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Searched defs:vertexArray (Results 1 – 14 of 14) sorted by relevance

/external/chromium_org/third_party/skia/src/gpu/gl/debug/
DGrDebugGL.cpp114 void GrDebugGL::setVertexArray(GrVertexArrayObj* vertexArray) { in setVertexArray()
/external/skia/src/gpu/gl/debug/
DGrDebugGL.cpp113 void GrDebugGL::setVertexArray(GrVertexArrayObj* vertexArray) { in setVertexArray()
/external/deqp/modules/gles31/functional/
Des31fFboNoAttachmentTests.cpp121 GLuint vertexArray = 0; in checkFramebufferSize() local
221 GLuint vertexArray = 0; in checkFramebufferRenderable() local
/external/chromium_org/third_party/angle/src/libGLESv2/
DContext.cpp263 …VertexArray *vertexArray = new VertexArray(mRenderer->createVertexArray(), handle, MAX_VERTEX_ATTR… in createVertexArray() local
360 void Context::deleteVertexArray(GLuint vertexArray) in deleteVertexArray()
468 auto vertexArray = mVertexArrayMap.find(handle); in getVertexArray() local
551 void Context::bindVertexArray(GLuint vertexArray) in bindVertexArray()
1919 void Context::detachVertexArray(GLuint vertexArray) in detachVertexArray()
DState.cpp811 void State::setVertexArrayBinding(VertexArray *vertexArray) in setVertexArrayBinding()
828 bool State::removeVertexArrayBinding(GLuint vertexArray) in removeVertexArrayBinding()
/external/chromium_org/third_party/skia/src/gpu/
DGrGpu.cpp476 void GrGpu::onSetVertexSourceToArray(const void* vertexArray, int vertexCount) { in onSetVertexSourceToArray()
DGrInOrderDrawBuffer.cpp764 void GrInOrderDrawBuffer::onSetVertexSourceToArray(const void* vertexArray, int vertexCount) { in onSetVertexSourceToArray()
DGrDrawTarget.cpp276 void GrDrawTarget::setVertexSourceToArray(const void* vertexArray, in setVertexSourceToArray()
/external/skia/src/gpu/
DGrGpu.cpp529 void GrGpu::onSetVertexSourceToArray(const void* vertexArray, int vertexCount) { in onSetVertexSourceToArray()
DGrInOrderDrawBuffer.cpp847 void GrInOrderDrawBuffer::onSetVertexSourceToArray(const void* vertexArray, in onSetVertexSourceToArray()
DGrDrawTarget.cpp275 void GrDrawTarget::setVertexSourceToArray(const void* vertexArray, in setVertexSourceToArray()
/external/deqp/modules/glshared/
DglsStateChangePerfTestCases.cpp472 GLuint vertexArray; in requireVertexArrays() local
/external/deqp/framework/opengl/
DgluDrawUtil.cpp389 …c inline VertexAttributeDescriptor getUserPointerDescriptor (const VertexArrayBinding& vertexArray) in getUserPointerDescriptor()
/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.cpp3614 VertexArray* vertexArray = name ? m_vertexArrays.find(name) : DE_NULL; in deleteVertexArrays() local
3979 void ReferenceContext::deleteVertexArray (rc::VertexArray* vertexArray) in deleteVertexArray()