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1 /*
2  * Copyright (C) 2014 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "jni.h"
18 #include "Canvas.h"
19 #include "GraphicsJNI.h"
20 #include <android_runtime/AndroidRuntime.h>
21 
22 #include "SkCanvas.h"
23 #include "SkClipStack.h"
24 #include "SkDevice.h"
25 #include "SkDeque.h"
26 #include "SkDrawFilter.h"
27 #include "SkGraphics.h"
28 #include "SkPorterDuff.h"
29 #include "SkShader.h"
30 #include "SkTArray.h"
31 #include "SkTemplates.h"
32 
33 #include "MinikinUtils.h"
34 
35 #include "TypefaceImpl.h"
36 
37 #include "unicode/ubidi.h"
38 #include "unicode/ushape.h"
39 
40 #include <utils/Log.h>
41 
42 namespace android {
43 
44 // Holds an SkCanvas reference plus additional native data.
45 class SkiaCanvas : public Canvas {
46 public:
47     SkiaCanvas(SkBitmap* bitmap);
48 
SkiaCanvas(SkCanvas * canvas)49     SkiaCanvas(SkCanvas* canvas) : mCanvas(canvas) {
50         SkASSERT(canvas);
51     }
52 
getSkCanvas()53     virtual SkCanvas* getSkCanvas() {
54         return mCanvas.get();
55     }
56 
57     virtual void setBitmap(SkBitmap* bitmap, bool copyState);
58 
59     virtual bool isOpaque();
60     virtual int width();
61     virtual int height();
62 
63     virtual int getSaveCount() const;
64     virtual int save(SkCanvas::SaveFlags flags);
65     virtual void restore();
66     virtual void restoreToCount(int saveCount);
67 
68     virtual int saveLayer(float left, float top, float right, float bottom,
69                 const SkPaint* paint, SkCanvas::SaveFlags flags);
70     virtual int saveLayerAlpha(float left, float top, float right, float bottom,
71             int alpha, SkCanvas::SaveFlags flags);
72 
73     virtual void getMatrix(SkMatrix* outMatrix) const;
74     virtual void setMatrix(const SkMatrix& matrix);
75     virtual void concat(const SkMatrix& matrix);
76     virtual void rotate(float degrees);
77     virtual void scale(float sx, float sy);
78     virtual void skew(float sx, float sy);
79     virtual void translate(float dx, float dy);
80 
81     virtual bool getClipBounds(SkRect* outRect) const;
82     virtual bool quickRejectRect(float left, float top, float right, float bottom) const;
83     virtual bool quickRejectPath(const SkPath& path) const;
84     virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
85     virtual bool clipPath(const SkPath* path, SkRegion::Op op);
86     virtual bool clipRegion(const SkRegion* region, SkRegion::Op op);
87 
88     virtual SkDrawFilter* getDrawFilter();
89     virtual void setDrawFilter(SkDrawFilter* drawFilter);
90 
91     virtual void drawColor(int color, SkXfermode::Mode mode);
92     virtual void drawPaint(const SkPaint& paint);
93 
94     virtual void drawPoint(float x, float y, const SkPaint& paint);
95     virtual void drawPoints(const float* points, int count, const SkPaint& paint);
96     virtual void drawLine(float startX, float startY, float stopX, float stopY,
97             const SkPaint& paint);
98     virtual void drawLines(const float* points, int count, const SkPaint& paint);
99     virtual void drawRect(float left, float top, float right, float bottom, const SkPaint& paint);
100     virtual void drawRoundRect(float left, float top, float right, float bottom,
101             float rx, float ry, const SkPaint& paint);
102     virtual void drawCircle(float x, float y, float radius, const SkPaint& paint);
103     virtual void drawOval(float left, float top, float right, float bottom, const SkPaint& paint);
104     virtual void drawArc(float left, float top, float right, float bottom,
105             float startAngle, float sweepAngle, bool useCenter, const SkPaint& paint);
106     virtual void drawPath(const SkPath& path, const SkPaint& paint);
107     virtual void drawVertices(SkCanvas::VertexMode vertexMode, int vertexCount,
108             const float* verts, const float* tex, const int* colors,
109             const uint16_t* indices, int indexCount, const SkPaint& paint);
110 
111     virtual void drawBitmap(const SkBitmap& bitmap, float left, float top, const SkPaint* paint);
