_cast<NPObject*>(v8npObject);
159 }
160 }
161 objectVector = &iter->value;
162 } else {
163 objectVector = &v8NPObjectMap->set(v8ObjectHash, V8NPObjectVector()).storedValue->value;
164 }
165 }
166
167 V8NPObject* v8npObject = reinterpret_cast<V8NPObject*>(_NPN_CreateObject(npp, &V8NPObjectClass));
168 // This is uninitialized memory, we need to clear it so that
169 // Persistent::Reset won't try to Dispose anything bogus.
170 new (&v8npObject->v8Object) v8::Persistent<v8::Object>();
171 v8npObject->v8Object.Reset(isolate, object);
172 v8npObject->rootObject = root;
173
174 if (objectVector)
175 objectVector->append(v8npObject);
176
177 return reinterpret_cast<NPObject*>(v8npObject);
178 }
179
npObjectToV8NPObject(NPObject * npObject)180 V8NPObject* npObjectToV8NPObject(NPObject* npObject)
181 {
182 if (npObject->_class != &V8NPObjectClass)
183 return 0;
184 V8NPObject* v8NpObject = reinterpret_cast<V8NPObject*>(npObject);
185 if (v8NpObject->v8Object.IsEmpty())
186 return 0;
187 return v8NpObject;
188 }
189
npObjectToScriptWrappableBase(NPObject * npObject)190 ScriptWrappableBase* npObjectToScriptWrappableBase(NPObject* npObject)
191 {
192 return reinterpret_cast<ScriptWrappableBase*>(npObject);
193 }
194
disposeUnderlyingV8Object(NPObject * npObject,v8::Isolate * isolate)195 void disposeUnderlyingV8Object(NPObject* npObject, v8::Isolate* isolate)
196 {
197 ASSERT(npObject);
198 V8NPObject* v8NpObject = npObjectToV8NPObject(npObject);
199 if (!v8NpObject)
200 return;
201 v8::HandleScope scope(isolate);
202 v8::Handle<v8::Object> v8Object = v8::Local<v8::Object>::New(isolate, v8NpObject->v8Object);
203 ASSERT(!v8Object->CreationContext().IsEmpty());
204 if (V8PerContextData* perContextData = V8PerContextData::from(v8Object->CreationContext())) {
205 V8NPObjectMap* v8NPObjectMap = perContextData->v8NPObjectMap();
206 int v8ObjectHash = v8Object->GetIdentityHash();
207 ASSERT(v8ObjectHash);
208 V8NPObjectMap::iterator iter = v8NPObjectMap->find(v8ObjectHash);
209 if (iter != v8NPObjectMap->end()) {
210 V8NPObjectVector& objects = iter->value;
211 for (size_t index = 0; index < objects.size(); ++index) {
212 if (objects.at(index) == v8NpObject) {
213 objects.remove(index);
214 break;
215 }
216 }
217 if (objects.isEmpty())
218 v8NPObjectMap->remove(v8ObjectHash);
219 }
220 }
221 v8NpObject->v8Object.Reset();
222 v8NpObject->rootObject = 0;
223 }
224
225 } // namespace blink
226
_NPN_Invoke(NPP npp,NPObject * npObject,NPIdentifier methodName,const NPVariant * arguments,uint32_t argumentCount,NPVariant * result)227 bool _NPN_Invoke(NPP npp, NPObject* npObject, NPIdentifier methodName, const NPVariant* arguments, uint32_t argumentCount, NPVariant* result)
228 {
229 ScriptForbiddenScope::AllowSuperUnsafeScript thisShouldBeRemoved;
230
231 if (!npObject)
232 return false;
233
234 v8::Isolate* isolate = v8::Isolate::GetCurrent();
235
236 V8NPObject* v8NpObject = npObjectToV8NPObject(npObject);
237 if (!v8NpObject) {
238 if (npObject->_class->invoke)
239 return npObject->_class->invoke(npObject, methodName, arguments, argumentCount, result);
240
241 VOID_TO_NPVARIANT(*result);
242 return true;
243 }
244
245 PrivateIdentifier* identifier = static_cast<PrivateIdentifier*>(methodName);
246 if (!identifier->isString)
247 return false;
248
249 if (!strcmp(identifier->value.string, "eval")) {
250 if (argumentCount != 1)
251 return false;
252 if (arguments[0].type != NPVariantType_String)
253 return false;
254 return _NPN_Evaluate(npp, npObject, const_cast<NPString*>(&arguments[0].value.stringValue), result);
255 }
256
257 // FIXME: should use the plugin's owner frame as the security context.
