/external/deqp/modules/gles3/functional/ |
D | es3fRandomFragmentOpTests.cpp | 138 int viewportY = de::min(quad.posA.y(), quad.posB.y()); in renderQuad() local 153 …d setGLState (glu::CallLogWrapper& wrapper, const RenderState& state, int viewportX, int viewportY) in setGLState() 302 const int viewportY = rnd.getInt(0, m_context.getRenderTarget().getHeight()-height); in iterate() local
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D | es3fDitheringTests.cpp | 248 const int viewportY = rnd.getInt(0, m_renderCtx.getRenderTarget().getHeight() - viewportHei); in drawAndCheckGradient() local 358 const int viewportY = rnd.getInt(0, m_renderCtx.getRenderTarget().getHeight() - viewportHei); in drawAndCheckUnicoloredQuad() local
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D | es3fFragDepthTests.cpp | 132 int viewportY = rnd.getInt(0, renderTarget.getHeight()-viewportH); in iterate() local 303 int viewportY = rnd.getInt(0, renderTarget.getHeight()-viewportH); in iterate() local
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D | es3fShaderBuiltinVarTests.cpp | 539 const int viewportY = rnd.getInt(0, m_context.getRenderTarget().getHeight()-height); in iterate() local 612 const int viewportY = rnd.getInt(0, m_context.getRenderTarget().getHeight()-height); in iterate() local 977 const int viewportY = rnd.getInt(0, height-viewportH); in iterate() local
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D | es3fDepthStencilTests.cpp | 414 void render (const vector<ClearCommand>& clears, int viewportX, int viewportY) in render() 434 …FragmentOpUtil::QuadRenderer& renderer, const RenderCommand& command, int viewportX, int viewportY) in render() 616 int viewportY = rnd.getInt(0, m_context.getRenderTarget().getHeight()-m_renderTarget.height); in iterate() local
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D | es3fBlendTests.cpp | 264 int viewportY = rnd.getInt(0, m_renderHeight - m_viewportHeight); in iterate() local
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D | es3fStencilTests.cpp | 294 int viewportY = rnd.getInt(0, renderTarget.getHeight()-height); in iterate() local
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D | es3fTextureUnitTests.cpp | 993 int viewportY = rnd.getInt(0, renderTarget.getHeight() - viewportHeight); in iterate() local
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D | es3fShaderDerivateTests.cpp | 654 …const int viewportY = useFbo ? 0 : rnd.getInt(0, m_context.getRenderTarget().getHeight() - vi… in iterate() local
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D | es3fTransformFeedbackTests.cpp | 1064 int viewportY = rnd.getInt(0, height-viewportH); in runTest() local
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/external/deqp/modules/gles2/functional/ |
D | es2fRandomFragmentOpTests.cpp | 138 int viewportY = de::min(quad.posA.y(), quad.posB.y()); in renderQuad() local 153 …d setGLState (glu::CallLogWrapper& wrapper, const RenderState& state, int viewportX, int viewportY) in setGLState() 302 const int viewportY = rnd.getInt(0, m_context.getRenderTarget().getHeight()-height); in iterate() local
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D | es2fDitheringTests.cpp | 248 const int viewportY = rnd.getInt(0, m_renderCtx.getRenderTarget().getHeight() - viewportHei); in drawAndCheckGradient() local 358 const int viewportY = rnd.getInt(0, m_renderCtx.getRenderTarget().getHeight() - viewportHei); in drawAndCheckUnicoloredQuad() local
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D | es2fDepthRangeTests.cpp | 148 const int viewportY = rnd.getInt(0, renderTarget.getHeight()-viewportH); in iterate() local 297 const int viewportY = rnd.getInt(0, renderTarget.getHeight()-viewportH); in iterate() local
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D | es2fShaderBuiltinVarTests.cpp | 507 const int viewportY = rnd.getInt(0, m_context.getRenderTarget().getHeight()-height); in iterate() local 580 const int viewportY = rnd.getInt(0, m_context.getRenderTarget().getHeight()-height); in iterate() local
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D | es2fDepthStencilTests.cpp | 414 void render (const vector<ClearCommand>& clears, int viewportX, int viewportY) in render() 434 …FragmentOpUtil::QuadRenderer& renderer, const RenderCommand& command, int viewportX, int viewportY) in render() 616 int viewportY = rnd.getInt(0, m_context.getRenderTarget().getHeight()-m_renderTarget.height); in iterate() local
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D | es2fBlendTests.cpp | 211 int viewportY = rnd.getInt(0, m_context.getRenderTarget().getHeight() - m_viewportH); in iterate() local
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D | es2fStencilTests.cpp | 291 int viewportY = rnd.getInt(0, renderTarget.getHeight()-height); in iterate() local
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D | es2fTextureUnitTests.cpp | 763 int viewportY = rnd.getInt(0, renderTarget.getHeight() - viewportHeight); in iterate() local
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/external/deqp/modules/glshared/ |
D | glsFragOpInteractionCase.cpp | 289 const int viewportY = de::min(quad.posA.y(), quad.posB.y()); in renderQuad() local 419 const int viewportY = rnd.getInt(0, m_renderCtx.getRenderTarget().getHeight() - viewportH); in init() local
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D | glsRandomShaderCase.cpp | 416 int viewportY = rnd.getInt(0, m_renderCtx.getRenderTarget().getHeight() - viewportHeight); in iterate() local
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D | glsShaderLibraryCase.cpp | 632 const int viewportY = rnd.getInt(0, renderTarget.getHeight() - height); in execute() local
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/external/deqp/modules/gles3/accuracy/ |
D | es3aVaryingInterpolationTests.cpp | 166 int viewportY = rnd.getInt(0, renderTarget.getHeight() - viewportHeight); in iterate() local
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/external/deqp/modules/gles2/accuracy/ |
D | es2aVaryingInterpolationTests.cpp | 162 int viewportY = rnd.getInt(0, m_context.getRenderTarget().getHeight() - viewportHeight); in iterate() local
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/external/deqp/modules/gles31/functional/ |
D | es31fAdvancedBlendTests.cpp | 362 const int viewportY = rnd.getInt(0, m_renderHeight - m_viewportHeight); in iterate() local
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D | es31fProgramUniformTests.cpp | 1585 const int viewportY = rnd.getInt(0, renderTarget.getHeight() - viewportH); in renderTest() local
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