112     virtual void drawBitmap(const SkBitmap& bitmap, const SkMatrix& matrix, const SkPaint* paint);
113     virtual void drawBitmap(const SkBitmap& bitmap, float srcLeft, float srcTop,
114             float srcRight, float srcBottom, float dstLeft, float dstTop,
115             float dstRight, float dstBottom, const SkPaint* paint);
116     virtual void drawBitmapMesh(const SkBitmap& bitmap, int meshWidth, int meshHeight,
117             const float* vertices, const int* colors, const SkPaint* paint);
118 
119     virtual void drawText(const uint16_t* text, const float* positions, int count,
120             const SkPaint& paint, float x, float y,
121             float boundsLeft, float boundsTop, float boundsRight, float boundsBottom);
122     virtual void drawPosText(const uint16_t* text, const float* positions, int count,
123             int posCount, const SkPaint& paint);
124     virtual void drawTextOnPath(const uint16_t* glyphs, int count, const SkPath& path,
125             float hOffset, float vOffset, const SkPaint& paint);
126 
drawTextAbsolutePos() const127     virtual bool drawTextAbsolutePos() const { return true; }
128 
129 private:
130     struct SaveRec {
131         int                 saveCount;
132         SkCanvas::SaveFlags saveFlags;
133     };
134 
135     void recordPartialSave(SkCanvas::SaveFlags flags);
136     void saveClipsForFrame(SkTArray<SkClipStack::Element>& clips, int frameSaveCount);
137     void applyClips(const SkTArray<SkClipStack::Element>& clips);
138 
139     void drawPoints(const float* points, int count, const SkPaint& paint,
140                     SkCanvas::PointMode mode);
141     void drawTextDecorations(float x, float y, float length, const SkPaint& paint);
142 
143     SkAutoTUnref<SkCanvas> mCanvas;
144     SkAutoTDelete<SkDeque> mSaveStack; // lazily allocated, tracks partial saves.
145 };
146 
147 // Construct an SkCanvas from the bitmap.
createCanvas(SkBitmap * bitmap)148 static SkCanvas* createCanvas(SkBitmap* bitmap) {
149     if (bitmap) {
150         return SkNEW_ARGS(SkCanvas, (*bitmap));
151     }
152 
153     // Create an empty bitmap device to prevent callers from crashing
154     // if they attempt to draw into this canvas.
155     SkBitmap emptyBitmap;
156     return new SkCanvas(emptyBitmap);
157 }
158 
create_canvas(SkBitmap * bitmap)159 Canvas* Canvas::create_canvas(SkBitmap* bitmap) {
160     return new SkiaCanvas(bitmap);
161 }
162 
create_canvas(SkCanvas * skiaCanvas)163 Canvas* Canvas::create_canvas(SkCanvas* skiaCanvas) {
164     return new SkiaCanvas(skiaCanvas);
165 }
166 
SkiaCanvas(SkBitmap * bitmap)167 SkiaCanvas::SkiaCanvas(SkBitmap* bitmap) {
168     mCanvas.reset(createCanvas(bitmap));
169 }
170 
171 // ----------------------------------------------------------------------------
172 // Canvas state operations: Replace Bitmap
173 // ----------------------------------------------------------------------------
174 
175 class ClipCopier : public SkCanvas::ClipVisitor {
176 public:
ClipCopier(SkCanvas * dstCanvas)177     ClipCopier(SkCanvas* dstCanvas) : m_dstCanvas(dstCanvas) {}
178 
clipRect(const SkRect & rect,SkRegion::Op op,bool antialias)179     virtual void clipRect(const SkRect& rect, SkRegion::Op op, bool antialias) {
180         m_dstCanvas->clipRect(rect, op, antialias);
181     }
clipRRect(const SkRRect & rrect,SkRegion::Op op,bool antialias)182     virtual void clipRRect(const SkRRect& rrect, SkRegion::Op op, bool antialias) {
183         m_dstCanvas->clipRRect(rrect, op, antialias);
184     }
clipPath(const SkPath & path,SkRegion::Op op,bool antialias)185     virtual void clipPath(const SkPath& path, SkRegion::Op op, bool antialias) {
186         m_dstCanvas->clipPath(path, op, antialias);
187     }
188 
189 private:
190     SkCanvas* m_dstCanvas;
191 };
192 
setBitmap(SkBitmap * bitmap,bool copyState)193 void SkiaCanvas::setBitmap(SkBitmap* bitmap, bool copyState) {
194     SkCanvas* newCanvas = createCanvas(bitmap);
195     SkASSERT(newCanvas);
196 
197     if (copyState) {
198         // Copy the canvas matrix & clip state.