258 ScriptState* scriptState = mainWorldScriptState(isolate, npp, npObject);
259 if (!scriptState)
260 return false;
261
262 ScriptState::Scope scope(scriptState);
263 ExceptionCatcher exceptionCatcher;
264
265 v8::Handle<v8::Object> v8Object = v8::Local<v8::Object>::New(isolate, v8NpObject->v8Object);
266 v8::Handle<v8::Value> functionObject = v8Object->Get(v8AtomicString(isolate, identifier->value.string));
267 if (functionObject.IsEmpty() || functionObject->IsNull()) {
268 NULL_TO_NPVARIANT(*result);
269 return false;
270 }
271 if (functionObject->IsUndefined()) {
272 VOID_TO_NPVARIANT(*result);
273 return false;
274 }
275
276 LocalFrame* frame = v8NpObject->rootObject->frame();
277 ASSERT(frame);
278
279 // Call the function object.
280 v8::Handle<v8::Function> function = v8::Handle<v8::Function>::Cast(functionObject);
281 OwnPtr<v8::Handle<v8::Value>[]> argv = createValueListFromVariantArgs(arguments, argumentCount, npObject, isolate);
282 v8::Local<v8::Value> resultObject = frame->script().callFunction(function, v8Object, argumentCount, argv.get());
283
284 // If we had an error, return false. The spec is a little unclear here, but says "Returns true if the method was
285 // successfully invoked". If we get an error return value, was that successfully invoked?
286 if (resultObject.IsEmpty())
287 return false;
288
289 convertV8ObjectToNPVariant(resultObject, npObject, result, isolate);
290 return true;
291 }
292
293 // FIXME: Fix it same as _NPN_Invoke (HandleScope and such).
_NPN_InvokeDefault(NPP npp,NPObject * npObject,const NPVariant * arguments,uint32_t argumentCount,NPVariant * result)294 bool _NPN_InvokeDefault(NPP npp, NPObject* npObject, const NPVariant* arguments, uint32_t argumentCount, NPVariant* result)
295 {
296 ScriptForbiddenScope::AllowSuperUnsafeScript thisShouldBeRemoved;
297
298 if (!npObject)
299 return false;
300
301 v8::Isolate* isolate = v8::Isolate::GetCurrent();
302
303 V8NPObject* v8NpObject = npObjectToV8NPObject(npObject);
304 if (!v8NpObject) {
305 if (npObject->_class->invokeDefault)
306 return npObject->_class->invokeDefault(npObject, arguments, argumentCount, result);
307
308 VOID_TO_NPVARIANT(*result);
309 return true;
310 }
311
312 VOID_TO_NPVARIANT(*result);
313
314 ScriptState* scriptState = mainWorldScriptState(isolate, npp, npObject);
315 if (!scriptState)
316 return false;
317
318 ScriptState::Scope scope(scriptState);
319 ExceptionCatcher exceptionCatcher;
320
321 // Lookup the function object and call it.
322 v8::Local<v8::Object> functionObject = v8::Local<v8::Object>::New(isolate, v8NpObject->v8Object);
323 if (!functionObject->IsFunction())
324 return false;
325
326 v8::Local<v8::Value> resultObject;
327 v8::Handle<v8::Function> function = v8::Local<v8::Function>::Cast(functionObject);
328 if (!function->IsNull()) {
329 LocalFrame* frame = v8NpObject->rootObject->frame();
330 ASSERT(frame);
331
332 OwnPtr<v8::Handle<v8::Value>[]> argv = createValueListFromVariantArgs(arguments, argumentCount, npObject, isolate);
333 resultObject = frame->script().callFunction(function, functionObject, argumentCount, argv.get());
334 }
335 // If we had an error, return false. The spec is a little unclear here, but says "Returns true if the method was
336 // successfully invoked". If we get an error return value, was that successfully invoked?
337 if (resultObject.IsEmpty())
338 return false;
339
340 convertV8ObjectToNPVariant(resultObject, npObject, result, isolate);
341 return true;
342 }
343
_NPN_Evaluate(NPP npp,NPObject * npObject,NPString * npScript,NPVariant * result)344 bool _NPN_Evaluate(NPP npp, NPObject* npObject, NPString* npScript, NPVariant* result)
345 {
346 // FIXME: Give the embedder a way to control this.
