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1 /*
2  * Copyright (C) 2007 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package android.graphics;
18 
19 /**
20  * Shader used to draw a bitmap as a texture. The bitmap can be repeated or
21  * mirrored by setting the tiling mode.
22  */
23 public class BitmapShader extends Shader {
24     /**
25      * Prevent garbage collection.
26      * @hide
27      */
28     @SuppressWarnings({"FieldCanBeLocal", "UnusedDeclaration"})
29     public final Bitmap mBitmap;
30 
31     private TileMode mTileX;
32     private TileMode mTileY;
33 
34     /**
35      * Call this to create a new shader that will draw with a bitmap.
36      *
37      * @param bitmap            The bitmap to use inside the shader
38      * @param tileX             The tiling mode for x to draw the bitmap in.
39      * @param tileY             The tiling mode for y to draw the bitmap in.
40      */
BitmapShader(Bitmap bitmap, TileMode tileX, TileMode tileY)41     public BitmapShader(Bitmap bitmap, TileMode tileX, TileMode tileY) {
42         mBitmap = bitmap;
43         mTileX = tileX;
44         mTileY = tileY;
45         final long b = bitmap.ni();
46         init(nativeCreate(b, tileX.nativeInt, tileY.nativeInt));
47     }
48 
49     /**
50      * @hide
51      */
52     @Override
copy()53     protected Shader copy() {
54         final BitmapShader copy = new BitmapShader(mBitmap, mTileX, mTileY);
55         copyLocalMatrix(copy);
56         return copy;
57     }
58 
nativeCreate(long native_bitmap, int shaderTileModeX, int shaderTileModeY)59     private static native long nativeCreate(long native_bitmap, int shaderTileModeX,
60             int shaderTileModeY);
61 }
62