199         newCanvas->setMatrix(mCanvas->getTotalMatrix());
200         if (NULL != mCanvas->getDevice() && NULL != newCanvas->getDevice()) {
201             ClipCopier copier(newCanvas);
202             mCanvas->replayClips(&copier);
203         }
204     }
205 
206     // unrefs the existing canvas
207     mCanvas.reset(newCanvas);
208 
209     // clean up the old save stack
210     mSaveStack.reset(NULL);
211 }
212 
213 // ----------------------------------------------------------------------------
214 // Canvas state operations
215 // ----------------------------------------------------------------------------
216 
isOpaque()217 bool SkiaCanvas::isOpaque() {
218     return mCanvas->getDevice()->accessBitmap(false).isOpaque();
219 }
220 
width()221 int SkiaCanvas::width() {
222     return mCanvas->getBaseLayerSize().width();
223 }
224 
height()225 int SkiaCanvas::height() {
226     return mCanvas->getBaseLayerSize().height();
227 }
228 
229 // ----------------------------------------------------------------------------
230 // Canvas state operations: Save (layer)
231 // ----------------------------------------------------------------------------
232 
getSaveCount() const233 int SkiaCanvas::getSaveCount() const {
234     return mCanvas->getSaveCount();
235 }
236 
save(SkCanvas::SaveFlags flags)237 int SkiaCanvas::save(SkCanvas::SaveFlags flags) {
238     int count = mCanvas->save();
239     recordPartialSave(flags);
240     return count;
241 }
242 
restore()243 void SkiaCanvas::restore() {
244     const SaveRec* rec = (NULL == mSaveStack.get())
245             ? NULL
246             : static_cast<SaveRec*>(mSaveStack->back());
247     int currentSaveCount = mCanvas->getSaveCount() - 1;
248     SkASSERT(NULL == rec || currentSaveCount >= rec->saveCount);
249 
250     if (NULL == rec || rec->saveCount != currentSaveCount) {
251         // Fast path - no record for this frame.
252         mCanvas->restore();
253         return;
254     }
255 
256     bool preserveMatrix = !(rec->saveFlags & SkCanvas::kMatrix_SaveFlag);
257     bool preserveClip   = !(rec->saveFlags & SkCanvas::kClip_SaveFlag);
258 
259     SkMatrix savedMatrix;
260     if (preserveMatrix) {
261         savedMatrix = mCanvas->getTotalMatrix();
262     }
263 
264     SkTArray<SkClipStack::Element> savedClips;
265     if (preserveClip) {
266         saveClipsForFrame(savedClips, currentSaveCount);
267     }
268 
269     mCanvas->restore();
270 
271     if (preserveMatrix) {
272         mCanvas->setMatrix(savedMatrix);
273     }
274 
275     if (preserveClip && !savedClips.empty()) {
276         applyClips(savedClips);
277     }
278 
279     mSaveStack->pop_back();
280 }
281 
restoreToCount(int restoreCount)282 void SkiaCanvas::restoreToCount(int restoreCount) {
283     while (mCanvas->getSaveCount() > restoreCount) {
284         this->restore();
285     }
286 }
287 
saveLayer(float left,float top,float right,float bottom,const SkPaint * paint,SkCanvas::SaveFlags flags)288 int SkiaCanvas::saveLayer(float left, float top, float right, float bottom,
289             const SkPaint* paint, SkCanvas::SaveFlags flags) {
290     SkRect bounds = SkRect::MakeLTRB(left, top, right, bottom);
291     int count = mCanvas->saveLayer(&bounds, paint, flags | SkCanvas::kMatrixClip_SaveFlag);
292     recordPartialSave(flags);
293     return count;
294 }
295 
saveLayerAlpha(float left,float top,float right,float bottom,int alpha,SkCanvas::SaveFlags flags)296 int SkiaCanvas::saveLayerAlpha(float left, float top, float right, float bottom,
297         int alpha, SkCanvas::SaveFlags flags) {
298     SkRect bounds = SkRect::MakeLTRB(left, top, right, bottom);
299     int count = mCanvas->saveLayerAlpha(&bounds, alpha, flags | SkCanvas::kMatrixClip_SaveFlag);
300     recordPartialSave(flags);
301     return count;
302 }
303 
304 // ----------------------------------------------------------------------------
305 // functions to emulate legacy SaveFlags (i.e. independent matrix/clip flags)
306 // ----------------------------------------------------------------------------
307 
recordPartialSave(SkCanvas::SaveFlags flags)308 void SkiaCanvas::recordPartialSave(SkCanvas::SaveFlags flags) {
309     // A partial save is a save operation which doesn't capture the full canvas state.
