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1 /*
2  * Copyright (C) 2014 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package android.hardware.soundtrigger;
18 
19 import android.content.Context;
20 import android.content.Intent;
21 import android.os.Handler;
22 import android.os.Looper;
23 import android.os.Message;
24 import java.lang.ref.WeakReference;
25 import java.util.UUID;
26 
27 /**
28  * The SoundTriggerModule provides APIs to control sound models and sound detection
29  * on a given sound trigger hardware module.
30  *
31  * @hide
32  */
33 public class SoundTriggerModule {
34     private long mNativeContext;
35 
36     private int mId;
37     private NativeEventHandlerDelegate mEventHandlerDelegate;
38 
39     // to be kept in sync with core/jni/android_hardware_SoundTrigger.cpp
40     private static final int EVENT_RECOGNITION = 1;
41     private static final int EVENT_SERVICE_DIED = 2;
42     private static final int EVENT_SOUNDMODEL = 3;
43     private static final int EVENT_SERVICE_STATE_CHANGE = 4;
44 
SoundTriggerModule(int moduleId, SoundTrigger.StatusListener listener, Handler handler)45     SoundTriggerModule(int moduleId, SoundTrigger.StatusListener listener, Handler handler) {
46         mId = moduleId;
47         mEventHandlerDelegate = new NativeEventHandlerDelegate(listener, handler);
48         native_setup(new WeakReference<SoundTriggerModule>(this));
49     }
native_setup(Object module_this)50     private native void native_setup(Object module_this);
51 
52     @Override
finalize()53     protected void finalize() {
54         native_finalize();
55     }
native_finalize()56     private native void native_finalize();
57 
58     /**
59      * Detach from this module. The {@link SoundTrigger.StatusListener} callback will not be called
60      * anymore and associated resources will be released.
61      * */
detach()62     public native void detach();
63 
64     /**
65      * Load a {@link SoundTrigger.SoundModel} to the hardware. A sound model must be loaded in
66      * order to start listening to a key phrase in this model.
67      * @param model The sound model to load.
68      * @param soundModelHandle an array of int where the sound model handle will be returned.
69      * @return - {@link SoundTrigger#STATUS_OK} in case of success
70      *         - {@link SoundTrigger#STATUS_ERROR} in case of unspecified error
71      *         - {@link SoundTrigger#STATUS_PERMISSION_DENIED} if the caller does not have
72      *         system permission
73      *         - {@link SoundTrigger#STATUS_NO_INIT} if the native service cannot be reached
74      *         - {@link SoundTrigger#STATUS_BAD_VALUE} if parameters are invalid
75      *         - {@link SoundTrigger#STATUS_DEAD_OBJECT} if the binder transaction to the native
76      *         service fails
77      *         - {@link SoundTrigger#STATUS_INVALID_OPERATION} if the call is out of sequence
78      */
loadSoundModel(SoundTrigger.SoundModel model, int[] soundModelHandle)79     public native int loadSoundModel(SoundTrigger.SoundModel model, int[] soundModelHandle);
80 
81     /**
82      * Unload a {@link SoundTrigger.SoundModel} and abort any pendiong recognition
83      * @param soundModelHandle The sound model handle
84      * @return - {@link SoundTrigger#STATUS_OK} in case of success
85      *         - {@link SoundTrigger#STATUS_ERROR} in case of unspecified error
86      *         - {@link SoundTrigger#STATUS_PERMISSION_DENIED} if the caller does not have
87      *         system permission
88      *         - {@link SoundTrigger#STATUS_NO_INIT} if the native service cannot be reached
89      *         - {@link SoundTrigger#STATUS_BAD_VALUE} if the sound model handle is invalid
90      *         - {@link SoundTrigger#STATUS_DEAD_OBJECT} if the binder transaction to the native
91      *         service fails
92      */
unloadSoundModel(int soundModelHandle)93     public native int unloadSoundModel(int soundModelHandle);
94 
95     /**
96      * Start listening to all key phrases in a {@link SoundTrigger.SoundModel}.
97      * Recognition must be restarted after each callback (success or failure) received on
98      * the {@link SoundTrigger.StatusListener}.
99      * @param soundModelHandle The sound model handle to start listening to
100      * @param config contains configuration information for this recognition request:
101      *  recognition mode, keyphrases, users, minimum confidence levels...
