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1 /*
2  * Copyright (C) 2010 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are
6  * met:
7  *
8  *     * Redistributions of source code must retain the above copyright
9  * notice, this list of conditions and the following disclaimer.
10  *     * Redistributions in binary form must reproduce the above
11  * copyright notice, this list of conditions and the following disclaimer
12  * in the documentation and/or other materials provided with the
13  * distribution.
14  *     * Neither the name of Google Inc. nor the names of its
15  * contributors may be used to endorse or promote products derived from
16  * this software without specific prior written permission.
17  *
18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29  */
30 
31 #ifndef WebFloatPoint_h
32 #define WebFloatPoint_h
33 
34 #include "WebCommon.h"
35 
36 #if INSIDE_BLINK
37 #include "platform/geometry/FloatPoint.h"
38 #else
39 #include <ui/gfx/geometry/point_f.h>
40 #endif
41 
42 namespace blink {
43 
44 struct WebFloatPoint {
45     float x;
46     float y;
47 
WebFloatPointWebFloatPoint48     WebFloatPoint()
49         : x(0.0f)
50         , y(0.0f)
51     {
52     }
53 
WebFloatPointWebFloatPoint54     WebFloatPoint(float x, float y)
55         : x(x)
56         , y(y)
57     {
58     }
59 
60 #if INSIDE_BLINK
WebFloatPointWebFloatPoint61     WebFloatPoint(const FloatPoint& p)
62         : x(p.x())
63         , y(p.y())
64     {
65     }
66 
67     WebFloatPoint& operator=(const FloatPoint& p)
68     {
69         x = p.x();
70         y = p.y();
71         return *this;
72     }
73 
FloatPointWebFloatPoint74     operator FloatPoint() const
75     {
76         return FloatPoint(x, y);
77     }
78 #else
WebFloatPointWebFloatPoint79     WebFloatPoint(const gfx::PointF& p)
80         : x(p.x())
81         , y(p.y())
82     {
83     }
84 
85     WebFloatPoint& operator=(const gfx::PointF& p)
86     {
87         x = p.x();
88         y = p.y();
89         return *this;
90     }
91 
PointFWebFloatPoint92     operator gfx::PointF() const
93     {
94         return gfx::PointF(x, y);
95     }
96 
97 #endif
98 };
99 
100 inline bool operator==(const WebFloatPoint& a, const WebFloatPoint& b)
101 {
102     return a.x == b.x && a.y == b.y;
103 }
104 
105 inline bool operator!=(const WebFloatPoint& a, const WebFloatPoint& b)
106 {
107     return !(a == b);
108 }
109 
110 } // namespace blink
111 
112 #endif
113