310     // (either kMatrix_SaveFlags or kClip_SaveFlag is missing).
311 
312     // Mask-out non canvas state bits.
313     flags = static_cast<SkCanvas::SaveFlags>(flags & SkCanvas::kMatrixClip_SaveFlag);
314 
315     if (SkCanvas::kMatrixClip_SaveFlag == flags) {
316         // not a partial save.
317         return;
318     }
319 
320     if (NULL == mSaveStack.get()) {
321         mSaveStack.reset(SkNEW_ARGS(SkDeque, (sizeof(struct SaveRec), 8)));
322     }
323 
324     SaveRec* rec = static_cast<SaveRec*>(mSaveStack->push_back());
325     // Store the save counter in the SkClipStack domain.
326     // (0-based, equal to the number of save ops on the stack).
327     rec->saveCount = mCanvas->getSaveCount() - 1;
328     rec->saveFlags = flags;
329 }
330 
saveClipsForFrame(SkTArray<SkClipStack::Element> & clips,int frameSaveCount)331 void SkiaCanvas::saveClipsForFrame(SkTArray<SkClipStack::Element>& clips, int frameSaveCount) {
332     SkClipStack::Iter clipIterator(*mCanvas->getClipStack(),
333                                    SkClipStack::Iter::kTop_IterStart);
334     while (const SkClipStack::Element* elem = clipIterator.next()) {
335         if (elem->getSaveCount() < frameSaveCount) {
336             // done with the current frame.
337             break;
338         }
339         SkASSERT(elem->getSaveCount() == frameSaveCount);
340         clips.push_back(*elem);
341     }
342 }
343 
applyClips(const SkTArray<SkClipStack::Element> & clips)344 void SkiaCanvas::applyClips(const SkTArray<SkClipStack::Element>& clips) {
345     ClipCopier clipCopier(mCanvas);
346 
347     // The clip stack stores clips in device space.
348     SkMatrix origMatrix = mCanvas->getTotalMatrix();
349     mCanvas->resetMatrix();
350 
351     // We pushed the clips in reverse order.
352     for (int i = clips.count() - 1; i >= 0; --i) {
353         clips[i].replay(&clipCopier);
354     }
355 
356     mCanvas->setMatrix(origMatrix);
357 }
358 
359 // ----------------------------------------------------------------------------
360 // Canvas state operations: Matrix
361 // ----------------------------------------------------------------------------
362 
getMatrix(SkMatrix * outMatrix) const363 void SkiaCanvas::getMatrix(SkMatrix* outMatrix) const {
364     *outMatrix = mCanvas->getTotalMatrix();
365 }
366 
setMatrix(const SkMatrix & matrix)367 void SkiaCanvas::setMatrix(const SkMatrix& matrix) {
368     mCanvas->setMatrix(matrix);
369 }
370 
concat(const SkMatrix & matrix)371 void SkiaCanvas::concat(const SkMatrix& matrix) {
372     mCanvas->concat(matrix);
373 }
374 
rotate(float degrees)375 void SkiaCanvas::rotate(float degrees) {
376     mCanvas->rotate(degrees);
377 }
378 
scale(float sx,float sy)379 void SkiaCanvas::scale(float sx, float sy) {
380     mCanvas->scale(sx, sy);
381 }
382 
skew(float sx,float sy)383 void SkiaCanvas::skew(float sx, float sy) {
384     mCanvas->skew(sx, sy);
385 }
386 
translate(float dx,float dy)387 void SkiaCanvas::translate(float dx, float dy) {
388     mCanvas->translate(dx, dy);
389 }
390 
391 // ----------------------------------------------------------------------------
392 // Canvas state operations: Clips
393 // ----------------------------------------------------------------------------
394 
395 // This function is a mirror of SkCanvas::getClipBounds except that it does
396 // not outset the edge of the clip to account for anti-aliasing. There is
397 // a skia bug to investigate pushing this logic into back into skia.