102      * @return - {@link SoundTrigger#STATUS_OK} in case of success
103      *         - {@link SoundTrigger#STATUS_ERROR} in case of unspecified error
104      *         - {@link SoundTrigger#STATUS_PERMISSION_DENIED} if the caller does not have
105      *         system permission
106      *         - {@link SoundTrigger#STATUS_NO_INIT} if the native service cannot be reached
107      *         - {@link SoundTrigger#STATUS_BAD_VALUE} if the sound model handle is invalid
108      *         - {@link SoundTrigger#STATUS_DEAD_OBJECT} if the binder transaction to the native
109      *         service fails
110      *         - {@link SoundTrigger#STATUS_INVALID_OPERATION} if the call is out of sequence
111      */
startRecognition(int soundModelHandle, SoundTrigger.RecognitionConfig config)112     public native int startRecognition(int soundModelHandle, SoundTrigger.RecognitionConfig config);
113 
114     /**
115      * Stop listening to all key phrases in a {@link SoundTrigger.SoundModel}
116      * @param soundModelHandle The sound model handle to stop listening to
117      * @return - {@link SoundTrigger#STATUS_OK} in case of success
118      *         - {@link SoundTrigger#STATUS_ERROR} in case of unspecified error
119      *         - {@link SoundTrigger#STATUS_PERMISSION_DENIED} if the caller does not have
120      *         system permission
121      *         - {@link SoundTrigger#STATUS_NO_INIT} if the native service cannot be reached
122      *         - {@link SoundTrigger#STATUS_BAD_VALUE} if the sound model handle is invalid
123      *         - {@link SoundTrigger#STATUS_DEAD_OBJECT} if the binder transaction to the native
124      *         service fails
125      *         - {@link SoundTrigger#STATUS_INVALID_OPERATION} if the call is out of sequence
126      */
stopRecognition(int soundModelHandle)127     public native int stopRecognition(int soundModelHandle);
128 
129     private class NativeEventHandlerDelegate {
130         private final Handler mHandler;
131 
NativeEventHandlerDelegate(final SoundTrigger.StatusListener listener, Handler handler)132         NativeEventHandlerDelegate(final SoundTrigger.StatusListener listener,
133                                    Handler handler) {
134             // find the looper for our new event handler
135             Looper looper;
136             if (handler != null) {
137                 looper = handler.getLooper();
138             } else {
139                 looper = Looper.getMainLooper();
140             }
141 
142             // construct the event handler with this looper
143             if (looper != null) {
144                 // implement the event handler delegate
145                 mHandler = new Handler(looper) {
146                     @Override
147                     public void handleMessage(Message msg) {
148                         switch(msg.what) {
149                         case EVENT_RECOGNITION:
150                             if (listener != null) {
151                                 listener.onRecognition(
152                                         (SoundTrigger.RecognitionEvent)msg.obj);
153                             }
154                             break;
155                         case EVENT_SOUNDMODEL:
156                             if (listener != null) {
157                                 listener.onSoundModelUpdate(
158                                         (SoundTrigger.SoundModelEvent)msg.obj);
159                             }
160                             break;
161                         case EVENT_SERVICE_STATE_CHANGE:
162                             if (listener != null) {
163                                 listener.onServiceStateChange(msg.arg1);
164                             }
165                             break;
166                         case EVENT_SERVICE_DIED:
167                             if (listener != null) {
168                                 listener.onServiceDied();
169                             }
170                             break;
171                         default:
172                             break;
173                         }
174                     }
175                 };
176             } else {
177                 mHandler = null;
178             }
179         }
180 
handler()181         Handler handler() {
182             return mHandler;
183         }
184     }
185 
186     @SuppressWarnings("unused")
postEventFromNative(Object module_ref, int what, int arg1, int arg2, Object obj)187     private static void postEventFromNative(Object module_ref,
188                                             int what, int arg1, int arg2, Object obj) {
189         SoundTriggerModule module = (SoundTriggerModule)((WeakReference)module_ref).get();
190         if (module == null) {
191             return;
192         }
193 
194         NativeEventHandlerDelegate delegate = module.mEventHandlerDelegate;
195         if (delegate != null) {
196             Handler handler = delegate.handler();
197             if (handler != null) {
198                 Message m = handler.obtainMessage(what, arg1, arg2, obj);
199                 handler.sendMessage(m);
200             }
201         }
202     }
203 }
204 
205