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1 /*
2  * Copyright (C) 2008, 2009, 2011 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are
6  * met:
7  *
8  *     * Redistributions of source code must retain the above copyright
9  * notice, this list of conditions and the following disclaimer.
10  *     * Redistributions in binary form must reproduce the above
11  * copyright notice, this list of conditions and the following disclaimer
12  * in the documentation and/or other materials provided with the
13  * distribution.
14  *     * Neither the name of Google Inc. nor the names of its
15  * contributors may be used to endorse or promote products derived from
16  * this software without specific prior written permission.
17  *
18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29  */
30 
31 #include "config.h"
32 #include "bindings/core/v8/ScriptValue.h"
33 
34 #include "bindings/core/v8/ScriptState.h"
35 #include "bindings/core/v8/V8Binding.h"
36 #include "platform/JSONValues.h"
37 
38 namespace blink {
39 
v8Value() const40 v8::Handle<v8::Value> ScriptValue::v8Value() const
41 {
42     if (isEmpty())
43         return v8::Handle<v8::Value>();
44 
45     ASSERT(isolate()->InContext());
46 
47     // This is a check to validate that you don't return a ScriptValue to a world different
48     // from the world that created the ScriptValue.
49     // Probably this could be:
50     //   if (&m_scriptState->world() == &DOMWrapperWorld::current(isolate()))
51     //       return v8::Handle<v8::Value>();
52     // instead of triggering RELEASE_ASSERT.
53     RELEASE_ASSERT(&m_scriptState->world() == &DOMWrapperWorld::current(isolate()));
54     return m_value->newLocal(isolate());
55 }
56 
v8ValueUnsafe() const57 v8::Handle<v8::Value> ScriptValue::v8ValueUnsafe() const
58 {
59     if (isEmpty())
60         return v8::Handle<v8::Value>();
61     return m_value->newLocal(isolate());
62 }
63 
toString(String & result) const64 bool ScriptValue::toString(String& result) const
65 {
66     if (isEmpty())
67         return false;
68 
69     ScriptState::Scope scope(m_scriptState.get());
70     v8::Handle<v8::Value> string = v8Value();
71     if (string.IsEmpty() || !string->IsString())
72         return false;
73     result = toCoreString(v8::Handle<v8::String>::Cast(string));
74     return true;
75 }
76 
toJSONValue(ScriptState * scriptState) const77 PassRefPtr<JSONValue> ScriptValue::toJSONValue(ScriptState* scriptState) const
78 {
79     ASSERT(!scriptState->contextIsValid());
80     ScriptState::Scope scope(scriptState);
81     return v8ToJSONValue(scriptState->isolate(), v8Value(), JSONValue::maxDepth);
82 }
83 
84 } // namespace blink
85