/external/deqp/modules/gles31/functional/ |
D | es31fVertexAttributeBindingStateQueryTests.cpp | 59 glu::VertexArray vao (m_context.getRenderContext()); in iterate() local 175 glu::VertexArray vao (m_context.getRenderContext()); in iterate() local 390 glu::VertexArray vao (m_context.getRenderContext()); in test() local 457 glu::VertexArray vao (m_context.getRenderContext()); in test() local 525 glu::VertexArray vao (m_context.getRenderContext()); in test() local 593 glu::VertexArray vao (m_context.getRenderContext()); in test() local 666 glu::VertexArray vao (m_context.getRenderContext()); in test() local 689 glu::VertexArray vao (m_context.getRenderContext()); in test() local 715 glu::VertexArray vao (m_context.getRenderContext()); in test() local 744 glu::VertexArray vao (m_context.getRenderContext()); in test() local
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D | es31fTessellationGeometryInteractionTests.cpp | 252 const glu::VertexArray vao (m_context.getRenderContext()); in iterate() local 550 const glu::VertexArray vao (m_context.getRenderContext()); in iterate() local 1004 const glu::VertexArray vao (m_context.getRenderContext()); in renderWithFeedback() local 1101 const glu::VertexArray vao (m_context.getRenderContext()); in renderWithoutFeedback() local 1807 const glu::VertexArray vao (m_context.getRenderContext()); in renderTo() local 2406 const glu::VertexArray vao (m_context.getRenderContext()); in renderTo() local 2862 const glu::VertexArray vao (m_context.getRenderContext()); in iterate() local
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D | es31fNegativeVertexArrayApiTests.cpp | 153 GLuint vao = 0; in vertex_attrib_pointer() local 197 GLuint vao = 0; in vertex_attrib_i_pointer() local
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D | es31fVertexAttributeBindingTests.cpp | 1388 glu::VertexArray vao (m_context.getRenderContext()); in iterate() local 1449 glu::VertexArray vao (m_context.getRenderContext()); in iterate() local
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D | es31fMultisampleTests.cpp | 311 glu::VertexArray vao (m_context.getRenderContext()); in renderTriangle() local
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D | es31fGeometryShaderTests.cpp | 3239 glu::VertexArray vao (m_context.getRenderContext()); in renderToTexture() local 3274 glu::VertexArray vao (m_context.getRenderContext()); in sampleTextureLayer() local 4564 const glu::VertexArray vao (m_context.getRenderContext()); in iterate() local
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D | es31fTessellationTests.cpp | 2749 const glu::VertexArray vao (renderCtx); in iterate() local
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/external/deqp/modules/gles3/functional/ |
D | es3fLifetimeTests.cpp | 126 void ScaleProgram::draw (GLuint vao, GLfloat scale, bool tf, Surface* dst) in draw() 155 void ScaleProgram::setPos (GLuint buffer, GLuint vao) in setPos() 264 void BufferVAOAttacher::attach (GLuint buffer, GLuint vao) in attach() 300 void BufferVAOInputAttacher::drawContainer (GLuint vao, Surface& dst) in drawContainer() 368 VertexArray vao(getRenderContext()); in drawAttachment() local 381 VertexArray vao (getRenderContext()); in setupContainer() local
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D | es3fVertexArrayObjectTests.cpp | 127 VertexArrayState vao; member 600 GLuint vao = 0; in render() local 1177 GLuint vao = 0; in render() local
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/external/chromium_org/gpu/command_buffer/tests/ |
D | gl_virtual_contexts_unittest.cc | 279 GLuint vao; in TEST_F() local
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/external/deqp/modules/gles31/stress/ |
D | es31sTessellationGeometryInteractionTests.cpp | 336 const glu::VertexArray vao (m_context.getRenderContext()); in renderTo() local
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D | es31sVertexAttributeBindingTests.cpp | 580 glu::VertexArray vao (m_context.getRenderContext()); in iterate() local
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/external/chromium_org/third_party/angle/src/libGLESv2/ |
D | validationES.cpp | 1470 const VertexArray *vao = state.getVertexArray(); in ValidateDrawBase() local 1570 const VertexArray *vao = state.getVertexArray(); in ValidateDrawInstancedANGLE() local 1634 const gl::VertexArray *vao = state.getVertexArray(); in ValidateDrawElements() local
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D | Context.cpp | 1733 VertexArray *vao = mState.getVertexArray(); in drawElements() local
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D | libGLESv2.cpp | 5743 gl::VertexArray *vao = context->getVertexArray(array); in glBindVertexArray() local 5830 gl::VertexArray *vao = context->getVertexArray(array); in glIsVertexArray() local
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/external/deqp/modules/gles3/stress/ |
D | es3sDrawTests.cpp | 158 glu::VertexArray vao (m_context.getRenderContext()); in iterate() local
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/external/deqp/framework/opengl/ |
D | gluDrawUtil.cpp | 583 VertexArray vao (context); in drawFromVAOBuffers() local
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/external/deqp/framework/opengl/simplereference/ |
D | sglrReferenceContext.cpp | 3641 rc::VertexArray& vao = (m_vertexArrayBinding) ? (*m_vertexArrayBinding) : (m_clientVertexArray); in vertexAttribPointer() local 3672 rc::VertexArray& vao = (m_vertexArrayBinding) ? (*m_vertexArrayBinding) : (m_clientVertexArray); in vertexAttribIPointer() local 3697 rc::VertexArray& vao = (m_vertexArrayBinding) ? (*m_vertexArrayBinding) : (m_clientVertexArray); in enableVertexAttribArray() local 3705 rc::VertexArray& vao = (m_vertexArrayBinding) ? (*m_vertexArrayBinding) : (m_clientVertexArray); in disableVertexAttribArray() local 3713 rc::VertexArray& vao = (m_vertexArrayBinding) ? (*m_vertexArrayBinding) : (m_clientVertexArray); in vertexAttribDivisor() local 4052 rc::VertexArray& vao = (m_vertexArrayBinding) ? (*m_vertexArrayBinding) : (m_clientVertexArray); in drawElementsInstancedBaseVertex() local 4398 rc::VertexArray& vao = (m_vertexArrayBinding) ? (*m_vertexArrayBinding) : (m_clientVertexArray); in drawWithReference() local
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D | sglrGLContext.cpp | 101 deUint32 vao = *i; in ~GLContext() local
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/external/deqp/modules/glshared/ |
D | glsTextureBufferCase.cpp | 584 const glu::VertexArray vao (renderContext); in renderGL() local
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/external/chromium_org/gpu/command_buffer/service/ |
D | gles2_cmd_decoder.cc | 10027 VertexAttribManager* vao = in DeleteVertexArraysOESHelper() local 10039 VertexAttribManager* vao = NULL; in DoBindVertexArrayOES() local 10083 const VertexAttribManager* vao = in DoIsVertexArrayOES() local
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