398 // (see https://code.google.com/p/skia/issues/detail?id=1303)
getClipBounds(SkRect * outRect) const399 bool SkiaCanvas::getClipBounds(SkRect* outRect) const {
400     SkIRect ibounds;
401     if (!mCanvas->getClipDeviceBounds(&ibounds)) {
402         return false;
403     }
404 
405     SkMatrix inverse;
406     // if we can't invert the CTM, we can't return local clip bounds
407     if (!mCanvas->getTotalMatrix().invert(&inverse)) {
408         if (outRect) {
409             outRect->setEmpty();
410         }
411         return false;
412     }
413 
414     if (NULL != outRect) {
415         SkRect r = SkRect::Make(ibounds);
416         inverse.mapRect(outRect, r);
417     }
418     return true;
419 }
420 
quickRejectRect(float left,float top,float right,float bottom) const421 bool SkiaCanvas::quickRejectRect(float left, float top, float right, float bottom) const {
422     SkRect bounds = SkRect::MakeLTRB(left, top, right, bottom);
423     return mCanvas->quickReject(bounds);
424 }
425 
quickRejectPath(const SkPath & path) const426 bool SkiaCanvas::quickRejectPath(const SkPath& path) const {
427     return mCanvas->quickReject(path);
428 }
429 
clipRect(float left,float top,float right,float bottom,SkRegion::Op op)430 bool SkiaCanvas::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
431     SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
432     mCanvas->clipRect(rect, op);
433     return mCanvas->isClipEmpty();
434 }
435 
clipPath(const SkPath * path,SkRegion::Op op)436 bool SkiaCanvas::clipPath(const SkPath* path, SkRegion::Op op) {
437     mCanvas->clipPath(*path, op);
438     return mCanvas->isClipEmpty();
439 }
440 
clipRegion(const SkRegion * region,SkRegion::Op op)441 bool SkiaCanvas::clipRegion(const SkRegion* region, SkRegion::Op op) {
442     SkPath rgnPath;
443     if (region->getBoundaryPath(&rgnPath)) {
444         // The region is specified in device space.
445         SkMatrix savedMatrix = mCanvas->getTotalMatrix();
446         mCanvas->resetMatrix();
447         mCanvas->clipPath(rgnPath, op);
448         mCanvas->setMatrix(savedMatrix);
449     } else {
450         mCanvas->clipRect(SkRect::MakeEmpty(), op);
451     }
452     return mCanvas->isClipEmpty();
453 }
454 
455 // ----------------------------------------------------------------------------
456 // Canvas state operations: Filters
457 // ----------------------------------------------------------------------------
458 
getDrawFilter()459 SkDrawFilter* SkiaCanvas::getDrawFilter() {
460     return mCanvas->getDrawFilter();
461 }
462 
setDrawFilter(SkDrawFilter * drawFilter)463 void SkiaCanvas::setDrawFilter(SkDrawFilter* drawFilter) {
464     mCanvas->setDrawFilter(drawFilter);
465 }
466 
467 // ----------------------------------------------------------------------------
468 // Canvas draw operations
469 // ----------------------------------------------------------------------------
470 
drawColor(int color,SkXfermode::Mode mode)471 void SkiaCanvas::drawColor(int color, SkXfermode::Mode mode) {
472     mCanvas->drawColor(color, mode);
473 }
474 
drawPaint(const SkPaint & paint)475 void SkiaCanvas::drawPaint(const SkPaint& paint) {
476     mCanvas->drawPaint(paint);
477 }
478 
479 // ----------------------------------------------------------------------------
480 // Canvas draw operations: Geometry
481 // ----------------------------------------------------------------------------
482 
drawPoints(const float * points,int count,const SkPaint & paint,SkCanvas::PointMode mode)483 void SkiaCanvas::drawPoints(const float* points, int count, const SkPaint& paint,
484                             SkCanvas::PointMode mode) {
485     // convert the floats into SkPoints
486     count >>= 1;    // now it is the number of points
