/external/deqp/modules/glshared/ |
D | glsSamplerObjectTest.cpp | 325 glu::VertexArrayBinding vertexArrays[] = in render() local 342 glu::VertexArrayBinding vertexArrays[] = in render() local 359 glu::VertexArrayBinding vertexArrays[] = in render() local 822 glu::VertexArrayBinding vertexArrays[] = in render() local 839 glu::VertexArrayBinding vertexArrays[] = in render() local 856 glu::VertexArrayBinding vertexArrays[] = in render() local
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D | glsFragmentOpUtil.cpp | 192 std::vector<glu::VertexArrayBinding> vertexArrays; in render() local
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D | glsShaderRenderCase.cpp | 556 …unctions& gl, const QuadGrid& quadGrid, deUint32 program, vector<VertexArrayBinding>& vertexArrays) in getDefaultVertexArrays() 637 std::vector<VertexArrayBinding> vertexArrays; in render() local
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D | glsShaderExecUtil.cpp | 470 vector<glu::VertexArrayBinding> vertexArrays; in execute() local 700 vector<glu::VertexArrayBinding> vertexArrays; in execute() local
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D | glsShaderLibraryCase.cpp | 816 vector<VertexArrayBinding> vertexArrays; in execute() local
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D | glsTextureTestUtil.cpp | 1439 const glu::VertexArrayBinding vertexArrays[] = in renderQuad() local
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/external/deqp/framework/opengl/ |
D | gluDrawUtil.cpp | 454 static bool isDrawCallValid (int numVertexArrays, const VertexArrayBinding* vertexArrays, const Pri… in isDrawCallValid() 495 …Context& context, deUint32 program, int numVertexArrays, const VertexArrayBinding* vertexArrays, c… in drawFromUserPointers() 527 …Context& context, deUint32 program, int numVertexArrays, const VertexArrayBinding* vertexArrays, c… in drawFromBuffers() 580 …Context& context, deUint32 program, int numVertexArrays, const VertexArrayBinding* vertexArrays, c… in drawFromVAOBuffers() 590 …Context& context, deUint32 program, int numVertexArrays, const VertexArrayBinding* vertexArrays, c… in draw()
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderFragDataTests.cpp | 171 const glu::VertexArrayBinding vertexArrays[] = in iterate() local 272 const glu::VertexArrayBinding vertexArrays[] = in iterate() local
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D | es3fFragDepthTests.cpp | 221 glu::VertexArrayBinding vertexArrays[] = in iterate() local 349 glu::VertexArrayBinding vertexArrays[] = in iterate() local
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D | es3fShaderPrecisionTests.cpp | 366 vector<glu::VertexArrayBinding> vertexArrays; in iterate() local 587 vector<glu::VertexArrayBinding> vertexArrays; in iterate() local 781 vector<glu::VertexArrayBinding> vertexArrays; in iterate() local
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D | es3fShaderDerivateTests.cpp | 717 const glu::VertexArrayBinding vertexArrays[] = in iterate() local
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D | es3fShaderApiTests.cpp | 204 glu::VertexArrayBinding vertexArrays[] = in drawWithProgram() local
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderFragDataTests.cpp | 171 const glu::VertexArrayBinding vertexArrays[] = in iterate() local
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/external/deqp/modules/gles31/functional/ |
D | es31fStencilTexturingTests.cpp | 233 const glu::VertexArrayBinding vertexArrays[] = in blitStencilToColor2D() local 298 const glu::VertexArrayBinding vertexArrays[] = in blitStencilToColor2DArray() local 357 const glu::VertexArrayBinding vertexArrays[] = in blitStencilToColorCube() local
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D | es31fShaderHelperInvocationTests.cpp | 141 vector<glu::VertexArrayBinding> vertexArrays; in drawRandomPrimitives() local
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/external/deqp/modules/gles3/stress/ |
D | es3sLongRunningShaderTests.cpp | 279 vector<glu::VertexArrayBinding> vertexArrays; in iterate() local
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/external/deqp/framework/platform/null/ |
D | tcuNullRenderContext.cpp | 109 ObjectManager vertexArrays; member in tcu::null::Context
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/external/deqp/framework/opengl/simplereference/ |
D | sglrGLContext.cpp | 642 void GLContext::genVertexArrays (int numArrays, deUint32* vertexArrays) in genVertexArrays() 649 void GLContext::deleteVertexArrays (int numArrays, const deUint32* vertexArrays) in deleteVertexArrays()
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D | sglrReferenceContext.cpp | 450 vector<VertexArray*> vertexArrays; in ~ReferenceContext() local 2512 vector<VertexArray*> vertexArrays; in deleteBuffer() local 3601 void ReferenceContext::genVertexArrays (int numArrays, deUint32* vertexArrays) in genVertexArrays() 3609 void ReferenceContext::deleteVertexArrays (int numArrays, const deUint32* vertexArrays) in deleteVertexArrays()
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