Searched defs:vertexNdx (Results 1 – 11 of 11) sorted by relevance
/external/deqp/framework/referencerenderer/ |
D | rrVertexAttrib.hpp | 137 …eadVertexAttribFloat (const VertexAttrib& vertexAttrib, const int instanceNdx, const int vertexNdx) in readVertexAttribFloat() 144 … readVertexAttribInt (const VertexAttrib& vertexAttrib, const int instanceNdx, const int vertexNdx) in readVertexAttribInt() 151 …readVertexAttribUint (const VertexAttrib& vertexAttrib, const int instanceNdx, const int vertexNdx) in readVertexAttribUint()
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D | rrVertexPacket.hpp | 57 int vertexNdx; //!< Vertex index. member
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D | rrVertexAttrib.cpp | 488 …trib (tcu::Vec4& dst, const VertexAttrib& vertexAttrib, const int instanceNdx, const int vertexNdx) in readVertexAttrib() 508 …rib (tcu::IVec4& dst, const VertexAttrib& vertexAttrib, const int instanceNdx, const int vertexNdx) in readVertexAttrib() 528 …rib (tcu::UVec4& dst, const VertexAttrib& vertexAttrib, const int instanceNdx, const int vertexNdx) in readVertexAttrib()
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/external/deqp/modules/glshared/ |
D | glsFragOpInteractionCase.cpp | 143 static void setVertex (const glu::VertexArrayPointer& pointer, int vertexNdx, const tcu::Vector<flo… in setVertex()
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D | glsVertexArrayTests.cpp | 1437 for (int vertexNdx = 0; vertexNdx < count; vertexNdx++) in generateArray() local
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D | glsDrawTest.cpp | 1684 for (int vertexNdx = 0; vertexNdx < elementCount; vertexNdx++) in createBasicArray() local 1732 for (int vertexNdx = 0; vertexNdx < elementCount; vertexNdx++) in generatePackedArray() local
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/external/deqp/modules/gles2/functional/ |
D | es2fPolygonOffsetTests.cpp | 528 for (int vertexNdx = 0; vertexNdx < DE_LENGTH_OF_ARRAY(triangle); ++vertexNdx) in testPolygonOffset() local
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/external/deqp/modules/gles3/functional/ |
D | es3fPolygonOffsetTests.cpp | 531 for (int vertexNdx = 0; vertexNdx < DE_LENGTH_OF_ARRAY(triangle); ++vertexNdx) in testPolygonOffset() local
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/external/deqp/modules/gles31/functional/ |
D | es31fSeparateShaderTests.cpp | 463 for (int vertexNdx = 0; vertexNdx < DE_LENGTH_OF_ARRAY(s_quadrants); ++vertexNdx) in genVtxShaderSrc() local
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D | es31fGeometryShaderTests.cpp | 705 for (int vertexNdx = 0; vertexNdx < 3; ++vertexNdx) in genProgramDeclaration() local
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D | es31fTessellationTests.cpp | 6060 for (int vertexNdx = 0; vertexNdx < (int)numVertices; vertexNdx++) in iterate() local
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