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Searched defs:viewportY (Results 1 – 25 of 29) sorted by relevance

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/external/deqp/modules/gles3/functional/
Des3fRandomFragmentOpTests.cpp138 int viewportY = de::min(quad.posA.y(), quad.posB.y()); in renderQuad() local
153 …d setGLState (glu::CallLogWrapper& wrapper, const RenderState& state, int viewportX, int viewportY) in setGLState()
302 const int viewportY = rnd.getInt(0, m_context.getRenderTarget().getHeight()-height); in iterate() local
Des3fDitheringTests.cpp248 const int viewportY = rnd.getInt(0, m_renderCtx.getRenderTarget().getHeight() - viewportHei); in drawAndCheckGradient() local
358 const int viewportY = rnd.getInt(0, m_renderCtx.getRenderTarget().getHeight() - viewportHei); in drawAndCheckUnicoloredQuad() local
Des3fFragDepthTests.cpp132 int viewportY = rnd.getInt(0, renderTarget.getHeight()-viewportH); in iterate() local
303 int viewportY = rnd.getInt(0, renderTarget.getHeight()-viewportH); in iterate() local
Des3fShaderBuiltinVarTests.cpp539 const int viewportY = rnd.getInt(0, m_context.getRenderTarget().getHeight()-height); in iterate() local
612 const int viewportY = rnd.getInt(0, m_context.getRenderTarget().getHeight()-height); in iterate() local
977 const int viewportY = rnd.getInt(0, height-viewportH); in iterate() local
Des3fDepthStencilTests.cpp414 void render (const vector<ClearCommand>& clears, int viewportX, int viewportY) in render()
434 …FragmentOpUtil::QuadRenderer& renderer, const RenderCommand& command, int viewportX, int viewportY) in render()
616 int viewportY = rnd.getInt(0, m_context.getRenderTarget().getHeight()-m_renderTarget.height); in iterate() local
Des3fBlendTests.cpp264 int viewportY = rnd.getInt(0, m_renderHeight - m_viewportHeight); in iterate() local
Des3fStencilTests.cpp294 int viewportY = rnd.getInt(0, renderTarget.getHeight()-height); in iterate() local
Des3fTextureUnitTests.cpp993 int viewportY = rnd.getInt(0, renderTarget.getHeight() - viewportHeight); in iterate() local
Des3fShaderDerivateTests.cpp654 …const int viewportY = useFbo ? 0 : rnd.getInt(0, m_context.getRenderTarget().getHeight() - vi… in iterate() local
Des3fTransformFeedbackTests.cpp1064 int viewportY = rnd.getInt(0, height-viewportH); in runTest() local
/external/deqp/modules/gles2/functional/
Des2fRandomFragmentOpTests.cpp138 int viewportY = de::min(quad.posA.y(), quad.posB.y()); in renderQuad() local
153 …d setGLState (glu::CallLogWrapper& wrapper, const RenderState& state, int viewportX, int viewportY) in setGLState()
302 const int viewportY = rnd.getInt(0, m_context.getRenderTarget().getHeight()-height); in iterate() local
Des2fDitheringTests.cpp248 const int viewportY = rnd.getInt(0, m_renderCtx.getRenderTarget().getHeight() - viewportHei); in drawAndCheckGradient() local
358 const int viewportY = rnd.getInt(0, m_renderCtx.getRenderTarget().getHeight() - viewportHei); in drawAndCheckUnicoloredQuad() local
Des2fDepthRangeTests.cpp148 const int viewportY = rnd.getInt(0, renderTarget.getHeight()-viewportH); in iterate() local
297 const int viewportY = rnd.getInt(0, renderTarget.getHeight()-viewportH); in iterate() local
Des2fShaderBuiltinVarTests.cpp507 const int viewportY = rnd.getInt(0, m_context.getRenderTarget().getHeight()-height); in iterate() local
580 const int viewportY = rnd.getInt(0, m_context.getRenderTarget().getHeight()-height); in iterate() local
Des2fDepthStencilTests.cpp414 void render (const vector<ClearCommand>& clears, int viewportX, int viewportY) in render()
434 …FragmentOpUtil::QuadRenderer& renderer, const RenderCommand& command, int viewportX, int viewportY) in render()
616 int viewportY = rnd.getInt(0, m_context.getRenderTarget().getHeight()-m_renderTarget.height); in iterate() local
Des2fBlendTests.cpp211 int viewportY = rnd.getInt(0, m_context.getRenderTarget().getHeight() - m_viewportH); in iterate() local
Des2fStencilTests.cpp291 int viewportY = rnd.getInt(0, renderTarget.getHeight()-height); in iterate() local
Des2fTextureUnitTests.cpp763 int viewportY = rnd.getInt(0, renderTarget.getHeight() - viewportHeight); in iterate() local
/external/deqp/modules/glshared/
DglsFragOpInteractionCase.cpp289 const int viewportY = de::min(quad.posA.y(), quad.posB.y()); in renderQuad() local
419 const int viewportY = rnd.getInt(0, m_renderCtx.getRenderTarget().getHeight() - viewportH); in init() local
DglsRandomShaderCase.cpp416 int viewportY = rnd.getInt(0, m_renderCtx.getRenderTarget().getHeight() - viewportHeight); in iterate() local
DglsShaderLibraryCase.cpp632 const int viewportY = rnd.getInt(0, renderTarget.getHeight() - height); in execute() local
/external/deqp/modules/gles3/accuracy/
Des3aVaryingInterpolationTests.cpp166 int viewportY = rnd.getInt(0, renderTarget.getHeight() - viewportHeight); in iterate() local
/external/deqp/modules/gles2/accuracy/
Des2aVaryingInterpolationTests.cpp162 int viewportY = rnd.getInt(0, m_context.getRenderTarget().getHeight() - viewportHeight); in iterate() local
/external/deqp/modules/gles31/functional/
Des31fAdvancedBlendTests.cpp362 const int viewportY = rnd.getInt(0, m_renderHeight - m_viewportHeight); in iterate() local
Des31fProgramUniformTests.cpp1585 const int viewportY = rnd.getInt(0, renderTarget.getHeight() - viewportH); in renderTest() local

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