347 bool popupsAllowed = false;
348 return _NPN_EvaluateHelper(npp, popupsAllowed, npObject, npScript, result);
349 }
350
_NPN_EvaluateHelper(NPP npp,bool popupsAllowed,NPObject * npObject,NPString * npScript,NPVariant * result)351 bool _NPN_EvaluateHelper(NPP npp, bool popupsAllowed, NPObject* npObject, NPString* npScript, NPVariant* result)
352 {
353 ScriptForbiddenScope::AllowSuperUnsafeScript thisShouldBeRemoved;
354
355 VOID_TO_NPVARIANT(*result);
356 if (!npObject)
357 return false;
358
359 V8NPObject* v8NpObject = npObjectToV8NPObject(npObject);
360 if (!v8NpObject)
361 return false;
362
363 v8::Isolate* isolate = v8::Isolate::GetCurrent();
364 ScriptState* scriptState = mainWorldScriptState(isolate, npp, npObject);
365 if (!scriptState)
366 return false;
367
368 ScriptState::Scope scope(scriptState);
369 ExceptionCatcher exceptionCatcher;
370
371 // FIXME: Is this branch still needed after switching to using UserGestureIndicator?
372 String filename;
373 if (!popupsAllowed)
374 filename = "npscript";
375
376 LocalFrame* frame = v8NpObject->rootObject->frame();
377 ASSERT(frame);
378
379 String script = String::fromUTF8(npScript->UTF8Characters, npScript->UTF8Length);
380
381 UserGestureIndicator gestureIndicator(popupsAllowed ? DefinitelyProcessingNewUserGesture : PossiblyProcessingUserGesture);
382 v8::Local<v8::Value> v8result = frame->script().executeScriptAndReturnValue(scriptState->context(), ScriptSourceCode(script, KURL(ParsedURLString, filename)));
383
384 if (v8result.IsEmpty())
385 return false;
386
387 if (_NPN_IsAlive(npObject))
388 convertV8ObjectToNPVariant(v8result, npObject, result, isolate);
389 return true;
390 }
391
_NPN_GetProperty(NPP npp,NPObject * npObject,NPIdentifier propertyName,NPVariant * result)392 bool _NPN_GetProperty(NPP npp, NPObject* npObject, NPIdentifier propertyName, NPVariant* result)
393 {
394 if (!npObject)
395 return false;
396
397 if (V8NPObject* object = npObjectToV8NPObject(npObject)) {
398 v8::Isolate* isolate = v8::Isolate::GetCurrent();
399 ScriptState* scriptState = mainWorldScriptState(isolate, npp, npObject);
400 if (!scriptState)
401 return false;
402
403 ScriptState::Scope scope(scriptState);
404 ExceptionCatcher exceptionCatcher;
405
406 v8::Handle<v8::Object> obj = v8::Local<v8::Object>::New(isolate, object->v8Object);
407 v8::Local<v8::Value> v8result = obj->Get(npIdentifierToV8Identifier(propertyName, isolate));
408
409 if (v8result.IsEmpty())
410 return false;
411
412 convertV8ObjectToNPVariant(v8result, npObject, result, isolate);
413 return true;
414 }
415
416 if (npObject->_class->hasProperty && npObject->_class->getProperty) {
417 if (npObject->_class->hasProperty(npObject, propertyName))
418 return npObject->_class->getProperty(npObject, propertyName, result);
419 }
420
421 VOID_TO_NPVARIANT(*result);
422 return false;
423 }
424
_NPN_SetProperty(NPP npp,NPObject * npObject,NPIdentifier propertyName,const NPVariant * value)425 bool _NPN_SetProperty(NPP npp, NPObject* npObject, NPIdentifier propertyName, const NPVariant* value)
426 {
427 if (!npObject)
428 return false;
429
430 if (V8NPObject* object = npObjectToV8NPObject(npObject)) {
431 v8::Isolate* isolate = v8::Isolate::GetCurrent();
432 ScriptState* scriptState = mainWorldScriptState(isolate, npp, npObject);
433 if (!scriptState)
434 return false;
435
436 ScriptState::Scope scope(scriptState);
437 ExceptionCatcher exceptionCatcher;
438
439 v8::Handle<v8::Object> obj = v8::Local<v8::Object>::New(isolate, object->v8Object);
440 obj->Set(npIdentifierToV8Identifier(propertyName, isolate), convertNPVariantToV8Object(value, object->rootObject->frame()->script().windowScriptNPObject(), isolate));
441 return true;
442 }
443
444 if (npObject->_class->setProperty)
445 return npObject->_class->setProperty(npObject, propertyName, value);
446
447 return false;
448 }
449
_NPN_RemoveProperty(NPP npp,NPObject * npObject,NPIdentifier propertyName)450 bool _NPN_RemoveProperty(NPP npp, NPObject* npObject, NPIdentifier propertyName)
451 {
452 if (!npObject)
453 return false;
454
455 V8NPObject* object = npObjectToV8NPObject(npObject);
456 if (!object)
457 return false;
458
459 v8::Isolate* isolate = v8::Isolate::GetCurrent();
460 ScriptState* scriptState = mainWorldScriptState(isolate, npp, npObject);
461 if (!scriptState)
462 return false;
463 ScriptState::Scope scope(scriptState);
464 ExceptionCatcher exceptionCatcher;
465
466 v8::Handle<v8::Object> obj = v8::Local<v8::Object>::New(isolate, object->v8Object);
467 // FIXME: Verify that setting to undefined is right.
