1 /* 2 * Copyright (C) 2010 Google Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions are 6 * met: 7 * 8 * * Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * * Redistributions in binary form must reproduce the above 11 * copyright notice, this list of conditions and the following disclaimer 12 * in the documentation and/or other materials provided with the 13 * distribution. 14 * * Neither the name of Google Inc. nor the names of its 15 * contributors may be used to endorse or promote products derived from 16 * this software without specific prior written permission. 17 * 18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 29 */ 30 31 #ifndef WebFloatPoint_h 32 #define WebFloatPoint_h 33 34 #include "WebCommon.h" 35 36 #if INSIDE_BLINK 37 #include "platform/geometry/FloatPoint.h" 38 #else 39 #include <ui/gfx/geometry/point_f.h> 40 #endif 41 42 namespace blink { 43 44 struct WebFloatPoint { 45 float x; 46 float y; 47 WebFloatPointWebFloatPoint48 WebFloatPoint() 49 : x(0.0f) 50 , y(0.0f) 51 { 52 } 53 WebFloatPointWebFloatPoint54 WebFloatPoint(float x, float y) 55 : x(x) 56 , y(y) 57 { 58 } 59 60 #if INSIDE_BLINK WebFloatPointWebFloatPoint61 WebFloatPoint(const FloatPoint& p) 62 : x(p.x()) 63 , y(p.y()) 64 { 65 } 66 67 WebFloatPoint& operator=(const FloatPoint& p) 68 { 69 x = p.x(); 70 y = p.y(); 71 return *this; 72 } 73 FloatPointWebFloatPoint74 operator FloatPoint() const 75 { 76 return FloatPoint(x, y); 77 } 78 #else WebFloatPointWebFloatPoint79 WebFloatPoint(const gfx::PointF& p) 80 : x(p.x()) 81 , y(p.y()) 82 { 83 } 84 85 WebFloatPoint& operator=(const gfx::PointF& p) 86 { 87 x = p.x(); 88 y = p.y(); 89 return *this; 90 } 91 PointFWebFloatPoint92 operator gfx::PointF() const 93 { 94 return gfx::PointF(x, y); 95 } 96 97 #endif 98 }; 99 100 inline bool operator==(const WebFloatPoint& a, const WebFloatPoint& b) 101 { 102 return a.x == b.x && a.y == b.y; 103 } 104 105 inline bool operator!=(const WebFloatPoint& a, const WebFloatPoint& b) 106 { 107 return !(a == b); 108 } 109 110 } // namespace blink 111 112 #endif 113