487     SkAutoSTMalloc<32, SkPoint> storage(count);
488     SkPoint* pts = storage.get();
489     for (int i = 0; i < count; i++) {
490         pts[i].set(points[0], points[1]);
491         points += 2;
492     }
493     mCanvas->drawPoints(mode, count, pts, paint);
494 }
495 
496 
drawPoint(float x,float y,const SkPaint & paint)497 void SkiaCanvas::drawPoint(float x, float y, const SkPaint& paint) {
498     mCanvas->drawPoint(x, y, paint);
499 }
500 
drawPoints(const float * points,int count,const SkPaint & paint)501 void SkiaCanvas::drawPoints(const float* points, int count, const SkPaint& paint) {
502     this->drawPoints(points, count, paint, SkCanvas::kPoints_PointMode);
503 }
504 
drawLine(float startX,float startY,float stopX,float stopY,const SkPaint & paint)505 void SkiaCanvas::drawLine(float startX, float startY, float stopX, float stopY,
506                           const SkPaint& paint) {
507     mCanvas->drawLine(startX, startY, stopX, stopY, paint);
508 }
509 
drawLines(const float * points,int count,const SkPaint & paint)510 void SkiaCanvas::drawLines(const float* points, int count, const SkPaint& paint) {
511     this->drawPoints(points, count, paint, SkCanvas::kLines_PointMode);
512 }
513 
drawRect(float left,float top,float right,float bottom,const SkPaint & paint)514 void SkiaCanvas::drawRect(float left, float top, float right, float bottom,
515         const SkPaint& paint) {
516     mCanvas->drawRectCoords(left, top, right, bottom, paint);
517 
518 }
519 
drawRoundRect(float left,float top,float right,float bottom,float rx,float ry,const SkPaint & paint)520 void SkiaCanvas::drawRoundRect(float left, float top, float right, float bottom,
521         float rx, float ry, const SkPaint& paint) {
522     SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
523     mCanvas->drawRoundRect(rect, rx, ry, paint);
524 }
525 
drawCircle(float x,float y,float radius,const SkPaint & paint)526 void SkiaCanvas::drawCircle(float x, float y, float radius, const SkPaint& paint) {
527     mCanvas->drawCircle(x, y, radius, paint);
528 }
529 
drawOval(float left,float top,float right,float bottom,const SkPaint & paint)530 void SkiaCanvas::drawOval(float left, float top, float right, float bottom, const SkPaint& paint) {
531     SkRect oval = SkRect::MakeLTRB(left, top, right, bottom);
532     mCanvas->drawOval(oval, paint);
533 }
534 
drawArc(float left,float top,float right,float bottom,float startAngle,float sweepAngle,bool useCenter,const SkPaint & paint)535 void SkiaCanvas::drawArc(float left, float top, float right, float bottom,
536         float startAngle, float sweepAngle, bool useCenter, const SkPaint& paint) {
537     SkRect arc = SkRect::MakeLTRB(left, top, right, bottom);
538     mCanvas->drawArc(arc, startAngle, sweepAngle, useCenter, paint);
539 }
540 
drawPath(const SkPath & path,const SkPaint & paint)541 void SkiaCanvas::drawPath(const SkPath& path, const SkPaint& paint) {
542     mCanvas->drawPath(path, paint);
543 }
544 
drawVertices(SkCanvas::VertexMode vertexMode,int vertexCount,const float * verts,const float * texs,const int * colors,const uint16_t * indices,int indexCount,const SkPaint & paint)545 void SkiaCanvas::drawVertices(SkCanvas::VertexMode vertexMode, int vertexCount,
546                               const float* verts, const float* texs, const int* colors,
547                               const uint16_t* indices, int indexCount, const SkPaint& paint) {
548 #ifndef SK_SCALAR_IS_FLOAT
549     SkDEBUGFAIL("SkScalar must be a float for these conversions to be valid");
550 #endif
551     const int ptCount = vertexCount >> 1;
552     mCanvas->drawVertices(vertexMode, ptCount, (SkPoint*)verts, (SkPoint*)texs,
