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1 /*
2  * Copyright 2008, The Android Open Source Project
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  *  * Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  *  * Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  */
25 
26 #ifndef Touch_h
27 #define Touch_h
28 
29 #include "bindings/core/v8/ScriptWrappable.h"
30 #include "core/events/EventTarget.h"
31 #include "platform/geometry/FloatPoint.h"
32 #include "platform/geometry/FloatSize.h"
33 #include "platform/geometry/LayoutPoint.h"
34 #include "platform/heap/Handle.h"
35 #include "wtf/PassRefPtr.h"
36 #include "wtf/RefCounted.h"
37 #include "wtf/RefPtr.h"
38 
39 namespace blink {
40 
41 class LocalFrame;
42 
43 class Touch FINAL : public RefCountedWillBeGarbageCollected<Touch>, public ScriptWrappable {
44     DEFINE_WRAPPERTYPEINFO();
45 public:
create(LocalFrame * frame,EventTarget * target,unsigned identifier,const FloatPoint & screenPos,const FloatPoint & pagePos,const FloatSize & radius,float rotationAngle,float force)46     static PassRefPtrWillBeRawPtr<Touch> create(LocalFrame* frame, EventTarget* target,
47         unsigned identifier, const FloatPoint& screenPos, const FloatPoint& pagePos,
48         const FloatSize& radius, float rotationAngle, float force)
49     {
50         return adoptRefWillBeNoop(
51             new Touch(frame, target, identifier, screenPos, pagePos, radius, rotationAngle, force));
52     }
53 
54     // DOM Touch implementation
target()55     EventTarget* target() const { return m_target.get(); }
identifier()56     unsigned identifier() const { return m_identifier; }
clientX()57     double clientX() const { return m_clientPos.x(); }
clientY()58     double clientY() const { return m_clientPos.y(); }
screenX()59     double screenX() const { return m_screenPos.x(); }
screenY()60     double screenY() const { return m_screenPos.y(); }
pageX()61     double pageX() const { return m_pagePos.x(); }
pageY()62     double pageY() const { return m_pagePos.y(); }
radiusX()63     double radiusX() const { return m_radius.width(); }
webkitRadiusX()64     double webkitRadiusX() const { return m_radius.width(); }
radiusY()65     double radiusY() const { return m_radius.height(); }
webkitRadiusY()66     double webkitRadiusY() const { return m_radius.height(); }
webkitRotationAngle()67     float webkitRotationAngle() const { return m_rotationAngle; }
force()68     float force() const { return m_force; }
webkitForce()69     float webkitForce() const { return m_force; }
70 
71     // Blink-internal methods
absoluteLocation()72     const LayoutPoint& absoluteLocation() const { return m_absoluteLocation; }
screenLocation()73     const FloatPoint& screenLocation() const { return m_screenPos; }
74     PassRefPtrWillBeRawPtr<Touch> cloneWithNewTarget(EventTarget*) const;
75 
76     void trace(Visitor*);
77 
78 private:
79     Touch(LocalFrame* frame, EventTarget* target, unsigned identifier,
80         const FloatPoint& screenPos, const FloatPoint& pagePos,
81         const FloatSize& radius, float rotationAngle, float force);
82 
83     Touch(EventTarget*, unsigned identifier, const FloatPoint& clientPos,
84         const FloatPoint& screenPos, const FloatPoint& pagePos,
85         const FloatSize& radius, float rotationAngle, float force, LayoutPoint absoluteLocation);
86 
87     RefPtrWillBeMember<EventTarget> m_target;
88     unsigned m_identifier;
89     // Position relative to the viewport in CSS px.
90     FloatPoint m_clientPos;
91     // Position relative to the screen in DIPs.
92     FloatPoint m_screenPos;
93     // Position relative to the page in CSS px.
94     FloatPoint m_pagePos;
95     // Radius in CSS px.
96     FloatSize m_radius;
97     float m_rotationAngle;
98     float m_force;
99     // FIXME(rbyers): Shouldn't we be able to migrate callers to relying on screenPos, pagePos
100     // or clientPos? absoluteLocation appears to be the same as pagePos but without browser
101     // scale applied.
102     LayoutPoint m_absoluteLocation;
103 };
104 
105 } // namespace blink
106 
107 #endif // Touch_h
108