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1 //===- NamePool.cpp -------------------------------------------------------===//
2 //
3 //                     The MCLinker Project
4 //
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
7 //
8 //===----------------------------------------------------------------------===//
9 #include <llvm/Support/raw_ostream.h>
10 #include <mcld/LD/NamePool.h>
11 #include <mcld/LD/StaticResolver.h>
12 
13 using namespace mcld;
14 
15 //===----------------------------------------------------------------------===//
16 // NamePool
17 //===----------------------------------------------------------------------===//
NamePool(NamePool::size_type pSize)18 NamePool::NamePool(NamePool::size_type pSize)
19   : m_pResolver(new StaticResolver()), m_Table(pSize) {
20 }
21 
~NamePool()22 NamePool::~NamePool()
23 {
24   delete m_pResolver;
25 
26   FreeInfoSet::iterator info, iEnd = m_FreeInfoSet.end();
27   for (info = m_FreeInfoSet.begin(); info != iEnd; ++info) {
28     ResolveInfo::Destroy(*info);
29   }
30 }
31 
32 /// createSymbol - create a symbol
createSymbol(const llvm::StringRef & pName,bool pIsDyn,ResolveInfo::Type pType,ResolveInfo::Desc pDesc,ResolveInfo::Binding pBinding,ResolveInfo::SizeType pSize,ResolveInfo::Visibility pVisibility)33 ResolveInfo* NamePool::createSymbol(const llvm::StringRef& pName,
34                                     bool pIsDyn,
35                                     ResolveInfo::Type pType,
36                                     ResolveInfo::Desc pDesc,
37                                     ResolveInfo::Binding pBinding,
38                                     ResolveInfo::SizeType pSize,
39                                     ResolveInfo::Visibility pVisibility)
40 {
41   ResolveInfo** result = m_FreeInfoSet.allocate();
42   (*result) = ResolveInfo::Create(pName);
43   (*result)->setIsSymbol(true);
44   (*result)->setSource(pIsDyn);
45   (*result)->setType(pType);
46   (*result)->setDesc(pDesc);
47   (*result)->setBinding(pBinding);
48   (*result)->setVisibility(pVisibility);
49   (*result)->setSize(pSize);
50   return *result;
51 }
52 
53 /// insertSymbol - insert a symbol and resolve it immediately
54 /// @return the pointer of resolved ResolveInfo
55 /// @return is the symbol existent?
insertSymbol(const llvm::StringRef & pName,bool pIsDyn,ResolveInfo::Type pType,ResolveInfo::Desc pDesc,ResolveInfo::Binding pBinding,ResolveInfo::SizeType pSize,LDSymbol::ValueType pValue,ResolveInfo::Visibility pVisibility,ResolveInfo * pOldInfo,Resolver::Result & pResult)56 void NamePool::insertSymbol(const llvm::StringRef& pName,
57                               bool pIsDyn,
58                               ResolveInfo::Type pType,
59                               ResolveInfo::Desc pDesc,
60                               ResolveInfo::Binding pBinding,
61                               ResolveInfo::SizeType pSize,
62                               LDSymbol::ValueType pValue,
63                               ResolveInfo::Visibility pVisibility,
64                               ResolveInfo* pOldInfo,
65                               Resolver::Result& pResult)
66 {
67   // We should check if there is any symbol with the same name existed.
68   // If it already exists, we should use resolver to decide which symbol
69   // should be reserved. Otherwise, we insert the symbol and set up its
70   // attributes.
71   bool exist = false;
72   ResolveInfo* old_symbol = m_Table.insert(pName, exist);
73   ResolveInfo* new_symbol = NULL;
74   if (exist && old_symbol->isSymbol()) {
75     new_symbol = m_Table.getEntryFactory().produce(pName);
76   }
77   else {
78     exist = false;
79     new_symbol = old_symbol;
80   }
81 
82   new_symbol->setIsSymbol(true);
83   new_symbol->setSource(pIsDyn);
84   new_symbol->setType(pType);
85   new_symbol->setDesc(pDesc);
86   new_symbol->setBinding(pBinding);
87   new_symbol->setVisibility(pVisibility);
88   new_symbol->setSize(pSize);
89 
90   if (!exist) {
91     // old_symbol is neither existed nor a symbol.
92     pResult.info      = new_symbol;
93     pResult.existent  = false;
94     pResult.overriden = true;
95     return;
96   }
97   else if (NULL != pOldInfo) {
98     // existent, remember its attribute
99     pOldInfo->override(*old_symbol);
100   }
101 
102   // exist and is a symbol
103   // symbol resolution
104   bool override = false;
105   unsigned int action = Resolver::LastAction;
106   if (m_pResolver->resolve(*old_symbol, *new_symbol, override, pValue)) {
107     pResult.info      = old_symbol;
108     pResult.existent  = true;
109     pResult.overriden = override;
110   }
111   else {
112       m_pResolver->resolveAgain(*this, action, *old_symbol, *new_symbol, pResult);
113   }
114 
115   m_Table.getEntryFactory().destroy(new_symbol);
116   return;
117 }
118 
insertString(const llvm::StringRef & pString)119 llvm::StringRef NamePool::insertString(const llvm::StringRef& pString)
120 {
121   bool exist = false;
122   ResolveInfo* resolve_info = m_Table.insert(pString, exist);
123   return llvm::StringRef(resolve_info->name(), resolve_info->nameSize());
124 }
125 
reserve(NamePool::size_type pSize)126 void NamePool::reserve(NamePool::size_type pSize)
127 {
128   m_Table.rehash(pSize);
129 }
130 
capacity() const131 NamePool::size_type NamePool::capacity() const
132 {
133   return (m_Table.numOfBuckets() - m_Table.numOfEntries());
134 }
135 
136 /// findInfo - find the resolved ResolveInfo
findInfo(const llvm::StringRef & pName)137 ResolveInfo* NamePool::findInfo(const llvm::StringRef& pName)
138 {
139   Table::iterator iter = m_Table.find(pName);
140   return iter.getEntry();
141 }
142 
143 /// findInfo - find the resolved ResolveInfo
findInfo(const llvm::StringRef & pName) const144 const ResolveInfo* NamePool::findInfo(const llvm::StringRef& pName) const
145 {
146   Table::const_iterator iter = m_Table.find(pName);
147   return iter.getEntry();
148 }
149 
150 /// findSymbol - find the resolved output LDSymbol
findSymbol(const llvm::StringRef & pName)151 LDSymbol* NamePool::findSymbol(const llvm::StringRef& pName)
152 {
153   ResolveInfo* info = findInfo(pName);
154   if (NULL == info)
155     return NULL;
156   return info->outSymbol();
157 }
158 
159 /// findSymbol - find the resolved output LDSymbol
findSymbol(const llvm::StringRef & pName) const160 const LDSymbol* NamePool::findSymbol(const llvm::StringRef& pName) const
161 {
162   const ResolveInfo* info = findInfo(pName);
163   if (NULL == info)
164     return NULL;
165   return info->outSymbol();
166 }
167 
168