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Searched defs:vertexArrays (Results 1 – 19 of 19) sorted by relevance

/external/deqp/modules/glshared/
DglsSamplerObjectTest.cpp325 glu::VertexArrayBinding vertexArrays[] = in render() local
342 glu::VertexArrayBinding vertexArrays[] = in render() local
359 glu::VertexArrayBinding vertexArrays[] = in render() local
822 glu::VertexArrayBinding vertexArrays[] = in render() local
839 glu::VertexArrayBinding vertexArrays[] = in render() local
856 glu::VertexArrayBinding vertexArrays[] = in render() local
DglsFragmentOpUtil.cpp192 std::vector<glu::VertexArrayBinding> vertexArrays; in render() local
DglsShaderRenderCase.cpp556 …unctions& gl, const QuadGrid& quadGrid, deUint32 program, vector<VertexArrayBinding>& vertexArrays) in getDefaultVertexArrays()
637 std::vector<VertexArrayBinding> vertexArrays; in render() local
DglsShaderExecUtil.cpp470 vector<glu::VertexArrayBinding> vertexArrays; in execute() local
700 vector<glu::VertexArrayBinding> vertexArrays; in execute() local
DglsShaderLibraryCase.cpp816 vector<VertexArrayBinding> vertexArrays; in execute() local
DglsTextureTestUtil.cpp1439 const glu::VertexArrayBinding vertexArrays[] = in renderQuad() local
/external/deqp/framework/opengl/
DgluDrawUtil.cpp454 static bool isDrawCallValid (int numVertexArrays, const VertexArrayBinding* vertexArrays, const Pri… in isDrawCallValid()
495 …Context& context, deUint32 program, int numVertexArrays, const VertexArrayBinding* vertexArrays, c… in drawFromUserPointers()
527 …Context& context, deUint32 program, int numVertexArrays, const VertexArrayBinding* vertexArrays, c… in drawFromBuffers()
580 …Context& context, deUint32 program, int numVertexArrays, const VertexArrayBinding* vertexArrays, c… in drawFromVAOBuffers()
590 …Context& context, deUint32 program, int numVertexArrays, const VertexArrayBinding* vertexArrays, c… in draw()
/external/deqp/modules/gles3/functional/
Des3fShaderFragDataTests.cpp171 const glu::VertexArrayBinding vertexArrays[] = in iterate() local
272 const glu::VertexArrayBinding vertexArrays[] = in iterate() local
Des3fFragDepthTests.cpp221 glu::VertexArrayBinding vertexArrays[] = in iterate() local
349 glu::VertexArrayBinding vertexArrays[] = in iterate() local
Des3fShaderPrecisionTests.cpp366 vector<glu::VertexArrayBinding> vertexArrays; in iterate() local
587 vector<glu::VertexArrayBinding> vertexArrays; in iterate() local
781 vector<glu::VertexArrayBinding> vertexArrays; in iterate() local
Des3fShaderDerivateTests.cpp717 const glu::VertexArrayBinding vertexArrays[] = in iterate() local
Des3fShaderApiTests.cpp204 glu::VertexArrayBinding vertexArrays[] = in drawWithProgram() local
/external/deqp/modules/gles2/functional/
Des2fShaderFragDataTests.cpp171 const glu::VertexArrayBinding vertexArrays[] = in iterate() local
/external/deqp/modules/gles31/functional/
Des31fStencilTexturingTests.cpp233 const glu::VertexArrayBinding vertexArrays[] = in blitStencilToColor2D() local
298 const glu::VertexArrayBinding vertexArrays[] = in blitStencilToColor2DArray() local
357 const glu::VertexArrayBinding vertexArrays[] = in blitStencilToColorCube() local
Des31fShaderHelperInvocationTests.cpp141 vector<glu::VertexArrayBinding> vertexArrays; in drawRandomPrimitives() local
/external/deqp/modules/gles3/stress/
Des3sLongRunningShaderTests.cpp279 vector<glu::VertexArrayBinding> vertexArrays; in iterate() local
/external/deqp/framework/platform/null/
DtcuNullRenderContext.cpp109 ObjectManager vertexArrays; member in tcu::null::Context
/external/deqp/framework/opengl/simplereference/
DsglrGLContext.cpp642 void GLContext::genVertexArrays (int numArrays, deUint32* vertexArrays) in genVertexArrays()
649 void GLContext::deleteVertexArrays (int numArrays, const deUint32* vertexArrays) in deleteVertexArrays()
DsglrReferenceContext.cpp450 vector<VertexArray*> vertexArrays; in ~ReferenceContext() local
2512 vector<VertexArray*> vertexArrays; in deleteBuffer() local
3601 void ReferenceContext::genVertexArrays (int numArrays, deUint32* vertexArrays) in genVertexArrays()
3609 void ReferenceContext::deleteVertexArrays (int numArrays, const deUint32* vertexArrays) in deleteVertexArrays()