468 obj->Set(npIdentifierToV8Identifier(propertyName, isolate), v8::Undefined(isolate));
469 return true;
470 }
471
_NPN_HasProperty(NPP npp,NPObject * npObject,NPIdentifier propertyName)472 bool _NPN_HasProperty(NPP npp, NPObject* npObject, NPIdentifier propertyName)
473 {
474 if (!npObject)
475 return false;
476
477 if (V8NPObject* object = npObjectToV8NPObject(npObject)) {
478 v8::Isolate* isolate = v8::Isolate::GetCurrent();
479 ScriptState* scriptState = mainWorldScriptState(isolate, npp, npObject);
480 if (!scriptState)
481 return false;
482 ScriptState::Scope scope(scriptState);
483 ExceptionCatcher exceptionCatcher;
484
485 v8::Handle<v8::Object> obj = v8::Local<v8::Object>::New(isolate, object->v8Object);
486 return obj->Has(npIdentifierToV8Identifier(propertyName, isolate));
487 }
488
489 if (npObject->_class->hasProperty)
490 return npObject->_class->hasProperty(npObject, propertyName);
491 return false;
492 }
493
_NPN_HasMethod(NPP npp,NPObject * npObject,NPIdentifier methodName)494 bool _NPN_HasMethod(NPP npp, NPObject* npObject, NPIdentifier methodName)
495 {
496 if (!npObject)
497 return false;
498
499 if (V8NPObject* object = npObjectToV8NPObject(npObject)) {
500 v8::Isolate* isolate = v8::Isolate::GetCurrent();
501 ScriptState* scriptState = mainWorldScriptState(isolate, npp, npObject);
502 if (!scriptState)
503 return false;
504 ScriptState::Scope scope(scriptState);
505 ExceptionCatcher exceptionCatcher;
506
507 v8::Handle<v8::Object> obj = v8::Local<v8::Object>::New(isolate, object->v8Object);
508 v8::Handle<v8::Value> prop = obj->Get(npIdentifierToV8Identifier(methodName, isolate));
509 return prop->IsFunction();
510 }
511
512 if (npObject->_class->hasMethod)
513 return npObject->_class->hasMethod(npObject, methodName);
514 return false;
515 }
516
_NPN_SetException(NPObject * npObject,const NPUTF8 * message)517 void _NPN_SetException(NPObject* npObject, const NPUTF8 *message)
518 {
519 if (!npObject || !npObjectToV8NPObject(npObject)) {
520 // We won't be able to find a proper scope for this exception, so just throw it.
521 // This is consistent with JSC, which throws a global exception all the time.
522 V8ThrowException::throwGeneralError(message, v8::Isolate::GetCurrent());
523 return;
524 }
525
526 v8::Isolate* isolate = v8::Isolate::GetCurrent();
527 ScriptState* scriptState = mainWorldScriptState(isolate, 0, npObject);
528 if (!scriptState)
529 return;
530
531 ScriptState::Scope scope(scriptState);
532 ExceptionCatcher exceptionCatcher;
533
534 V8ThrowException::throwGeneralError(message, isolate);
535 }
536
_NPN_Enumerate(NPP npp,NPObject * npObject,NPIdentifier ** identifier,uint32_t * count)537 bool _NPN_Enumerate(NPP npp, NPObject* npObject, NPIdentifier** identifier, uint32_t* count)
538 {
539 if (!npObject)
540 return false;
541
542 if (V8NPObject* object = npObjectToV8NPObject(npObject)) {
543 v8::Isolate* isolate = v8::Isolate::GetCurrent();
544 ScriptState* scriptState = mainWorldScriptState(isolate, npp, npObject);
545 if (!scriptState)
546 return false;
547 ScriptState::Scope scope(scriptState);
548 ExceptionCatcher exceptionCatcher;
549
550 v8::Handle<v8::Object> obj = v8::Local<v8::Object>::New(isolate, object->v8Object);
551
552 // FIXME: http://b/issue?id=1210340: Use a v8::Object::Keys() method when it exists, instead of evaluating javascript.