553                           (SkColor*)colors, NULL, indices, indexCount, paint);
554 }
555 
556 // ----------------------------------------------------------------------------
557 // Canvas draw operations: Bitmaps
558 // ----------------------------------------------------------------------------
559 
drawBitmap(const SkBitmap & bitmap,float left,float top,const SkPaint * paint)560 void SkiaCanvas::drawBitmap(const SkBitmap& bitmap, float left, float top, const SkPaint* paint) {
561     mCanvas->drawBitmap(bitmap, left, top, paint);
562 }
563 
drawBitmap(const SkBitmap & bitmap,const SkMatrix & matrix,const SkPaint * paint)564 void SkiaCanvas::drawBitmap(const SkBitmap& bitmap, const SkMatrix& matrix, const SkPaint* paint) {
565     mCanvas->drawBitmapMatrix(bitmap, matrix, paint);
566 }
567 
drawBitmap(const SkBitmap & bitmap,float srcLeft,float srcTop,float srcRight,float srcBottom,float dstLeft,float dstTop,float dstRight,float dstBottom,const SkPaint * paint)568 void SkiaCanvas::drawBitmap(const SkBitmap& bitmap, float srcLeft, float srcTop,
569                             float srcRight, float srcBottom, float dstLeft, float dstTop,
570                             float dstRight, float dstBottom, const SkPaint* paint) {
571     SkRect srcRect = SkRect::MakeLTRB(srcLeft, srcTop, srcRight, srcBottom);
572     SkRect dstRect = SkRect::MakeLTRB(dstLeft, dstTop, dstRight, dstBottom);
573     mCanvas->drawBitmapRectToRect(bitmap, &srcRect, dstRect, paint);
574 }
575 
drawBitmapMesh(const SkBitmap & bitmap,int meshWidth,int meshHeight,const float * vertices,const int * colors,const SkPaint * paint)576 void SkiaCanvas::drawBitmapMesh(const SkBitmap& bitmap, int meshWidth, int meshHeight,
577         const float* vertices, const int* colors, const SkPaint* paint) {
578 
579     const int ptCount = (meshWidth + 1) * (meshHeight + 1);
580     const int indexCount = meshWidth * meshHeight * 6;
581 
582     /*  Our temp storage holds 2 or 3 arrays.
583         texture points [ptCount * sizeof(SkPoint)]
584         optionally vertex points [ptCount * sizeof(SkPoint)] if we need a
585             copy to convert from float to fixed
586         indices [ptCount * sizeof(uint16_t)]
587     */
588     ssize_t storageSize = ptCount * sizeof(SkPoint); // texs[]
589     storageSize += indexCount * sizeof(uint16_t);  // indices[]
590 
591 
592 #ifndef SK_SCALAR_IS_FLOAT
593     SkDEBUGFAIL("SkScalar must be a float for these conversions to be valid");
594 #endif
595     SkAutoMalloc storage(storageSize);
596     SkPoint* texs = (SkPoint*)storage.get();
597     uint16_t* indices = (uint16_t*)(texs + ptCount);
598 
599     // cons up texture coordinates and indices
600     {
601         const SkScalar w = SkIntToScalar(bitmap.width());
602         const SkScalar h = SkIntToScalar(bitmap.height());
603         const SkScalar dx = w / meshWidth;
604         const SkScalar dy = h / meshHeight;
605 
606         SkPoint* texsPtr = texs;
607         SkScalar y = 0;
608         for (int i = 0; i <= meshHeight; i++) {
609             if (i == meshHeight) {
610                 y = h;  // to ensure numerically we hit h exactly
611             }
612             SkScalar x = 0;
613             for (int j = 0; j < meshWidth; j++) {
614                 texsPtr->set(x, y);
615                 texsPtr += 1;
616                 x += dx;
617             }
618             texsPtr->set(w, y);
619             texsPtr += 1;
620             y += dy;
621         }
622         SkASSERT(texsPtr - texs == ptCount);
623     }
624 
625     // cons up indices
626     {
627         uint16_t* indexPtr = indices;
628         int index = 0;
629         for (int i = 0; i < meshHeight; i++) {
630             for (int j = 0; j < meshWidth; j++) {
631                 // lower-left triangle
632                 *indexPtr++ = index;
633                 *indexPtr++ = index + meshWidth + 1;
634                 *indexPtr++ = index + meshWidth + 2;
635                 // upper-right triangle
636                 *indexPtr++ = index;
637                 *indexPtr++ = index + meshWidth + 2;
638                 *indexPtr++ = index + 1;
639                 // bump to the next cell
640                 index += 1;
641             }
642             // bump to the next row
643             index += 1;
644         }
645         SkASSERT(indexPtr - indices == indexCount);
646         SkASSERT((char*)indexPtr - (char*)storage.get() == storageSize);
647     }
648 
649     // double-check that we have legal indices
650 #ifdef SK_DEBUG
651     {
652         for (int i = 0; i < indexCount; i++) {
653             SkASSERT((unsigned)indices[i] < (unsigned)ptCount);
654         }
655     }
656 #endif
657 
658     // cons-up a shader for the bitmap
659     SkPaint tmpPaint;
660     if (paint) {
661         tmpPaint = *paint;
662     }
663     SkShader* shader = SkShader::CreateBitmapShader(bitmap,
664                                                     SkShader::kClamp_TileMode,
665                                                     SkShader::kClamp_TileMode);
666     SkSafeUnref(tmpPaint.setShader(shader));
667 
668     mCanvas->drawVertices(SkCanvas::kTriangles_VertexMode, ptCount, (SkPoint*)vertices,
669                          texs, (const SkColor*)colors, NULL, indices,
670                          indexCount, tmpPaint);
671 }
672 
673 // ----------------------------------------------------------------------------
674 // Canvas draw operations: Text
675 // ----------------------------------------------------------------------------
676 
drawText(const uint16_t * text,const float * positions,int count,const SkPaint & paint,float x,float y,float boundsLeft,float boundsTop,float boundsRight,float boundsBottom)677 void SkiaCanvas::drawText(const uint16_t* text, const float* positions, int count,
678         const SkPaint& paint, float x, float y,
679         float boundsLeft, float boundsTop, float boundsRight, float boundsBottom) {
680     // Set align to left for drawing, as we don't want individual
681     // glyphs centered or right-aligned; the offset above takes
682     // care of all alignment.
683     SkPaint paintCopy(paint);
684     paintCopy.setTextAlign(SkPaint::kLeft_Align);
685 
686     SK_COMPILE_ASSERT(sizeof(SkPoint) == sizeof(float)*2, SkPoint_is_no_longer_2_floats);
687     mCanvas->drawPosText(text, count << 1, reinterpret_cast<const SkPoint*>(positions), paintCopy);
688 }
689 
drawPosText(const uint16_t * text,const float * positions,int count,int posCount,const SkPaint & paint)690 void SkiaCanvas::drawPosText(const uint16_t* text, const float* positions, int count, int posCount,
691         const SkPaint& paint) {
692     SkPoint* posPtr = posCount > 0 ? new SkPoint[posCount] : NULL;
693     int indx;
694     for (indx = 0; indx < posCount; indx++) {
695         posPtr[indx].fX = positions[indx << 1];
696         posPtr[indx].fY = positions[(indx << 1) + 1];
697     }
698 
699     SkPaint paintCopy(paint);
700     paintCopy.setTextEncoding(SkPaint::kUTF16_TextEncoding);
701     mCanvas->drawPosText(text, count, posPtr, paintCopy);
702 
703     delete[] posPtr;
704 }
705 
drawTextOnPath(const uint16_t * glyphs,int count,const SkPath & path,float hOffset,float vOffset,const SkPaint & paint)706 void SkiaCanvas::drawTextOnPath(const uint16_t* glyphs, int count, const SkPath& path,
707         float hOffset, float vOffset, const SkPaint& paint) {
708     mCanvas->drawTextOnPathHV(glyphs, count, path, hOffset, vOffset, paint);
709 }
710 
711 } // namespace android
712