553
554 // FIXME: Figure out how to cache this helper function. Run a helper function that collects the properties
555 // on the object into an array.
556 const char enumeratorCode[] =
557 "(function (obj) {"
558 " var props = [];"
559 " for (var prop in obj) {"
560 " props[props.length] = prop;"
561 " }"
562 " return props;"
563 "});";
564 v8::Handle<v8::String> source = v8AtomicString(isolate, enumeratorCode);
565 v8::Handle<v8::Value> result = V8ScriptRunner::compileAndRunInternalScript(source, isolate);
566 ASSERT(!result.IsEmpty());
567 ASSERT(result->IsFunction());
568 v8::Handle<v8::Function> enumerator = v8::Handle<v8::Function>::Cast(result);
569 v8::Handle<v8::Value> argv[] = { obj };
570 v8::Local<v8::Value> propsObj = V8ScriptRunner::callInternalFunction(enumerator, v8::Handle<v8::Object>::Cast(result), WTF_ARRAY_LENGTH(argv), argv, isolate);
571 if (propsObj.IsEmpty())
572 return false;
573
574 // Convert the results into an array of NPIdentifiers.
575 v8::Handle<v8::Array> props = v8::Handle<v8::Array>::Cast(propsObj);
576 *count = props->Length();
577 *identifier = static_cast<NPIdentifier*>(calloc(*count, sizeof(NPIdentifier)));
578 for (uint32_t i = 0; i < *count; ++i) {
579 v8::Local<v8::Value> name = props->Get(v8::Integer::New(isolate, i));
580 (*identifier)[i] = getStringIdentifier(v8::Local<v8::String>::Cast(name));
581 }
582 return true;
583 }
584
585 if (NP_CLASS_STRUCT_VERSION_HAS_ENUM(npObject->_class) && npObject->_class->enumerate)
586 return npObject->_class->enumerate(npObject, identifier, count);
587
588 return false;
589 }
590
_NPN_Construct(NPP npp,NPObject * npObject,const NPVariant * arguments,uint32_t argumentCount,NPVariant * result)591 bool _NPN_Construct(NPP npp, NPObject* npObject, const NPVariant* arguments, uint32_t argumentCount, NPVariant* result)
592 {
593 if (!npObject)
594 return false;
595
596 v8::Isolate* isolate = v8::Isolate::GetCurrent();
597
598 if (V8NPObject* object = npObjectToV8NPObject(npObject)) {
599 ScriptState* scriptState = mainWorldScriptState(isolate, npp, npObject);
600 if (!scriptState)
601 return false;
602 ScriptState::Scope scope(scriptState);
603 ExceptionCatcher exceptionCatcher;
604
605 // Lookup the constructor function.
606 v8::Handle<v8::Object> ctorObj = v8::Local<v8::Object>::New(isolate, object->v8Object);
607 if (!ctorObj->IsFunction())
608 return false;
609
610 // Call the constructor.
611 v8::Local<v8::Value> resultObject;
612 v8::Handle<v8::Function> ctor = v8::Handle<v8::Function>::Cast(ctorObj);
613 if (!ctor->IsNull()) {
614 LocalFrame* frame = object->rootObject->frame();
615 ASSERT(frame);
616 OwnPtr<v8::Handle<v8::Value>[]> argv = createValueListFromVariantArgs(arguments, argumentCount, npObject, isolate);
617 resultObject = V8ObjectConstructor::newInstanceInDocument(isolate, ctor, argumentCount, argv.get(), frame ? frame->document() : 0);
618 }
619
620 if (resultObject.IsEmpty())
621 return false;
622
623 convertV8ObjectToNPVariant(resultObject, npObject, result, isolate);
624 return true;
625 }
626
627 if (NP_CLASS_STRUCT_VERSION_HAS_CTOR(npObject->_class) && npObject->_class->construct)
628 return npObject->_class->construct(npObject, arguments, argumentCount, result);
629
630 return false;
631 }
632